Read Part 1 here and Part 2 here.
So,
I ended Part 2 at what might be the darkest hour in Wreck-It Ralph.
On an emotional level, anyway. Ralph is alone at the Penthouse in the
game Fix-It Felix Jr., has made everyone else from that game flee,
may have brought more than one game world to destruction, his
“friend” Felix is imprisoned in King Candy's castle, and he made
a little girl cry. I don't care how small the last one sounds compared to the
rest. It's terrible. Ralph looks at the medal he gained in Hero's
Duty with anger, and tosses it at the screen of the Fix-It Felix Jr.
arcade cabinet. Oddly, the Out Of order sign scotched to it slips
off... and Ralph gets a quick view of the Sugar Rush arcade cabinet.
(...Oh hey, I didn't call it Candy Crush for once!) Ralph looks at
it, and notices something odd: Vanellope is pictured on the side of
the machine! ...Wait a minute...
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Holy sweet mother of Bowser. Oh my land! |
Things
aren't much better in Sugar Rush. Like I said, Felix has been
imprisoned in the dungeons under King Candy's castle (Candy call it
his “fungeon”. That pun really sucks, and trust me, I know a lot
about bad wordplay). And Calhoun, who's searching around the racing game for
traces of the Cy-Bug Ralph unintentionally brought with him, ends up
finding it underground... with hundreds, if not thousands, of Cy-Bug
eggs. Holy Konami!
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Yet another of the rare times when Ralph actually looks
threatening... even if it's just a few frames.
P.S. Sour Bill looks like a green Rayman Kirby, huh? |
Ralph
goes back to Sugar Rush and interrogates Sour Bill... by menacing to
eat him. Ya know, Ralph, neither of you is gonna find it enjoyable.
Bill will not like remembering your entrails once he respawns,
and you're probably gonna suffer from stomach acidity. Sour Bill
confesses that King Candy has taken everyone's memories away, and
tampered and broke Vanellope's code to make her into the glitch she
is now. He also admits to locking Felix in the “fungeon” (In the
name of all that is Nintendo, please never remind me of this awful
pun ever again!). He also quips that Vanellope crossing the finish line would reset the game and bring everything back to normal. Ralph picks up the broken kart, breaks into the
fungeon (Aaaargh!), and convinces Felix to forgive him and rebuild
the kart. Then they go free Vanellope, who has also been locked in
there.
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"I'm bringing it back to you only if you promise not to
make 'Duty' jokes again." |
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You go, girl! Reach that finish line! |
So,
the great Sugar Rush race to determine the day's roster now begins,
and this time, King Candy believes there's no Vanellope to ruin it!
So the race starts, and then Ralph, Felix and Vanellope arrive with
Vanellope's kart. Our little champion starts a little far behind, but
she's still going to win! I can feel it! She reaches the others pretty quick, but it turns out all, yes, all of the
other racers attempt to block Vanellope or slow her down (common
reaction towards the player character from CPUs in a racing game). Thankfully, none of them really succeeds, to a point where only Vanellope and
King Candy are still racing. That's it! Vanellope has almost reached
King Candy's kart! She finally gets in first place when Candy goes on
the wrong track. But then, in a cave track reminiscent of both
Rainbow Road and Fruit Rolls at once, Candy makes a surprise comeback
– oh noes, that was a shortcut! - and rams into Vanellope's kart. A
fight ensues between the racers...
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Whoa, King Candy, you're even more insane that you let out till now! |
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I like my apocalypse chocolate-frosted. |
...all
while the thousands of eggs laid by the lone Cy-Bug hatch, releasing
just as many alien insect monsters in Sugar Rush. They proceed to
devour everything in sight. How convenient, this is an
edible universe! Also convenient that Calhoun retrieved Ralph and
Felix near the finish line merely seconds before the great hatching.
...The Great Hatching. Sounds like a pretty awesome name for the
current disaster. It sounds ominous, serious, terrifying, like the
Red Wedding. (For those who are wondering, no, I never watched Game
of Thrones. I just like making references.) Seems like I was wrong earlier: THIS is the darkest hour.
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Boom! Never saw it coming, did you? |
The
fight between Vanellope and King Candy is still ongoing, but the
glitchy racer grabs a pole used by K.C. and transmits her glitch to
him. Candy slowly changes his appearance... until he becomes a snail.
Nah, just kidding. He turns into a pale, white, creepy racer. He was
better known as Turbo. Does that ring a bell? It should. Now outed, Turbo says he didn't spend so long
hacking into Sugar Rush to become ruler of that world to let it all
go to waste because of a little glitchy girl and a larger-than-life
wrecker! (Seriously, as much of a Jerk-Atlus Turbo may be, it must
have taken some serious dedication to create everything that would
put him in this spot.)
The villain keeps glitching between the King
Candy and Turbo appearances now. King Turbo attempts to kill
Vanellope, but thankfully she escapes thanks to her own glitches and
speeds away from the cave. Sadly, Turbo-Candy doesn't have as much
luck, since the Cy-Bug brought in Sugar Rush by Ralph appears before
him and eats him.
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Off the track? Come here, helpful Lakitu!
Oh right, that's in another game... |
Calhoun
redirects all the candy-people to the exit of Sugar Rush. Ralph
manages to defeat plenty of Cy-Bugs just by punching them (then
again, Ralph is so strong he could bend a Canadian quarter and on the head side of the coin, the Queen would get a nosebleed). Sadly Vanellope's
kart gets struck by Cy-Bugs coming from underground, and she ends up
off the track. It's pointless, there is no finish line anymore! All
they can really do is escape, leave Sugar Rush. But Vanellope is unable to leave, there's a barrier preventing her from quitting! If only there was a
beacon in this racing game that could erase the Cy-Bugs easily...
Ralph once again shows he's not just brawns, takes Calhoun's
hoverboard, and flies off towards the diet cola mountain.
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Impenetrable barriers. Love 'em when they protect you,
curse them when they're keeping you away from safety. |
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Hopefully he won't crash the hoverboard like he did with the
spaceship... |
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RALPH SMASH! ...I don't even know why I'm saying that. |
As
soon as he gets to the top of the mountain, he starts smashing the
Menthos. Product Placement saves the day! And it's not the first time
in the history of cinema that this happens; Head & Shoulders
provided the solution to destroying the monstrous, giant aliens at
the end of a lil' not-too-serious science-fiction flick called
Evolution. Anyway, Ralph wrecks the Menthos
and tries to make them all fall into the diet colava (Lava-cola,
colava, I love neologisms), and is about to smash a final time... but
then gets thrown back. Oh no! A Cy-Bug! A giant Cy-Bug! With a head
and arms...
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Oh, King Candy Grampa, you have such big.... CLAWS!!!
Seriously though, awesome design. Take note, however,
that he's still glitching between this face and Turbo's. |
Holy Select Button, but, this is Turbo-Candy! He fused
with the Cy-Bug! We are now facing a King Cy-Bo! Er... A Cy-King
Turdy! ...No, that sounded deeply wrong. A King Candy Turbo Cy-Bug,
alright??? Turns out the final boss in this lil' game story is none
other than both major villains, combined! Hey, at least he looks more
awesome than Super Dimentio ever will. Ralph attempts to throw a
final punch to the Menthos, but gets curbstomped by TurKingCan-Bug.
The villain(s?) grabs Ralph and goes far high in the skies of the now
very dark Sugar Rush, forcing him to watch Vanellope getting eaten
alive by Cy-Bugs who are coming towards the game's exit.
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We'd like you to keep in mind who the real bad guy is.
Just in case you want to treat him better than he deserves. |
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"I'm bad, and that's good. I will never be good, and that's
not bad. There's no one I'd rather be... than me." |
Thankfully,
Ralph sets himself free, and as he falls, he looks at Vanellope's
homemade medal a final time. Fist first, he obliterates the Menthos
ceiling over the diet cola volcano... and is ready to die in order to
save another game. (Never mind the fact that by doing this, he's also
condemning Fix-It Felix Jr. to be unplugged, leaving the Nicelanders
and Felix homeless.) But the punch is powerful enough to cause a
shockwave that can be seen from the exit leading to Game Central
Station. Vanellope sees this and runs – or rather, glitches – her
way through the hordes of Cy-Bugs, expertly avoiding them. Ralph is
still falling when Vanellope drives inside the diet cola mountain
with a kart (not hers) and catches him mid-flight, before glitching out of the
mountain. Geez, I could have sworn Diet Cola Mountain was a little
too far from the exit for this to be possible... but I don't think
there's a reason to complain.
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Saved by the Brat! Soon on a TV near you. |
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Killed by a bug zapper. What a lame way to go. |
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Vanellope will chuckle at their tears for a moment. |
So,
Diet Cola Mountain emits a column of light, which all the Cy-Bugs get
attracted to and zapped. Even King TurBug, who also becomes attracted
to the beacon, but since he is fully aware of his current situation,
it just makes his demise even more satisfying. With all threats to
Sugar Rush being eliminated, Felix repairs the Finish line, and Ralph
pushes Vanellope and her kart over it, causing a reboot that repairs
the entire Sugar Rush 'verse. Oh, and it also causes Vanellope to
gain a big frilly dress. Turns out she was the true ruler of Sugar
Rush, which is exactly why she was targeted by Turbo in the
first place. Also, as soon as they remember that fact (the
reboot also caused their memories to come back), all of a sudden the other racers start pleading for forgiveness. Yeah, like they'll
ever get it! They were just Nicelanders 2.0. Now that I think of it,
at least they had their memories wiped out and got told not to trust
the glitchy girl. The Nicelanders have no such excuse.
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Happily ever after? Yep, 'till their games get unplugged. |
With
everything in Sugar Rush back the way it was supposed to be, Ralph,
Felix and Calhoun leave just in time, and show up in their respective
games. With Ralph and the others back in Fix-It Felix Jr., Litwak
sees everyone is back to work – well, at least Ralph is, that's a
good sign – and leaves the game plugged in. Catastrophe narrowly
avoided! Also, Felix and Calhoun get married (and I seriously wonder where did they go for their honeymoon).
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When I take screenshots from the movie, why is it that the
characters end up having pervy grins on their faces? |
Ralph has learned
to enjoy his job as a video game villain, because at the end of the
day, that's all it really is: A job. And while the Nicelanders should
have treated him nicely in the first place, since there wouldn't be a
Fix-It felix Jr. arcade game without him, at least they now recognize
his importance and give him little gifts every once in a while. He
even gets cake! Cake! Sure, Gene might still be a grumpy Nicelander. Though, that might have to do with the fact that now, Fix-It Felix Jr.
has a bonus level in which Gene literally gets blown out of the
building.
Oh yeah, did I mention that many homeless video game
characters now live inside the Fix-It Felix Jr. arcade cabinet? Ralph
has destroyed the Penthouse enough times to build dozens and dozens
of copies of it... But what he likes above all else is when, from his
own game, he sees Vanellope racing. To think she would still be
miserable weren't it for him... if he helped her so much, just how
bad can he be?
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Goodbye, everyone! |
(Do
NOT cue “How Bad Can I Be?” from The Lorax. Do NOT.) (However, another round of nose-blowing and tear-wiping ensues.)
And
in the end, beyond the video game worlds shown to us, that's what this entire story is: A reflection about
good, evil, what those words imply, what are their context within
video games, when these terms are simply roles, and when they're used
to honestly describe how some people really are. I never got the
“villain” vibe from Ralph; we all know he only wrecks the
building because there wouldn't be a game if he didn't. I don't even get the “villain” vibe
from any of the characters at the Bad-Anon meeting; you can tell they
all know it's just a role at the end of the day. It's only once the
arcade is closed that we see everyone's true colors, beyond the ones
scripted in the program. The Nicelanders are “good guys” in
Fix-It Felix Jr. but otherwise treated Ralph horribly. Taffyta and
the other racers in Sugar Rush were most likely very sweet (pun
intended) during races, but on the off hours... As for Calhoun, she didn't really
change outside of her game, but that's because she was programmed
with a backstory that technically had no effect on the actual plot of
Hero's Duty, and she has a cutscene programmed in the game where she berates her soldiers, so I guess that really is her personality. In other words, regardless of the situation, she's gonna
act like the Disney Queen of Badassery that she is.
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Same could be
said for Turbo; he was literally programmed with an ego larger than
his own arcade cabinet. Just see him push aside the racers in second
and third place on the podium, when we get glimpses of his original
game. He was always an egotistical jerk, but no one would have
guessed that he would start working on such a grand scheme. The
amount of work he's put into stealing the throne in Sugar Rush is
impressive, but at the same time, it's all part of his character.
This just goes on to show that any character in this world could
behave very differently to the way they do in the scripted events
that form the games... or perhaps they don't. It depends on
how much of their personality was written into the game they came from.
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Who wouldn't like a guy like this? |
Disney
brings to us an epic story that would have been even larger, if they
had managed to keep everything they wanted to put in. It's just a
concept that lends itself to thousands of possibilities: The
characters within the video games at an arcade are sentient, and can
travel from a game to another. While I applaud the complex story and
characters in Wreck-It Ralph, I have to admit that at times, it felt
like they had too much to show at once. I can understand, it gets
difficult to pick among the ideas brought by this concept. The result
is a plot that is definitely interesting, enjoyable and fun, tapping
into everything that makes a great movie (especially when it comes to
emotions; seriously, keep a tissue box on standby when you watch it
for the first time). But at the same time, this overload of
information makes it feel a tad unfocused. By the end, we understand
that all the games visited by Ralph through this adventure form a
cohesive story, but it's a little jumbled with bits and pieces, and
sometimes the other elements tend to distract a bit. There are so
many directions this story could have taken, we can't help but feel
the film's makers didn't put enough stuff in. But they still put
everything needed for a great movie. There was a fine balance to
maintain, they managed to find it, and I applaud them for this.
Another
interesting part of the movie is how the style tends to differ
between games. In Fix-It Felix Jr., the Nicelanders walk in small,
jerky movements, a throwback to the early 8-bit animations. You can
also see Tapper move similarly in the scenes at Tapper's. In Hero's
Duty, the movements are fluid and the characters are highly detailed.
In Sugar Rush, everything is made of candy, which is a treat for the
eyes (pun intended), and the characters are all chibi-like characters
with large heads and small limbs, and they're all adorable. Everyone
else has their own mannerisms: The ghosts from Pac-Man can't help but
hover left and right and the bars from Pong are always playing. Don't
get me started on the hundreds of neat little touches here and there
that you'll only start noticing on repeated viewings, whether it's
the details on some characters, or the graffiti on the walls
around Game Central Station... The music is also very good, though I
might question the use of commercial songs such as Celebration or
Shut Up And Drive. Not that they're unwelcome, they sure add to the
feel of the scenes they're in, but I was kind of expecting, maybe,
original stuff? Well, we're also served on that aspect, whether it's
Skrillex's Bug Hunt, or Wreck It, Wreck-It Ralph (done by Buckner and Garcia, the creators of the original Pac-Man Fever song! P.S. R.I.P. Gary Garcia), or the
Sugar Rush theme... There's plenty of great tunes on this soundtrack.
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Gosh, be more subtle!
This comment was brought to you by Krispy Kreme. |
My
other point of criticism is the lack of subtlety in product
placement. Sugar Rush is a sugar products advertiser's pixellized
dream come true. But then again, that's rather minor, and there's
probably a good reason... After all, getting the rights to all these
characters for use in the film must have been pretty expensive. Does
that mean the potential sequels will also take place mostly in Sugar
Rush? I hope not, but that wouldn't be too bad, would it?
It's
just a great movie. One of Disney's finest recent movies, destined to
become a classic. I love this movie, I never get tired of watching
it, I might have watched it at least three times to write this
review... and it's probably the first movie I'm reviewing for
VGFlicks that I'm outright praising! If you haven't watched it yet like I
asked you to, well, now you know the entire plot. You still should
try to watch it ASAP, because you won't be disappointed. If you have
seen it, however, I hope you share my opinion. If you don't... well... it doesn't really matter, everyone has the right to think whatever they want.
You
know, this entire film is about the place of good and bad, nice and
mean, and a character's quest to become a good guy after a life spent
being seen as a villain. And Ralph suddenly feeling like a real bad
guy because he was mean to Vanellope... I've been becoming a little more cruel towards the games I review... does that mean that I... I... Am I becoming mean? ...Aw,
Hell no! I'm still good ol' Nico! ...Right? ...right...
...next week: Super Scribblenauts.
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