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Showing posts with label Sport Game. Show all posts
Showing posts with label Sport Game. Show all posts

May 22, 2026

Exploring the Switch's Nintendo Classics #4


Been a while since I last did one of these as well! It took me this long because, in-between reviews of other games, I could hardly find the time to play stuff from the Nintendo Classics service; however, I think I’ve found a system that could help me with that.

Before I start this article, I guess I might take this introduction to explain a thing or two: For starters, all I have is the classic Switch, not the sequel console released in 2025. As a result, while I do try to go through the games available on Nintendo Classics, I do not have access to the GameCube games that were announced for the Switch 2 exclusively. This also extends to whichever games on other consoles require a mouse to play, like Mario Paint. (Not that there are many of those.)

In the same vein, Nintendo began releasing Virtual Boy titles to the service in February 2026. I am very tempted to try these as well, and since many of these are short, they will fit perfectly in articles like the one here. However, I am told that they will work much better with a headset currently on sale. I do think I will be better off playing those games with the necessary equipment! Therefore, I’ll skip these for now and put them on the backburner. It’s not like I’ve got a shortage of Nintendo Classics games to cover anyway!

I was in a bit of a hurry to get this article ready for publication, so instead of waiting to have enough entries from just one console, here you have a pot-pourri of games from almost all the consoles that are part of the service. And just like my other collections, any progress is better than nothing!

Enjoy!

The NES


That is, indeed, baseball.
Baseball: I’m still not done with sport games! This game was one more of the console’s launch titles, and is about as straightforward as can be for an 8bit representation of the sport. Pitcher pitches, batter hits the ball, team on the field hurries to get the ball and throw it while the batter runs around the diamond. I’ll admit that I know little about baseball (most of my gaming experience with baseball is… Mario Super Sluggers). And this game explains very little, so I know the basics of the sport, but I was left to figure out the controls on my own. I did poorly at this one. While I can say there’s a few NES sports games I would come back to, this isn’t one of them. I can still appreciate that its release at the console’s launch helped further boost the NES’s popularity in North America.

June 6, 2025

Exploring the Switch's Nintendo Classics #2

Outdated image!
I was planning on continuing these articles under the Nintendo Switch Online denomination, but then Nintendo decided to change it due to the upcoming release of the Switch 2; they are now known as the Nintendo Classics (...even though it includes stuff from the SEGA Genesis, and a lot of third-party games released on retro consoles). Oh well! I'll manage. Just a quick name change, right?

I was hoping to cover a different console for the second such article in a row, but as it turns out, the NES section has most of the shortest games among the Nintendo Classics, so – might as well do this again! For the foreseeable future, I might try to release full articles covering the short games from just one console, at least as long as it will be possible. I'll cover games from other consoles soon enough!

Sports


Go Canadians Go! ...Oh wait. Canada isn't one
of the two teams here.
Ice Hockey: Released in January 1988 in Japan and two months later in North America, this title is self-explanatory – you play a hockey team in a match against another. You choose your team (one out of six), then the opponent, the speed of the game, the duration of the match. After which, you can change the layout of your team of five; the goalie never changes, but the other teammates can be slim and weak but fast, average all around, or stocky and slow but strong when brawls happen. Yep, there can be brawls in this game. Aside from when you’re put in control of the goalie, you swing the hockey stick with A, and swap to another teammate with B. It’s a complicated game that requires way more skill than I’m likely to ever have, and I doubt I’ll play it beyond these first few tests. Though, I am told there’s a decent number of extra little programming details, like the crowd noise being louder when the game is a close one.

September 20, 2024

Quick Review: Urban Trial Freestyle


The apocalypse might not be the best moment to go out biking.

Everybody's gotta start somewhere, right?
A game from Tate Multimedia released to multiple platforms, and to Steam on September 18th, 2013, Urban Trial Freestyle can best be described as a physics racing game. The concept? You’re a thug biking around a city that’s falling apart. Drive across crazy tracks and do tricks in the air. That’s about it, really.

Controls are simple: You drive forward with the Up arrow, then adjust your angle with the Left and Right arrows, substituting for backward and forwards respectively. This lets you spin in midair to do stunts, and it can also let you do wheelies or push your weight forward to keep the front wheel on the ground – important for some uphill climbs.

Jumping into a spinning logo... or whatever that is...
...isn't nearly the craziest thing we do here.
The game is divided into five worlds, each containing 8 levels. Following two tutorials, we jump into the meat of the game, using the most basic bike. There’s not much of a story: Our biker keeps trespassing in hazardous areas, so cops and even civilians try to get in his way. That’s it. No explanation as to why, on top of that, the entire world seems to be tearing apart at the seams. On the other hand, gotta love how the world modifies itself perfectly to provide one uninterrupted 2D path for us to take. Yes, levels are in 2D only. But with that said, it’s more interesting to look at everything that happens in the background, even as we ride through.

Jesus, they're even tossing burning cars at you.
Levels are played in two versions: First are the “no trespassing” levels, in which your goal is to score points by completing the mini-challenges (longest/highest/most precise jump, best stunt) and getting to the end as quickly as possible. Second are the “timed” challenges, which are retreads of those levels with only the time attack element to worry about, and the ghost of another racer to go up against. You can earn up to five stars if your end score or time is excellent. You can also find money bags scattered around, which give an extra 500$ when collected.

Yeah, I'm nowhere close to that yet.
In turn, the money is used to upgrade your bike. Improve your motor, chassis and wheels, and tune your gear to your liking for speed, acceleration and handling. I’d recommend buying everything there first, since most 5-star scores are impossible without a few upgrades to your bike. You can also use the money to buy new helmets and clothes for your biker. However, I’d recommend the upgrades first, as later levels and worlds are locked until you collect enough stars, meaning that you need to perform great to see this game to the end.

Face, meet giant tree. You're not gonna be biking while
healing from that.
Gameplay turns into trial-and-error as you figure out not just the optimal path to the end, the best sequence of actions, but also the best gear for each challenge. Later levels even have a bit of a platformer feel to them, which… yeah, no, those wheels don’t control well enough for platforming, that’ll be a pass from me. That said, failing in this game is its own reward, as you can crash in a multitude of ways, many hilarious. Thought you could make it under that hotel sign? Oops, hit your head. Outspeed a falling subway car? Nope. Getting through that weird installation? Better luck next time! I’ve had some crazy laughs seeing my biker hurt himself in embarrassing ways. Over and over and over.

Oh, you should be DEAD dead.

Hey, he’s the one biking where he shouldn’t.

The madman!
Credit where due, the physics are very good, the stunts are varied, the music’s alright, and for a simple 2D title, it goes all-out with its background action and details. I enjoy the insanity of everything that happens around us as we drive through places where we shouldn't be. Heck, the insanity actually can hurt you, so it’s fun seeing all those near misses until you do get hit. Challenge is present, and getting those five stars will prove tricky on several levels, thus forcing a grind on both money and stars if you want to get anywhere.

Which brings me to the big issue: The campaign. There’s not much of an incentive to see the game to the end. A point comes quick where it becomes a grind for stars (to unlock new levels) and money (to upgrade the bike), and there’s no way around that. Furthermore, there’s eight levels in each world but really only four distinct ones, as each is played twice, once in score challenge and once in time attack with no difference otherwise, making the game quite repetitive. Can't say I'm big on the more platforming-like segments, either. At least there’s the pratfalls to keep one entertained.

Urban Trial Freestyle is currently available on Steam for 6.80$ USD.

August 9, 2024

Quick Review: Golf Gang


Sometimes all you need to wind down and relax is a bit of mini-golf- wait, that’s not relaxing.

Starting off easy.
Developed by Lazy Monday Games, published by Curve Games and released on May 19th, 2022, Golf Gang is mini-putt with a twist, just how I like it. Classic of this sport, you’re given a series of 18 greens in which to send your golf ball, but the tricky part is to actually get there. And there isn’t just one course... there’s eight. That means... *pulls out calculator*... A lot! All the way from a classic golf course to an alpine resort, passing by the beach, a science station, and a Halloween world... the classics. There’s two courses per difficulty level, though you purchase seven of them using the in-game currency.

Tossing your ball while it's already in flight? Yep.
The difference? You can shoot your ball again while it’s in motion. To counterbalance this new freedom, you have a gauge that refills between strokes – and the stronger your previous stroke was, the longer it takes to recharge. The courses are designed with this in mind; some elements automatically refill your gauge, like red balloons in midair that must often be hit one after the other to cross large chasms. To further ease the new gameplay, the ball doesn't need to get in the hole; it only needs to get very close to it. This change makes sense, since we often need to aim at the flagpole while the ball is flying and moving.

No longer enough to be shot at the flagpole,
now it has to take a deltaplane too?
In single player, there are three game modes. There’s Classic Golf, where all that matters is how many strokes you need to get to the hole on each level. Then there’s Time Mode, where all that matters is the time you took (with Bronze, Silver and even Gold medals to boot). Finally, the actual Golf Gang calculates both your strokes and your time into a letter grade for each hole, from S to F, cumulating your grades across 18 holes and giving you the average at the end. In all three modes, a better performance means more gold balloons (the in-game currency), which can then be spent on color trails for your ball, new eyes painted on it, a hat and/or an accessory, or a full-on new ball design.

Some of these courses really overdo it with
hazards. I especially hated the moving jump pads
in the Science Station course.
Multiplayer lets you choose either of the three modes, whether you want all 18 holes, or just one set of 9 in any unlocked course; and you can also choose to add up to four unlockable Modifiers, turning the game into a party! And really, that’s what the game feels the most like: An absolute blast when multiple players fight each other across the courses, racing for the flagpole/competing on strokes, with Modifiers to spice it up. And the greens are designed with tons of obstacles, to make it even more challenging in multiplayer. In fact, I’d argue that there are too many obstacles on every course. It becomes too much, especially on higher difficulties. It’s nuts. And makes the game a lot less enjoyable as a solo player, since we’re then left to face all of these on our own. What’s more, it feels as though the ball's maximum speed is much slower than in other mini-golf games

The red balloons return on every course, but each
one has its own gimmick. The winter courses
have ice, Autumn Breeze has strong winds,
Haunted Hollow has "ghost" balloons that move,
Sky Temple has portals...
Oh, and can I mention the controls? Everything is done with the mouse, absolutely everything. You throw the ball by holding down the Left-Click and pulling back to determine the speed. The mouse is also how you control the camera, and you can only send the ball forward in the direction the camera is pointing! I hope you’re good at repositioning on the fly towards the exact direction in which you want to go! It’s especially bad in the aforementioned “balloons in midair” issue, where a single missed stroke means having to start over from the first balloon. This, combined to the obstacles, made for a game that I felt was more frustrating than rewarding, an issue I didn’t have with other golf games.

Maybe it really is better in multiplayer, where you can share in the chaos. Can’t say I see myself playing it solo all that much more, despite the completion challenges present (like getting a Gold medal on every time trial).

Golf Gang is available on Steam for 9.99$ USD.

August 24, 2020

Quick Review: Robot Roller-Derby Disco Dodgeball


A pretty long title that means “Dodgeball with robots on flashy fields”. Hm, that title would be even longer, and not nearly as interesting.

He's over there! Must throw something at him!
Developed by Erik Asmussen, published by 82 Apps and released on Steam on February 19th, 2015, Robot Roller-Derby Disco Dodgeball is exactly what it says on the tin. You’re a robot. You move around rolling on a wheel. You play dodgeball against other robots. The arenas are full of bright, flashy colors, with techno music blaring. The title’s misleading, though, that’s not disco music! 

There’s no story to this one. There’s a handful of Single Player modes to play against CPU opponents, and several options to have multiplayer matches either locally or online. In the Single Player options, you've got a Training mode that explains the basics; an Arcade mode in which you play against a single opponent, then two, then three, and so on; a Challenges section in which you can choose the stage and the mode; and a Botmatch that you can create against up to 11 opponents, although apparently that mode is up on multiplayer and players can join in by replacing NPC robots.

Too bad it's so difficult to get a clear shot.
Multiplayer matches can be played in any of 21 modes, with the possibility to create your own as well. Per the game’s nature, a lot of work went into creating plenty of different experiences for the players. It also allows players to create their own modes, which is a pretty good addition. That said, I can’t think of many ways to innovate on dodgeball games…

There are tons of customization options for your robot, from setting its overall color to giving it a unique set of facial features. You can even give it a “team” by choosing a Steam group you’re a part of, and that group’s avatar will appear on its back! That said, I was disappointed that so many customization items had to be bought with real money.

Why is customizing robots so expensive?

Fuck you, I was stuck in the corner!
As for gameplay now. The characters move very quickly; therefore, it’s a challenge to control your robot around the often complex arenas, all while picking up balls and throwing them at other fast-moving robots, and avoiding the balls thrown at you. The bright and flashy colors on the arenas often make it difficult to see around, which can be a hindrance. Seeing these flashing colors hurt my eyes after a while. The very fast-paced gameplay takes a LOT of practice to get used to. For the time I spent playing, I was bad at aiming, even worse at avoiding. (I think I was better at dodgeball in real life, and I suck at sports!) There are several trick shots that the player can try, and a lot of mechanics that exist to be used in team play and more complex strategies (such as tossing the ball to teammates, or fake-tossing to keep an opponent guessing). All of it would require hours and hours of practice, and unfortunately I don’t have enough free time for that.

Still no clear shot? Damnmit!
Not that I’d have a chance to play this game much in online multiplayer, since it’s become somewhat barren, unfortunately. I couldn’t find a lot of players. The single player modes are fun, even if I turned out to be pretty bad at them. Still, the game is a pretty clever idea overall. From the 21 different modes (or 27? Even the Steam store page doesn’t seem sure) to the large customization options for your robot (although most of them must be purchased), I can feel there was a lot of creativity put in this. That said, my personal experience was punctuated by moments of disorientation as I struggled to find my way around the often-labyrinthine arenas, doubled by the speed at which everything was going. My experience wasn’t helped by the constant changing colors that were too flashy for my poor eyes that had to stare at them for so long. That last one could be improved in the Options menu, obviously, by dimming the lights and colors ever so slightly. Even then, I couldn’t adapt to the speed of the game.

That said, just because I am bad at it doesn’t mean the game itself is bad. The graphics and music are pretty nice, and while I didn’t enjoy the gameplay much, I like that it has so many options for players who want to go pro. I doubt I’ll be dedicating a lot of time to it personally, but I see what the idea was and I applaud the effort, even if I think there could have been some tweaks brought to it, or some changes to make it less disorienting and confusing. I doubt I'll play more of it, but if you think you could find something to your liking in this, head over to the Steam page on which the game is sold for 9.99$.

January 26, 2018

Steam Pack 8


Once again, as usual, I am getting rid of the clutter in my collection by discussing multiple games at once! And this time, five games, because… I gotta speed up. Yeah, with a bundle I bought recently, I now have over 300 games… I need to get more stuff done, quicker, faster. Alright, let’s get to it right away!

3D Ultra Minigolf Adventures Deluxe


Price: 9.99$ USD

For some reason, I almost always pick Hector.
All that’s missing to this title is a Super, a 64, and an Electric Boogaloo at the end. It does say everything, though: Wanako Games brought to us in 2006 a mini-golf game in the purest tradition of the sport, which means extremely creative courses and plenty of gimmicks. And hey, it’s a video game, so they can allow themselves some very odd challenges.

You pick one of four characters (two guys, two girls), and are then sent on one of three sets of levels. The first two sets of 18 holes are split in three environments: A Western world, a circus area, and space! Six holes for each environment, which lets you see some pretty impressive courses. You wouldn’t be getting stuff this fancy at your local mini-golf place!

Some power-ups make your ball jump, another sets it on fire,
another turns the hole into a vacuum, and one other removes
one of your strokes. One... makes your ball bigger, that's useless.

Yes, you have to send your ball at the planetoid.
Hm, didn't know The Little Prince renovated Asteroid
B612 into a golf course.
The developers for this one took every opportunity to turn this into a proper video game. It has power-ups: Some will set your ball on fire. Some will allow it to jump once (very useful, if not mandatory, on some courses). Some levels have power-ups that will turn the hole into a vacuum, so that your ball will be pulled into it if you sent it there during the short timespan in which the effect is active. The courses have various special tricks made by the terrain, whether it’s the ducks passing by on a circus course, or a whack-a-mole, while the space levels have a lot of gravity-based tricks, such as that level taking place on a sphere and the hole is at the bottom of the sphere, opposite of where you start. All pretty clever stuff, a lot of creativity went there.

Who the Heck puts scorpions on a mini-golf course?
Who lets them interact with the ball?
Oh, and because this is a video game, the western levels have enemies, the circus levels sometimes play with randomness, and the space levels have a lot of hazards. All of which is intended to slow you down, but fear not – you can accomplish a Hole-In-One on every hole in the game. Each level has a secret strategy that you can use so that your ball will get all the way from the start to the hole in a single stroke. You can spend a long time studying each hole to look for the trick. Sometimes it’s obvious, sometimes it’s more difficult – and sometimes the secret defies all logic or requires great precision.

The circus levels involve a lot of bizarre, carnival
mini-golf layouts. Some levels reference the popular
carnival games as well.

Into the serpent!
The final course is unlocked as soon as you start playing, though it’s definitely harder than the other two: The Lost Island Tournament, another 18-holes course with very tough levels.

I found myself greatly enjoying this one. It can be tricky, but overall the difficulty is just right (outside of a few particularly enraging levels). Much of the challenge is to reach the #1 spot in the competition, by completing each level in less strokes than your opponents, although there aren’t difficulty levels for the opponents so they can be pretty tough to beat during one game, easy during another… Speaking of which, the game works in local multiplayer mode, so you can play with friends at home and have fun with three more players! (Some people wished it worked in online multiplayer mode, though, and I can understand that.)

This all looks quite decent!

Paradise Cove? This doesn't look too much like
Paradise.
If I do have a point of criticism, it may be that the game lets you choose the direction and power of your swings, but can’t let you angle your shots using the club. Some levels are also very hard or overdo it when it comes to hazards (especially in the Lost Islands Tournament), and losing your ball adds one more stroke to your card, so it can be infuriating at times. There's also a few issues from time to time, as if a glitch or two hadn't been ironed out, but aside from making you miss a shot once in a blue moon, it doesn't affect gameplay too much. Still, for a 2006 game, it looks decent, plays well, and is great fun. Feel free to give it a try!

Floating Point


Price: Free

If you were looking for a free, relaxing puzzle game, this might be it. This game by Suspicious Developments is very simple in design, with soothing music, a little floating ball and a few squares scattered around.

Look at the purdy colors!
The only thing you need to do here is to point at a block, and the ball will get pulled towards it thanks to a line, like a grapple hook. It’ll then either gain speed or rise slowly. If it’s stopped in its trajectory by another block, the ball will spin around that block till it’s free to continue on its way. You can also right-click to “unhook” the floating point from its current destination, which will make it go in the direction it’s headed, with physics applying. For, you see, this is basically a physics puzzle game. Half of each level is above water, with the ball falling due to gravity, while the other half is underwater, causing the ball to rise to the surface.

The score is directly influenced by the ball’s speed, as you have to collect red bars growing out of multiple blocks in the area. They change in size based on the ball’s speed; taller when faster, smaller when slower. The taller that bar is, the more points it gives, so the best way to rack up a high score is to keep the ball going very quickly.

The ball follows the trajectory it wants to follow.
Don't hang on to the same cube for too long.

The whole path taken by the ball glows a bright white
when the level has been completed. Now you can see
how much you moved around.
There isn’t really an end to this game, as far as I know – you can try to reach for the highest score, and that’s about it. There aren’t special modes to try either, nor are there difficulty settings. However! You can freely customise the game using the customisation menu, changing every single major element of the gameplay and physics (such as the retract speed, the density, the size of the level… and so on). This would give the game an infinite replayability, but since it never really changes, it might not make a huge difference.

There’s not much else for this one – a decent relaxing puzzle game, which can keep your interest for an hour, maybe longer, with a lot of customisation options. Not much variety, but that’s okay. It’s a small game. Check it out!

Splatter – Blood Red Edition


Price: 9.99$ USD

Also known as Splatter – Zombie Apocalypse, this game developed by Dreamworlds is a top-down shooter about zombies. That’s been a trend, and most zombie games on Steam have been of poor quality, so I was expecting the worst. This... was a pleasant surprise. I wouldn’t call it amazing, but it went above my (admittedly low) expectations.


Come to think of it, I really CAN'T remember the name of
this game's protagonist.
Meet Gruff Gun-Ho Snarky Manly Protagonist #148 as his day takes a turn into horror and a zombie apocalypse begins. This guy would have been more at home in a film noir. Because he is defined by his willingness to shoot at stuff, he grabs a gun and goes to town on the zombies, making his way around. He isn’t alone in this adventure, even if he wished he’d be. There are options from time to time that can change the results of the story, as well. Early on you can hand over guns to a looter and they will, in return, help you back. You can choose to kill that looter instead, if you think you can face alone the armies of undead out there.

I guess the zombies are a lot easier to see when they're
moving - and so, easier to fight.
Damn, this is dark.

Funny, I thought people stuck together even more now
that they were trying to survive together- oh, you meant
the zombified people. Right.
There are other times where you’re helping other survivors, like that time you’re put in the back of a car with a machine gun and have to save the car by killing the incoming hordes. You can also save a woman from loads of monstrous giant worms, and she’ll take you to a survivor camp, where you can either leave as soon as you come in, or help them fortify their defenses and kill some monster bugs before you leave. And from there, your journey is far from over.

You have the standard fare from a shooting game: Collect money and ammo, upgrade the weapons to last longer in the struggle. Collect weapons, too, of course. You can also change the difficulty setting (Harmless, Normal, Nasty… or Maniac). There are even side-quests that involve collecting pieces of a golden gun. So we go from Walking Dead to… James Bond??

I don't think that's how guns are assembled.


Shout-out to the bit where you can mow down an entire horde
with a combine harvester.
This deserves to be in a movie.
Get swarmed by monsters, throw flares, and always be wary of the dark – most of the areas in this game are bathed in darkness. It’s kind of the point, but it can be disorienting at times, since a lot of obstacles aren’t clear and, sometimes, the zombies are good at sneaking up on you in the dark. It’s a small point of criticism, although I suppose it was one of the stylistic choices they took so I can’t complain too much. The game is fully voiced and has subtitles (though there are some mistakes in the text, but that’s a minor issue). None of the characters really stand out (not even the protagonist) and the story follows all the beats of the usual zombie outbreak, hardly ever deviating from the usual tropes associated to the genre until the end where something more technological seems to be after our hero. Ultimately, in spite of a slight lack of things to make it unique, the game plays much better than you’d expect it to, outside of a few cursor-based issues (moving out of the screen will de-center the crosshair from the mouse cursor). The difficulty settings make the game worth replaying.

Oh, and also, there are different achievements for the
different options. So this game is worth replaying if you
seek out achievements.

My only other point of criticism is that, for some reason, buying this game will add all of its soundtracks and sound collection to your Steam music library, all in different folders (including tracks less than a second long), and it takes up way too much room. I might not keep this game after I’ve beaten it once, but it’s certainly better than I hoped.

Tabletop Simulator


Price: 14.99$ USD

It’s kind of difficult to discuss something like Tabletop Simulator, mostly because it’s not the base product itself that matters; it’s what you do with it. This game opens a world of possibilities, as long as you enjoy tabletop games and have a number of friends who, too, enjoy them. And that they have some time to play then with you.

Can you play chess for a full hour?
That's an achievement. I'm not joking.
Tabletop Simulator, from Berzerk Studios, is a pretty basic concept: You got that table. Prepare a game, invite people (or join a server), start playing. The base game offers a few options for a single player, like the automatic creation of a puzzle out of a picture on your computer. Chess, checkers, dominoes, cards, dice, RPG figurines… it’s all possible. But that’s not all. Of course, you’re expected to know the rules of the game you’re playing, as they’re not set into the simulator; only the tools to play the game are. You can also buy and download DLCs for various other famous tabletop games. Can’t find your favorite game in the DLC? Maybe someone has custom-built it in the Steam Workshop! Most of the stuff found there is kinda crappy, but some are very well-done replicas of various great tabletop games. Still nothing? If you’ve got the knowledge, you can build it yourself and make it available to everyone else!

Hell yes, Red Dragon Inn!
Personally, I’ve had an awesome time playing games like Red Dragon Inn or Betrayal at House on the Hill through this simulator. I also liked trying out some of the simpler games that only require cards, as it’s possible to hide your stuff from everyone else using designated areas. In fact, when you make a game through the Workshop, you can create all the items needed for the game and you can even select the kind of table needed for it, as well as any areas that each player can see or keep secret from everyone else.

NIC FLIP!
Then, of course, there’s a plethora of options for each player. Not so much to make your game, but to do random stuff in the middle of a game; wanna flip the table? If the game’s admin didn’t lock the table, you can! Draw or paint on the table, make lines, flick stuff off of it… For long I’ve wanted to do that without hurting my fingers in the process! Chain things up, type text on the table, do a bunch of other things… You can write a message to everyone else… in fact, you can even make items with text areas, which is useful for a game that requires players to write things for others to see.

Looks fun, let's try it!
The system takes some time getting used to as you can flip items, move them around, do plenty of other things. You can do almost anything, as long as you find out how. Unfortunately, most of the potential with this simulator is when you play with friends. Otherwise, it’s kinda boring and bland. There’s only so much you can do when you’re playing by yourself, it’s not exactly the way to enjoy, uh, 99% of all board games. On top of that, if a game isn’t available in the base game or as official DLC, and you can only find it in the workshop, it can be of poor quality. But overall, the simulator offers all the options that were to be expected from its base function of letting you play board games online, and even offers some more. I do recommend it, as long as you have the time and friends to play these games with. You might even make new discoveries that encourage you to buy the physical copies, if you’ve got friends you can see in person.

You Have To Win The Game


Price: Free

And you can! It’s tough as balls, but you can!

This retro Metroidvania by Minor Key Games seems fairly basic, in that you only need to retrieve a few abilities in order to make your way to the end – but it’s a lot more complex than it looks. The story? There’s not really a story here, just go through this maze of caves and find your way out! Of course, you can’t go very far without the necessary abilities.

Wait, haven't I already started the game...?

I'm a psychic! I foresaw myself die a couple dozen times
in this area as soon as I reached it. 
Not that you start with “abilities”, per se, outside of running and jumping. Even then, at first all you can do is seek out special spheres that will materialize blue and purple platforms all over the place, letting you access new ledges. Then you can double jump. And later, you can wall-jump, which becomes not only necessary, but vital to master to reach the end. As a matter of fact, you’re thrown directly into difficult territory as soon as you get that ability, having to stick to moving vertical platforms in order to go back to the main area. Thankfully the checkpoints are very frequent, as some areas are just insane – I remember that zone where you have to stick to sides of platforms, because the entire top of these platforms is made of spikes – and the screen beneath is also entirely made of spikes aside from a mirror that takes you back to a much earlier area. Yes, there are some teleporters around here, in mirror form. Not that they’re that common, mind you.

There are also bosses in this game, but you have no means of fighting.
Just dodge the storm of bullets.

- R - ...you sure it's the right magic word?
Reaching the final areas involves coming back almost completely to the start, which involves unthinkable gymnastics of climbing walls with the latest ability. Throughout the journey, the walls often bear writings about a “magic word”, who has it, who doesn’t, but it’s not entirely clear what the word is. Yet, you gotta figure it out, as it’s needed to beat the game. The final area takes you to the end of the game – that is, a mirror with “LOSE” written over it, and if you do go inside it and touch the crystal ball, you lose and have to start everything over. You have to go into a different mirror, which takes you to 26 lettered mirrors, and you write the magic word (Spoiler alert: It’s “SUPER”), then come back to the LOSE Mirror, which has been turned into a WIN mirror. Reaching the crystal ball there makes you win the game.

One of the nastiest tricks the game pulls is a series of ultra-hard rooms
that you have to start all over again if you use the left exit. No, really.
As for the protagonist, you can see it flashing, struck by the bat
at the top of this image.
Then you find out that in order to get 100% completion, not only do you need to find all the rooms in this maze, but also get all of the money bags… one of which is located in the LOSE room, so you are forced to play through the game twice.

The game is extremely hard, even with all the checkpoints scattered around. In contrast, the art style is very simple, reminding one of the older computer games of the Commodore era. The game itself takes place on a screen inside your screen, probably to bring to mind the old computers. The design lies on four colors: White, black, blue and… pinkish purple? I dunno. The lack of a story means that you only need to focus on the gameplay. And since you’re a one hit point wonder, you can be sure to die a lot.

NOPE
This game is also available in a few different modes, all to test your abilities. The main game is available in Extra Spicy mode, which is a higher difficulty level. And if you want a limited number of lives to make things harder, you can find and unlock two additional options: The ‘Playable Cat DLC’ (not actually a DLC, you unlock it by finding a special area in the game), which gives you nine lives, no more, to complete your task. And if that’s not hard enough for you, there’s the YOLO Mode in which all the checkpoints are removed and you have only one life to complete the whole game.

This game is free, so go try it out if you think you’d like it. You Have To Win The Game’s developers recently released an updated version, called Super Win The Game, with updated graphics and an actual story. It’s in my collection; which means I’ll be reviewing it someday…

And that’s it for this Steam Pack. Boy, I really went overboard with 5 reviews. Oh well, if it allows you to discover new games you like…


Next week, a Top 12!