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June 26, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 5)

Part 1Part 2Part 3Part 4Part 5

Finishing this today. Bring out the swear jar, I’m gonna need it.

The World That Never Was – Riku (Continued)

Uh oh.

Pretty much every boss in this part of the game has a move
that takes us down to 1 HP. Fuckers.
Riku has found Sora trapped in an energy sphere, sleeping, and being consumed by darkness. Out of Sora’s body forms a cloaked figure with red eyes. This thing, called the Anti Black Coat Nightmare, is a tough boss, and it’s a sign of what I should expect for the rest of the game. We’re almost at the end. That said, my first fight against this guy, and realizing just how difficult it was, encouraged me to go back and train some more. Not a fan of grinding, but I will if I must. I overcame this first challenge, the first of four final bosses.

I hope you haven’t forgotten to level up Riku; it’s only him for all four battles. Who cares about Sora, whom you’ve been playing for literally his own half of the game so far?

How long have these cutscenes been going on? I just want
to mash my Keyblade in his smug face already!
Anti Black Coat disappears, and Riku tries to get through to Sora, the same words heard in the dream. To no avail. Riku hears Terra-Xehanort’s Heartless, Ansem, saying that Sora’s heart belongs to the darkness now. When the villain asks why Riku hasn’t returned to the real world, the teen understands: He’s been in Sora’s dreams the whole time. His shirt bears the mark of a Dream Eater, because he has basically become one. When he saw the hooded figure at the start of the Exam, he subconsciously landed into Sora’s dreams to protect him. Darkness appears under Riku’s feet and he is sucked in.

I watch the playthroughs from other people and realize, if
I was struggling that bad... was it just because I was
underleveled and didn't know? Could be, considering how
often I went back to level-grind between attempts against
all these bosses...
He reappears floating in a void, facing Ansem. The villain tries to get Riku to accept the darkness again, but the teen’s resolve is to fight it and its users. Stage 1 starts in the void, with Riku attacking the boss whenever possible, just waiting on a chance to do a Reality Shift. That move transfers the fight to solid ground, where Dream Eaters can help; Ansem fights using his Guardian, which can shield him from frontal damage (but leaves his back open).

His second phase is worse. Ansem merges with his Guardian, and that’s what we fight. This asshole loves to push you to the far end of the arena, and then load up lasers that hit fast and mini-black holes that you can get sucked into when going in for an attack, leaving you at 1 HP. This guy was, up to that point, the most unpleasant fight I’ve had in that damn game.

Those goddamned lasers. If you aren't already moving fast,
you are getting hit. The only way around is Flowmotion.

June 22, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 4)

Part 1Part 2Part 3Part 4Part 5

The last few chapters! And we’re starting with the kingdom based on Fantasia!

Symphony of Sorcery – Sora

To think that the "sorcerer" from this short ended up being
one of the most important characters in the entire KH
franchise. That name, though... Yen Sid... Subtle.
Fantasia is a collection of shorts animated over classical music; the way this gets combined into a KH world is by having The Sorcerer’s Apprentice as its core, from which other shorts can be magically accessed. We even get scenes from Mickey’s short remade in 3D! Sora lands in Mickey’s dream of being a great sorcerer manipulating comets; however, he gets kicked out of it by the Spellican, the Nightmare we’ve been chasing. Sora comes out of the dream in Yen Sid’s office… or so it seems. Mickey in the sorcerer’s chair, wearing the sorcerer’s magical hat, and waving around as if casting an endless spell under a trance, says otherwise.

These worlds have dragons now. Or is it T-rexes?
Mickey has been trapped into this predicament by the Spellican. The mouse can only be saved by Sora going into a musical world and picking up a Sound Idea. The place he lands on is based on the short scored with Beethoven’s The Pastoral Symphony. The Reality Shift in these musical worlds triggers a mini-game in which you play along to the music using the touch screen, dragging notes across the screen or tapping them at specific moments.

At this point, enemies are getting annoying. So much of this game is walk forward, beat up a crowd of enemies, repeat. Said enemies have far more HP than before, on top of using more spells and status effects. Nothing quite like being affected by a debuff that prevents special moves right as you’re low on health. Or getting sniped from afar while you’re waiting on said debuff to go away so you can heal.

I can't wait to beat this guy to a pulp. There is just an aura
around this guy, something I know I won't like.
Not much happens on the path to the Sound Idea. However, when Sora reaches it, he encounters the mysterious figure (MF) again. The opponent takes a moment to appreciate the beautiful world they’re in, before adding that he isn’t part of the dreams that are part of the Mark of Mastery. But, that if Sora remains asleep, then their paths will cross soon… After getting the Idea, Sora reappears in the Tower, where his trinket alone isn’t enough to rescue Mickey; but he knows he can trust Riku to do his part. Sure enough, the second Sound Idea appears and undoes the spell. With that achieved, Sora is ready to enter the final cursed spellbook.

June 21, 2026

Movie Review: Toy Story 5


(Once again, I tried to write this with the fewest spoilers possible, but some may have slipped through – read at your own risk!)

I don’t think we realize just how spoiled we’ve been by Pixar. Even if the company has had its ups and downs, as well as its controversies (looking at you, Lasseter), their output has still been, for the most part, stellar. Roughly three of their films out of four have racked up aggregator scores of 90% of higher. We expect Pixar to be a seal of quality, and as a result we tend to put that studio specifically to an even higher standard than the others. Almost to an obsessive degree; I swear there are people who take delight hearing about the cinematic missteps the studio has had, and knocking them down a peg.

And that’s… not great? I wouldn’t call that a healthy way to look at media, anyway. In the grand scheme of things, Pixar movies usually do things so well that we are often left with mostly minor critiques, aside from the occasional greater problem (and even then, it’s usually in regards to the story). When they release real clunkers, we remember them, because we know just how high their usual level of quality is. I know Toy Story 4 has its detractors, and it does have its issues, especially regarding character development and its conclusion. But it’s still a good movie. It’s not “The worst thing I have ever seen, oh my God!” …If you say that about any Pixar film, go watch The Emoji Movie and then come back. You clearly need some new perspectives. No, go, I insist. Only by suffering through torture do you get to truly enjoy the good in life.

That attitude seemed to permeate the entire existence of Toy Story 5, directed by Andrew Stanton and released to theaters on June 19th, 2026. It began at its first announcement (“Oh great, they’re beating the dead horse again”) and continued through other reveals that soured opinions quickly. “What do you mean, Woody is back with the toys??” Or: “Oh, so it’s Toys vs. Technology? Really?” Which was followed in one of two ways: Either, “What business do Disney and Pixar have to lecture us about tech, especially after Disney’s (now-defunct, thank God) AI deal?” or “They’re gonna say the toys are the only good ones and it’s gonna be 100 minutes of old men yelling at clouds.”

Sigh. All ye of little faith, I say, hypocritically. See, I, too, was fully prepared to have those exact thoughts. Until I remembered Coco, Soul, Elemental, Inside Out 2, Elio and Hoppers.

The story

The gang of toys has been adapting nicely to living with Bonnie (Scarlett Spears), without Woody (Tom Hanks). The little girl has promoted Jessie (Joan Cusack) to sheriff, and the cowgirl has been taking her role as leader of the toys seriously, taking Buzz Lightyear (Tim Allen) as her second-in-command. Buzz is still in love with Jessie but has been incapable of asking her to officialize this. (Even Bonnie’s wedding-themed playtimes don’t seem to help him with finally spitting it out.)

Bonnie is a very shy kid, and she struggles to make friends with other children in the neighborhood. It doesn’t help that most kids in the area have already fallen to the great threat of… *gasp* Technology! Staying in their houses all day staring at screens! Bonnie’s parents come to a similar conclusion; to make friends, perhaps their daughter needs a tablet of her own. The LilyPad (Greta Lee) arrives in the household shortly afterwards.

June 19, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 3)

Part 1Part 2Part 3Part 4Part 5

Will my headache continue? We’ll find out soon enough!

The Grid – Sora

New armor? But I don't feel any more protected.

It’s still bizarre to me that KH has worlds inspired by live-action properties like Pirates of the Caribbean… or TRON. I’ve always been wondering: Does it or its sequel, TRON: Legacy, count as video game movies? Or just “computing” movies in general? (Either way, don’t count on me to review TRON: Ares!)

Apparently, the "dream" version is the real Grid. Just an
excuse to justify the actors of TRON: Legacy being here
and not met the first time Sora visited Space Paranoids.
Sora appears in the Grid wearing the armor of a Program. He spots a Recognizer (a large ship) and gives chase. The programs that come out ask him to identify himself, but when they don’t recognize his name, they treat him as a threat and attack. After Sora dispatches them, he runs into a masked program that flees after gathering data about the boy and his Keyblade. Three characters were watching this encounter: Kevin Flynn, his son Sam, and friendly program Quorra. All are depicted with far less cartoony CGI than any others, which is… so weird, next to the spiky-haired, anime-faced Sora. But, for true KH fans, this is nothing new.

The three explain that the program Sora was fighting is named Rinzler; but it is actually Tron, who has been corrupted by CLU, Flynn’s hacking program, who has become the Grid’s dictator. Kevin and Sam are trying to escape to the real world, but Sora believes he must save Tron. Kevin indicates that the only way to do so would be to recover Tron’s source code, which is protected by CLU. Quorra decides to help Sora. We won’t see the Flynns again on this side.

Programs CAN develop hearts, but I doubt CLU could.
Not with his intentions. No Keyblade for you, mister!

Meanwhile, Rinzler warns CLU about Sora’s presence; the dictator is intrigued by the Keyblade…

June 15, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 2)

Part 1Part 2Part 3Part 4Part 5

Three new worlds to explore! We’d better pick wisely.

I’ll be covering each world all at once, because it’s simpler – but with the option of three different worlds to explore, you can indeed have each character explore a different world, and not see both sides of the plot in one world in one go. As an example, you could have Sora visit The Grid while Riku is on Prankster’s Island. But first…


La Cité des Cloches – Sora

Quasi, this elephant isn't friendly!

I can’t wait to see how Kingdom Hearts is gonna dance around anything tangentially related to Christianity in this world inspired by The Hunchback of Notre-Dame! I have a hunch they’ll play safe and not have Frollo be anywhere as creepy. That moment in the film of him sniffing Esmeralda’s hair makes my skin crawl. As it should!

I didn't know the Feast of Fools involved rhinos!
Sora meets Judge Claude Frollo, who immediately believes the boy to be a “g---y” due to his odd clothing for the area. I know this word has become a slur in recent times, hence the censoring – I’m hinting to it this one time because the word is important to the story of Hunchback, but I’ll avoid it from this point on. Before Frollo can attempt to inflict justice, he is informed by Phoebus that monsters have invaded the square. Sora rushes there to find Quasimodo on the back of a Nightmare elephant, celebrating as if he had been crowned King of the Feast of Fools. Here? Without a crowd? Huh. Esmeralda comes to help Quasi and they flee into the cathedral while Sora deals with the monsters.

Oh, there’s something about Frollo being consumed by his own rage and racism, and getting covered by an aura of darkness, too.

Geez, they've even infiltrated the cathedral!

June 12, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 1)


Part 1Part 2Part 3Part 4Part 5

For the record, I have been working on this review for a month and a half, so it is entirely coincidental that I am publishing this on the exact week where the proper teaser trailer for Kingdom Hearts IV was released. Hey, timing did its thing again!

It's funny how quickly you get accustomed to the mix of
American animated animal characters with humans that
have a clear anime feel to their designs.
You’ve seen that title, so you know what’s coming. If there’s one thing the Kingdom Hearts franchise is known for, it is its interconnected story told over… oh, with the number of remakes and new games retelling events of past games, I’ve sincerely lost count. This story is harder to untangle than a Gordian knot. Especially if you haven’t been following the franchise closely, or missed an episode or five, which is bound to happen due to its entries being scattered across several consoles! And they’re usually action RPGs, so they tend to be story-heavy.

Kingdom Hearts 3D: Dream Drop Distance, developed and published by Square Enix, was released for the Nintendo 3DS on July 31st, 2012 in North America. Before this one, the only other KH game I’ve played (and reviewed) is Re:coded on the Nintendo DS. Well, I was glad to see that today’s game is a direct continuation of that one! It is also, according to sources, the last game in the chronology before KH III. Thus, it ties up a few loose ends in preparation. Then again, I’d bet that KH3D creates more unanswered questions on its own; that’s how it goes.


Again: I’m jumping in with very little frame of reference. Everything I know is from Re:coded, and the biggest plot point that game showed was that even non-living entities, like characters made of code, were still capable of becoming real Keyblade wielders, all it took was displaying heart and heroism. That game on the Nintendo DS also went over some of the events of the first Kingdom Hearts game, which helps but still leaves me with large gaps in knowledge. Bear with me, especially if you’re far better acquainted with this franchise than I am.

The Exam

Full disclaimer: Since you might not want low-quality images
for the cutscenes (and there are many of those), I will be
picking these off a playthrough of the 2.8 Final Chapter
Prologue version of the game. Big thanks to
SevuhnElevuhn for the longplay video. Check it out here!
The first scene takes place at a villainous lair, ten years prior. Some guy (named… Braid, I think?) is asking the POV character, whom he calls Xehanort, whether he recovered his memories, or never ever lost them. The POV character summons a dark blade, stabs Braid with it, and says his name is Ansem.

I don't even know if that will make sense after playing this game. For the record, Ansem here is Terra-Xehanort, which is Xehanort, possessing the body of a guy named Terra. This is the first minute and I already had to explain some lore, for Pete’s sake!

June 8, 2026

New Pokémon Snap (Part 2)

In Part 1, I covered a part of the plot and went over many of the game’s features. Well, there’s more to say today!

Fantastic Photo Features

Yes, Corsola! Get to the apple!

This new Snap game takes full advantage of the abilities of the current consoles, and takes cues from all the ways people have gained to edit their own pictures on smartphones. The photo edit feature is accessible from the Photodex in the Lab.

Cel-shaded is great. I would play a cel-shaded Pokémon game.
First is filters; at time of writing, I had found 15 out of 20, from classic black-and-white and sepia to greater changes like cel-shaded, a comic style, a fish-eye lens, or pixelated. Second is stickers, which can be added to the picture: Symbols, facial expressions, effects and speech bubbles. Finally, special frames can be added for extra flair. Filters, stickers and frames are unlocked through gameplay, by earning research titles and by completing pages of the Photodex.

Still not enough? You can use this menu to add your own caption to the picture, upload it online to your New Pokémon Snap page, or download it to your console’s photo album, if you like it enough for that.

Most of these settings make changes so minute that only a
photographer with real experience would be able to tell.
The biggest exception is the brightness, of course.
Another feature added is the Re-Snap, which you can access after your run through a course has been scored by Mirror. You can take any of your pictures (doesn’t need to be one that the Professor scored this round), re-frame it, and change the brightness, blur, focus size, or focal point; you can even put new filters or change the caption! However, since this can only happen after the scoring’s been done, it doesn’t really matter. It’s just a pleasant extra that allows you to do the perfect shot out of a photo that wasn’t perfect to start with. It’s not pointless, but if you’re playing for scores and exploration and not for the creativity aspect, it won’t be what you’ll gravitate to.

June 5, 2026

New Pokémon Snap (Part 1)


Through the years, I’ve seen a lot of franchises attempt ideas outside of their usual perimeters – as a result, I’ve seen both crashes and burns, and massive, unexpected successes. I don’t think it’s any surprise to say that Pokémon Snap is in the latter category. Released on July 26th, 1999, the Nintendo 64 game featured Todd Snap, a young photographer tasked by Professor Oak with taking pictures of all 63 Pokémon species found on an island.

For a franchise still in its early days, this came out of left field! The game, while short, had everything going for itself. It tickled that desire for gamers to hunt for better scores. It had unlockable tools and mechanics to get different reactions from the photography subjects. And there were plenty of secrets that could be found by just trying things and seeing what happens.

Catching the three 'puff on film is fun. Pissing
them off by playing the flute is even better.

This idea took a long time to return, which always felt odd to me; just make one at every Generation, add new Pokémon and locations, and that should be it, right? Imagine the possibilities! And yet, despite many attempts, several plans for a second Snap game didn’t make it far. Photography didn’t truly return to the franchise till Pokémon Sun/Moon; that side-quest felt like Game Freak testing the grounds. Even though their fans had been asking for this for 17 years by that point! Finally, our prayers were answered, with New Pokémon Snap releasing on April 30th, 2021, on the Nintendo Switch.


With all this time between installments, surely the system has been massively updated, right? Let’s take a look.

Welcome to the Lentil Region

This time, our character is an avatar representing a child. He is greeted on the first island of the Lentil Region by Professor Mirror and his assistant Rita. They direct the Laboratory of Ecological and Natural Sciences, or L.E.N.S., on Florio Island.

A Prof in Pokémon without a tree name? That's rare!
Also, neat pun for the name of the laboratory!
P.S. These screenshots come from the playthrough by
MunchingOrange
. Go check it out!