Read Part 1 here.
Welcome back to this review of StarTropics! Last time, Mike had just left the fourth island, saved himself and an ugly stereotype from a giant whale, and received an upgrade to the Sub-C in the form of an unexpected puzzle that involves a REAL letter owned by the player. Gotta be thankful that this thing is also in the Virtual Console version!
Welcome back to this review of StarTropics! Last time, Mike had just left the fourth island, saved himself and an ugly stereotype from a giant whale, and received an upgrade to the Sub-C in the form of an unexpected puzzle that involves a REAL letter owned by the player. Gotta be thankful that this thing is also in the Virtual Console version!
Later,
Mike reaches two islands with a huge ship between them. Sadly, it's
impossible to pass from either side of the island, and the locales
aren't exactly open to removing the ship from there. This is the
legendary Captain Bell's ship, which helped greatly in fending off
enemies in times of war, if history is to be believed. These islands
are annoying as Hell, showing how dim-witted and stupid people may be
when they're claiming to do stuff in honor of a historical figure.
The people of Bellcola do not really wish to help, unless you find a
way to remove the ship yourself. Hey, a man's life is possibly in
danger, do I give a crap about your old ship? Erect a statue of
Captain Bell in your village, and get that boat the fuck out of there!
Urgh... Still, Bellcola's chief tells you to find another way, and
that Peter can help.
"Squawk! Squawk! Peter wants a worm!" What's next, we'll call parrots as witnesses in court? |
Is that a bowling ball? Gotta put that picture on Pin-terest! Or, alternately: That bowling ball comes from a giant who's aiming for a 300 score. |
Seriously,
what the Hell, Bellcola?
Chapter 6... also known as "WHERE THE HELL AM I?" or "Hand me the map... what do you mean, there's no map?" |
A fossil monster! I need it for my Fossil Fighters save file! |
I've read that this boss is named Broken Joe. And though it's a Moai, there's nothing about this guy that is an Easter egg. |
Meh? Let me check... yes. Meh. A lame boss going against an awesome weapon. |
"I am the expert here, so you must accept what I say as fact. And if it makes no sense? Know that we live in a freaking weird world." |
Heck,
the next level IS ultra-dangerous! The game's hardest level, for
sure! Even good gamers will have problems beating it. Mike enters the
spaceship waiting outside (waiting for what, exactly?), and finds
himself in a gigantic room filled with eye-like cannons, alien
shooters, and more aliens riding evil dogs. ...I think that's what
those pink riders are. This level is extremely difficult, working
like a maze, which makes it even worse. The exit is located in a zone
Mike cannot access by jumping (the gap is too large), so he needs to
find a warp pad that will bring him there. And good God,
there's many warp pads placed all over the level. Good luck finding
the right one! And even if Mike finds the exit, there's still twin
robots in the last room, shooting around to stop him from going
further! Holy wow...
A giant grasshopper robot? What's next, a prime-hunting raccoon in a team of heroes?? |
This
is it, the final level! Our American hero is about to enter Zoda's
quarters when the alien uses telepathy to tell him how lame, weak and
stupid Mike is. In other words, saying almost everything I said so
far. (Okay, that was a cruel joke.) Look out, Zoda: If you
get too logical, Mike will break your mind with his lack of logic!
Mike jams bananas in his ears to avoid hearing more.
"Hey, I am not a scum! I prefer the term 'meanie'." Oh, and Mike: Bananas do not protect from telepathy. |
THAT IS NOT ZODA. Unless... |
Now that looks more like a galactic conqueror! ...An alien dragon, sure, but a galactic conqueror nonetheless! |
Mike
walks north for three screens, killing some odd spawns and
replenishing his health... and then he reaches the final boss' room.
Zoda. Yes, this is Zoda right here. A hooded figure? Nope! A giant
alien dragon! And oh my God, it is powerful. Ramming into it is
instant death, it spits fireballs (or stuff that looks like acid;
the NES's pixel graphics are open to interpretation), and it spews
more tentacled creatures. Yuck. Oh, and it can jump forward, too.
Mike has to keep a safe distance and shoot the alien dragon, both
with the Supernova and with other weapons he may have picked up on
the way. And for a while, it doesn't seem to hurt Zoda much... until
he's really hurt and starts barfing. Again, yuck. At that point, it
stops attacking, and Mike can hit it repeatedly until the alien
conqueror is no more. With this victory, Mike picks up the final cube
and... The spaceship explodes. Mike leaves just in time in an escape
pod, which breaks after he has landed... in the water. He tries swimming towards land, but drowns
pretty quickly.
The
end.
Aquaman saves the day! Or just a dolphin. Sorry, Aquaman. |
Wait... you're the girl I just saved? My pal Mario told me that means you owe me a kiss! Come on, I'm wating! |
Mike
replies by saying: “Hi, I'm Mike! We'll find you a home!” ...IN AMERICA! There's a big party in Coralcola. The end.
To
date, Mike still hasn't been able to remove all traces of bananas
from his ears. Let that be a lesson, kids: Don't stick fruits where
they don't belong!
Gosh,
this is awesomely stupid. Or stupidly awesome. Either way, this game
is the definition of crazy AND amazing at once. Mike is an idiot, the
perfect stereotype of the sports guy who didn't really care for
grades. He also seems to be lacking in the logic department, as he
never keeps anything he has won through his journey; aside from his
yo-yo, of course. He throws away everything else as soon as he leaves
the dungeons, even the rare heart refill potions, which are so
useful. That can be explained as the limits in the game's
programming, or maybe as a way to make it a little more difficult.
Still, if Mike kept all the weapons he could pick up, this game would
have been closer to the Legend of Zelda series: A tool can go unused
for a few dungeons and then be re-used a while later. Wouldn't that
be great? Aside from that, it seems like the game is unintentionally
stupid from the start. Mike keeps getting sidetracked, and in some
cases it's the people around him who are actually stupid (like the
Bellcolans blocking the way to Mike – and arguably, to every other
ship who could come by; or Dr. J, who made a submarine that CANNOT GO
UNDERWATER, and who sends his nephew on an
ultra-dangerous quest against very real alien monsters). Still, by
the end, everything goes fine... I suppose...
As
for the gameplay? It's pretty good. Oh, there are programming flaws.
Mike will often be unresponsive to the commands, but Mike moves after less than a second. There's sort of a delay between the button press and Mike's action. And it doesn't happen that much. It's just
annoying when you need him to move fast. Be thankful it doesn't happen too often. Aside
from that, the weapons are all quite fun to use, but it's kind of sad
that you must have a certain number of full hearts to use the better
yo-yos. It does give a greater challenge, though. Mike is restricted
by his own walking speed, but also by his jumps, since he can only
jump in place, unless he can jump to a nearby green square on the
ground, or over a square of water. The music is really memorable, the
bosses are great – though many of them are also very stupid. There
is a good selection of creatures, many of which are VERY innovative,
like the Fuzzies who rob Mike temporarily of his capacity to use
weapons, or the snakes that zoom towards him when he gets in their way –
and sometimes, even when he doesn't. I also include the ghosts that you must make visible in order to hit them. The dungeons are built so that
navigating them isn't horrible, while still being very difficult by
the number of enemies, the numerous traps and the different features
that can appear. I remember the level with the ghosts; a few fake exits that force you to re-do the whole level. Whoa. Some of the non-weapon items are also very creative, like the Snowman.
The music is good, the graphics are good for the era, the pixel-art
pictures when Mike speaks to important characters are detailed and
fun to look at... I recommend the first StarTropics
game. I've played through it a few times already, so it's a little
less difficult for me... but you will find it hard, and you will like
it for how zany the whole game is.
Two pictures from a recent Brawl in the Family page. Yep, Matthew Taranto made a page about StarTropics not long ago... Strange minds think alike, huh? |
Now, I tried to avoid every possible “StarTropics is too much like Earthbound” jokes, because those have been done. A lot. Earthbound has gained a lot of popularity thanks to Ness and Lucas appearing in the Smash games. I find it very unfair that StarTropics has not been represented in Smash. Mike is a bit too much like Ness? Is that really important? He is not Ness. He can use a lot of different weapons that Ness doesn't have. Instead of using a normal yo-yo like Ness, he could use the Shooting Star! He could use a bat but swing it around wildly instead of using it as a charging weapon like Ness! He could use any of the other weapons, like the bolas, the shurikens, the torches! He could use the Magic Mirrors to reflect projectiles or avoid them! His Final Smash would be the Spike Shoes! Through this game and its sequel, Zoda's Revenge: StarTropics II, Mike has used an entire arsenal of weapons that could be very fun to see in a future Smash game. There are ways to make him different from Ness.
Picture made by Diegichigo, published on DeviantArt. Needs his grin, a greater jaw... and other stuff. This pic was made from bits of other brawlers, so... |
Look,
I'm not saying Mike must be in Super Smash Bros. I'm just saying that
there is great potential for him as a character, but he's overlooked by Japan. The StarTropics
series has a great number of fans around the world, and I'm sure they'd all be happy
to see a sequel. Thing is, StarTropics deserves recognition. A
greater recognition as a Nintendo franchise, a recognition it's been
hoping to get for years. More than just a little mention in Brawl's
Chronicle section, a cheap footnote in the History of Nintendo.
StarTropics deserves better. Mike Jones deserves better. Please,
Nintendo of Japan. Hear about StarTropics. Pay a tribute to the
Nintendo of America series, the all-American hero and the epic
adventure set in the Tropics.
Please,
Nintendo. The fans have been waiting. The StarTropics fans are many.
Pit had only two games before he appeared in Brawl. The Ice Climbers
had only one before they showed up in Melee. Nintendo of Japan must
acknowledge what Nintendo of America has done.
Make
it happen. Please, make it happen. Mike has huge potential for a
Smash game, the series needs to be known, there is so much that could
be done... I'm throwing it out there, hoping that this message is heard, like a parchment in a bottle out at sea. If only this could be seen by people from Nintendo of Japan... Don't give up hope. Stay confident. Mike Jones will have his shining moment in the future. Keep hoping.
Tune
in next week for a list of 12 games I grew up with that I haven't
played in a long while and wish I could play again.
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