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Showing posts with label Villains. Show all posts
Showing posts with label Villains. Show all posts

June 26, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 5)

Part 1Part 2Part 3Part 4Part 5

Finishing this today. Bring out the swear jar, I’m gonna need it.

The World That Never Was – Riku (Continued)

Uh oh.

Pretty much every boss in this part of the game has a move
that takes us down to 1 HP. Fuckers.
Riku has found Sora trapped in an energy sphere, sleeping, and being consumed by darkness. Out of Sora’s body forms a cloaked figure with red eyes. This thing, called the Anti Black Coat Nightmare, is a tough boss, and it’s a sign of what I should expect for the rest of the game. We’re almost at the end. That said, my first fight against this guy, and realizing just how difficult it was, encouraged me to go back and train some more. Not a fan of grinding, but I will if I must. I overcame this first challenge, the first of four final bosses.

I hope you haven’t forgotten to level up Riku; it’s only him for all four battles. Who cares about Sora, whom you’ve been playing for literally his own half of the game so far?

How long have these cutscenes been going on? I just want
to mash my Keyblade in his smug face already!
Anti Black Coat disappears, and Riku tries to get through to Sora, the same words heard in the dream. To no avail. Riku hears Terra-Xehanort’s Heartless, Ansem, saying that Sora’s heart belongs to the darkness now. When the villain asks why Riku hasn’t returned to the real world, the teen understands: He’s been in Sora’s dreams the whole time. His shirt bears the mark of a Dream Eater, because he has basically become one. When he saw the hooded figure at the start of the Exam, he subconsciously landed into Sora’s dreams to protect him. Darkness appears under Riku’s feet and he is sucked in.

I watch the playthroughs from other people and realize, if
I was struggling that bad... was it just because I was
underleveled and didn't know? Could be, considering how
often I went back to level-grind between attempts against
all these bosses...
He reappears floating in a void, facing Ansem. The villain tries to get Riku to accept the darkness again, but the teen’s resolve is to fight it and its users. Stage 1 starts in the void, with Riku attacking the boss whenever possible, just waiting on a chance to do a Reality Shift. That move transfers the fight to solid ground, where Dream Eaters can help; Ansem fights using his Guardian, which can shield him from frontal damage (but leaves his back open).

His second phase is worse. Ansem merges with his Guardian, and that’s what we fight. This asshole loves to push you to the far end of the arena, and then load up lasers that hit fast and mini-black holes that you can get sucked into when going in for an attack, leaving you at 1 HP. This guy was, up to that point, the most unpleasant fight I’ve had in that damn game.

Those goddamned lasers. If you aren't already moving fast,
you are getting hit. The only way around is Flowmotion.

June 22, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 4)

Part 1Part 2Part 3Part 4Part 5

The last few chapters! And we’re starting with the kingdom based on Fantasia!

Symphony of Sorcery – Sora

To think that the "sorcerer" from this short ended up being
one of the most important characters in the entire KH
franchise. That name, though... Yen Sid... Subtle.
Fantasia is a collection of shorts animated over classical music; the way this gets combined into a KH world is by having The Sorcerer’s Apprentice as its core, from which other shorts can be magically accessed. We even get scenes from Mickey’s short remade in 3D! Sora lands in Mickey’s dream of being a great sorcerer manipulating comets; however, he gets kicked out of it by the Spellican, the Nightmare we’ve been chasing. Sora comes out of the dream in Yen Sid’s office… or so it seems. Mickey in the sorcerer’s chair, wearing the sorcerer’s magical hat, and waving around as if casting an endless spell under a trance, says otherwise.

These worlds have dragons now. Or is it T-rexes?
Mickey has been trapped into this predicament by the Spellican. The mouse can only be saved by Sora going into a musical world and picking up a Sound Idea. The place he lands on is based on the short scored with Beethoven’s The Pastoral Symphony. The Reality Shift in these musical worlds triggers a mini-game in which you play along to the music using the touch screen, dragging notes across the screen or tapping them at specific moments.

At this point, enemies are getting annoying. So much of this game is walk forward, beat up a crowd of enemies, repeat. Said enemies have far more HP than before, on top of using more spells and status effects. Nothing quite like being affected by a debuff that prevents special moves right as you’re low on health. Or getting sniped from afar while you’re waiting on said debuff to go away so you can heal.

I can't wait to beat this guy to a pulp. There is just an aura
around this guy, something I know I won't like.
Not much happens on the path to the Sound Idea. However, when Sora reaches it, he encounters the mysterious figure (MF) again. The opponent takes a moment to appreciate the beautiful world they’re in, before adding that he isn’t part of the dreams that are part of the Mark of Mastery. But, that if Sora remains asleep, then their paths will cross soon… After getting the Idea, Sora reappears in the Tower, where his trinket alone isn’t enough to rescue Mickey; but he knows he can trust Riku to do his part. Sure enough, the second Sound Idea appears and undoes the spell. With that achieved, Sora is ready to enter the final cursed spellbook.

June 19, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 3)

Part 1Part 2Part 3Part 4Part 5

Will my headache continue? We’ll find out soon enough!

The Grid – Sora

New armor? But I don't feel any more protected.

It’s still bizarre to me that KH has worlds inspired by live-action properties like Pirates of the Caribbean… or TRON. I’ve always been wondering: Does it or its sequel, TRON: Legacy, count as video game movies? Or just “computing” movies in general? (Either way, don’t count on me to review TRON: Ares!)

Apparently, the "dream" version is the real Grid. Just an
excuse to justify the actors of TRON: Legacy being here
and not met the first time Sora visited Space Paranoids.
Sora appears in the Grid wearing the armor of a Program. He spots a Recognizer (a large ship) and gives chase. The programs that come out ask him to identify himself, but when they don’t recognize his name, they treat him as a threat and attack. After Sora dispatches them, he runs into a masked program that flees after gathering data about the boy and his Keyblade. Three characters were watching this encounter: Kevin Flynn, his son Sam, and friendly program Quorra. All are depicted with far less cartoony CGI than any others, which is… so weird, next to the spiky-haired, anime-faced Sora. But, for true KH fans, this is nothing new.

The three explain that the program Sora was fighting is named Rinzler; but it is actually Tron, who has been corrupted by CLU, Flynn’s hacking program, who has become the Grid’s dictator. Kevin and Sam are trying to escape to the real world, but Sora believes he must save Tron. Kevin indicates that the only way to do so would be to recover Tron’s source code, which is protected by CLU. Quorra decides to help Sora. We won’t see the Flynns again on this side.

Programs CAN develop hearts, but I doubt CLU could.
Not with his intentions. No Keyblade for you, mister!

Meanwhile, Rinzler warns CLU about Sora’s presence; the dictator is intrigued by the Keyblade…

June 15, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 2)

Part 1Part 2Part 3Part 4Part 5

Three new worlds to explore! We’d better pick wisely.

I’ll be covering each world all at once, because it’s simpler – but with the option of three different worlds to explore, you can indeed have each character explore a different world, and not see both sides of the plot in one world in one go. As an example, you could have Sora visit The Grid while Riku is on Prankster’s Island. But first…


La Cité des Cloches – Sora

Quasi, this elephant isn't friendly!

I can’t wait to see how Kingdom Hearts is gonna dance around anything tangentially related to Christianity in this world inspired by The Hunchback of Notre-Dame! I have a hunch they’ll play safe and not have Frollo be anywhere as creepy. That moment in the film of him sniffing Esmeralda’s hair makes my skin crawl. As it should!

I didn't know the Feast of Fools involved rhinos!
Sora meets Judge Claude Frollo, who immediately believes the boy to be a “g---y” due to his odd clothing for the area. I know this word has become a slur in recent times, hence the censoring – I’m hinting to it this one time because the word is important to the story of Hunchback, but I’ll avoid it from this point on. Before Frollo can attempt to inflict justice, he is informed by Phoebus that monsters have invaded the square. Sora rushes there to find Quasimodo on the back of a Nightmare elephant, celebrating as if he had been crowned King of the Feast of Fools. Here? Without a crowd? Huh. Esmeralda comes to help Quasi and they flee into the cathedral while Sora deals with the monsters.

Oh, there’s something about Frollo being consumed by his own rage and racism, and getting covered by an aura of darkness, too.

Geez, they've even infiltrated the cathedral!

June 12, 2026

Kingdom Hearts 3D: Dream Drop Distance (Part 1)


Part 1Part 2Part 3Part 4Part 5

For the record, I have been working on this review for a month and a half, so it is entirely coincidental that I am publishing this on the exact week where the proper teaser trailer for Kingdom Hearts IV was released. Hey, timing did its thing again!

It's funny how quickly you get accustomed to the mix of
American animated animal characters with humans that
have a clear anime feel to their designs.
You’ve seen that title, so you know what’s coming. If there’s one thing the Kingdom Hearts franchise is known for, it is its interconnected story told over… oh, with the number of remakes and new games retelling events of past games, I’ve sincerely lost count. This story is harder to untangle than a Gordian knot. Especially if you haven’t been following the franchise closely, or missed an episode or five, which is bound to happen due to its entries being scattered across several consoles! And they’re usually action RPGs, so they tend to be story-heavy.

Kingdom Hearts 3D: Dream Drop Distance, developed and published by Square Enix, was released for the Nintendo 3DS on July 31st, 2012 in North America. Before this one, the only other KH game I’ve played (and reviewed) is Re:coded on the Nintendo DS. Well, I was glad to see that today’s game is a direct continuation of that one! It is also, according to sources, the last game in the chronology before KH III. Thus, it ties up a few loose ends in preparation. Then again, I’d bet that KH3D creates more unanswered questions on its own; that’s how it goes.


Again: I’m jumping in with very little frame of reference. Everything I know is from Re:coded, and the biggest plot point that game showed was that even non-living entities, like characters made of code, were still capable of becoming real Keyblade wielders, all it took was displaying heart and heroism. That game on the Nintendo DS also went over some of the events of the first Kingdom Hearts game, which helps but still leaves me with large gaps in knowledge. Bear with me, especially if you’re far better acquainted with this franchise than I am.

The Exam

Full disclaimer: Since you might not want low-quality images
for the cutscenes (and there are many of those), I will be
picking these off a playthrough of the 2.8 Final Chapter
Prologue version of the game. Big thanks to
SevuhnElevuhn for the longplay video. Check it out here!
The first scene takes place at a villainous lair, ten years prior. Some guy (named… Braid, I think?) is asking the POV character, whom he calls Xehanort, whether he recovered his memories, or never ever lost them. The POV character summons a dark blade, stabs Braid with it, and says his name is Ansem.

I don't even know if that will make sense after playing this game. For the record, Ansem here is Terra-Xehanort, which is Xehanort, possessing the body of a guy named Terra. This is the first minute and I already had to explain some lore, for Pete’s sake!

November 1, 2024

Hyrule Warriors Legends (Part 3)

Part 1 - Part 2 - Part 3

Yeah, still not done. Honestly, it feels like there’s no end to this thing.

Fairies and collectibles

I haven’t mentioned them much, but true to Legend of Zelda fashion, fairies are an important part of the game. You always select a fairy before entering a battle, and they provide bonuses throughout the battle. You begin with a few, but you can find more. Each fairy has a main element.

The mode has a few options: Dining Room, where you can feed fairies with the foods you occasionally find during battles. They also have personality traits, which influence the spells and abilities you can give them. Each type of food comes in three strengths, and foods influence specific personality traits on a fairy; stronger foods change the traits a lot more. However, these foods can also decrease some traits’ stats. This will also increase the fairy’s Level, and when a fairy hits Level 99, you can choose to revert her back to Level 1 with additional perks.

You can also dress up each fairy using fairy clothing you can find during missions. This will empower them in certain elements. Last but not least, you can change a fairy's passive Rental Skill at the School, where the skills unlocked depend on the personality values you’ve given the fairy. "Party" was an option to connect online with other players, but... yeah. I'm late to the "Party" on that one.

You can't see it too well, but that IS a Skulltulla there
on the floor.
You don’t only have fairies to collect, though… there’s also Gold Skulltulas. Another LoZ staple, Skulltulas are found in every mission of Legend Mode, with many more in the Adventure Mode. After certain criteria are met, these spiders will appear on the field. Kill one, and it drops a piece of a picture. Every illustration is made of 20 pieces, and there are 13 of those – that makes 260. In every mission where they appear, there’s two. However! You cannot go for both spiders on your first go through Legend Mode, as the second spider can only be found after Legend Mode was beaten once, and hidden on higher difficulties. Like this game isn’t long enough already!

Well, I'm nowhere close to being done.

And if that’s still not enough, you can also try to get every Medal. Those are basic achievements obtained as you play through the game, and some requirements are rough. Let's just say, good luck.

But then, there’s also…

October 28, 2024

Hyrule Warriors Legends (Part 2)

Part 1 - Part 2 - Part 3

The fight is on!

Fight across time

From here, the Story Mode splits into three branches. Forced to deal with all of them at once, the army splits.

Normally, the franchise says not to mess with
Gorons. That they're indestructible. Then, can
you explain why I've knocked out 1346??
Impa and Sheik head into the world of Ocarina of Time, where they look for the Gate of Souls that teleports enemies into their era. Instead, they meet a Kokiri fairy, who directs them to the Gorons and their leader, Darunia, who have captured Princess Ruto of the Zoras, following an odd encounter with Princess Zelda. We don’t get to investigate, as the story evolves to an armed conflict. The Gorons use many tricks to gain an edge on the battlefield, including taking forts equipped with cannons throwing boulders at the allied base. After cornering Darunia in his base, the heroines realize that the Gorons were manipulated by invisible monsters. Even after they’re dealt with, Darunia must still be defeated to regain his senses. When that’s done, Darunia releases Ruto and, irate that he got manipulated, joins the fight.

The Gorons and Zoras were in conflict over the monsters coming out of the Water Temple, where the Gate had opened. And who led them? Princess Zelda. In the following battle, we first open the Water Temple, and then face off against the faker, revealed to be a monster in disguise: A Wizzro. Sheik reveals that she knew, because she was the princess all along. (Since they’ve traveled to a different era, the other Zelda could have been the incarnation of herself from then, so that point is moot, but whatever.)

Yep, Midna has access to Wolf-Link in her fight.
No clue where he is the rest of the time, though.
Lana visits the era of Twilight Princess. Her search for the Gate of Souls is interrupted by Cia’s monsters, who attack a villager: Agitha, the friend to all bugs. After Agitha is rescued, her Goddess Butterfly leads the heroes to the Gate, but they’re intercepted by another army led by an imp with a headpiece. Yep, that’s Midna. She believes that the Hyrulean army is allied to the monsters who have been roaming the land. No misunderstanding that a strategic battle and a good beating cannot resolve.

Midna has a bone to pick with those monsters, so she joins our ranks. The next battle is set in the Palace of Twilight, and it ends in a showdown against Zant and a dragon called an Argorok. Tough fight. Confronting Cia, Midna exclaims that the sorceress is the one who trapped her in this imp form. A scuffle ensues where Cia’s mask falls off, revealing a face like Lana’s. After the villainess escapes, Lana explains that she and Cia once formed a single entity, who split apart into good and evil halves due to Ganondorf's manipulations. That’d have been nice to know in advance!

Yep, that's Agitha summoning a giant beetle to kill a
dragon. Didn't know she had the combat spirit in her.

October 25, 2024

Hyrule Warriors Legends (Part 1)


Part 1 - Part 2 - Part 3

(I had been planning to review this game all year – that I’m posting this review shortly after the release of Echoes of Wisdom is a happy coincidence.)

When I first began this blog, my only goal was to replay through my (at the time) modest collection of 60 or so titles, across a handful of consoles. Then I joined Steam, and Humble Bundle, and things spiraled out of control and now... lemme check... well, right now I have a backlog of over 250 games. What they don’t tell you about becoming a reviewer, Heck, a content creator, is that you quickly start looking for more content to create. In my case, this translated into buying a lot of games, hoping to play and cover them later, on this blog. I’ve probably bitten more than I can chew, but I’m still in the mood to keep trying.

....Actually, my Backloggd says 254.

Yep, mowing down literal hundreds if not thousands of
enemies is pretty much the default in Dynasty Warriors.
On the plus side, it has encouraged me to check out games and franchises I might not have tried otherwise – Trauma Center, Prince of Persia, Punch-Out!, South Park... and so on. This ties into today’s game in that, although I’m already well acquainted with the Legend of Zelda franchise – having now reviewed three of its games – I’ve never played anything from Koei Tecmo’s Dynasty Warriors series, which this Zelda spinoff is most like. These consist of hack’n’slash gameplay, and from what little I know of them, they all play somewhat similarly to each other. Since I’ve never played any Dynasty Warriors, I can’t really compare with Hyrule Warriors, originally released on the Wii U in 2014, with today’s game being a port for the Nintendo 3DS released in North America on March 25th, 2016. (This entry would get another remake for the Switch in 2018, as well.)

As a result, today’s game isn’t part of the famed Zelda Timeline, the one that branches off into three paths based on the events of Ocarina of Time. The Hyrule Warriors games are considered a spin-off and, therefore, don’t have any impact on the continuity of the classic series. This has an advantage: They can freely pick bits and pieces from the games released over the franchise’s then 30 years of existence without worry, and even add their own spin to the events presented. And damn, do they take full advantage of this.


This being a port, the story follows the same beats as it did in the original Wii U version, however we’re getting a handful of new characters and arcs to follow as well. And on top of the main quest, titled Legend Mode, we even have an entire additional Adventure Mode built on top of the map from the original The Legend of Zelda from 1986! But hey, I might be burning steps. Let’s start with the controls, then we’ll jump into the story.

Fighting Options

I played in Dynasty Warriors mode, but the playthrough
I'm pulling images from uses the Zelda mode.
(By the way, my screenshots come from a playthrough
by Squish Gaming
. Go check it out!)
Every character in Hyrule Warriors has a large number of options that belong to them specifically; at least when it comes to weapons, upgrades, special attacks and gauges, gimmicks, and the like. However, at the core, all of them play similarly. Most buttons on the 3DS end up used. (When you first boot up the game, you're offered to control schemes: One more based on Dynasty Warriors, one more based on the Zelda series. I personally describe the Dynasty Warriors controls here, as those are the ones I used.) First, the circle pad to move, of course. Characters evade with B, do a basic attack with Y, and can do a stronger attack with X. As the game progresses, you unlock new combos to make, opening with a basic attack (or multiple in sequence) and throwing in a stronger attack at the end of a sequence (or, to be clear, anything from Y-X to Y-Y-Y-Y-Y-X). The A button is used for a very powerful move that can be unleashed only after a gauge has filled up over time from landing hits on enemies.

Oh, Princess Ruto has entered Focus Spirit.
She's about to Surf a monster army to death.
The D-pad has its uses as well: Press Up to target onto an enemy, and Left/Right to switch to a different target or move the camera. When you pick up magic dropped by enemies or found in broken pots, another gauge fills up; when it’s full, you can press Down to activate Focus Spirit, which will cause your attacks to increase in power and give a few additional bonuses like revealing a major enemy’s weak point. You can also empty the magic gauge in one go by pressing A, unleashing another powerful move.

Not a ton of items, but still enough to have
a few puzzle-based bosses in there.
The L button can be used to guard from attacks, and can also re-focus the camera behind your character. R is a special case; much like in classic Legend of Zelda fare, over time you’ll find items that help on your quest, some of which are even mandatory to defeat specific enemies. Bow and arrows, hookshot, boomerang, ocarina. You know, the classics. Using the bottom screen, you can open the item menu and select which item to use, and then use it with R.

And the touch screen has many uses. You can use it to read the mission map a little more closely, switch between characters (as several missions will see you playing as up to four characters spread out across the battlefield), or use the magic of the Fairy you've equipped before starting the mission. It's also where you can open the item menu and use potions, provided you've unlocked them for your current character, or swap between tools (bombs, bow and arrows, hookshot, etc.).

Hyrule Castle Down

He was easy to spot, he's the only one without
a helmet, the fool.
Princess Zelda is suffering from a recurring nightmare in which a mass of darkness attacks her in a field. She confides in Impa, who takes this as an omen of approaching dark times; therefore, they must find the Hero of Legend. Sure enough, there’s a distinctly Link-shaped soldier training on the castle grounds, and he’s already great in combat. Well! That was easy. The reunion has no time to happen, however, as an army of monsters is seen marching towards Hyrule Castle. Already listening to his Courage, Link runs into action alongside the Princess and her guard. He quickly rescues a fairy that joins his side (and will speak on the mute's behalf).

Yeah, we're not close to conquering everything here.
Every mission of Legend Mode is set on a large combat field with fortresses scattered about. Your team's owned fortresses are highlighted in blue on the touch screen, while the opponent's are in red (or, if three armies are fighting for dominance, the third group is in yellow). As either of the characters you can play in that mission, you can move towards a red fortress and defeat waves of enemies that appear in it, causing the current fortress leader to show up; beat that leader, and you conquer that fortress for your team. However, armies of enemies scour the map, and those will also attempt to take over the heroes’ fortresses, on top of reclaiming those they’ve lost. It can get tricky to take over new fortresses, while keeping those you've conquered.

Each mission has one main objective as well as additional ones that unlock depending on how the situation evolves; some further the plot, while others are side quests that can provide bonuses in this specific battle. However, each mission also comes with an instant defeat condition for the heroes. It usually, but not always, involves the characters' main fortress start in being taken. Alternately, it can also be a major character fleeing the battlefield after being defeated. Victory and defeat conditions often change on a whim, so always be aware of them.

In the first mission? Damn, they don't mess around.
When you conquer a fortress, a treasure chest may appear, with a reward for the character that opens it. However, enemies can reclaim fortresses, and you may have to reclaim a fortress you’ve claimed earlier. Plot beats are all about fighting for the upper hand. Near the end of a mission, a boss (or many) may show up. It can be a regular enemy without specific strengths and weaknesses, or it can be a Legend of Zelda type of boss that’s impervious to all attacks until you use a specific tool to expose their weak point.

Its gauge is almost empty! It's gonna get a 
That's the case of King Dodongo, a well-known boss of Ocarina of Time, who appears on the battlefield at the end of the first mission. It is fought just as it was in its home game: Toss a bomb into its mouth to reveal its weak point gauge, then slash away. Otherwise, your sword won’t even scratch it. It's not the only boss to work that way, as there's a handful of others.

After this first mission, Princess Zelda is reported missing; Impa asks for Link’s help, and hands him the green tunic... updated with knightly gear. We also get the ever-present explanation about the Triforce, but we also learn what happened this time: An evil spirit (Ganon, of course) took it long ago, but the Hero of Legend managed to beat the spirit and split its soul into four fragments, all sealed across time and space.

The witch and the fragments

And of course, the higher the badge, the rarer
the crafting materials for it.
In-between battles, you can pass by the Bazaar. You pick a character, and then you can:

-Use materials found on the battlefield to craft badges, which offer passive attack, defense and assist bonuses. For a same badge, the crafting materials can be different from a warrior to another, and later badges require materials that are difficult to gather;
-Level your unlocked characters up at the Training Dojo, with a cost in Rupees. However, you cannot level a hero up higher than the highest level you’ve reached with a character;
-Craft potions at the Apothecary using materials. These offer bonuses like finding more weapons on the field, or finding better weapons;
-Combine weapons together at the Blacksmith, to transfer special abilities from a weapon to another, destroying the material weapon in the process.

Some of those fields are a pain to run through.
The next mission is set at the Eldin Caves, where we fight an army of skeletons. Those are aided by Big Poes and led by a Wizzro. While exploring, Link and Impa encounter Sheik, who joins the fight with a harp as weapon. Impa is also a Sheikah, so she’s doubtful of Sheik, but lets (him? Her? Them?) join on the quest to find Princess Zelda. Oh, the irony. A mission later, we meet the new villain: Cia, a witch of the forest whose task was to maintain the balance of the Triforce. She has the power to look into other ages of Hyrule, and got infatuated with Link due to his status, also growing jealous of Zelda over her closeness with the Hero of Legend. This allowed a fragment of Ganondorf's soul to manipulate her into doing his bidding. That is, collect the other fragments and revive him.

Thankfully, against these evil forces, while exploring the Faron Woods, the Hyrulean Army recruits a new ally: Lana, a sorceress from the same clan as Cia, who promises to help. Meanwhile, we get our hands on a bow and arrows, and we use them to kill a Gohma. You know, the spider thing with a giant eye? That one.


You also learn that bosses are easier to take down if you
bring all of the playable characters to it.
This leads to a confrontation in the Valley of Seers against Cia and her forces, with the Hyruleans seeking to close the gate from which these monsters are pouring out. We do the hero thing, finding a boomerang and using it to deal with an annoying plant boss called Manhandla. I swear, if even one of those mouths starts singing "Feed me Seymour"... After which, the heroes confront Cia, but she manages to steal the Triforce pieces from Link and Sheik (the latter to everyone's surprise) and unite them to the Triforce of Power she already wielded. This massive power lets her open gates to other eras of the world’s timeline, where the other fragments of Ganondorf were hidden. If they want to stop her plan, the Hyrulean forces must go through these portals, explore these different versions of Hyrule, and prevent her from accessing the fragments.

Who needs swords, when you've got
*taps crossbows* these babies and an endless
reserve of projectiles?
But that's not all! There’s an alternate storyline happening concurrently, one that shows a young blonde girl who also believes to be the Hero of Legend. She has to be, her grandma told her so! She has her own trinket, a compass handed down to her by the same grandma. When trouble arises, Linkle puts on her own version of the Hero’s tunic, and heads out to Hyrule Castle to help. This takes her into the woods, where she meets and battles none other than Skull Kid, from Majora’s Mask. Then she keeps running to the Castle… in the wrong direction. Linkle’s gameplay is very different from Link’s, focusing a lot more on using crossbows and various projectiles like bombs against opponents. This helps set her apart a fair bit from Link. (According to many websites, early in development she was implied to be a distant unknown sister of Link's, but the idea was scrapped. I think she's better as a separate character.) She also has a funny relationship with Cuccos, with the chickens featured prominently in more than just one of her missions.

Despite being disconnected from the main plot, Linkle’s story ends up following it. We’ll have more examples of that in Part 2.

June 14, 2024

Quick Review: The Darkness II


He's condensed 90's edge.
I usually open on a quip, but this one I need to explain: The Darkness is a comic book series originally written by Garth Ennis under Top Cow Productions, a partner studio of Image Comics. This franchise, which has one of the most basic names ever, follows Jackie Estacado, a young mafia hitman who, on his 21st birthday, becomes the host of an ancient Eldritch entity known as The Darkness, which grants him a vast array of powers, including summoning imp-like demons. He’s stuck with the abomination until it gets what it wants from him, which doesn’t stop him from using its family-unfriendly powers in the best way he can manage. That is, VERY anti-heroically.

The franchise began in comics, but also had two games, the second of which I’m covering today. Developed by Digital Extremes, published by 2K and released to Steam on February 9th, 2012, this is a sequel to a first The Darkness game released in 2007.

Well! A dinner and a show!
I never played the first game, but a helpful catch-up intro explains its events: When the Franchetti family, which Jackie worked for, went after him because of the Darkness and killed his love Jenny, he rampaged through them and killed their head, taking that throne for himself. For two years, he keeps the entity dormant, but on a regular night at the restaurant, he is ambushed by a dangerous group and must call his demons into action.

You don't wanna know what the demon arms are gonna do
to that guy we just grabbed.
Lots of controls here. This is a shooting game with all that implies (shoot at enemies, grab guns, reload firearms, take cover), but the Darkness has its own set of abilities and mechanics. Using Q, your Mock-Venom arms can grab items and throw them at attackers (you can even grab the attackers themselves when they’re stunned), take their guns from afar, and even slash using the mouse wheel. The Darkness regenerates Jackie’s health over time, and we usually have an imp-demon by our side as well.

Killing enemies awards points, with more gained for creative kills. You spend those points in a skill tree, first unlocking the ability to eat the hearts of those you murder to regain health, and only getting more dangerous from there. The entity’s weakness is light; in well-lit places, its powers are nullified. In those situations, you can destroy whatever creates light around you to regain these abilities.

As a mafiosi, you can never have enough bullets.

He's like the grandpa with a hit count in the hundreds we
all wished we had brown up with.
In-between action missions, we come back to the luxurious manor and catch up with the mafiosi working under Jackie. And among many cinematic moments in the game, our protagonist (it would be difficult to call him a hero) is plagued by visions of his love Jenny, with him still suffering from her loss. All this while he investigates leads on the restaurant hit, which takes him to a cult strangely tied to the Darkness...

When the guns aren't enough, there's always the option to
throw a fucking gas container at the enemy's head.
In case the bloody fates you inflict on enemies weren’t a hint, this is an M-rated game. It’s got dark mature themes, and the comedy goes exactly where you’d expect. Your imp pisses on corpses. Characters casually talk about violence and sex, occasionally at the same time. We even visit a brothel as part of a mission. It would be charitable to say this story has shades of grey; more like shades of black, as actual good characters are mighty rare here. It’s a raw, disturbing story; consider yourself warned. That said, if you like cinematic storytelling, you’re going to find a decent amount of it here.

I'm not great at first-person shooters. However, I appreciate that this one has variety by including such a wide array of unlockable abilities, powers and means to kill enemies. It also means that enemies are plentiful and, therefore, you need to get good at using all these powers if you want to survive.

These villains are smart enough to bring in guys with big
lights on the field to weaken the Darkness.
Jackie and Alan Wake would totally get along. /s
I ran into a few issues of my own: I struggled to use the arm slice attack on specific targets. I got stuck in a vent – thankfully that could be solved by looking for a fix online. Ammo can be tricky; Jackie can carry up to 4 guns (and dual-wield), but when he picks up a new gun, he tosses away the old one, which lies around even without ammo so you may end up in situations where it’s hard to find guns with ammo, instead grabbing empty ones you threw away before. If you want to explore, there’s an extra goal in finding every Relic, which comes with heaps of worldbuilding, and there are extra missions known as the Vendettas to try out.

Another annoying enemy is this whip guy, who literally
whips the guns away from your hands. Real fun when you
need to put bullets in people. Good thing you have demon arms.

I liked this one just fine, enough to finish it at least, and though I don’t know whether I’ll touch it again, I can say I at least had a good time with it. If FPSs are your jam, though this one’s a bit on the short end, it might provide enough of a twist on the classic formula to be worth checking out.

The Darkness II is available on Steam for 29.99$ USD.

December 15, 2023

Top 12 Boss Battle Types


Let’s end the year on a more relaxed article.

Boss battles are one of the defining traits of video games. Most genres include them in one way or another, and it’s tricky, but not impossible, to imagine a game that does not have them. They represent thresholds to cross in the story a game tells; they run the gamut from easy to insane in terms of difficulty; early ones may teach you a skill, later ones may force you to master that same skill; and they can be central to the plot, if any, or wholly unrelated.

Because I covered a lot of them, expect several
examples pulled from Nintendo games.
In over 50 years of video games, there’s been plenty of room for experimentation in how video games work and how their stories are told. As a result, we’re not lacking in types of bosses out there waiting to spring out and offer a challenge. Full disclosure, the types of bosses covered today are mostly described through their entries on TVTropes, because it’s a simple way to accurately discuss them. It’s also going to help fishing up examples for each type making the list, as I hope to pick from titles I discussed on this very blog to illustrate my choices. I’ve been reviewing stuff for 10 years now, so I ought to have examples for each of them. "Boss Battle Types" can cover the boss itself or the kind of battle we have against it.

This is, obviously, a subjective list going off how I feel these types of bosses and battles rank against each other, or above the ones I excluded. Are there any that you feel I missed out on? Feel free to comment!

Word to the wise, don’t make a drinking game out of every time I use the word “boss” here. I don’t want a death on my friggin’ conscience.

We’re starting with...

12. The “Tactical Suicide Boss”

While cutting the various types of bosses down to twelve only for the list (as my original cut picked out of 64 possible options on TVTropes’ page about boss battles), I eventually wondered whether I wanted to focus more on the bosses themselves, or the type of strategy needed to defeat them. I wound up focusing on the monsters, but there’s a handful of entries for strategies, and we open on one.

King K. Rool would be unstoppable, but he has to throw his
crown to attack, exposing his soft noggin.
The core idea behind the “tactical suicide boss” trope involves a boss that would, by all accounts, be undefeatable. There’s just one problem: To attack, this enemy must reveal the only means of harming them. This differs from battles where the means of defeat of the boss is found in the arena itself, another type of oversight on the part of a baddie we’re battling. There’s something poetic to how the fault lies entirely on the enemy themselves for exposing the one thing that can beat them, and it feels even more satisfying as a result. Due to these parameters, this specific type is more common to platform and adventure games, but has been seen in other genres as well.