This is an
odd game. From the Start screen, you can select the first world,
which I guess will be the only one available in the Demo. You start
off with the first level, Going Up, also titled Easy As Goo Pie, and
you already get to learn what the game is like. Basically, there's a
structure made of goo, with axis and points. What you have to do is
grab one of those points with the Wii Remote and then go a little
higher, while still holding the point. Basically, this will create
more axis, and the structure will grow. You must keep doing that
until the goo reaches a pipe located higher.
When the
structure reaches the pipe, many blobs of goo (with eyes, yuck!)
climb up into the pipe, and then you get the results. For every
level, you have to have an amount of blobs go into the pipe, and if
you have less than the required amount, you lose. If I understand
correctly, your amount of moves is limited by the number of living
balls of goo on the structure. Every time you add to the structure,
you need to use one of the balls of goo that is passing by on an
axis. At the end of a level, the game calculates the number of goo
balls that were still on the structure when it reached the pipe.
In the
third level, you're introduced to sleeping balls of goo; a whole lot
of them. You need to go pick them up using the existing structure and
the goo balls on it to wake them up, and then climb up to the pipe
once more.
Basically,
this is a structure puzzle game like the ones where you have to build
a bridge, except it restricts the amount of points you can add. The
extra balls you collect in every level are added to a a special mode
called World Of Goo Corporation, in which you must try to build
the highest pile out of those extra balls of goo.
Further
levels available in the Demo version add even more features, such as
enemy cogs destroying structures, time insects that you can click to
undo your last move, red goo balls that float (Oh yes. They float.
They all float down here.), and other stuff.
Personally?
The first few levels were fine, but I didn't like the game as a
whole. It's just not my thing. The levels in the demo get extremely
difficult, and I think it's too difficult for a demo. Every game has
to walk the fine line between easy and hard, and this game took a
step on the “hard” side. Maybe it's the type of puzzle that isn't
for me. That's possible. Either way, I did not really enjoy the demo,
though I admit it's a good basic idea. It could have been fun, but I
guess it just isn't for me. But if you think you'd disagree, well,
the demo is still on the Wii Shop Channel, so give it a try.
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