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This being
a demo, you have no choice on the environments, the length of the
matches, or the color of your gnome. All you can do is run headfirst into
battle. Or, the kind of battle they're doing. See, all the gnomes can
actually do is jump on each other's head, Mario Stomp-style. They do
that around colorful, detailed 2D arenas. Also, each gnome can pick
up a sock – each sock has a special effect – and possibly gain an
advantage over the other gnomes. A sock turns a gnome invisible, one
summons a helper, another turns the gnome into a dangerous barbarian.
One summons a giant rainbow.
Here's one
problem with the demo: The enemy gnomes are either too smart or too
lucky. As I realized, sometimes the program would record a score of 1
for an enemy gnome who didn't even step on another, just ran
face-to-face to him! But that's not the worst part. When that bug
happens? It happens usually to YOU. You lose, you don't get the
point. Likewise, if opponents gain abilities thanks to the magic
socks, you can be sure the player character is gonna pay double.
I really
despised this playthrough. Gnomz lacks the fun of its sequel, 2 Fast 4
Gnomz, which is not a multiplayer game and is equally hard... but
it's a lot better as you can learn how to avoid the numerous traps
that are guaranteed to appear in every level. For Gnomz, there's no
such thing, as the enemies are unpredictable, they appear to get better
bonuses, and of course, they're programmed to be better than you.
I hate
when games do that.
Though, to
be fair, the graphics are nice, the controls function correctly, and
this could be a great game if the programming was corrected. But I
really didn't like it. Would you? The Demo's free, go ahead, have a
blast. Or a bad time. Either way, this is just my opinion, don't
treat it as fact.
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