So, I decided to update - yet again - the list of games that I own. Quite a few new games have been added to my collection since the last time. However, I also got a few video game films added to my collection, so I'll be able to review them in future VGFlicks segments. For the sake of not having too many lists, I just combined the two; video games first, movies second.
GAME BOY ADVANCE
DONE
Crash Purple/Spyro Orange Superpack
Mario Pinball Land
Pokémon FireRed
Garfield: The Search For Pooky
The Simpsons: Road Rage
Rayman: Hoodlum's Revenge
Yu-Gi-Oh! The Sacred Cards
(ALL DONE!)
NINTENDO DS
DONE
Big Brain Academy
Desktop Tower Defense
Thrillville: Off The Rails
Midnight Play Pack
Purr Pals
Flash Focus
Master of Illusion
The Simpsons Game
Puzzler Collection
Cartoon Network Racing
WarioWare: Touched!
Scribblenauts
New Super Mario Bros.
Drawn To Life
WarioWare: D.I.Y.
Rock Band 3
Mario Party DS
Rayman Raving Rabbids 2
Super Scribblenauts
Mario Kart DS
Hotel Dusk: Room 215
TO DO
Fossil Fighters
Grand Theft Auto: Chinatown Wars
Kingdom Hearts Re:Coded
Mario & Luigi: Bowser's Inside Story
Picross 3D
Pokémon HeartGold
Pokémon White
Spectral Force Genesis (NEW!!)
Super Mario 64 DS
NINTENDO 3DS
TO DO
Pokémon X (NEW!)
Rabbids Rumble
WII
DONE
Castle of Shikigami III
How To Train Your Dragon
Wii Sports
Wii Music
Just Dance 3
Kirby's Epic Yarn
The Legend of Zelda: Twilight Princess
Bass Pro Shops' The Hunt
Super Smash Bros. Brawl
Drawn To Life: The Next Chapter
Rayman Raving Rabbids
Rayman Raving Rabbids 2
Rayman Raving Rabbids TV Party
Sonic and the Secret Rings
Sonic Colors
Wii Sports Resort
Super Paper Mario
Fishing Master: World Tour
TO DO
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
Just Dance 2014 (NEW!!)
Just Dance 2015
Kirby's Dream Collection (See below)
Mario and Sonic at the Olympic Games
Mario Super Sluggers
Muramasa The Demon Blade
Naruto Ckash of Ninja Revolution
New Super Mario Bros. Wii
No More Heroes
No More Heroes 2: Desperate Struggle
Rabbids Go Home (NEW!!)
Rise of the Guardians
Sam & Max: Beyond Time and Space
Sonic and the Black Knight
Sonic Unleashed
Spectrobes Origins (NEW!!)
Super Mario Galaxy
WALL-E
Yu-Gi-Oh! 5Ds: Duel Transer
IN KIRBY'S DREAM COLLECTION
Kirby's Dream Land
Kirby's Adventure
Kirby's Dream Land 2
Kirby Super Star
Kirby's Dream Land 3
Challenge Stages
VIRTUAL CONSOLE
DONE
Super Contra
Pokémon Snap
Final Fantasy
Mario Party 2
StarTropics
Kirby 64: The Crystal Shards
Super Mario World
TO DO
The Legend of Zelda: A Link To The Past
Mega Man
Paper Mario
Phantasy Star
Super Mario RPG: Legend of the Seven Stars
Super Metroid
WIIWARE
DONE
Yard Sale: Hidden Treasures Sunnyville
Pokémon Rumble
Reel Fishing: Ocean Challenge
Bit Boy!!
Pop-Up Pursuit
WarioWare: D.I.Y. Showcase
Play With Birds
Defend Your Castle
TO DO
Art of Balance
Deer Drive Legends
La-Mulana
Phoenix Wright: Ace Attorney
Sexy Poker
Sonic 4 Episode 1
NEVER OWNED/NO LONGER OWNED
Bugs Bunny: Lost In Time
Drawn To Life: The Next Chapter (DS)
Anubis II
MOVIES
DONE
Gamer
Scooby-Doo and the Cyber Chase
Spy Kids 3D: Gamer Over
Super Mario Bros. The Movie
Wreck-It Ralph
Scott Pilgrim VS. The World
Pixels (Look, my review of it had enough depth and covered everything I had to say about it. I am not reviewing it again once it comes out on DVD.)
Pokémon The Fiurst Movie: Mewtwo Strikes Back
TO DO
Ender's Game
Max Payne
Prince of Persia: The Sands of Time
TRON
TRON: Legacy
IDEAS OF TV SHOWS RETROSPECTIVES
Code Lyoko
Kirby: Right Back At Ya!
Rabbids Invasion
Sonic Boom
Watch me on Twitch!
September 30, 2015
September 28, 2015
VGFlicks: Pokémon The First Movie: Mewtwo Strikes Back (Part 2)
Missed
Part 1? Go read it here!
This boat just doesn't look safe. |
Okay,
enough with the silly tangent.
Truly a lair to inspire the greatest bastards in all of fiction. |
This place looks suspicious. "There is no reason to feel any suspicion." Okay! |
As they enter the main
room, our protagonists see that only three other Trainers fought the storm to
get to the island. Our heroes are asked to release their Pokémon from their
balls, and then the doors close in what is totally not some conspicuous CGI, I
swear.
September 25, 2015
VGFlicks: Pokémon The First Movie: Mewtwo Strikes Back (Part 1)
Now with more species than the human brain can remember! |
Long
story short, I’m only reviewing one Pokémon movie for now, and it’s the first
one. And I know I’m probably the 1000th critic do be reviewing this particular film. Almost everything has already been said about it. Pretty sure that, if
you’re a Pokémon fan, you know everything about it. So, don’t complain if I’m
doing something that’s been done. We never know, I might actually bring some
new points. I guess I’m writing this review for anyone who doesn’t know much
about the franchise… and also because, due to being an adaptation of a video
game series, I had to talk at one point or another about the Pokémon anime, and
give my thoughts about it. Think of this as a review that covers enough ground for the newcomers and makes many precise jabs at the franchise for those who know it inside and out.
As is
the case for many “First Movies”, there was a world to set in place. There had
to be an explanation of the special elements of the universe depicted here. As
a result, Pokémon: The First Movie was dubbed with the intention to explain
everything in great detail, to make sure every newcomer to the franchise could
watch and learn, immerse themselves into this odd world of colorful and
mythical creatures, and...
September 21, 2015
Pokémon X&Y: Why Team Flare's Plan Sucks
So, I
bought Pokémon X about four weeks ago. Great game. I might review it sometimes
later. The gameplay is awesome, Pokémon-Amie is a lot of fun, I love a lot of
the new species, I’m slightly warming up to Mega Evolutions (but very very very
very very slightly; I at least went through the troubles of getting all the
Mega Stones and use all the Mega Evolutions once in battle), and it’s probably
the first Pokémon game in which I complete the Pokédex since the third
Generation. Which, since it has almost twice as many Pokémon as there were back
then, is quite the achievement. But there is one thing that annoys me: Team
Flare.
Now,
don’t get me wrong. They’re a creative group of villains; their leader,
Lysandre, desires to keep the world in perpetual stasis and become immortal at
the same time (in Pokémon X, anyway). Oh, and only members of his Team Flare
will survive in this world, along with a few species of Pokémon. See, Lysandre
starts off with honorable intentions; with the increasing population of the
world and the decreasing number of resources, eventually a large part of
mankind, and numerous species of Pokémon, will have to go, “if we want everyone
to have enough resources”. *cough*bullshit*cough* So yeah, Lysandre’s plan is
to trigger a genocide with an ancient superweapon that would annihilate every
human in Kalos (and the rest of the world) who isn’t himself or a member of
Team Flare, as well as many species of Pokémon living in the wilderness. Talk
about extreme, huh? Considering the sheer number of similarities with the Nazis
(which is kind of an obvious comparison, seeing as these games take place in
the Poké-World version of Europe), it makes me wonder if the first Pokémon
species they get rid of is Nosepass and Probopass. It also makes me wonder if
Lysandre wasn’t a liberal arts major before helping Professor Sycamore… Okay, I try to
lighten the mood with jokes here, because the rest of this article will be very
dark.
But
Lysandre’s plans suffer from plenty of problems. More than I can count,
actually. First off, their Team, despite definitely becoming a threat after the
seventh Gym in the game, is taken as a joke by most Kalosians. What's more, the only
thing that even links Lysandre to Team Flare by that point is his flaming hair
and his long-winded passionate diatribes that oddly enough seem to say just what
the Flare grunts encountered so far seemed to imply. And even up to that point,
Team Flare’s plans seemed just… weak. Like they were just looking for more
money to pull off their bigger plans. Like an even lamer version of Team
Rocket. Then again, I can probably understand why the Flares want to make
money; after all, they had to shell out 5 million Pokédollars to join Team
Flare…
September 18, 2015
Top 12 Power-Ups in the Mario Series
Like I
said last week, the Mario series is gigantic. With over 20 platformers, over 10
Mario Party games, 9 RPGs with another one on the way (Mario & Luigi: Paper
Jam), quite a number of edutainment games, ports, re-releases, spin-off sport series
(such as Kart, Golf, Sluggers, Tennis, Hoops)… and don’t get me started on all
the supplementary material, like the Super Mario Bros. Super Show and its
sequels, the large number of comics, and the movie! And since the 30th
anniversary of the franchise was last Sunday, I decided to dedicate a second
week to the Mario series.
A
gigantic franchise like this means a lot of characters, a lot of enemies and
bosses, and thus a lot of items… that is, a lot of power-ups. The Super
Mushroom and the Fire Flower are incredibly popular. But there’s always going
to be power-ups that are overlooked. Or some that become forgotten over time.
Some are recent, others are old. They're all supposed to be useful, though some of them may be more difficult to master. Today, I’m counting down what I consider the
12 best power-ups in the Mario series!
Keep
in mind that this is MY list. MY opinion. You’re free to disagree with it all
you want. And if you were to choose different power-ups for such a list, I’m
all ears; just don’t be all superior about it. Okay, we’re counting down!
12.
Flight (Multiple items)
Always getting a little closer to Asterix. |
Labels:
Mario Series,
Top 12
September 11, 2015
Super Mario World
The
Mario brothers go on vacation with Princess Peach. Princess Peach gets
kidnapped. The brothers find a new ally who turns out to be extremely useful.
The culprit? Bowser. Need I go on and cross more items on the list of obvious
Mario tropes?
Seriously
though, what is it with me and the Mario series? I adore this franchise, I
absolutely love it, and yet I just can’t stop bashing it. Whether it’s my
mega-review of Super Paper Mario, or the Mario Party games (and even then, I
actually liked the DS one), I just can’t seem to be able to give it a break. Is
that normal? I have no friggin’ idea. But all things considered, most of my
problems with Mario games… have ironically nothing to do with Mario! My annoyance with the series is less the series itself and the fact
that, by a streak of bad luck, it always seems to showcase gameplay and
diegetic elements that I dislike, things that could be found anywhere else!
So, in
an attempt to make peace with the Mario series, I decided to, once again,
review a platforming Mario game. But then you’ll say, “But Nicolas! You
reviewed New Super Mario Bros., didn’t you? Why not the Wii sequel?” Uh… maybe
later. For the moment, I’m in the mood for some retro gaming. So, Super Mario
World.
September 7, 2015
Hotel Dusk: Room 215 (Part 4)
In Part 3, we told
an old woman her son was gone, we berated a guy for being a piss-poor parent
and husband, and we learned more about the resident Princess. Oh, also we’re
for some reason on a quest for five paintings of apples scattered around
the hotel.
Kyle checks the
painting in Room 215 and finds a Y hidden in one of the five apples. The other
paintings have one to four apples (one for each number), and each one hides a
letter. Thus we find three additional letters. It only starts getting troublesome
when we get to the fifth painting. It seems to be hidden rather well. On the
other hand, Louie has news for us: The key we found in the potted plant? It
opens the wine cellar!
But we'll see that later; now, it's time to go see Rosa again. Kyle reveals to her that Mila’s father is a guy
named Robert Evans, and then asks about the final painting. It’s in Room 111, a special room at the end of the lobby on the first floor, one of the
few rooms we haven’t seen yet. Rosa promises to get Kyle into Room 111. But
Dunning is watching the lobby at the moment, and Kyle walking around with Mila
past midnight would seem very suspicious. And creepy. So we have to sneak
around the lobby, going up a set of stairs, down the other, we enter Room 111
and meet with Rosa. At last, we get the final painting and put the letters in
the right order: JENNY. That’s when Mila falls to the ground. Kyle has to
give her CPR... and for this, you need to close the DS so Kyle and Mila’s faces meet. Good luck figuring that one out by yourself. And, to our surprise, when
she wakes...
Labels:
Characters,
DS,
Missions,
Music,
Puzzle Game,
Review
September 4, 2015
Hotel Dusk: Room 215 (Part 3)
If you just now began reading this review, I strongly suggest you read Parts 1 and 2 first. What's being discussed here won't make sense otherwise.
So, we’re still in Hotel Dusk, we learned some things about Louie’s past, we reassured a young girl about her mother, we got a guy who stole his friend’s story and profited off it to cry, and we told a rich brat to go home. That’s a good day in my book. And the day is not over yet; in fact, it’s barely 9:00. You know what that means? Time to get drunk. Louie’s bar just opened. But before that, a long talk with Ed from Red Crown. And now we can go.
So, we’re still in Hotel Dusk, we learned some things about Louie’s past, we reassured a young girl about her mother, we got a guy who stole his friend’s story and profited off it to cry, and we told a rich brat to go home. That’s a good day in my book. And the day is not over yet; in fact, it’s barely 9:00. You know what that means? Time to get drunk. Louie’s bar just opened. But before that, a long talk with Ed from Red Crown. And now we can go.
You can tell Kyle liked that bourbon. |
That’s when Helen
Parker enters the bar. It sounds like the beginning of a joke, but I can’t
think of a punchline. “An ex-cop and an old woman with an eyepatch walk into a
bar... The aristocrats?” Kyle gets a chance to speak with Helen, and learns
that she stays at this hotel once every ten years, and that she’s alone at the
moment, but she had a family. Also, she used to work as a magician in
Las Vegas. You heard that right: a magician. Now that's one awesome elderly lady. But we don’t get more as Mrs.
Parker decides to head back to her room, and Louie goes to help her. He leaves
Kyle alone in the bar.
That’s when Iris and Martin Summer enter. Iris leaves quickly, and Martin says he
thinks he’s seen her before, though he can’t remember where. Summer then tries
to deduce Kyle’s past, and fails. What an author... Kyle tells him to piss off, and Martin leaves. Louie comes back, and Kyle
leaves the Seven Stars. But there's still one unanswered question about this bar: Is there a legend to this place?
"Legend of the Seven Stars"... geddit? |
He meets Rosa on his way to the second floor, and she tells him
this bar was opened to celebrate the hotel’s tenth anniversary, in 1969. But
she still dismissed the traumatizing event that took place at this hotel 10
years ago as merely a rumor, so if we want to know more, we need to ask
Dunning. He’s in the restaurant at the moment, looking at pictures hung over
the stage in the restaurant where there’s also a piano.
A chat with him
teaches us that Dunning has been running this place for 5 years, but he refuses
to say what he’s been doing before buying the hotel. Dunning says Jeff “found
his ‘stolen’ stuff in his room” and won’t annoy them any longer.
Moments later, Kyle is stopped on the way by Rosa. Wow, I didn’t
know this was “Stop Kyle Hyde On His Way To Somewhere Else And Ask Him A Favor" Day; surely, every guest around here is in the spirit of this obscure holiday.
Rosa asks Kyle to deliver a wine bottle label to Mrs. Helen Parker. The maid
also mentions that she feels Mrs. Parker may have come to the hotel with a son
in the past. This encourages Rosa to tell us about her own son, who works on Wall Street and does well enough that she could quit her job. But
she doesn’t because she just loves working. Hey, the world needs maids. Oh, and
of course, there are actually three bottles of wine that were emptied tonight,
but Rosa can’t remember which one was Helen Parker’s. Just great, huh?
I never heard of wine label collectors. Then again, I guess there's a collector for anything. |
Good thing we had
adhesive remover in Kyle’s package from Red Crown. Such coincidences are
miraculous. So, we ask around and deduce Mrs. Parker had red wine for dinner,
so we peel off the label on the bottle and bring it
to her. And you guessed it: Interrogation Time. The person she shared that wine
with, ten years ago, was her only son, a certain... Alan Parker. And she
betrayed him – Wait, wasn’t that the name on the pen we handed back to Martin
Summer? Time to take a certain thing from a certain Summer, and then
we head back to Helen Parker’s room. That's when we learn she gave her
son that pen ten years ago, as a gift for their reunion. Kyle explains how Alan
vanished about ten years ago.
Some scribbler I keep making fun of. He had it. |
I can see why. You're one Hell of a talented barman, DeNonno. |
That’s when Summer
comes into the bar. After ordering a drink, he tells Kyle his plans to reveal
his plagiarism to the media, in hopes it will help him retrieve Alan Parker.
Kyle also reveals that he told the story to Alan’s mother, who’s staying in
this hotel tonight. Needless to say, the author is shocked. Summer then says he remembered about Iris; he feels she
resembles an actress, Cecily Lee.
For them, it's Christmas three days late. For me, it's Christmas a few months too early. |
Mila just looks at
the tree like a kid in awe. Melissa gets sleepy, so Louie brings her back to
her room. Aw, that’s such a sweet picture; for once, Kyle is not the one doing
all the work! After Louie and Melissa leave, Kyle asks Mila who she spent the
Holidays with. She writes in his notebook that she has no one. Oh great, now
I’m sad. This game tugs at your heartstrings. However, Mila knows where her
father works: Gallery May, in Santa Monica. That’s when Rosa comes in, admires
the tree, and leaves with Mila again. When Kyle leaves, he sees the door to
Dunning’s room is a bit open, so he sneaks in and finds a picture of a young
girl. That’s when Dunning comes in, and luckily, while Kyle gets kicked out of
the room, he doesn’t get kicked out of the hotel. Some luck, huh? We go back to
the lobby and meet a very drunk Kevin Woodward.
The best way to
know what happened is to head back to the bar. Iris is leaving the place at
that moment. Turns out Kevin was drinking with her, and Louie overheard them
discuss some Gallery May in Santa Monica. Wait, again? Either way, we don’t get
more info, so we have to talk to Iris and then to Kevin. When talking to Iris,
she says someone snuck into her room and stole a small envelope given to her by
a certain Grace, a friend of hers who works at – you guessed it – Gallery May. And Grace is Kevin's wife. I’d say it’s time to put the surgeon under the bistoury of our questions.
Interrogation time! Kevin blames himself
for Grace leaving their household. Two years ago (so, in 1977), he
lost a patient in the operating room, was sued for malpractice, and lost. The patient's family demanded an insane amount of money; Kevin’s first plan was to divorce from Grace, which
she refused. After which she managed to pay off the debt, but kept the secret on how she got all that money. He’d keep
asking, she’d keep her mouth shut. That’s when their relationship declined to
such a degree. Until Grace left. Kevin still blames himself for asking. He
found a matchbook from Hotel Dusk in Grace’s purse, so he came to the hotel in
hopes of finding her. And he’s been absent around Melissa because he was
searching for clues on where his wife may be. That’s all we need to know. This
art gallery is taking more and more place in the story. Ends Chapter 7.
Though I guess having parents who were in their forties in the 90s kinda helped when it came to me knowing the old technologies. |
After Kyle slips up
and admits to listening to the tape, Iris explains that Grace is the one who
asked her to bring it to Hotel Dusk, and that’s why a Princess like her is
staying in this Hotel Dust (heh, that joke never gets old). Iris is searching
for Grace. Kyle explains the story with Kevin Woodward, the malpractice
lawsuit, the money, and how they split up. Iris was supposed to give the tape
to a man in the place... the “man who painted the angel”. We finally get a
shocking swerve: Iris is Grace’s half-sister. Oh my God I didn’t see that
coming. Their mother died in a plane crash in 1960. Due to their father at the
moment being a total jackass, he took the money the girls received and then put
them in separate orphanages. Wow. Congratulations, game, you make me want to
use my service weapon on a man.
Years later, Iris and Grace met again; Grace was already museum curator at Gallery May. Iris didn’t stay near her sister and left again to pursue her dream of becoming an actress (which she seemed to achieve under the nickname Cecily Lee). Still, two years later, Grace found her and explained how she needed money, but Iris couldn’t help. Six months before the events in this game, she received a letter from Grace which asked her to bring the tape to this hotel after Christmas if Grace didn’t show up in the following six months. It appears Grace wants the tape to be given to a “man who paints angels”, as insurance, and that man is in the hotel.
Years later, Iris and Grace met again; Grace was already museum curator at Gallery May. Iris didn’t stay near her sister and left again to pursue her dream of becoming an actress (which she seemed to achieve under the nickname Cecily Lee). Still, two years later, Grace found her and explained how she needed money, but Iris couldn’t help. Six months before the events in this game, she received a letter from Grace which asked her to bring the tape to this hotel after Christmas if Grace didn’t show up in the following six months. It appears Grace wants the tape to be given to a “man who paints angels”, as insurance, and that man is in the hotel.
Roll call, how many
men around here? Kyle, Dunning, Louie, Martin Summer, Kevin Woodward and Jeff
Damon. One of them would be the mystery painter? ...Impossible. Every
one of them gets crossed off the list in no time.
We’ll think about
this later, now’s time to play bowling with Louie. It starts well, but on the
third game, Louie throws his bowling ball and breaks a potted plant; Dunning’s
favorite potted plant. Gee, congrats, Genius. But we find a key hidden in the pot,
something we would have never found has Louie not royally fucked up. Then Rosa
comes in, doesn’t notice the plant, berates Louie, then says Mila left her room
and didn’t come back. You know what that means; we gotta find her. It turns out
she’s on the rooftop. Through Kyle’s notebook, Mila explains that Rosa asked
her who she was looking for. Rosa said she knew Mila’s father. Odd. We bring
the teenage girl back to Rosa and wait for a moment.
The hair doesn't lie; this is Rosa. But her husband looks a lot like Dunning Smith... |
It takes quite a bit of convincing, but Rosa finally spills what she knows. The brochure Mila came to the hotel with was more than five years old; it predates Rosa becoming the maid at Dusk, it even predates Dunning becoming the owner. In fact, a similar brochure was in Dunning’s room. So, Mila was here a long time ago? We also learn from Rosa that Dunning has a family, including a daughter, so Rosa thought Dunning might be Mila’s father. The maid also mentions that Dunning might have stayed at this hotel in the past with his family. Kyle explains a bit to Rosa but doesn’t mention the guy’s name, Robert Evans. And Rosa adds that, for some odd reason, Dunning has been avoiding Mila like she’s a plague. He even instructed Rosa to bring Mila to the police!
When Kyle asks
about an angel painting, Rosa says all she’s seen in here were five paintings
of apples. That’s all we get. Kyle leaves, and his pager starts beeping, so
it’s time to head back to Room 215 and call Red Crown. Ed explains to Kyle that
Gallery May closed down seven years ago, that Robert Evans had inherited it
from his grandfather, and that Evans vanished after the gallery closed down.
The gallery made a lot of money thanks to Evans discovering plenty of great
painters. Ed also drops that Robert Evans’ wife Mary died in a plane crash in
1960. They had one daughter: Mila. That’s all we get for now. It feels like
every new Chapter has the plot thicken, and more questions have to be asked.
More missing people, more unknown people, more pieces to this enormous
puzzle... When will this end?
In Part 4, next
Monday.
Labels:
Characters,
DS,
Missions,
Music,
Puzzle Game,
Review
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