Boy, this has been… a year. Please ignore my twitchy eye. Or the emotional exhaustion. Let’s just… talk about video games today, alright?
For the newcomers: I started setting up Year Plans in 2023, as a way to force myself to check out games selected somewhat at random through my collection. The idea was that if I only ever chose on my own what I wanted to play, there are games I own that I’d never touch! So why not leave it to luck? Of course, as I realized at the end of that year, I can always misjudge and overshoot. After all, I take direct inspiration from HowLongToBeat lengths to make these random picks, and I can never know how long a game will truly take me, versus how long that website says it takes on average. That said, I’m a very thorough player and I often go beyond just finishing a game's main story, so it often takes me longer than those indicated lengths to finish games.
Every year so far, I ended up with plenty of games I was hoping to cover in those 12 months, that I ultimately ran out of time for. 14 in 2023, and 17 in 2024. This year, however, I am proud to announce that I don’t have a lot of leftovers… only 8. I call that a win! But still, I wanted to operate the same way as before, by playing just an hour of each game and report on it for the last article of the year. Hell, there were so few this time around, I juggled with the idea of playing two hours of each instead! But nah. One hour will be enough. I’ll just write more for each.
The estimated duration of the eight games today ranges between 11 and 67 hours (…don’t start), and would have taken me an extra 250 hours to get done. I don’t think I would have had enough time.
Well then! With so few, I guess I won’t split these into categories!
Team Sonic Racing
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| Out of my way, Amy! I'm gonna steal the third place from you! |
Five teams, 15 characters total, and the entire game is built around teamwork. The car of your teammate closest to first place leaves a trail behind, and the other two can drive along that trail to gain a speed boost. It feels a little like teamwork rubberbanding. Racers can pick up Wisps as power-ups – many of which feels directly inspired by similar items in Mario Kart.
One hour wasn’t enough to go too far into it, so I haven’t seen yet whether having to rely on your two CPU allies to get ahead leads to issues down the line (you never know how well the AI will play, after all), so… guess I’ll see when I get around to it.










