I had promised myself I’d do this one much earlier; either in the same year where I released my original review of the first NiGHTS game, or perhaps the year after. Oh well, better late than never, as they say.
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SEGA has a thing for free-spirited protagonists. |
If that name doesn’t ring a bell, I can understand; SEGA promotes the franchises that do well like Sonic, Persona and Yakuza. Still, due to a design that almost fits in Sonic’s world, NiGHTS benefits from having cameoed in the hedgehog's games every now and then, so they’re not completely unknown. The gender-neutral dream jester can only claim two full games to their name, with a third unofficial one that’s an add-on to the first, and has a cult following as a result.
I already covered the original game,
NiGHTS Into Dreams…, which first came out on the SEGA Saturn in 2006 before seeing a rerelease on Steam in 2012. Then at some point I got the "sequel", a Wii game titled NiGHTS: Journey of Dreams, released in North America on December 18th, 2007, more than 11 years after its predecessor.
Semi-sequel, semi-reboot, this game carries over the themes, story and ideas (or should I say Ideya) of the previous entry. Journey of Dreams tries to bring the original idea of NiGHTS’ flight-based gameplay to a modern console. (…well, I say that, but this game has been out for 15 years so, depending on who you ask, it may count as retro by now.) It’s probably easier to jump right into it so that we can compare and contrast.