Last Friday, I started a review of a WALL-E game. I
already feared for the worst; yet, I have to play through all of it. I did most
of the work already, with 6 levels out of 9 completed – oh yeah, there's only 9 levels
in this game adaptation of the film. Not a lot, huh? Sure, they make up for it by being rather long, but still, 9 is a pretty small number of levels. When we
left off, WALL-E and EVE had found their way back on the ship after having been
sent into space, and EVE brought the plant back to the Captain, only for AUTO
to rebel and toss both EVE and the plant in the garbage chute. WALL-E and M-O
soon follow…
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Wow, this place is bigger than my apartment.
The one I'll have in the future.
...The one I'll probably have, I hope. |
WALL-E knows he has to retrieve EVE and the plant, so
he makes his way through this gigantic room that houses all the trash of the
Axiom. As if there wasn't enough trash in here, there's also regions of dangerous liquid that kill our heroic robot upon contact. And of course, M-O follows the directives of being
as unhelpful as possible, so he keeps chasing WALL-E, pushing him off
platforms… into the dangerous liquid... It’s a long level, but WALL-E
eventually finds EVE and the plant; then we see a mimic of the scene from the
movie where M-O blocks the doors of the garbage room, preventing WALL-E and EVE
from being sent into space, after which we see again the scene where Captain
McCrea manages to contact the heroes behind AUTO’s back and tells them to bring
the plant to the Holodeck. And he says that with the lowest resolution
possible-Oh wait, I’m mistaken, it’s not the video that has low resolution,
it’s the ugly, ugly CGI. McCrea still looks like some kind of unholy humanoid
abomination.
 |
Not pictured: "GET THAT PLANT INTO THE
HOLODECKER THE DOORS ARE OPEN WE NEED
TO KEEP THAT THING OPEN STUPID WHEEL!" |
Thus begins the eighth level of this game, where
WALL-E has to bring the plant to the Holodeck, something that would be simpler
if there weren’t large areas of red (dangerous) floors, a lot of SECUR-T, and
many, many annoyances… such as, oh, I dunno, McCrea in the middle of his fight with AUTO, yelling every few seconds one of a few lines: “Get… that… plant… into… the Holo-decker!”, “The doors are
open!”, “We need to keep that thing open!” and “Stupid wheel!”. All which would
be fine if you heard them not too often, but when ALL YOU HEAR IS THESE FUCKING
WORDS REPEATED AD NAUSEAM, over a sea of noise, damn do they become annoying.
SHUT THE FUCK UP, MCCREA! Seriously, witness this by yourself...
 |
Not pictured: Dignity. For everyone involved.
It died levels ago stepping on a red floor. |
Eventually, we complete that part of the level and are
welcomed by the many defective robots found on the Axiom (the ones that help
WALL-E and EVE in the film, even though in the game they were nowhere to be
seen in the repair center), and McCrea keeps fighting AUTO, only for the wheel
to incline the ship, making WALL-E’s race to the Holodeck much more
complicated. I mean, first there’s those stupid sectors of red on the ground,
which are a damn big problem. Second, there are hundreds and hundreds of humans
who fell off their chairs and are falling or tumbling down towards him. Well,
either they’re tumbling or they’re trying to reinvent the bacon dance, really. Good
thing the microgravity and lack of bones made them so bouncy or some of them
might actually be getting hurt! WALL-E eventually reaches the Holodeck and
stops its return into the floor, and EVE is able to place the plant inside it –
but WALL-E gets badly damaged in the process. Captain McCrea regains control of his
ship and proceeds to send it into hyperdrive, back to Earth.
 |
Scannin' stuff. Just normal activity in the daily life of an
Extraterrestrial Vegetation Evaluator. They're also
conveniently really good at rebuilding broken robots. |
When the ship lands, the passengers, who needed to
relearn how to walk after a few centuries spent on floating chairs, finally
step out. EVE hurries out with WALL-E and starts looking for spare parts. This
last level takes place in the setting of the first ones, and EVE has to look
around this large place for five WALL-E scattered around the deserted world to
pick up pieces. The sleek white robot finds the pieces and brings them back to
WALL-E, inside his modest “house”, where she repairs him with the results we
know; WALL-E appears to lose all the personality he gained those past years.
Thankfully, she manages to bring him back with an electric kiss. WALL-E
recognizes EVE, she hugs him, all’s well that ends well, but I had almost no
emotion.
That’s the end, and Thank God it’s over. What a piece
of-
Huh? It’s not over? Damn, I thought it was! What do
you mean, there’s plenty of collectibles? Oh. I see. This game has a large
Extras section that includes many collectibles, mostly videos and images. The
videos are the cutscenes from the game, useful if you press the Home button in
hopes of pausing to write about said cutscenes (since this actually causes the
cutscene to be skipped instead). The images are mostly concept art from the
movie and game, which gives you an excellent opportunity to see how way better
the movie is when compared to the game. The Bonus Section also has a list of
all collectibles in the game, including:
-BnL suitcases that upgrade the appearance of WALL-E
and EVE;
-Radios that unlock additional sound FX (yet no Sound
Test in sight);
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| WALL-E, meet Wallops. |
-Wallops: Levels 1 to 8 contain 30 Wallops each,
scattered around the level, often out of sight or in hard-to-reach places.
Thankfully WALL-E has infinite lives, so you can kill him as often as you want
on this quest, with no repercussions whatsoever. Apparently, getting Wallops
unlocks new multiplayer content, like alternate costumes. This game does
inspire me to wallop something, possibly the WALL-E Funko Pop figurine that
made me review this game...;
-Two sketchbooks, one in Level 1, another in Level 4,
and WALL-E has to collect 10 in a level to unlock the corresponding sketchbook;
-Finally, Souvenirs. There’s one hidden in each level,
and they refer to the WALL-E movie or other Pixar items like Luxo’s ball or Toy
Story characters.
The Bonus Section also contains a Cheat Codes section,
in which you can unlock special abilities and other talents to use in the
game’s 9 levels. They range from an eternal upgrade to EVE’s ray gun to getting
all multiplayer costumes to unlocking all levels. However, using a cheat code
cancels the automatic saving file, so you can’t cheat your way through the
game. Well, you can, but it won’t be saved. Tough luck.
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| WALL-E Robot Tag. Meh. |
But that’s not all! In the very unlikely chance that
you choose this game to play with your friends, there is a rather interesting
Multiplayer mode that consists of mini-games that can be played among 2 to 4
players.
-WALL-E Robot Tag: The WALL-E have a fight in a small
room, and the entire point is to deplete the HP of the other WALL-E in the
room, either by shooting them with EVE’s laser or throwing blue blocks at them.
-Extreme Collecting: To win this game, your WALL-E
must be the first to collect 20 Wallops on a three-sided platform. You can spin
the platform at any moment using pressure pads, and the hard part is to avoid falling in the great
emptiness below. Look out for the slippery parts, too.
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Extreme collecting? Huh, you really gotta be dedicated
to your hobby. |
-EVE Laser Training: 2 to 4 EVEs follow a path and
must destroy as many boxes and targets as possible. The level is set on
WALL-E’s world, and it’s basically a rail shooter. Who’ll be the quickest draw?
Who’ll destroy the most objects?
-EVE Aerial Arena: The EVEs find themselves in space
near the Axiom, with 20 giant rings floating in space. In this mini-game, the
EVEs must go through as many rings as possible. At the end of the allotted time
(between 1 and 5 minutes) whichever EVE has passed through the most rings wins.
-Co-Op Stop The Clocks: Two players help each other to
destroy as many targets as possible; they’re both on a side of the room and
cannot cross, thus they’re forced to cooperate. The match stops when the timer
reaches 0 (but it refills when either robot destroys a target).
-Robot Tag Simulator: Like the other mini-game, except
not in a bird’s view. The WALL-E shoot at each other with EVE’s ray gun, and
whoever depletes the life bar of other WALL-E five times wins. If you look
around, you can find a magical mallet that will be equipped to your WALL-E and
give him a powerful weapon that will smash another WALL-E down to 0 HP in one
hit, given of course that you manage to aim well.
I guess that’s all. If there are other multiplayer
modes, I haven’t unlocked them.
All characters can also choose an alternate texture
for their WALL-E or EVE; those are unlocked as you collect Wallops. You can
have EVE disguise as an ice cream cone (really!), a mummy, or cover her in red
hearts or in Christmas lights. WALL-E has a geek form (with giant glasses), two
versions that make him look like a six-sided die, a British gentleman (complete
with tie and derby hat), a disco enthusiast (extravagant afro included), or you
can give him the colors of the American flag, make him all orange like a
pumpkin or give him a design that makes him look like a wrapped gift. Well, this game
gets at least one point for this hilarious collection of costumes.
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| Disco M-O not included. |
And it’s one of the few points this game gets! It’s…
pretty bad. Yeah, I had a hunch it would be. I ended up getting a bit more
invested than I thought, but it’s still subpar for a Wii game. The story itself
is nothing new, it’s the plot of the movie with only the game-relevant scenes
kept, and it seems as though they took great care to remove most of the
emotions. It just goes to show how important the subtlety in movements is for
the CGI characters in Piar’s films. And it’s even more noticeable in this story
featuring robots who talk mostly through body language and a limited vocabulary.
Of course, I can’t discuss the cutscenes without discussing the quality of its…
um, animation some more. The renders look absolutely horrible. I wasn’t kidding
when I said this looked like it was straight out of a PlayStation 1. However,
the only character on which this is truly noticeable is Captain McCrea.
However, I doubt this is what you’ve come here for.
How is the gameplay? Well… I tend to enjoy puzzle platformers most of the time,
but it’s not the simplest thing to set up. The platforming must not be so
difficult that the puzzle becomes too hard to solve, and the puzzles must not
be so hard that the character wanders around the level aimlessly, looking for
the solution. There’s a fine line there and this game fails at keeping balance. Oh, it’s fine for the first few levels, but eventually
puzzle and platformer clash, and the obstacles of one become a problem for the
other. Best (worst) example: You need to create explosive blocks to power up
stations and destroy faraway robots; that’s the puzzle part. Then M-O shows up
and pushes WALL-E around endlessly, which might force you to discard the blocks
(to distract M-O) and make more. If you have time, because M-O will quickly be back
with a vengeance. Some levels are more puzzle-oriented, others are more
platforming-oriented. Of course, the Axiom had to have the destructive red
floors, because there is no good platformer without endless pits or
instant-kill floors. No matter how nonsensical they may be in the setting.
If the characters could be controlled a little better,
that would help. WALL-E will often slide past where you want him to go. I
noticed this tends to change between levels; sometimes he’ll skid past his
destination, other times he’ll stop where you want him to stop. For no
discernible reason. When EVE flies, she’s a little simpler to control, but she
also keeps floating a little after you let go of the A button, which is a
problem since, you know, hitting floors harms EVE. And she’ll hit the floors a
lot.
However, I have to admit that there are good ideas
here: WALL-E alone, WALL-E equipped with EVE’s arm, EVE alone, the WALL-E/EVE
team are four different ways the levels in this game go, and it’s actually
pretty fun to see all four combinations as you progress. The puzzle sections
are interesting as well, what with cubes of different weights and functions
that WALL-E can create and other cases of puzzles mixed with
platforming. It doesn't always work, but sometimes it does. Even if the game is shoddily put together and has many problems,
there are some interesting ideas that could have been used much better.
True completionists will get to replay levels in order
to find all 240 Wallops (the 9th level doesn’t have them) as well as
every collectible item. This can take a moment to do, since some objects are
well-hidden. Those who seek out the multiplayer mode will find something
rather enjoyable, not perfect but definitely okay for a bit of time with
friends. Not every Multiplayer mini-game is good, but the ones that are good
are very good.
Many levels – or parts of levels – are actually pretty
large and contain a lot of elements to look at (EVE’s speed flight sections are
one such example). The music is meh, though you don’t miss much; I’d complain
more about the unnecessary voice clips you hear in some levels, clips that
repeat endlessly because they didn’t bother to record more than four lines.
This goes a step beyond being a blatant cash-grab, but
not by much. It’s not so awful that it can be immediately called shovelware,
although it IS close to deserving the title. Did I have fun? A little. It
wasn’t an enraging experience like others I’ve had in the past few years. But I
can’t quite call this a good game either; its problems are too blatant, its
controls are bad, and it even reduces cute comic relief M-O to a major
annoyance that you want to throw on those damned red floors (can you tell M-O
is one of my favorite WALL-E characters?). It’s okay if you’re a diehard WALL-E
fan, but don’t expect much replayability outside of getting all the
collectibles. Hell, if you’re a diehard WALL-E fan… just go watch the movie
again. You’ll enjoy it more. Everyone else should just avoid this game. Or
check it out only if they’re curious.
Well, I’m done reviewing this one. What should I
review next… oh, I see. I’ve been playing this game for a while now… maybe it’s
time to review it. But… can I review a game that I am incapable of completing?
…we’ll see… Tune in this Friday. WALL-E and EVE are not the last robots we’ll
be seeing this week!