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Showing posts with label Other. Show all posts
Showing posts with label Other. Show all posts

July 3, 2026

Garry's Mod


Hoo boy, where to begin. Where indeed. There’s just so damn much to say about Garry’s Mod. Well… for starters, it’s not so much a video game as it is a physics engine that allows for an insane level of creativity on the part of its users. …Yeah, that’s the short version. I don’t think I can properly review this as a video game, as it really is more like a tool to create games… or to have fun putting items together and seeing how they interact. Unless the games made by its users count as the game itself. Anyway!

Developed by Facepunch Studios and published by Valve, Garry’s Mod was released on… November 29th, 2006. Almost 20 years ago. That makes it one of the oldest products in my Steam library. When this game came out, my French-speaking ass was still learning English in high school!


Everybody has to start somewhere. Me? I got myself
crushed by that tower. That's how I found out that we
still have HP during sandbox/construction...
Officially, this software was created by Garry Newman, a developer from Valve who worked on Half-Life 2. The original, titular mod was just that game with a few additions; but then this expanded into a full sandbox game comprising not only H-L2’s physics engine and assets, but also the assets of other games made with the Source engine. Notable ones include Left 4 Dead and Counter-Strike, as well as possibly the biggest name out of all of them, Team Fortress 2. The only requirement is that you own the other base games in your Steam library in order to access the assets.

If you ask me, the funniest thing about this article is that I took so long to get around to talking about Garry’s Mod that Facepunch Studios released a sequel in the meantime; S&box came out last April, roughly 19 and a half years after its predecessor. But let’s focus on Garry’s Mod, or as it is also known, GMod.


I could decorate a cozy home with this stuff.
Too bad this field isn't much of a house!
Full disclaimer here, I did play a few hours of this game in preparation for this article, but not dozens, so I obviously won’t have the experience of others who've spent hundreds of hours on it. Heck, this article will be less like a review and more of an informative thing. Though, it will have some of my impressions based on what I’ve tested. I wasn’t even sure whether I could cover this product correctly, it’s just a sandbox after all; as a result, expect this to be less about the game itself and more about what others have made from it. Honestly, I’m coming in so late to this that it’s probably the best I can do; celebrate how this program was used and how it left a mark in gaming history.

January 12, 2026

Needlejuice Records: Other Album Recommendations

NEEDLEJUICE RECORDS
Mystery Boxes: 20222023 (Part 1)2023 (Part 2)
Other album recommendations

I figured I’d do this one real quick, because I mostly talked about one band last Friday, and figured I’d expand a bit. One thing I noticed that was missing from my previous Needlejuice articles was a quick mention of other albums I recommend for each band and/or artist I discuss. There’s a lot of artists signed onto the label, and though many of them have multiple albums on it, they also frequently have albums that aren’t on there.

I figured I’d give many of them a little bit of extra visibility by listing the albums I, personally, enjoyed the most and felt like adding to my own collection. Not every band discussed across these past articles is listed here; I already covered everything I’ve got from Nuclear Bubble Wrap, and some bands haven’t wowed me to the point of getting more. I might also discuss in a later article some albums listed below that are indeed available on the label, so this list is bound to be modified over time. The albums for each band/artist are listed chronologically.

So, to make this quick, and in the order that I’ve talked about them: The list!




Ookla the Mok: oh okay LA, vs. Evil


Nick Lutsko: Ends

Bryan Scary and the Shredding Tears: The Shredding Tears, Mad Valentines, Daffy’s Elixir, (and a side-project) Evil Arrows EP 1 & EP 3


Not necessarily a big list, but one I felt was worth sharing anyway.

January 9, 2026

Needlejuice Records: A Nuclear Bubble Wrap Special


NEEDLEJUICE RECORDS
Mystery Boxes: 2022 – 2023 (Part 1) – 2023 (Part 2)
NBW Special

I’m hard at work on the next articles, since I have huge plans for VGFlicks this time around. Plus, I didn’t get a mystery box of music last year, so I figured I’d just go through fewer albums this year.

I’ve done this intro each year since 2024 now: Needlejuice Records is an indie label from Nashville, Tennessee, that I greatly enjoy. I started off knowing just one band from their lineup, then expanded thanks to mystery boxes, and now I’m going as far as to try and at least hear everything their artists have put out. Some bands I’ve discovered this way are now big favorites of mine. Are you into indie rock? Maybe metal? Prog? Techno? Punk? Vaporwave/slushwave? Comedy music? Damn near every genre’s covered in some fashion. The label is very LGBTQ+-friendly, and has both a Bandcamp page and a website. (And a Discord server, too, accessible from Bandcamp.)

This time, I’ll do things differently by focusing on a specific band. This journey of mine began with one musical act: Nuclear Bubble Wrap (shortened NBW), whom I discovered around 2010. Crazy to think that’s been 15 years. Songs from the band were posted to a forum dedicated to “Weird Al” Yankovic by the band’s frontperson (and one of its singers), Jace McLain, which is how I first discovered them. McLain, one of the founders of Needlejuice Records, still puts out music both with this band and as a part of a few side-projects.

I did buy some physical albums from the label in 2024, including an anniversary box set of NBW’s fourth album, Exploding Head Syndrome (shortened EHS), packed with three additional CDs – so instead of bogging down a whole list of 10 albums with constant repetition, I figured I’d just dedicate an article to covering all four discs. Along with the other album of theirs I’ve got that I haven’t covered yet. And maybe throw in another album that felt like foreshadowing towards the existence of the label.

Once again, I rank from my favorite to the least favorite, starting with…

Psycho Delicacy


This was the first NBW, non-EP album to be made up entirely of original songs (zero parodies) that all have either a comedic or psychedelic edge. Sometimes both. At a sprawling 72 minutes and 21 songs, Psycho Delicacy, released on May 13th, 2014, is NBW’s longest official album, funded through Kickstarter. I backed it; along with the physical CD, my reward included a bonus disc containing demos from their next album, Multiverses, and other random songs.

January 2, 2026

Retrospective 2025


Ughhhhhhhhhh…

For your sake and mine, I’ll spare you ten paragraphs of intense screaming at everything that was wrong this year. This fucking year. 2026 doesn’t look like it’s going to be much better, either. But god damn, 2025 was probably the worst year I’ve ever lived through. And look – for me, personally, years never go THAT badly. I keep my job, I am financially stable, I have decent relationships, the blog is doing well (in fact, it’s doing better than it’s ever been). But as someone with some empathy and who feels the need to keep track of news, these past twelve months were some of the most mentally and emotionally exhausting shit I’ve had to deal with.

I knew we were in for a bad time all the way back in January when-

CRAP! I said I wasn’t gonna do that! Okay, you know what? I’m going to focus on the blog. ‘Cause I really, REALLY don’t want to start on another tangent with all this. (And I’m holding back, ‘cause gaming, in general, has been a huge bearer of shitty news all year, from Nintendo’s attempt at patenting creature-battling to all the game development studios going mask-off with A.I. at the end of the year and – Dammit! Moving on!)

But it’s like I said. My year? On a purely personal standpoint? It was alright. Speaking strictly of employment and hobbies, that is. I think I mostly stayed true to my desire to keep this blog as a pure hobby, so that’s at least a net positive. I’ve written articles I had wanted to do for a while (the Sonic movies, Pokémon Sun/Moon and their rereleases), and I once again covered a decent number of games across the year. (If we count all the ones I covered in my itch.io and Nintendo Classics articles, then I technically covered more games this year than ever before, but… should those really count, with how short most of them were?) I'm just glad I started both of these, too, as they're two concepts I quite enjoy writing for.

I didn’t overshoot too badly with my Year Plans, but I think I could have done even more if I hadn’t landed myself a Balatro addiction. (Seriously. I’m 250+ hours in.) Perhaps the best blog-related achievement this year was the sheer number of views. It took me from 2013 to 2024 to reach a million views on the blog, then 2025 casually comes around and boosts those numbers by 450,000! For a short time around the last week of October and the first of November, I got over 9,000 views per day. Several days in a row. Ever since October, I’ve been getting over 55k views per month, blowing my previous record of views in a month (40k, back in May 2017) right out of the water. I still have no idea where this sudden spike came from, but hey, I’m not gonna complain!

Slowly but surely, I’m going through my collection – now, if only I wasn’t buying damn near as many games as I finish… Okay, enough chitchat, time for the yearly lists.

December 22, 2025

The Most Obscure Games I've Ever Covered - Other Results

The listOther interesting results

I figured I hadn’t obtained all these survey responses to answer only one question! The interest of data collection is to parse out additional meanings based on the results. Yeah, once again, these would have probably changed somewhat if I had received more than 42 responses – but hey, gotta work with what I’ve got. Let’s jump into this, shall we?

THE GAMES EVERYONE HAS AT LEAST HEARD OF

My previous article was all about finding the games that (seemingly) nobody has heard of. Well, there’s the opposite possibility: Games that everyone has heard of. At the very least, all 42 responders at least have a passing knowledge of the existence of these. And, as you can imagine, those are much, much rarer than the opposite! Going at it alphabetically.

The first, a surprise, was Cuphead. I mean, it is one of those games that’s got a huge following, and even expanded into a TV show, so I guess it shouldn’t be that surprising. But hey, I’ll always approve of indie games enjoying such fame. (I guess part of the weirdness is that even larger games and franchises, like Undertale or FNAF, all had at least one person going “Never heard of ‘em”.)

Second, also not too surprising, is The Elder Scrolls V: Skyrim. Probably one of the most famous AAA games ever made, with more re-releases than one can count. It deserves that reputation, even with all its glitches and bugs.

And… that’s it! That’s the only two!

And the games that “almost” everyone has heard of, with only one answer going by the negative: Five Nights at Freddy’s 1, Goat Simulator, Super Smash Bros. Brawl, Undertale. That’s all, yep. I won’t lie, some of these surprise me as well.

October 29, 2025

Project: What Are The Top 12 Most Obscure Games I Covered?

Hello everyone! I've got something ready for Friday, but I also have a project for December that I've been planning for a month... and it's a project that you can help with!

For a little while now, I've been trying to have my regular Top 12 lists in December, as a bit of a closer on the year. I remember loving all the research I had to do in order to get accurate information in my previous lists about bad video game marketing campaigns, and so this year I had the idea to dip into a different facet of research journalism: Data collection!

What am I planning to do for a Top 12 in 2025? Well, I was hoping to do a list of the most obscure (or least known) games I hae ever reviewed on here. I covered a lot of games that I've never heard of anywhere else, so making such a list on my own would be very difficult. This is where you come in!

Do you want to lend a hand? I've plugged into a Google Form the my entire Index of games reviewed (up to the last games for this year's Quick Reviews). Now, for every one of these, you can say whether you:
-Have played it (owned it or not isn't relevant);
-Own or have owned it (I know a lot of people with humongous game backlogs, and I include myself in that category; you probably own games you haven't played - or maybe you recognize games you have once had, but no longer have);
-Have heard of it (never played nor owned, but the name rings a bell; seeing someone else play such a game counts in this category); or
-Have never heard of (if the game's title is entirely unknown to you).

At all times, you can use the Index to help you with this, if you choose to fill in the form. Whenever possible, I included links to Steam pages (since 75 to 80% of the games I reviewed are on Steam) to jog your memory.

You can access the Google Form here! Please help me, I hope to collect over 25 responses, and I would be incredibly grateful if I could get a hundred! The more responses I get, the more I can narrow down the list to just the 12 I need, but the remainder of the information could be used for other observations.

See you on Friday for a Halloween-themed review!


EDIT: The list has since been posted, you can read it here. Thanks to everyone who participated.

January 13, 2025

My Needlejuice Mystery Box 2023, Ranked (Part 2)

NEEDLEJUICE RECORDS
Mystery Boxes: 2022 – 2023 (Part 1) – 2023 (Part 2)

Continuing today with the remainder of the albums from the mystery box.

King Gizzard and the Lizard Wizard – Live in London ‘19


The members of KGLW have released more bootlegs in 2024 than ever before (37!!), which makes their previous 14 bootleg-friendly live concert releases pale in comparison. The way the bootlegging program works is that the band openly offers the stems and files on their website, free to download, and any label can use them to create their own variant of any album made available, be it a live concert, a demos collection, Teenage Gizzard (which I discussed), or Polygondwanaland. The band’s one request is to be shipped copies of the created variant, to sell on their label p(doom) records’ own website.

Their most productive year for those, prior to 2024, was 2019. That year, the band’s albums were the boogie and blues-inspired Fishing for Fishies, and the intense thrash/doom metal of Infest The Rats’ Nest. Along came six live “official live bootlegs” recorded between July 12th and October 14th, three of which (Brussels, Adelaide and Paris) were released in January 2020 to amass money for a charity fighting the Australian Bushfires. The other three (Asheville, London and Milwaukee), released in late 2020 or in 2021, also prominently feature tracks from 2019's studio releases.

I heard them all. And despite being the only one I own out of those six, Live in London ’19, recorded at Alexandra Palace, might be my least favorite. I know live bootlegs aren’t the place for incredible sound quality (…or might not have been, but then again, compare this to the sound quality of their 2024 live output), but even here it doesn’t feel so great. Maybe it’s because I’m a lyrics guy and I like to understand the lyrics when I listen to music that has them, and it’s a bias.

Don’t get me wrong, this album has lots of fan favorites from King Gizz’s discography. The Mind Fuzz Suite (though it’s missing its finale!), Evil Death Roll, Rattlesnake and Float Along – Fill Your Lungs are examples. However, when compared to the other live bootleg albums from that year, London ’19 has little that makes it stand out. The longest track, Crumbling Castle, while still my favorite, doesn’t even reach 11 minutes. Very few songs here are given the jam treatment, so it feels like it just doesn’t have enough of what makes KGLW concerts interesting.

If it’s only your first or second time hearing a live performance from the band, it’s fine on its own. However, at the time, there were already plenty of live bootlegs with more adventurous setlists. Honestly, it’s only middling in comparison to the rest of their output; on its own, it’s pretty good and does feature the range of their sound from the time (let’s just say, they’ve expanded it a lot in 5 years).

Favorite track:

January 10, 2025

My Needlejuice Mystery Box 2023, Ranked (Part 1)


NEEDLEJUICE RECORDS
Mystery Boxes: 2022 – 2023 (Part 1) – 2023 (Part 2)

Doing this again this year! Same concept as last year. I feel it’s just right to do this, as though I am doing my part to promote Needlejuice, a record label that has its big names, but also a lot of lesser-known artists that can benefit from the spotlight. Needlejuice Records, from Nashville, specializes in indie artists, providing physical versions of these artists’ albums (in vinyl, cassette and CD formats, and beyond). They have a Bandcampa website and a Discord server. From 2021 to 2023 ('24 was too busy a year for them to do it), they sold mystery boxes through which they pass their overstock, even adding extra goodies. Each mystery box I purchased contained three vinyl records, three cassettes and three CDs, with a bonus vinyl test pressing and an extra surprise.

In my previous article, I said I wasn’t sure why it took me a full year before ranking the albums from the first mystery box I purchased. I do have an answer; before making this list, I want to make sure I understand each album within the wider context of its creator’s discography. Which is a fancy way of saying that, like the madman I am, I shove every studio release from each artist into a single Spotify playlist and listen at random, getting a good feel of each artist’s stuff and giving me a new perspective on the album I received. I even plan to check which albums I enjoyed the most in that playlist, and will buy those too.

Why yes, my music collection is big, why do you ask?

I purchased a second box in late 2023 and received it in early January 2024. This has given me a year to hear these albums several times (some more than others) and do that deep discography dive. I threw into that playlist every studio album from these artists, and for good measure, I also included any new albums from artists I had already heard (from the previous list) and who had new stuff out.

Another 11 albums, once more ranked from favorite to least favorite. Remember that if I rank an artist lower, that doesn’t mean their stuff is bad – it can just be that it didn’t click with me. Maybe it will click with you. Oh, and the previous article was too long, so this time, I’m splitting it into two parts. Starting with…

Nick Lutsko – Swords


The sad clown says it all.

Nick Lutsko, from Chattanooga, Tenenssee, has been releasing music since 2012. He made a name for himself providing comedic songs for Netflix and CollegeHumor, including a longer stint making satirical tunes for entertainment company Super Deluxe. He has albums that are satirical, albums that are more comedy/horror (he has released a few songs every Halloween since 2021), and the occasional serious one, with today’s album being an example of the latter. He performs live with The $100K Band.

Keeping up with the news, even if to do funny stuff with it, means being constantly exposed to everything messed up about the world. Lutsko came out of a long period of writing satirical songs, I paraphrase his words, “disillusioned with the zeitgeist”. If there’s a group of people that’s painfully aware of the state of the world, it’s comics and comedians.

Swords is an odd beast; Lutsko hesitates to call it a concept album, though the signs are there. Each title is a single word starting with S (so… S-words?). Most songs are about a deeply troubling aspect of the world we live in. Starting with self-destructive willful ignorance (Sideshow) and xenophobia (Superior) and moving on to social media addiction (Straitjacket), hopelessness (Sometimes) and more. If the lyrics to Software, the closing track of the album’s original version, were too subtle, the video spells it out: It's about the general unwillingness to prevent school shootings from happening so damn often in the U.S.. Ouch. The songs are tied by recurring motifs and lines, and the instrumentation to many tracks incorporates circus-like music in some capacity. The result is indie alt-rock/progressive pop that sounds incredible from beginning to end.

Although this album has elements of his career up to now, it also stands as his most serious. The cassette I got included the tracks from “Seven Inch Swords”, a minidisc follow-up that includes Spineless, a song so good I keep thinking it’s part of the original Swords. It also includes two demos and two live versions. I think Swords is his best work so far, and I love it, even though he himself admits to it being “a bit of a bummer”.

If you want to hear more from him, Nick has the satirical Songs on the Computer duology; and he compiled his recent Halloween songs onto HAUNTED, released in 2024. He has also been working on a follow-up to Swords titled Ends, and I am HYPED for it. One single has already been released.


Favorite track: 

January 3, 2025

Retrospective 2024


Fuck 2024.




Oh, you expect me to say more? World’s going to Hell, magnitudes worse than it did 12 months ago. We can fully expect America to crumble under the weight of its own bullshit, pulling down several other countries (including possibly mine, because I’m right fucking next door!) along with it. Hate has won and is on the rise. And I would be here happily munching on my popcorn watching the leopards of the Leopards Eating People’s Faces Party having the feast of the fucking millennium, if so many of my friends across the United States weren’t getting caught in the crossfire!

Will things get better? I’m doubting it more and more. I am genuinely terrified of what’s to come. Across the next months, across this year that has just begun, across the next four years and beyond. These are not flashbacks to 2017; no, it’s so much worse. I am not seeing the light at the end of the tunnel. And from my position, the best I can do is reskeet posts about current issues and show my support any way I can. If shit comes knocking at my door, I’ll take my signs and march in the streets. My scope of action is limited, so I’ll do what’s possible. It’s kind of odd just how militant I became against the rising bullshit when it struck. My first order of action was to leave the site formerly known as Twitter, and become a recurring poster on Bluesky instead. Join me over there, it’s got its issues we must fight against, but otherwise it’s going much better.

You know that joke from Airplane!, “I picked a bad week to quit drinking”? 2025 looks like a good year to start.

Okay, you know what? Life’s gonna suck, but if I keep crying about it, nothing will get done. Besides, you are not here to hear me mope, and moping won’t solve anything anyway. If you’re here today, you’re here to be distracted from the *gestures wildly at everything* and have some escapism. So… I’ll provide. It would do me some good, too, to think about something else for a moment.

...Okay.

Despite everything, it’s still me.

December 16, 2024

12 MORE Worst Video Game Marketing Campaigns (Part 2)


6. Your mom hates Dead Space 2

Scaring women in the name of advertising! Yeah, that's
one Hell of a low-hanging fruit.
Studios are likely to cater directly to the target audience of the game they’re about to release. It only makes sense to do so. And since a lot of video games are horror or shooter types, who is the audience? Teenagers! And what is the stereotype of teenagers? That they hate their parents, or that they think their folks aren’t cool! Therefore, if their parents – or someone similar – object to their product, that product will instantly look cool to these teens! Sound logic there!

In 2011, Visceral Games and Electronic Arts made big plans for their latest survival horror shooter, Dead Space 2. Heavy stuff, hunting down monstrous aliens on a space station and dealing with mental illness. My brain who has never played this franchise immediately went, “that sounds like Aliens meets Resident Evil”. Anyone versed in the franchise can correct me. This combo says exactly what you can expect: Blood and guts galore.


That rating at the bottom couldn't be clearer!
The ad helpfully informs us that the women presented in its 32 seconds were part of an “actual focus group”, not actresses. So, we can assume their reactions are genuine. Grandmothers, moms, older women, you know, exactly the kind of person unlikely to enjoy what is being shown. Beyond the ad, the official Dead Space channel included full versions of some of the interviews. Hammering in these women’s outrage and anger at what they’re shown.

There’s just one problem: The game isn’t directed at younger teens. The ESRB rated it M for Mature. AKA, for older teens bordering on adults. I'm not saying they must have outgrown "your parents suck" at 17, but at that age, there's no need to involve the parents into the advertising. So, this campaign, on top of traumatizing multiple women, also completely missed the mark as to who it was speaking to. The whole thing was considered in very poor taste. The use of an age-old (pun intended) stereotype also turned away many people outside of the ad’s target demographic. To say nothing of the ESRB, who got a strong talking-to for allowing the ad to be broadcast.

December 13, 2024

12 MORE Worst Video Game Marketing Campaigns (Part 1)


All natural? Nice. Maybe don't advertise your burgers with
gross pictures of what they'll look like after a month.
That's a quick way to make anyone not feel hungry anymore.
It’s that time of the year again, and instead of thinking up a new idea for a Top 12, I’m going back to a well I began exploring two years ago. As I said at the time, marketing is a fascinating field to study and discuss. Some marketing campaigns have practically changed the world for the better. And on the opposite end of the scale, there have been several embarrassing campaigns; oh well, wipe the slate clean, try again later. That is, unless the marketing campaign bankrupted the damn company; you’d be surprised how often that did happen.

When it comes to video games, it’s as if anything goes. The target audience is kids and teens, sometimes families or adults. Such campaigns were aired as TV spots or as full pages in print magazines for a long time. In the age of the Internet, we see a lot of campaigns thanks to YouTube and on various social media platforms. And although the Web may be great to promote your product, it can become a double-edged sword.

SEGA does what Nintendon't. Like pissing jokes.
In the original two-part article that I wrote on the topic, I overplayed my hand. If you reread it, you’ll notice that I frequently talk about more than one disastrous campaign at a time. Maybe I should have kept some on the side, just in case I wanted to do another of these, right? Well… During my research for this new list, I found several more promotions that went haywire and gave exactly the wrong kind of attention to the product. But hey, you know what they say: Even bad publicity is still publicity.

This time around, I’ll leave more room for types of campaigns and stunts that weren’t as prevalent in the original list. Other than that, everything’s on the table, games and consoles alike. After all, failing to adequately promote a console means that said console’s entire library of games is at risk of underselling.

Be aware that some topics discussed may be heavy, and some images may be disturbing.

12. Bloodvertising

Oh, this is gonna be funny.

Just as they opened my previous list, Acclaim once more find themselves at the front of the line. Some companies have left their mark in the world of crazy advertising, and there are plenty of examples; but few have gotten as tasteless and horrid as some of the ideas that Acclaim’s marketing team came up with.

September 30, 2024

Update on the remainder of 2024

Alright, so just a few announcements about the end of the year on the blog:

-I'm working on the very last Quick Review of 2024. I should have posted it today, but I had major computer issues last week that deprived me of a PC for two days, setting me back. Every day since getting it home I've been making progress in that last game. (I'm so annoyed, because I literally could have ended the Quick Reviews on the final day of September, I had it all timed so perfectly, and now I'm losing a week, but... life happens, as annoying as that may be.)

-For the remainder of the year, I think I'll settle on just four or so more games to cover. I really hope to review the 3DS and Wii games I was hoping to do this year. Those two might take me a month, leaving very little time for anything else...

-Which takes me to my next point: Yeah, the Year Plans were wayyy off mark this year. I overshot by a large margin. I most definitely won't be able to cover all of these games this year, no duh. Even if I gamed six hours a day for three months, I doubt I could. So I might settle on just a few - maybe the ones that take up the most space in my library, which would serve as a good excuse to be done with them. I might course correct in the other direction next year when thinking up my Year Plans, and undershoot instead, leaving more room.

-I still plan to close the year with a Top 12 (which I've already begun writing - I'm going back to a well that inspired me quite a bit a few years ago). As for the "What I've Missed" article, I might do one again, but I might have to find a different strategy instead of covering all of the games with a super-quick paragraph for each. I'll see.

That's it for now. See you on Friday!

August 1, 2024

The Crew (non-review)

I’ll be going back to Ubisoft Connect for tomorrow's review, to cover another game that’s been waiting in the backlog for a long time. But, to not clutter that review with a long aside, here’s an announcement about that backlog. And Ubisoft.

My system involves keeping track of my significant backlog of games through websites such as HowLongToBeat and, more recently, Backloggd. With the sheer number of titles waiting to be played, it’s inevitable that I would miss out on the perfect time window to try some of them. Over the past few years, some of my reviews felt more like eulogies for games left for dead when their servers were taken down (Streamline, Offensive Combat, etc.), that I’ve picked up too late. It’s jarring whenever it happens, but I might have escaped it often due to focusing on single-player experiences.

This backlog issue of mine is especially prevalent with Ubisoft, whose games I would forget about were it not for a conscious effort to remember that I have them. Not a dig at the company; but since most of my collection is physical or on Steam, I almost forget about the dozen games I’ve gotten for free over the years through the company’s events. (The only money I ever paid on Ubisoft games on Connect’s store was for the first three Rayman platformers, covered in 2022.)

One of those free games obtained in... 2016, I believe?, I did actually test for a few minutes: The then-19Gb racing/open world title The Crew (1), which did not leave a lasting impression. Again, not a dig, I booted it up out of curiosity and merely felt like seeing what it was like. It seemed to have a decent single-player campaign and an impressive map to visit. Could have been interesting to cover, but I didn’t play it long enough to form an opinion.

On December 31st, 2023, Ubisoft released a statement that they were delisting the game, and shutting down the servers three months later. This gave its players until March 31st to enjoy their open world racer as they saw fit, as it would no longer be possible afterwards. (Yeah, I’m making this announcement four months late. I’m late to a lot of things.) I do understand Ubisoft’s decision, as the multiplayer aspect of the game meant keeping the servers active, and nearly 10 years after release, it was likely wiser to turn off the machine than to keep it going only for a handful, especially after the release of The Crew 2 in 2018 and another sequel, Motorfest, in 2023.

But since this thing’s been waiting to be tested for the blog for over seven years (I’d check, but Connect doesn’t keep track of when games are added to your collection!), I felt I could at least acknowledge its existence, and now its absence. Good night street racer, and the whirring of modified cars sing thee to thy rest.

Literally only tried the first mission and saw the map, so I
knew the game world was big, but I didn't actually get to
see much of it.

And hey, at least we’ve been told about this in advance. When it comes to Ubisoft, that’s a lot better than some of their more recent statements, like gamers having to accept a future where they don’t own the games they buy... Anyway, The Crew is now out of my backlog entirely. That’s 18 less hours of gaming for me to worry about. Stay tuned tomorrow for a review of a different Ubisoft game, and that one better still work.

May 16, 2024

Road to the next reviews

Hey there! I know I haven't been posting anything in a bit. Well, here's why. First off, straight and simple, I needed at least a week without worrying about posting anything. The cycle of "Gaming Memories, full review, Gaming Memories" was fun but didn't leave me a lot of time to actually enjoy games, so I set aside some time for myself.

Second, I've run into a bit of a conundrum with the game I was hoping to cover - it's a fair bit more difficult than what I expected, and it might take me a while to actually get through it. That usually means I'll need more time to get the review done. It's a game that plays unlike what I'm used to. Doesn't help that in the meantime, I also wrote (and basically finished) my anniversary review, on a game which since has seen a massive update. Hopefully, I can work around that, as that review won't be published until July, which means I'll have some time to work on stuff while it gets posted on here.

However, I also bought a couple more games lately, so I'm actually going to re-edit my Year Plans 2024 to include them, as most games I got are pretty quick and I'll get through them at a decent pace. For the next few months, I imagine I can do a few Quick Reviews at the end of May and throughout June, post the big review in July, and then go back to the next Quick Reviews. The review of the game I'm currently struggling with? It's not clear when I'll post it, but I do hope it gets posted as soon as it's done; but I can't give a time window. Editing my Year Plans might take me a little while, as well. But no worries, hopefully something will be out Friday next week.

That's it for now. Stay tuned!

January 26, 2024

My Needlejuice Mystery Box 2022, Ranked


NEEDLEJUICE RECORDS
Mystery Boxes: 2022 – 2023 (Part 1) – 2023 (Part 2)

I wanted to do something very different, a surprise article for once, something that would allow me to showcase some stuff I enjoy. This is an article about music, not gaming – and it’s an easy one to do while I work on the reviews proper.

What’s "Needlejuice" in the title? It’s an independent record label that formed in September 2017 and operates from Nashville, Tennessee. It has both a website, a Discord server and a Bandcamp page, and features a lot of (but not exclusively) artists from the LGBTQ+ community. It favors indie bands and musicians and covers a very wide variety of tones and genres, from the comedic to the serious, from pop to rock, from psychedelic to prog passing by vaporwave. The label is dedicated to production of physical media: CDs, of course, but also cassettes, vinyl records and more. This short description doesn’t do them justice; I’ll simply close on saying they deserve to be more known. Maybe your new musical obsession is waiting for you somewhere in their large catalog.

My 2022 box also included a shirt!
Since 2021, the label has been offering mystery boxes on their site at the end of the year. The boxes include albums in three formats – the Tier 1 box had one CD, one cassette and one vinyl, Tier 2 had two of each, and Tier 3 had three of each, plus a vinyl test pressing and extra goodies. The first such box I purchased was in 2022. (Why did it take me till 2024 to write this? ...Hell if I know.) When making a mystery box, the label considers the buyer's purchase history, ruling out what they already own, and will include albums both old and new. The box I ordered in 2023 had stock fresh from the year as well as albums that date all the way back to 2008.

I figured I would help with their visibility in my own way, by listing down the albums I obtained in that first box from the one I enjoyed the most to the one I enjoyed the least. This is all subjective, and that I didn’t like a band or artist doesn’t mean they’re bad – merely that their stuff didn’t click with me or fit my personal preferences. Even with the ones I didn’t like, I’ll do my best to be positive. In summer of 2023, thanks to Spotify, I did a deeper dive into all these bands’ larger discographies, so my adoration for the bands may not match the position they’ve been given here - I’m ranking the albums themselves. I’ll also include an embed to my favorite track off each album.

If anyone from Needlejuice reads this and notices some facts that are incorrect, tell me and I'll correct them!

Starting with...

Nuclear Bubble Wrap – Problem Attic


I’ve been following Nuclear Bubble Wrap (whose frontman Jace McLain is also one of the founders of Needlejuice Records; shortened "NBW") since roughly 2010, when I discovered the band through a forum dedicated to "Weird Al" Yankovic. Back then, the band did both parodies and original comedy music, but evolved in the following years to ditch parodies and focus on a psychedelic sound, albeit retaining a comedic and often geeky edge. They appear a few times on this list.

Problem Attic (geddit?) has been described by McLain as the last album of a trilogy, and whereas their previous two albums discussed anxiety and depression, this one covers the sources of both in modern society for the younger generations. The first half is more comical in tone, with tracks about murderous AI, late-stage capitalism, and conspiracy nuts. Side B is where the facade breaks, with songs about sexist legislators, climate change, police brutality and the growing dread towards the future. The title track is a brutal takedown of the older generations who allowed, if not encouraged, things to get this bad for their personal benefit, their children be damned.

It is, as far as I can tell, their most socially charged album, and will probably remain such. It’s a bleak but sobering listen with biting satire and only a few alleviating moments, like a song about how the Mars rovers are awesome or another about T. Rexes being perfect creatures because they can’t jerk it. Yes, you’ve read that right.

Jace McLain and the second singer, Kyle Thorne, offer great performances. I cannot recommend this album enough, it’s a great display of their skill. I’m so hyped for their next full-length release.

Favorite track:

January 5, 2024

Retrospective 2023


Yet another year that’s been alright for me, yet one that’s been catastrophic on a larger scale. The Ukraine-Russia war is still ongoing, and we have the Israel-Hamas war on top of that. Canada is on its way to a recession, the prices of everything skyrocketed this year, and I can feel the financial dread increasing. Speaking of dread, there’s a lot of it regarding next year's elections in the United States. I don’t think Americans quite realize just how influential, for better and especially for worse, their politics are to the rest of the world, and there’s potential for another disaster. On the plus side, just as I predicted last year, some people are finally getting their just desserts. Let’s hope the trend continues in 2024.

Meanwhile, X, Formerly Twitter (nobody will ever call it just X), is somehow still around, despite every attempt from Elon Musk, accidental or not, to destroy it from within. The guy even had an AI designed for the website, called Grok, and it instantly turned on Musk and his ass-backwards, teenage edgelord worldviews. Some will say I shouldn’t feast while billionaires have their crap blow up in their faces; I don’t care. Pass the popcorn.

But of course, things are always a little brighter on a personal level. Let’s see... On the negative, I think I never went to more funerals than this year, I caught Covid in August for what I assume to be the first time (In fact, I don't recall being sick as often in a single year as I was in 2023), and I’ve had a streak of intense bad luck in the very last days that were topped off by another cold. However, I can recount many positives: I finished paying my car; I got myself a Switch and a brand new computer; I again went to a convention in the U.S.; I joined Bluesky; I discovered new music bands I’m now addicted to; and I participated to two podcasts in French, which have been posted to YouTube, the two videos are this one and this one if you’re interested.

Oh, and some time ago I donated to a Kickstarter by Stray Fawn Studios, who made Niche – a genetics survival game. In my original review of that game, I said I wanted a plushie of the starting character. Well, guess what:


I originally said that as a joke! I’ll have to joke about that more often!

I remember not being too happy with how serious and downbeat many of my articles were back in 2022. This was corrected in 2023, but the tradeoff is that I feel like I didn’t review a lot of games overall. Only 34 in total. On the plus side, I love my idea of the Year Plans, even if I didn’t cover as many of them as I would have liked; I’ll do these again this year. I had a smart idea with the Gaming Memories, filling in time on weeks without a proper article. I celebrated the tenth anniversary of the blog, and I’m almost at a million views on the blog. So far so good, I guess. I also had my first article hidden by a content warning by Blogger; because I wasn’t clear enough that my article titled “Just Die Already” was about an indie game, hence why I specified the studio in the retitle. I don’t know what to expect regarding my output in 2024. In the meantime, how about I do my retrospective now?

My favorite reviews/articles of 2023

10. Rampage. Gotta acknowledge my January movie reviews in some capacity. I’ll probably do a few like this at the start of the year again.
9. Beyond Good and Evil. It was great to experience such a famous and beloved title for the first time, and I think I conveyed its story and my impressions well.
8. Prince of Persia: The Sands of Time. This has been a year where I covered a handful of highly appreciated titles, so I’m glad I reported on this one (even if I still think it hasn’t aged super well gameplay-wise).
7. Top 12 Boss Battle Types. It was fun to figure out which types were my favorites and how they ranked, and it feels like I conveyed it well.
6. Freedom Planet. That one had been on my radar for a while, it was great to discover it at last!
5. WarioWare: Get It Together. It was a little clunky to have a paragraph detailing how every character plays, but it was much more complete than just leaving a sentence or two within a paragraph for it.
4. Streamline. Even though I couldn’t really play this one, I still played fair and gave it as best a eulogy as I could, considering the odd situation with this one.
3. The Murder of Sonic the Hedgehog. Rarely has a review, short or long, ever been this easy to write. The only reason it doesn’t rank higher is that it’s a Quick one.
2. Sonic Forces. Didn’t get nearly enough views for the effort I put into it. I tried to cover every single aspect and analyze the story in as much depth as I could, so that makes the article stand out.
1. The Legend of Zelda: Ocarina of Time 3D. Playing through it did enlighten me to why this game is so beloved and influential.

December 29, 2023

Year Plans 2023: What I've Missed


I felt like closing the year with this. All the way back in my Retrospective for 2022, I set up this new concept of the Year Plans, in which I picked a number of games from my collection that I hoped to play through and review on the blog during the following 12 months. Part of the idea was that, since I have such a large backlog, I would focus on a few titles on top of the yearly Quick Reviews.

I even thought of adding a new main page to the blog to keep track of the ones I had selected for this year.

I did go through all the titles selected for the Quick Reviews, because I like the concept and it’s an easy way to knock a couple out through a few months. The longer titles, that’s a different story; I didn't get to cover as many as I would've liked. So, instead of giving them a full playthrough and article, I figured I would either discuss what my plans were/might be for each title, or give a quick “First Impressions” after playing each one for about an hour, depending on the case.

Today, it’s a relaxed article. Nothing too complex, just me chatting about games I know and trying out a few I haven’t played yet.

Tales from Candlekeep: Tomb of Annihilation

Yet another game that’s unavailable for purchase on the Steam Store (since May 2022), I’ve had this one sitting in my library since 2021. A purchase on Humble Bundle four years prior included four DLC packs for the game... but not the game itself. It’s been odd every time I reviewed on here a game that could no longer been purchased, but I feel it’s important and interesting to do so, like keeping track of what's been lost. This entry by BKOM studios, whose headquarters are in Quebec City, is meant to be a virtual version of an existing board game, Tomb of Annihilation. It does have that tabletop feel, and the association with Dungeons & Dragons (a license expiration may be the reason why the game got delisted) is clear as day... I say that as if I have ever played that game...

On the other hand, the codes for the DLCs still worked, so... I have that to look forward to when I'll dig deeper into this one. This was a fun hour!

July 29, 2023

Announcement!


Today is my birthday and yep, I got one of those now! Along with a selection of 6 games already. So, you can definitely expect some reviews of Switch games in the future! And not in the far future, either. Perhaps even one of them will be covered this year, who knows?

Which games? Well....
-Octopath Traveler
-Pokémon Legends: Arceus
-Saints Row IV: Re-Elected
-Super Mario Odyssey
-Super Smash Bros. Ultimate
-WarioWare: Get It Together!

And likely more will come!

July 19, 2023

10 YEARS OF PLANNED ALL ALONG!

Today, July 19th, 2023, is a very special day; this very blog, Planned All Along, has existed for 10 years. It's a landmark anniversary and I'm going to celebrate it, this time not with a huge review, but with a look back at these past 10 years. Quick Reviews will properly resume this Friday. There's a lot to cover, so let's start right away, shall we?


The beginning

How did this blog begin? Well, as simple as that: I was very bored one day. I was studying in Social Communications at the local university, I was between semesters, and looking for things to do. At the time, I already owned a fair number of games on three Nintendo consoles: Game Boy Advance, Nintendo DS and Wii. More games on the DS than the other two combined, I feel. At the time, I didn't have a job, so I had a lot of free time. 

At the time, I was a fan of many online reviewers, be it The Nostalgia Critic or others from Channel Awesome, so I had grown interested in doing online reviews, even if only as a hobby. And my original train of thought was that this would make me go through my collection of games again, which was pretty small when compared to what it is now. Hey, how hard can it be? Give it a year or two and I'll be through, right? ....Right.

From the very beginning, much like the online critics I enjoyed, my idea was to review the games, cover their entire story, and crack jokes. I wanted to focus on telling the story of the games. At the time (and still now), I believed that when designing a video game, the story had to be decided fairly early on, seeing as a lot of the development phase would then involve building the game around that story. e it thinking up gameplay mechanics, new areas to visit, the characters we encounter, and so on. Therefore, the story has been "Planned all along". Even the blog's title was meant to convey what I wanted to focus on above all else.

However, that focus would inevitably stretch out the length of my articles. Well, it's alright. As I found out, I have no problem writing articles that reach 2,000 words... sometimes, multiple for the same game. Thus, some of my big projects just... happened. As early as my first cycle of reviews, I would experiment with review length; the first Wii game I reviewed, Castle of Shikigami III, already had to have its review split in two 2,000-word parts. At the time, I had no idea I would end up writing reviews split across 5, 6, 7 or even 8 parts down the line...

A humble start

Since I didn't have tons of games at first, I just picked whichever I felt like talking about. Or those I was especially opiniated on. At times, I was forcing myself through the games I cared less about; I had bought them, I had barely played them, I wanted to give them their fair dues regardless. The very first game I went with was the GBA Crash Purple / Spyro Orange Superpack, because I had a lot to say about it specifically, a lot of it not too positive. The advantage of reviewing games I owned was that I already knew the subject matter a little, having played those games previously.

My original plan was to divide my schedule on the blog based by console: First would be a GBA title, followed by two DS games (since I had so many in comparison) and one Wii game (I had acquired that console a mere two years prior, so I didn't have a ton of games for it yet). Following this, I would cover a game I owned on the Wii's Virtual Console or WiiWare, switching back and forth each cycle since I didn't own a lot of those. Each cycle would then be topped off by a Top 12 list covering a topic that interested me.

Why Top 12, instead of 10? Remember when I said I was a fan of the Nostalgia Critic? He would make "Top 11"s during the first part of his career, saying he "liked to go one step beyond", so I figured, why not go yet another step beyond? Especially considering the sheer length of my articles... Overall, I'm glad to stick by that decision, it feels special to have something better than just Top 10s.

Early on, I also wanted to include articles on various topics, like Editorial-style columns (which I dropped early on, barring the very occasional commentary on a gaming situation, and instead incorporated into my reviews), and articles about fun stuff related to video games (such as interesting webcomics, fan initiatives, etc.). Both ended up being dropped fairly early on.

It didn't take long for me to grow interested in making themed months. The first one, early in the blog's life (October 2013), was all about Pokémon. At the time, university had resumed, so I was now living the life of a student with some time on the side for this hobby of his. On the menu, a Top 12 about Pokémon that could get new evolutions or pre-evolutions (at the time, I never thought I would turn out right for some of them: Qwilfish, Dunsparce, Farfetch’d and Girafarig, specifically...), and reviews of Pokémon FireRed, Pokémon Snap and Pokémon Rumble (a WiiWare title). I stretched the formula some, but found it worked quite well.

Another one of my early Top 12s covered game franchises I'd be interested in trying out someday. Of titles in the list, I have since tested games in the Portal, Metroid and Kingdom Hearts franchises, and I have Assassin's Creed games sagely waiting over on UPlay. (Still no word on the other eight: Halo, American McGee's Alice, Animal Crossing, Ratchet & Clank, Batman: Arkham, Fire Emblem, Jak & Daxter or Earthbound...)

For a while, I would also end each year with reviews of musical games. I started out with Just Dance 3, because that franchise means a lot to me. It is after playing that same game, during an Easter family gathering at my cousin's place, that I got hooked and decided I wanted a Nintendo Wii. Past this, I would end up reviewing more Just Dance games in 2015, 2017 and 2022, and cover other music games during other Decembers (one example being Rock Band 3 DS in 2014), ultimately letting go of thbe concept once I ran out of music games to cover, instead focusing on more nostalgic titles (one example being the Disney Afternoon Collection, covered in 2017).

Also a thing I did early in the blog's life was the occasional Demo Review, in which I covered the free demo of a game available on WiiWare. Those lasted from December 19th, 2013 to December 26th, 2015.

2014: An important year for the blog

As the blog went on, I began settling what would become the norm. On most April 1sts, I would write a comical review befitting the April Fools theme; in 2014, I reviewed a game I didn't own but knew well; in 2015, I reviewed a song, pretending to be another critic; in 2016, I reviewed an "adult" game; and so on.

In May of 2014, something special happened: I ran out of GBA games. I knew I didn't have a lot, just about 7 to cover, so it wouldn't take too long to get through those, but I was nonetheless surprised it happened so quickly. The last GBA game I reviewed was Yu-Gi-Oh! The Sacred Cards, which alkso became my longest review at the time, at a whopping 4 parts. However, that left me with a void to fill...

I found the idea pretty quickly; movie reviews! Thus the VGFlicks segment was born. My idea was to review one of two things: Either a movie that's an adaptation of an existing video game, or a movie whose general story and topic involves video games in some capacity. This meant that I could cover "adaptations" like the Super Mario Bros. Movie or Prince of Persia, as well as original stories like WarGames or Wreck-It Ralph.

Most notably, though, the first movie I covered under the VGFlicks banner remains, to this day, the worst I've reviewed: Gamer, which I still nowadays use as a regular punching bag whenever I talk about bad video game movies, and comes up frequently as one of the worst films I've seen, period. In hindsight, maybe I should have kept it for a later article... Oh well! Though I'm surprised at the space the movie reviews would eventually take on the blog. It helps that after a while, I'd just start collecting DVDs of video game movies, on top of new games to play and review...

My first anniversary review was a big piece: Super Smash Bros. Brawl, for the Wii. Split in six parts, it was officially my biggest project at the time, and set the tone for the future anniversary reviews (the big ones, at least), which would always consist of 5 parts or more. For this one, I split the review somewhat evenly between the game''s features and modes, and coverage of the Story Mode known as the Subspace Emissary.

In the second half of 2014, I would have my first job, thanks to which I acquired a Nintendo 3DS. I would come to consider the console and its games as secondary, at least while I still had a lot of DS games to review. Even nowadays, it feels like I can barely squeeze in one 3DS game review a year, maybe two (an example being this year, with Super Mario 3D Land and Ocarina of Time 3D).

Yet another important event in 2014: My review of the "worst game I've ever seen". With hindsight, that may not be all that accurate anymore, but the game still stands out, by reputation alone: Anubis II, a Wii shovelware adapted from a PS2 shovelware, that is identical to several other crappy games, all by the same company. I guess I hate this game even more for what it represents (boundless, scammy greed, above the desire to make something good) than for what it is.

In fact, Anubis II angered me so much that I started the review with something new: A title card! (Where I brandish a knife at the game...) Title cards would become a major component of the blog afterwards, with me adding them to most articles (barring some times where I would either forget or not find the time to make one). Through them, I would hone in my image editing skills... well, not so much through Photoshop than through the free GIMP 2, but still. My skills in that department remain minor, but I'm actually impressed by some of the title cards I've made.

Keep moving forward

2015 would start with me meeting the Nostalgia Critic at my first ever convention, G-Anime, set in Gatineau in January. While I loved the event (and discovered a lot of content creators from Quebec thanks to it), meeting my inspiration has left me soured. I won't go over the details. Let's just say that whenever I need to make fun of someone, he'd become my go-to. I was disappointed by that turn of events, but I realized I enjoyed what I was doing and would keep at it, no matter what happened. On the plus side, before and after that weekend, I published a review of the Super Mario Bros. Movie (1993).

2015 is when I settled on more themed months, with a Rabbids month in February, a Sonic month in April, and another Poké-Month in October. That year also saw the release of two huge reviews back to back: A VGFlicks of Scott Pilgrim VS The World (in which I compare the film to the graphic novels, AND slip in a whole bunch of musical references!), and an anniversary review of Super Paper Mario. To date still my longest review, that one included a bit of a storyline element that, in hindsight, feels cringe-inducing. Oh well, it happens! (On the other hand, a failed experiment is better than no experiment at all!)

Later in 2015, I would also purchase Kirby's Dream Collection, and thus I would decide to cover one Kirby game at each cycle until I had played through all six available games on it, a venture that ended in August the next year.

2016 followed, with more themed months. Notably, an M-Rated Month in April of that year. Also around that time, I started toying around with a new idea: "An Episode in Gaming", where instead of movies I would review episodes of TV shows (cartoons or otherwise) that are about video games. Or cartoon adaptations of games. That idea ultimately didn't go too far, with only three shows "reviewed" through it and only one instance of a video game episode from an unrelated TV show being made. 

The most important change, though, is me joining Steam in June 2016. Compared to my Nintendo games, my Steam collection would grow immensely fast, in part thanks to websites such as Humble Bundle. I started out downloading just about any free game I got my hands on. This led to a big collection from the start.

My first idea with Steam games was to review many of them at once in what I would call "Steam Packs", precursors to today's Quick Reviews. In them, I would cover four, occasionally five, Steam games that could be finished rather quickly. I would use a website such as HowLongToBeat in order to keep track of game lengths, and would focus on the short ones. I would eventually give up on the idea of Steam Packs after the 20th such article in 2019, because I felt it made cataloguing the games reviewed a lot more difficult and needlessly complicated, and each game was better off having its own article from then on.

Later that year, I would also join UPlay, and on it I would get most of my games for free thanks to various events held by Ubisoft on the platform. For the longest time I would almost forget about those, but as of late I'm making an effort to remember them. As an example, the Rayman Month from last year, or Beyond Good and Evil this year.

The later years

There's not a ton to be said about the blog's history from 2017 onwards. I had settled into my routine and still enjoyed what I was doing. The most notable event in 2017 involves my coverage of the last Nintendo DS game that remained: Fossil Fighters. As if to celebrate this finale, the review had 5 parts. I'm a bit disappointed that my reviews of 3DS games would take a backseat afterwards.

Perhaps more notably, however, is how I was hired as a nighttime cashier at a gas station in March 2017. This made it a little more difficult to keep up both my work life and my hobby, in no small part due to the erratic sleeping schedule caused by my employment. This would be more noticeable through longer hiatus periods at times, between reviews. 

Still, the creativity was still around. My favorite review of all was published in 2018, and it was my anniversary review of that year. Complete coverage of Undertale, both major paths. With a storyline added to it, no less! And one that I'm actually proud of, compared to previous attempts.

Themed months would keep going from time to time: A Rabbids Month and a Yu-Gi-Oh! month in 2018, another Sonic Month and a VGFlicks month in 2020... September and October 2021 had a greater focus on horror games...

Although I would try not to have hiatuses that go on for too long, I guess there was a period in 2019 where I wasn't doing too well as far as gaming goes, as I didn't post anything from July to October. Maybe that's because I was working... and also working on some bigger games. If I recall, during that time, I fell into Skyrim and ended up spending a few hundred hours exploring that Bethesda title. Though, as promised, Steam Packs ended that year, with proper Quick Reviews beginning in November.

In January 2020, my massive review of Skyrim was published. It was my first time trying out a new review format, in which I would split the article by the game's main story missions. I ended up enjoying that format enough to start using it in all of my long reviews, starting with Ralph Breaks the Internet that October.

The pandemic years

Everyone's schedule got all kinds of weird due to the pandemic that (began in December 2019 but) struck the whole world in March 2020. I had been planning to leave my night-time job that same month, and ended up toughing it out another six months because it was a necessary job in those trying times and I was guaranteed employment while others had to make do without work for a while. This did give me some time to get through a couple more games.

Fun fact: I played Luigi's Mansion: Dark Moon at work, because there were much fewer customers due to the pandemic, and several tasks I had to do every night had been cut (because there were things we could no longer sell for some time, like muffins and coffee), so I had a lot of free time. Not saying I played it at work a lot, but... that I did, at all, is so strange to think about.

I eventually left my nighttime job in late September of 2020, six months later than I expected, and found a new (daytime) job exactly a month later. I stil work there at the moment. That did not stop me, at the time, from posting four movie reviews in one month!

(Word to the wise: When you start building up a collection of things to review, it gets really difficult to stop. That goes for any and all media. Before you know it, you're in over your head!)

Not sure if it is also because of the pandemic, but 2021 is the year in which I reviewed the most games, in part thanks to two sets of Quick Reviews. Final total was 65 games. That's more than one a week.

2022 was a lot more relaxed in terms of the number of games played, but I remember it as a year in which my tone was a lot more socially involved. A lot of my articles touched on difficult subjects such as fascism, mental health and transphobia. It wasn't voluntary and I don't regret it, but it did make for a very serious and heavy year for the blog. I am trying to be more light-hearted this year. Speaking of, 2023 is for now the year where I feel I've published the least. I hope to see to that thanks to the Quick Reviews I've began.

Other thoughts

There are things that I would have liked to come up with earlier, such as the Index page (set up in 2021). It lists all the reviewed games in alphabetical order, in a way that's much more practical than the Archive listing the reviews chronologically. I also added in 2023 a new page called "Year Plans" showing games I'd like to go through. Wished I had thought of that long before.

Notable events: This blog saw the end of Google+ in 2019. I used to publish links to my reviews there. It's weird to think that, with how things go, Google+ might not be the only social media to die down while this blog exists. Meanwhile, if you have suggestions as to where else I could advertise, I'll take them!

Abandoned projects: As mentioned, "An Episode In Gaming" was dropped relatively quickly, even though I made some good articles for it. I was afraid this would happen to my reviews of games on UPlay, though I've been improving on that aspect. For a while, after buying two massive bundles of games of all kinds, I was tempted to write articles about products available on itch.io, though that never manifested.

I'm a little disappointed that, despite this blog being clearly a hobby, I haven't made a single cent out of it. I also never got it to get the visibility I would have liked, as it hasn't even hit the million views yet. I'm also sad that I never actually evolved towards video production, because of a lack of funds, resources and skill.

As for what gives me pride, well: One YouTuber from Quebec used an article of mine as basis for a video; some of my articles are legitimately good and unique; and it's actually been a pretty fun ride so far.

Here's to more Planned All Along! 10 more? I don't know. We'll see.