What, the
Gnomz again? Eeyup. What are the little bearded guys doing this time?
They're fighting! This is not an adventure game! This demo lets us
try one mode, Smash Match, but there are two additional modes
unavailable, Capture the Sock and Socker. I'll make a wild guess and
say this is the first Gnomz game that came out, the second one being,
well... 2 Fast 4 Gnomz.
This being
a demo, you have no choice on the environments, the length of the
matches, or the color of your gnome. All you can do is run headfirst into
battle. Or, the kind of battle they're doing. See, all the gnomes can
actually do is jump on each other's head, Mario Stomp-style. They do
that around colorful, detailed 2D arenas. Also, each gnome can pick
up a sock – each sock has a special effect – and possibly gain an
advantage over the other gnomes. A sock turns a gnome invisible, one
summons a helper, another turns the gnome into a dangerous barbarian.
One summons a giant rainbow.
Here's one
problem with the demo: The enemy gnomes are either too smart or too
lucky. As I realized, sometimes the program would record a score of 1
for an enemy gnome who didn't even step on another, just ran
face-to-face to him! But that's not the worst part. When that bug
happens? It happens usually to YOU. You lose, you don't get the
point. Likewise, if opponents gain abilities thanks to the magic
socks, you can be sure the player character is gonna pay double.
Maybe it's
not the experience you got if you tried the demo. It's the experience
I got. Call it a bias if you wish. I'll fully admit that this review
is biased on a bad playthrough. But those things I've noticed are
signs of a game that goes against the player by making things harder
to him/her, and arguably easier to the CPUs, who then become
dangerous foes. Ever felt like a game cheated on you? Yeah, it's exactly that. (I have the same problems with Mario Party.)
I really
despised this playthrough. Gnomz lacks the fun of its sequel, 2 Fast 4
Gnomz, which is not a multiplayer game and is equally hard... but
it's a lot better as you can learn how to avoid the numerous traps
that are guaranteed to appear in every level. For Gnomz, there's no
such thing, as the enemies are unpredictable, they appear to get better
bonuses, and of course, they're programmed to be better than you.
I hate
when games do that.
Though, to
be fair, the graphics are nice, the controls function correctly, and
this could be a great game if the programming was corrected. But I
really didn't like it. Would you? The Demo's free, go ahead, have a
blast. Or a bad time. Either way, this is just my opinion, don't
treat it as fact.
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