(Yes, I know the results. This week has been horrible. I believe America has made an enormous mistake. I am disgusted that of two options, THIS is what won. But we must all keep moving forwards. Become an activist, make your voice heard, find support groups. Most importantly, do not give up. That’s all I will say on the subject for now. Anyway, good thing today’s game is relaxing. I need that right now. We all need some levity. Do note that most of this article was written before Tuesday. P.S. No more Twitter for me, Bluesky is life. Join me there @hamelnico.bsky.social)
Sometimes you just want to do something chill. Like birdwatching. Or play a game with birds. Anything as long as it’s ornithology.
It's a lot of stuff, but it looks great. |
Wingspan was the first board game designed by Elizabeth Hargrave to be commercialized, and her subsequent games all share the themes of animals and/or nature, with a focus on relaxing or peaceful topics. Birds, flowers, monarch butterflies, foxes, mushrooms, with one outlier involving pixies. The PC version of the game was developed by Monster Couch and published by them, Stonemaier Games and Indienova.
The "story" in Wingspan feels like it would make for an interesting management simulator, too: The player oversees a nature preserve and is tasked with bringing birds to its habitats. There are specific requirements for each bird, and most cards come with their own effects and abilities. The game is set over four turns, which themselves are divided into rounds, with each major action you can take being equal to a round. Players get one fewer round at every following turn.
The early bird…
The tutorial is very helpful! And the name of the wildlife preserve guardian delivering the tutorial to you is... Robin, of course. |
Gonna pick the worm, that way I can summon the barn swallow in my hand- Did I say "summon"? Sorry, I think my brain is a bit too geared for Yu-Gi-Oh. |
The game is divided into three habitats, each of which has its purpose, and on which you can “summon” up to five birds. Each habitat’s ability improves the more birds you have in it. However, using a habitat’s ability uses up a round. As an example, the forest is where the feeder is set up; at zero species in the forest, you can only pick one, but at four or more, you can pick three. You can reroll all dice when there’s only one or fewer left.
The grassland is where birds lay eggs, from two to four. Eggs serve as both points to be counted at the end of a game, and as a cost to activate specific effects and for summons. As an example, the first bird played on every habitat only requires the food cost, but every subsequent bird requires a payment in eggs; therefore, it’s a good idea to stock up.
The wetland is where you draw cards. The more birds in this habitat, the more cards you can draw at once. You can pick among the three face-up cards at the bottom of the screen, or draw the top card of the deck. In Wingspan, there are many actions you can choose to undo, but some cannot be undone, like drawing a face-down card. On some occasions, you can also get new bonus cards with missions.
Some missions are easier than others! |
I just drew cards, so now I use the effects of: The common raven, the chimney swift and theforster's tern, in that order. |
Each turn comes with a “goal” to accomplish. Missions generally involve counting a specific number of elements currently at play on each player’s board. Examples taken from the tutorial: How many birds you have in one habitat, how many eggs you have on birds with a specific type of nest, how many eggs you have in a specific habitat, or how many birds you have in play in total. When a turn ends, your numbers are compared to your opponent’s, and the one with the most points earns more feathers.
Winning every "turn" is also not a total guarantee of victory at the end, it depends on how many birds the others have played, and how many feathers they also collected that way. |
Oh right! I forgot! Each bird has a value in feathers, the points tallied at the end of a match. You count the feathers earned from goals, but you also count the worth in feathers of all the birds you played, one more feather for every egg unused, and one more for any cached foods and tucked cards (two more gameplay mechanics). The player with the most feathers at the end of a game wins. There is an option within the Steam version (and, I believe, alternate rules in the physical version as well) to decrease the difference in earned feathers for successful goals, so that they aren’t a be-all end-all towards victory.
Is the Word
Grab food: You get a free egg, then you get one more free fruit from the supply. You now have two more items useful to bring another bird! |
Four eggs at a time in the grassland, now that's strong. |
But that’s the thing: You need to get lucky with card and food draws. If none of the birds in your hand or in the wetland helps you furthering the turn goal, or you can’t get the right foods from the supply, your only option is to wait some more. Examples I’ve run into include: Not getting any birds that can be played in the grassland, when I needed birds with eggs in there; not getting birds of a specific nest type; or never drawing avians with a big enough wingspan to trigger specific effects.
Play as you like
It's a five bird melee! It's a beakle royale! |
Gould's Finch could pack a mean surprise. |
After all, since the remaining eggs are worth a point each at the very end, it would be a common strategy at the end to spam the grassland during the fourth and final round. Even I played several games against CPUs that ended that way, since it could help me secure a last-minute upper hand. Admittedly, I didn’t buy the DLCs, but reading up on them lets me imagine the difference they can make. The physical game would gain an Asia expansion in late 2022, though I’m not seeing it in the app yet.
Final thoughts
Oh, that's a raven in the hand. Those are DANGEROUS. As in, overpowered within the game's rules. |
A bird with no food cost? Who reacts to other predator birds? And brings food back? (Yeah, I forgot to mention predators are another gameplay mechanic here.) |
At the very least, the online version did the best it could do: It made me want to try out the physical version. That’s a glowing endorsement, right?
Wingspan is available on Steam for 19.99$ USD.
…For once, maybe it’s the lack of inspiration, or the mood, but… I don’t even know if there’s more I can say, really. Let’s call it a day. Wingspan great. Now, if you’ll excuse me, I’ll go look for more calming, peaceful games to play. Worst-case scenario, if I don’t find them, I can always let out some steam on something that’s the complete opposite. I don't know yet.
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