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June 27, 2014

Top 12 One-Time Final Nintendo Bosses

Video game franchises are like cartoon series. At some point, there is going to be some superfluous characters you see only once. Characters who never appear again, even in very continuity-heavy series. In many video games, this curse of the appear-once-and-then-gone mostly happens to the bosses. There's just so many RPG bosses that are seen and fought only once, and then the franchise forgets about them, therefore you might forget about them too!

But despite that, the fans have a very strong memory. They can remember even the most unmemorable characters of any game, given that said game and its franchise have a dedicated fan base. As a result, no boss is truly “forgotten”; it's just that they appear once in the series and never again, which doesn't mean that it couldn't have a lasting impression on the players.

Even some final bosses suffer from this. They are often seen in a single game and then vanish from the series. Why? Nobody knows. But they weren't forgotten by the fans. For a one-time final boss to leave a lasting impression, there's a few factors: The character's involvement in the plot; its personality; the fight against it; its powers; memorable scenes; good boss music; and so on. Remember, I'm keeping the list to Nintendo series, so only bosses from Mario, Zelda, Kirby, Metroid, and other Nintendo franchises. You have every right to disagree with one or more of the entries, so if you think I didn't put in a boss you like, well, you can talk about it in the comments! Without further ado, here is my personal Top 12 one-time final Nintendo bosses!

June 20, 2014

Mario Party 2

He who said “There's no such thing as bad luck” is a moron who has never played any Mario Party games. 

He has also never been to a casino or played a luck game. The franchise is an infamous friendship destroyer, and for good reason. Have you ever played a Mario Party game with friends? They all get together to try and take down the player who owns the game. And don't get me started on the mini-games that require luck!

Wait, I'm getting ahead of myself. Let's start by the beginning. In the Nintendo 64 era came out a little game known as Mario Party. It was an extremely creative concept mixing board game, mini-games, and the Mario series. It was a lot of fun to play. There was only one problem: Among the mini-games created, there was a couple that required the player to spin around the joystick on the N64 controller. This led to hundreds of players getting sore thumbs and even sore palms from spinning the joystick. After this disastrous entrance for the franchise, Nintendo tried to correct this by putting no joystick-spinning games in the subsequent Mario Party games. They couldn't predict, however, the “un-fairplay-ness” of gamers all around the world, who would throw temper tantrums each time things don't go right in a Mario Party game. Why?

Because board games and video games are two very different things. You can practice all you want on video games, but it's a little more difficult to practice your strategies in an actual board game if you cannot play it without someone else. When playing a board game against friends, if you know their usual strategies you can predict what they'll do, but most of the time they'll try to surprise you nonetheless. Video games can be played in single player mode, which means the game's owner will always have a head start due to knowing what the game contains, the boards' layouts, how to play each mini-game and what they have in stock for the player, etc. In Mario Party, there's four-player matches, but by the end there's only one thing everyone will do: Dethrone whoever is in first place at the moment, usually the game's owner, and to Hell if they have to team up against him/her for that! It makes sense, as the game's owner has more experience and therefore represents the menace to take down. After that, the dethroned one can complain all he/she wants, he/she was just an obstacle after all! Mario Party breaks friendships because, in many cases, one is gonna become the target of everyone else.

Lived it.

But I'm not here to enact revenge on a series that I don't like too much.





...Okay, a little.

But! Like all games here, I must review it, see what's good about the game, what's bad, and come to a conclusion that disregards the “friendship-killing” aspect of the franchise.


This is Mario Party 2, and I hope I'm not regretting this already.

June 13, 2014

Bass Pro Shops' The Hunt (Part 3)

(Since this is Part 3, maybe you would get a better understanding of the situation if you watched/read the first two episode of this trilogy. They can be accessed here and here. Go read them, they're hilarious!)

*theme tune begins, revealing the title: Virtue/al Hunting!*

Now welcome your hosts, Douglas aaaaaaaaaand... Robert!

*Douglas and Robert enter.*

Douglas: Hello, hello, hello! And welcome back for Part 3 of this magnificent contest! Continuing from last Friday and this Monday, we're following Nicolas as he is playing through Bass Pro Shops' The Hunt... in real life! How are you doing, Nicolas?

*I'm on the screen now, in the next park.* Um... Alright, I guess? I'm checking my position with the results I have so far and I'd be in seventh place... out of ten. Seriously, this game is not great! It's nigh impossible to reach the first place! Unless you want to spend hours in every park, chasing down the biggest tournament animal you can see...

Robert: Your complaints are duly noted, you'll have all the space to write about them on your blog. Now you're in Alberta, on the second-to-last day of this competition. We skipped Minnesota and Florida last time, because nothing much actually happened on those two days... but now we're really going to see some action!

I wouldn't bet on that. The parks feel empty, it's like a world devoid of all human presence save for the few hunters and the player character. And even the animals are sort of few and far between in some cases. This isn't an “active” game, you can spend a long time just searching for animals, because the doe bleat, the doe estrus, nothing seems to work in most cases.

Douglas: Are you ready for today's challenge? You have to hunt for an elk today in Alberta!

No! This can't be summer Alberta! On the other hand, it
would explain Stephen Harper's cold-heartedness...
Why is it so snowy? We're in June, for Christ's sake! There isn't snow all year in Alberta! Gosh, this game was clearly made by Americans. Or the competition happens during winter in the game, or else there wouldn't be that much snow here! While I'm at it, have you guys realized that this is the ONLY Canadian park in the whole freaking game? Yes, the box says that it's a competition through North America... with nine out of ten parks in the United States, one in Canada, none in Mexico! Seriously, what the Hell!

Robert: If you're dissing on the American people, know we're a very proud nation and we won't tolerate it.

I'm not insulting America! I'm just saying that the developers behind this game were hypocrites when they said that this game represented North America! It represents America only! Still makes one travel across the country and see ten beautiful parks – some prettier than others, but it all depends on what you like and dislike about nature. I just find it kinda weak that only one Canadian park was visited and, what's more, it's visited during winter, to strengthen the stereotype. You sure you don't wanna feature maple syrup, the Montreal Canadians and our good bacon while you're at it?

June 9, 2014

Bass Pro Shops' The Hunt (Part 2)

If you missed last episode, be sure to watch/read it here in order to understand just what the Hell is going on in this very bizarre review. And even then, it's not guaranteed you'll understand.

(Note: Any text between asterisks indicate actions from me or other characters; When I am speaking, my text is not preceded by my name, but it's the case for the other characters, which are, well... fictional. Named after real people, but the comparison stops there. I bet a Canadian penny that you can't guess who! - P.S. Pennies have become worthless in Canada anyway.)

*theme tune begins, revealing the title: Virtue/al Hunting!*

Now welcome your hosts, Douglas aaaaaaaaaand... Robert!

*Douglas and Robert enter.*

Douglas: Hello, hello! And welcome once again to Virtue/al Hunting! This week, we're still following reviewer Nicolas, from the video game review blog Planned All Along, through a hunting competition based on the video game Bass Pro Shops' The Hunt!


Robert: We spent the first episode of this trilogy discussing the many aspects of the game and the techniques used within the game to attract prey and shoot it; today, we're getting into the meat – no pun intended – of the game!

Douglas: Yes, we're going to see five or six of the ten parks visited by the player characters in this great hunting simulation!

Robert: Nicolas is currently in Wyoming, at Yellowstone National Park, where he must find and shoot a mule deer. The fauna in that park is very diverse, so he has a lot of choice when it comes to killing animals!

Yeah, I'm just glad that I am not actually killing them, since it's a game. But wait a second, that's a video game replicated for your show, so I'm really shooting animals, but-

Robert: We already told you to be careful with that fourth wall!

June 6, 2014

Bass Pro Shops' The Hunt (Part 1)

(Note: Any text between asterisks indicate actions from me or other characters; When I am speaking, my text is not preceded by my name, but it's the case for the other characters, which are, well... not me.)

*theme tune begins, revealing the title: Virtue/al Hunting!*

Now welcome your hosts, Douglas aaaaaaaaaand... Robert!

*Douglas and Robert enter.*

Douglas: Thank you, thank you! Welcome again to Virtue/al Hunting, where we play the noble virtuous sport of hunting, based on hunting video games!

Robert: Exactly! Today, we have a special guest who will play along for the show. His name is Nicolas, he's a first-time Virtue/al Hunter, and he also happens to be the creator of the video game review blog Planned All Along! We have him on camera right now. How are you doing, Nicolas!

Um... I'm doing fine, thanks. Just wanna say it now: It's an honor to be a part of this show, Virtue/al Hunting! You're sure it wasn't just “Virtual Hunting”? Without the dash? It just looks weird.

Douglas: Of course not! We want to make sure all our viewers know that the sport of hunting is a virtuous one that can also be... virtual!

Still sounds like a lame title found at the last minute by a network exec desperate of getting a raise.

Robert: Of course not! I'm sure Douglas' family is very happy that he got said raise. Now, tell us why you're playing with us today.

Okay. Um... So, basically, I bought this game once, it was called Bass Pro Shops' The Hunt, because it seemed fun and I had never tried hunting games on the Wii before. I popped the disc in the Wii console, I grabbed my Wii remote and the Nunchuk, and I played for a long time on it. I just feel like I must talk about it, as very few people have covered the game. And if I understand well, I picked this stupid plot-like review style just so I could fake being part of the game and part of an actual show. Is that right so far?

Robert: Sure is! By the way, be careful with that fourth wall, don't break it. We got only one. Are you ready to start?

Yeah, I guess. Just let me make the usual starting stuff. I name my save file, then I pick a “character” among the ones presented to me, and then I'm ready to go.

Douglas: But you know that this won't serve much of a purpose, since YOU are going to be hunting the animals, for real! Yes, this is Bass Pro Shops' The Hunt, LIVE!


...Really? Guess that explains why I spent the day with an instructor that explained to me how to shoot with a gun, how to drive an ATV, and how to use numerous hunting tools...