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October 5, 2018

Yu-Gi-Oh! 5Ds: Duel Transer (Part 1)


Yu-Gi-Oh! Month
5Ds: Duel Transer - Part 1 - Part 2 - Part 3
Legacy of the Duelist - Part 1 - Part 2

You want to talk about a game that takes over the world and becomes more important than life itself? Try the Yu-Gi-Oh! universe. Or multiverse.

Left to right: Yusei, Yuya, Yugi, Yuma, Yudai (Jaden).
"Yu" can count on them to win some card games.
Yu-Gi-Oh! is an important part of my geek life. I collect the trading cards; I got over 7000 total. Yes, I am addicted and need help, but at least that money isn’t going into drugs. I watched the first season of the original anime, thanks to VHS tapes (yeah, I’m that old). The first Yu-Gi-Oh! game I reviewed was a poorly thought-out game that applied Pokémon-like type matchups to the cards, and that just didn’t work. Plus it had a self-insert hero who stole every protagonist’s story arc. My knowledge of the anime is spotty past the first series, but I’ve been keeping up with information. I had stopped collecting cards during the first series, resumed during the third; I came back when Synchro monsters were a thing. I saw the rise of Xyz, Pendulum, and now Link monsters. Those three are none of our business for now. I have also gained access to newer Yu-Gi-Oh! games on Steam; I’ll get to those later. But, most important of all…. I watch the Abridged!


In their universe, Duel Monsters went from a game for high school students to a city-wide competition, to having academies that teach how to play. Then society evolved to a point where everything gets solved with card games. Then it follows into the far future, and all technology evolves just so it can result in more impressive card game duels. And then it spread across multiple dimensions, and then it gets virtual too. The seventh series will have card games at the molecular level, you just watch. Molecules dueling with tiny cards against body viruses or something. Oops, I might give Kazuki Takahashi ideas there.

One special element of the franchise is how a new series appears when another ends - and since 5D’s, each series introduced a new card type, a new gameplay element. Since today’s game is based on the 5D’s anime, third one of six, I’ll focus on that one. This is when Synchro monsters were introduced.


Yu-Gi-Oh! 5D’s is the story of Yusei Fudo, who after a strange series of circumstances, becomes one of the Signers. Those are six talented duelists, each having control of a powerful Synchro Dragon-type monster card. My knowledge of the series’ mythology is limited, even with the research I’ve done, but eventually five other Signers are revealed and become valuable allies to Yusei. There’s Jack Atlas, the main rival of the protagonist; Crow Hogan, expert in the swarming Blackwing archetype; Akiza Izinski the plant champion; and Leo and Luna, awesome twins.

Unfortunately, my crash course in all things 5D’s proved to be of little use, as I soon discovered that this game had a completely original story, not even based on any sort of filler anime arc. The advantage is that it features most of the characters from the anime, from major protagonists to villains and then some. It also means that it’s non-canon, therefore we can actually play some no-name generic duelist that will steal the honors from everybody else, and I have no reason to complain!


I hadn’t played this game in a few years, so I was shocked when I saw my old save files. The main one? 450 hours. I knew I had played that game a lot, but… wow! And to think most of that time was spent making random decks, summoning impossible monsters just to see if I could, and beating up the same weak duelist six hundred times to get money so I could buy more cards!

October 1, 2018

How does one play Yu-Gi-Oh!, anyway?

Yu-Gi-Oh! Month
How to Play
5Ds: Duel Transer - Part 1 - Part 2 - Part 3
Legacy of the Duelist - Part 1 - Part 2

This is the main reason why I haven't been posting much lately on this blog. I am currently writing two reviews of Yu-Gi-Oh! video games, which, as you can guess, are very long to play. I am doing my best to get the first part of the first review posted this Friday, and finish the second review in the meantime. These games have a lot of content, from the cards you can own to the hundreds of duelists that can be battled.

However, before I can discuss the games, I felt a crash course in Yu-Gi-Oh!'s gameplay mechanics and rules was needed for my readers who aren't quite as knowledgeable in this card game.

How does one play Yu-Gi-Oh!, anyway?




Both players have a deck that contains between 40 and 60 cards, an Extra Deck with 0 to 15 cards, and a side-deck (also containing up to 15 cards) thanks to which they can edit their deck between duels of a match (A format in which two to three duels are played, the winner of two duels wins the match).
A regular victory VS a victory achieved through a special win condition.
Both players start with 8,000 Life Points (LP). The main method of defeating an opponent is to take down their LP to 0, but there are alternate ways to win, such as the opponent decking out (a player automatically loses if they are required to draw a card but their Deck is empty) or special cards with win conditions.
The player that goes first is determined by rock-paper-scissors, with the winner of the rock-paper-scissors choosing whether they want to go first or second on the first duel (and in the case of the second and third duels of a match, the one who goes first is the one who lost the previous duel). Each player draws 5 cards.


Left to right: Draw Phase - Standby Phase - Main Phase 1 - Battle Phase -
Main Phase 2 - End Phase

Each turn is split in six Phases:
  • Draw Phase, where a card is drawn from the Deck.
  • Standby Phase, in which some effects can be activated.
  • Main Phase, where the turn player can play the cards from their hands, activate effects, summon monsters.
  • Battle Phase, in which the turn player can select one of their monsters in Attack position and use it to attack a monster controlled by the opponent (or launch a direct attack at the opponent, if they control no monsters). 
  • Main Phase 2, which is identical to Main Phase 1, allows a player to Normal Summon/Set (if they didn't do so during Main Phase 1), Special Summon, or play or Set more Spell or Trap cards from their hand.
  • End Phase, where the turn player ends their turn (some effects may activate during that Phase).

There are three types of cards: Monsters, which can be Normal or Special Summoned to the field, or Set; Spells, which can be played almost exclusively on your own turn; and Traps, which you must Set on the field ("Set" means "Placed face-down") and can’t use until at least your opponent’s following turn, but afterwards you can activate them anytime, even on your own turn.

Left to right: Monster card, Spell card, Trap card.

5 stars = needs 1 Tribute.
Each player is allowed one Normal Summon every turn, of a monster that can be summoned to the field with no requirements. A Level is indicated by the stars on the right side of the card, underneath the name and Attribute. Monsters with a Level of 1 to 4 can be Normal Summoned without any requirements. Monsters with a Level of 5 or 6 must be Tribute Summoned or Set from your hand by tributing one monster on your side of the field, while those with a Level of 7 or higher need two (A Tribute Summon still counts as a Normal Summon). Tributed monsters are not considered "destroyed" but are still sent to the GY.

Special Summons can only be achieved through card effects or the Summon requirements of monsters in the Extra Deck (more info on that below), but there is no limit to how many you can do per turn. Same for the number of Spells and Traps you can Set or activate on your turn, no limit, except you can only use those in your hand or activate the ones on your side of the field. Monsters that are Tributed, removed from the field, or destroyed are sent to the Graveyard (recently shortened to GY), same for Spells and Traps whose effects have been used. There are effects that banish cards from the game, to a Banish Zone, located near the GY, that is harder to recover cards from.

Click the picture to zoom and view where every Zone is located.

There are various types of Spells and Traps.
  • Normal Spells and Traps are sent to the GY after they're used.
  • Continuous Spells and Traps remain on the field and their effect either lasts through multiple turns, or can be activated repeatedly.
  • Equip Spell cards can be equipped to a monster, and give them a stat boost or an additional effect. Those are usually sent to the GY when the monster they're equipped to is destroyed or removed from the field.
  • Quick-Play Spell cards can be activated on any phase on your turn, or on the opponent’s turn if they were Set to your field during your turn.
  • Field Spell cards have effects that encompass the entire field. Before 2014, there could be only one Field Spell on the field at a time, but since 2014 it is possible for both players to control a Field Spell. Of note, those particular Spell cards have their own dedicated Zone on the playing field: The Field Spell Zone.
  • Ritual Spell cards only serve the purpose of Ritual Summoning Ritual Monsters (which counts as a Special Summon).
  • Last of all, Counter Trap cards are activated to counter specific situations on the field.

There are many kinds and sub-kinds of monsters. The basic ones are Normal (yellow card, nothing special) and Effect (orange card, has an effect described in its card text). Every other type of monster is special.
  • Ritual (blue cards): These monsters can only be summoned if you have, in your hand, a precise Ritual Monster and a Ritual Spell card that is able to Ritual Summon that monster, as well as monsters in your hand or on the field whose Levels are equal to or higher than the Level of the Ritual monster you’re trying to summon. Ritual monsters stay in the Main Deck.
  • Fusion (purple cards): These monsters require a Spell card that allows fusion (the main one being called Polymerization, though there are others), as well as usually some precise monsters on the field or in your hand (called Fusion Materials). A Fusion monster usually needs two Materials, but may require more. Some Fusion monsters may function differently. Fusion Monsters are in the Extra Deck. (For Fusion and Synchro monsters, the Materials used for the Summon are sent to the GY.)
  • Synchro (pale grey/white cards): These monsters can only be Special Summoned with monsters on the field. They require one Tuner monster (a kind of monster created along with Synchros) and one or more non-Tuner monsters. The levels of the monsters used for the Synchro Summon must also be equal to the level of the monster being summoned. Synchro monsters are also in the Extra Deck. Most Synchro monsters can be summoned with any Tuner monster, but some require precise monsters (such as the example below).
  • Xyz (black cards): Pronounced “Ex-ease”. These creatures can be summoned by having two (sometimes more) monsters of the same Level on the field. You can then summon the Xyz monster from your Extra Deck, with a Rank equal to those monsters’ Level (example: A Rank 4 monster for two or more Level 4 monsters), placing the monsters used for its summon underneath the Xyz monster as “Xyz Materials”. Most Xyz monsters have an effect for which the cost is to remove an Xyz Material from it. The other detail about Xyz Monsters is that since they have a Rank instead of a Level, effects that involve Levels can’t be applied to them.
  • Pendulum: Half-monster, half-Spell card. Those start off in the Main Deck. Can be summoned as a monster to the field, or used as a Spell Card and placed on a Pendulum Zone. Those monsters have a Pendulum scale, and if both Zones have a Pendulum monster in them, you can Pendulum Summon (a form of Special Summon) as many monsters as you want from your hand whose levels are between those cards’ Pendulum scales (example, you could Special Summon Level 4 monsters from your hand if your scales are 3 and 5). Most Pendulum monsters have both a monster and a spell effect. Also, when a Pendulum monster is destroyed, it is sent to the Extra Deck instead of the Graveyard, and destroyed Pendulum monsters in the Extra Deck zone can also be summoned to the field again through Pendulum Summoning. Note that Pendulum monsters, aside from being half-Spell cards, can have their other half be a Normal, Effect, Fusion, Synchro or Xyz monster, with the Summoning conditions of each. (Recently, Pendulum Zones were integrated to the Spell and Trap Card Zones, but from 2014 to 2017 they used to be their own separate area on the board.)
As an example, this is a Normal Pendulum monster.
  • Link (blueish card with a hexagon pattern?): Those have no level, no Defense (thus cannot be placed in Defense position), and must be Special Summoned (using the required cards as stated in the card’s text) so that you can summon more than one monster from your Extra Deck. Even then, you could only summon Extra Deck monsters to an empty Monster Zone that that Link monster points to. (Those did not exist until 2017, so they're not in either game I'll be reviewing over the next few weeks.)


Many regular Effect monsters (the orange cards) can have an additional special ability attached to them: Flip, Toon, Spirit, Gemini, Union… Those, along with "Tuner", are attributes written on the card immediately after the monster's Type and card genre.

Monsters can only be Normal Summoned in face-up Attack Position or in face-down Defense Position (also known as "Set"). Attacks can only be carried during the Battle Phase. An attack from an opponent monster will flip a face-down monster face-up. Afterwards, damage is calculated based on the monsters’ Attack (ATK) and Defense (DEF) stats.

If the attacked monster was in Attack position and weaker than the attacker, the weaker monster is destroyed and its owner loses LP equal to the difference in ATK (example, a 1700 ATK monster destroys a 1300 ATK monster, the latter's controller loses 400 LP).
If the monster being attacked is in Defense position and destroyed due to its DEF being lower than the attacker's ATK, its controller doesn’t lose LP. However, if that monster’s Defense was higher than the ATK of the monster attacking it, then the attacker’s owner loses LP equal to the difference but the attacking monster isn’t destroyed.
If an opponent has no monsters and the player has at least one monster in Attack position on the field, that monster is able to attack the opponent directly, inflicting to the opponent's LP in damage the total ATK value of that monster.

Bam, 2600 ATK to the face!

Various effects also exist to damage a player’s Life Points (through what’s known as Effect Damage), while there are effects that require a cost in Life Points to be paid so that you can use them. Effect damage is also called by fans "Burn", and Decks focused on Effect damage are called "Burn Decks".

So yeah, that’s the basics. Do note that a lot of card effects play around these rules and may change them a bit, so always make sure to read each card carefully (thankfully, games like Duel Transer allow you to read the cards played by opponents so that you know what to expect from them).

In official tournaments, there are restrictions on Decks based on banlists. Konami releases hundreds of new cards each year, and revises the list of banned cards accordingly. Most cards can be used in up to three copies in a Deck, but others have limitations.

  • Forbidden: This card is not allowed for use in a Tourmanent.
  • Limited: This card is allowed in a Tournament, but your Deck can only contain one copy of it.
  • Semi-Limited: Same as Limited, but that card is limited to two copies in your Deck.

Random questions:
-Is it possible to end a duel in a draw? Yes, but it’s extremely rare. So rare, some video games have a special achievement for it!
-Is it possible to surrender a duel? Yes, in video games it's done by clicking the Deck and selecting "Surrender", while in real life a common way is to put the hand over the Deck.
-Explain some other terms on cards? "Excavate" means you look at a certain number of cards on top of your Deck, without adding them to your hand. Effects that involve this mechanic often indicate what to do with the excavated cards. "Mill" is a fan term referring effects that send cards directly from the top of the Deck to the GY, disregarding the kinds of cards - basically, you don't control which cards from the Deck get sent. "Bounce" is another fan term referencing effects that return cards from the field to the hand (and, in the case of Extra Deck monsters, returns them to the Extra Deck.) Cards returned to the hand or Extra Deck are not destroyed. Other effects exist to send cards back from the hand or field to the Deck, those are also not destroyed. "Stall" is a type of Deck focused on blocking the opponent's strategy, usually by preventing them from attacking, uasing effects, activating cards and so on.
-What's an archetype? Archetypes refer to a group of monsters, Spells and Traps who usually share a common term(s) in their card names. Those can be referred to through that archetype name. Modern decks tend to focus on one archetype, as the game has evolved to make use of them above anything else. Name examples include "Lightsworn", "Elemental HERO", "lswarm", "Odd-Eyes" and "Melodious".

-Can a duel be won in one turn? Yes! Those strategies, known as "OTK" (for "One Turn Kill"), involve getting the opponent's Life Points from 8000 to 0 in a single turn. There are even rarer cases of OTKs, such as the First Turn Kill (where an opponent wins on their first turn) and Zero Turn Kill (where a player wins without even having a turn... good luck pulling that one off.)
-Are there formats? Yes, Traditional and Advanced. Advanced is the format for official tournaments, with the banlist that updates depending on new releases, usually adding new cards that become Forbidden or Limited, while on rare occasion other cards can be removed from the banlist or go from, say, Forbidden to Limited. The Traditional format is a lot more lax, allowing more cards, though it still has restrictions on some cards.


As an example, this monster is Forbidden in Advanced, but only
Limited in Traditional (meaning you can have one copy of it).

Let me know if there are still questions you may have, and I'll add them to this article.

Well! This was a pretty long article!

September 17, 2018

VGFlicks: Ready Player One (Part 4)

Part 1 - Part 2 - Part 3 - Part 4

Today: More spoilers as I explain the last 20 minutes of the movie, then my final thoughts - which are going to be pretty long.

Personally, I wouldn't sign unless it's a real piece of paper in the real world,
but I doubt that's the correct answer.

Yep, Wade used his real-life VR set-up to kick someone's
ass. ...Kinda impressive actually.
When we left off, ParZival had found the last key mostly unhindered, thanks to an Extra Life given to him earlier. He unlocked the last gate, discovering a room filled with riches, as well as a table with a contract. Halliday’s avatar, the wise Anorak (I still can’t get over the fact that his character is basically named “Winter Coat”), welcomes him inside and explains that by signing the contract, ParZival will be the sole owner of the OASIS and Halliday’s wealth. Outside, IOI’s forces are closing in on the van driven by Helen, with Nolan Sorrento’s henchwoman F’Nale even getting inside, but the team fights and kicks her out. I guess her name is lying, she’s not the villain of the finale.

With the threat removed, Wade sits and ParZival sets the pen to the contract, only to realize that something is fishy. Remember when I said that every challenge also included a part of Halliday’s regrets? This contract-signing scene is a parallel to what happened between Halliday and his business partner Ogden Morrow, of Gregarious Games. Halliday forced Morrow out of the company, and had his partner sign away his shares in the enterprise. After which, now lonely at the top, Halliday seemingly retreated into the OASIS for the rest of his life…

I mean, he seems integrated to the place much better than other CGI
characters in movies with real-life environments...
Having figured it out, ParZival tosses away the pencil. That was the right answer, as after confirming such, the place transforms to resemble a normal room in a live-action house, with Anorak now turned into the late James Halliday. No word is ever said on whether it’s a super-advanced AI or some kind of brain upload. The former seems more likely but then again, with all the mad stretches in technological prowess Halliday has accomplished - it's said he built the OASIS all by himself - the latter might not be so farfetched. Wade is walking around this room as his avatar, though, which is odd. This movie may be the first case of CGI characters in live-action environments where the animated characters aren’t supposed to blend in or pass off as real. We know it isn’t. This sequence is still in the OASIS. The room even has a child-aged James playing the Atari 2600 on an old TV set in the corner.

Halliday presents to ParZival the main feature of the room: A big red button which, when pressed, will release a worm virus that will completely erase the OASIS. Quick reminder that Wade is currently playing in a moving van, getting shaken left and right, with Sorrento now chasing after them in an IOI truck. “Try not to push it by accident on your first day,” as Halliday says.

Of course it's a big red button. The '80s loved that trope.

September 14, 2018

VGFlicks: Ready Player One (Part 3)

Part 1 - Part 2 - Part 3 - Part 4

(Spoilers abound here. Read carefully.)

"Wait, are you really Aech or..."
"I don't have my voice modulator on, just believe me!"
While Wade is fleeing the IOI people who have just captured Samantha, he’s grabbed by a person he recognizes as his best friend, the cyborg orc Aech… or rather the player behind Aech, Helen Harris (portrayed by Lena Waithe). There had to be a reason why that character’s voice sounded so modified. In the book, where her avatar is a tall white man, her decision to conceal her identity is better explained: As a black lesbian, she was disowned by her family and tossed out. Mind you, as far as avatars go, I’ll take the cyborg orc over a tall white dude any day. I’m not even getting into the unfortunate implications!

I still haven’t read the book, but from what I understand, in that version, your OASIS avatar can only look like a normal person. How did that ever become the best game ever? I’m more willing to believe the version in the movie, in which you can literally become any character, even an existing one.

Toshiro (Daito) and Zhou (Shoto). they're awesome.
Wade and Helen get to her van, but it’s being ID’d by an IOI drone. Out from it comes Daito’s player, named Toshiro Yoshiaki (portrayed by Win Morisaki), who smashes the robot with a baseball bat. Everyone gets in the van and flees in time. In there, Helen’s also got Shoto’s player… An eleven year old kid named Zhou, portrayed by Philip Zhao. That is one cool kid right there. Helen, being the technical smarts of the team (seeing as she builds mods for OASIS and hacks stuff), devises a clever plan to rescue Samantha. Thankfully, Wade remembers his earlier meeting with Nolan Sorrento, head of IOI, and knows what the man’s been using to log in… including his password.

It's like being trapped in the game, literally!

Crash through the ice in three... two...
Samantha is seen at the IOI, locked in a cubicle, a helmet attached to her head keeping her inside the OASIS, with electric ankle bracelets. She’s forced to act as a slave to the enterprise and its nameless goons. Meanwhile, Sorrento (still as evil Clark Kent) arrives at Castle Anorak on Planet Doom, where a long line of IOI Sixers is testing every single game on the Atari 2600, with each game being tried leading to the avatar of the person playing it, standing on ice, falling through and dying. Fairly quickly, might I add, barely a minute into some of those games. The IOI searchers are trying to figure out which game leads to the third key. Sorrento meets with I-R0k and makes him activate a legendary artifact gathered by IOI earlier, an orb that can create an impenetrable force field around a fairly large perimeter. The Orb is activated by a magic spell, and protects Castle Anorak.

First rule of the impenetrable fortress in a work of fiction:
Before the end, it will be penetrated. ...That came out wrong.

September 10, 2018

VGFlicks: Ready Player One (Part 2)

Part 1 - Part 2 - Part 3 - Part 4

(Once again: Spoiler Alert!)

The craziest race is about start again!

Did you know this movie’s 140 minutes long? And there’s a lot going on. I’ll try my best to keep this review at four parts. When Part 1 ended, ParZival (Wade’s avatar) and Art3mis were at the starting line for the race, ready to try again, after Wade Watts had a revelation on how to win the race.

The craziest race? Yeah, right - you can only win
by cheating!
When the race starts, instead of racing with the others, Wade drives the car backwards. This opens a pathway that he drives his Delorean backwards into, which takes him through a secret passageway under the racetrack, from which he gets to watch all the action going on above him. Then, with ridiculous ease, he pops out at the Finish line, behind the very angry King Kong who’s been foiled for the first time in five years.

I suck at solving Rubik's, but I still want this.
Upon reaching the plaza past the finish line, ParZival is greeted by an invisible orchestra and Anorak, James Halliday’s OASIS avatar, congratulates him. And so, he gets the first key - as well as a clue towards the next key. With the victory came a huge amount of money, which Wade proceeds to spend around the in-game store on weapons, outfits - even items for real life, such as the full-body VR suit that will replicate on his real body the sensations of his avatar being touched in the OASIS. Sounds cool as long as there’s no fighting going on. Getting hurt IRL when your avatar gets hurt sounds like a bad plan. He also gets a Zemeckis Cube, a Rubik’s Cube with some ability. Considering what film series Zemeckis is most famous for… it’s probably time-based.

I-R0k is never given a real life name. Nolan Sorrento is never given
an avatar name. Nobody cares anyway. Especially for I-R0k.
Nolan Sorrento, CEO of IOI, goes into the game (and he keeps his password on his VR seat! That’s not safe.), and meets with his henchman I-R0k. When I first heard the name, I thought of Eyerok, that boss from Super Mario 64. But no, it’s just some guy with a skull for a body. For the record, I-R0k is voiced by T.J. Miller, and we only hear the guy, never see the player behind the avatar. Which I consider a good thing nowadays. I don’t expect to see him in other stuff anytime soon. I-R0k is very useful to Sorrento, getting an almighty artifact for the man on Doom Planet of all places. It’s an orb that can protect a large area from all attacks, and whose effect can only be turned on or off by reciting a spell.