Second in this two-part article about the Nintendo 3DS Pokémon free-to-play games. Let’s get to it, shall we?
Will you ever get a better picture? Nope! It's like she doesn't want you to see her in HD. |
Professor Tetra will explain to you how to play
Nonograms in the first couple levels, showing the kind of logical series of
deductions that can be used to uncover a picture in an empty grid by using the
clues on top and on the side. The first levels are very simple, then you’re
thrown into the main game.
The first levels show items rather than Pokémon species, to get you used to how Picross puzzles function. |
But, you’ll ask me, this is not a Match 3 type of
game! How did they make a free-to-play game out of this? To which I reply,
simple! With an Energy system that depletes by 1 each time you fill in a black
square. Most small (10X10) levels have 30 to 70 black squares in them (the
grid’s value is helpfully indicated when you select it), so even with your
starting bank of 100 Energy, you should be able to complete at least one puzzle
each time. However, things are getting better, as Tetra will provide you with
enough of the game’s currency, Picrites, so that you can extend your Energy bar
by another 100. Later you can expand it to 300, 400, and a final, very
expensive upgrade makes it infinite. Before that final upgrade, you retrieve
one Energy per minute (taking effectively 6 hours 20 minutes to heal back all
Energy if you empty the 400-Energy bar).
I see somebody paid dear money to make their energy bar infinite... and to get maximum Picrites... Poor soul, you wasted cash. |
Oh yeah, Picrites are the thing you’ll pay real, dear
money for. They basically look like blue cubes. Hey, finally a currency you can
build things out of! Wonder if that’s what money is like in the Minecraft
world? Much like coins and gems in Pokémon Shuffle, they are used for a number
of things, mostly to try and help you on your quest to paint ‘em all. Fill back
your energy gauge? You gotta pay. Upgrade the gauge? You gotta pay. Open a new
slot in your team? You gotta pay. Unlock a new zone? You gotta pay! Get the
Mega Pencil? You gotta fucking pay! That’s the nastiest part about this game,
you cannot progress without paying, as every next zone is blocked until you
fork over the required amount of Picrites. To go from Zone 13 to Zone 15: 170
Picrites. To go from Zone 20 to Zone 22: 210 Picrites!
It is actually possible to earn Picrites in the game,
by yourself, but as with any other free-to-play game, getting enough of that
currency to be able to progress will be done at a snail’s pace. How to earn
Picrites for free here?
When I think of daily training, I think of things that do not really involve a Nintendo 3DS. |
-By playing once, every day, through Tetra’s Daily Training.
It’s in multiple 7X7 grids, so it’s pretty quick and all you need to do is fill
the grids as fast as possible. They don’t contain pictures, they’re just meant
to test your deduction speed. You get a set number of Picrites if you complete
the Training, with a few more if you managed to complete them under a set amount
of time. You can level up in that section to increase the number of Picrites
earned. Even if you fare well, that’s still only gonna give you 15 Picrites at
most. Which means you’ll be grinding for more than 10 days to get the 170
Picrites to unlock Zone 15. Or grind Picrites for a few more days to have
enough for Zone 22. Oh, and to get 15 Picrites on one day, you must beat Daily
Training at Level 10 AND beat all five stages under two minutes, which is very
hard; you will usually gain only 10 Picrites…
The objectives - also, objectively, the slowest way to gather Picrites. |
-The other way to gain Picrites is to complete
objectives in any level. Every grid in the game has three little quests as well
as a fourth one, which always goes “get all other three quests done at the same
time while you fill the grid”. You usually get one Picrite for any of the
original missions, and 3 Picrites for the “complete all objectives at once”
quest… meaning that even with some luck, you’ll at most get 6 Picrites out of
any level beaten. You cannot re-earn those Picrites, by the way. You got them,
they’re gone. No farming for them. That’s, of course, when the game isn’t
giving you a different reward, like mural pieces…
-The last way to get free Picrites is to get every
Achievement in the game, which nets a medal and three Picrites each – unfortunately,
not nearly enough to get anywhere. Also, most achievements are kept secret… Plus, too many achievements cannot be done until you're way far ahead into the game.
Thanks for outright telling me your scam, game. |
Alright, now that I have discussed the most annoying
part of the game (the microtransactions), now I can discuss everything else.
Much like Pokémon Shuffle, no Pokémon is dual-typed here, instead having a
single type and the ability that goes with it. Instead of having a plethora of
different abilities here, we only have 12, but they’re all related to
grid-filling (obviously; do you really think any Pokémon in this game would
help you gain more Picrites? If you want a Meowth with Pay Day, play the
goddamn main series games). Each one of the 18 types has its ability, though
some types share abilities. Here’s a breakdown of the different abilities in
the game.
-Blue Force: The Water- and Ice-type Pokémon will
reveal, for a certain time, which clues you’re currently able to fill in. This
takes into account all filled squares.
-Filling abilities: This will fill some squares in the
grid, marking all squares in the area as filled, or as empty. This helps a lot
if you’re stuck. There are many ways to fill the grid, whether it’s vertical
lines (Normal-types), horizontal lines (Rock- and Ground-types), a cross
(Fire-types), a square (Dragon-types), a diamond (Fairy-types), or filling any
number of squares at random (Dark- and Poison-types).
-Auto-correct: These two are able to detect when you
make a mistake and correct it. There’s a certain number of mistakes that can be
corrected this way before the ability runs out. Steel-type Pokémon can correct
both, filling a square you put an X in, or putting an X in a square you filled.
Grass-type Pokémon can only correct and fill squares you erroneously put an X
in.
-Hyper Scanner: Used by Flying-, Fighting- and
Bug-type Pokémon, this ability, when triggered, will check all the squares that
have been filled so far and instantly correct as many mistakes it can find as
possible.
-Chrono powers: Using these, you can slow down the
timer (with Electric-types) for the whole duration of the level, or stop it
completely for anywhere from a few seconds to a few minutes (with Ghost-types).
Perfect when you are trying to beat a level under a certain amount of time to
receive a Picrite.
A 20X15 grid - feel free to print it to play! |
Also of note, Mega Evolutions are in this game,
although they’re their own level separate from the regular Pokémon. Mega
Evolutions are usually in bigger grids than the Pokémon they’re from, they also
have better abilities when used to help in other grids – and also, you can’t
have both a Pokémon and its Mega form in a team. All in all, they’re very
useful. There’s only one problem; to play a Mega Evolution’s stage, you need
the Mega Pencil. That’ll be 500 Picrites, thank you very much. More spending,
or more grinding, either way, this sucks. Hm, wonder what Tetra does with all
the money you send to her for Picrites? Maybe she pays a team of researchers to
do her work in her place since she spends more time playing paper logic puzzles
than working as a Professor?
Mega evolutions in Pokémon Picross are a lot less annoying than in Pokémon Shuffle, that's for damn sure. |
Granted, those are pretty impressive. I would hate to have to solve them if they weren't split in 10X10 grids, though... |
What else can you do in this game anyway? I mentioned the 100 Achievements. They can be accessed from the bottom menu. Some
of them are the inevitable progression stuff (unlock X areas, catch X Pokémon,
complete X objectives, use an ability X times), while some others are more
complex. In particular, the last missions all require very precise teams,
usually following a theme or gimmick. Good luck ever finding about them outside
of using the handy Bulbapedia page… which I have, right here, how convenient.
There are 4 levels that must be unlocked with
passcodes. The passcodes differ from region to region, and feature some special
Pokémon (Ash-Greninja, Mew, and Zygarde, both 10% and Complete forms). There
are some Mythical Pokémon that will only appear on some stages, at certain
times, for a certain period of time. So if you miss them, you have to wait
again. And as luck would have it, Tetra has a knack for finding out about those
Pokémon… when they’re in the very NEXT area that you have yet to unlock! Y'know, the next area that requires a crazy number of Picrites before you can set foot there! I
swear, this feels more and more like a scam to get you to pay for more
Picrites. Hell, even if you did hurry to unlock the next area in the game, you
still need to get to the damn Pokémon before it vanishes, and that means
completing every level leading to it! Which may not be possible if you only have 400 Energy! Augh!
In other words, patience can save you some money. |
The final feature of the game is the Alternate Mode,
which uses different rules from the usual Picross stage (with some clues being
merged together weirdly). Every single stage of the main game can be replayed
here… all you need is 300 Picrites to unlock that mode, after you’ve completed
the tutorial stages. Yep, more paying. I don’t recommend it, because I believe
that this Alternate way to do Picross puzzles is utter crap, so I won’t pay
more attention to it. But yeah… that’s everything in the game.
Zygarde 10% |
I like the general concept and the gameplay is great,
but then again, I am a Picross fan, so I shouldn’t be surprised. (Alright, I
don’t like the Alternate mode, but that’s alright, I can’t even pay for it.) Hell,
I like this one more than Pokémon Shuffle. But once again, we have a barrier,
and it’s all around the money. I think this review has highlighted just how
often you need to fork over some money – and to the game’s credit, unlike
Pokémon Shuffle, it basically stops costing anything after you’ve spent
approximately 40 bucks. Unfortunately, it constantly pesters you to buy
Picrites if you want to get anywhere, especially when it comes to unlocking
zones halfway into the game. And grinding those Picrites by yourself? Good
luck, you’ll unlock about what, one zone every week? Or one every two or three weeks? And that’s if you don’t
stop being interested in the game because of how long it takes to get anything
done without paying!
The game ends up feeling like a debt collector. “"Alright,
you've had your fun, but if you wanna go any further, either you work your butt
off, or you give me my money.” "Come on, gimme my money." "C'm'on.
I know you got some. Don't worry, once you give me the 40 bucks you owe me, I'mma
cut you some slack. Alright, fork it over."
I mean, it’s definitely not a bad game, I would gladly
play it – but this really sinks it down. Either way, this is all I had to say
about Pokémon Picross. I am finally done with both free-to-play Pokémon games.
Both ones available on the Nintendo 3DS, of course. If there are any Pokémon
free-to-play games on mobile that I’m forgetting, I don’t care.