The concept of Scribblenauts was already pretty great: You can create almost anything out of thin air. Go ahead and have a blast. Super Scribblenauts adds a new dimension to this: Adjectives! Now, you also need to think about adjectives if you want to beat the puzzles in Story Mode. You can give any object any color or adjective, and you can even add adjectives to characters who don't have them, thanks to magic potions! Now, the amazing number of possibilities has become even more amazing!
Free Mode is as great as ever. You can select one of
9 environments in which to play and experiment with words, adjectives and
interactions between objects. What's also great is that many of these
environments already have objects in them. It's time to increase your
vocabulary! As was the case in the first Scribblenauts game, you can tap at any
moment the Magnifying Glass icon located at the top left of the touch screen.
This time around, however, the magnifying glass will also reveal every adjective added to
the selected object. If it's a curious, friendly lion, or if it's a scared chair, or a
fertile princess, or a fast hedgehog, or a nasty snail, you'll know it.
Do you need a particular adjective on an object? Type
“(adjective) potion” and you'll be given a potion, which you can then feed to
the character or object, and it will gain that adjective. Yes, objects can gain
some form of sentience and emotions. I created a scared chair that started
running around, trying to escape. Let's not talk about my heroic villain, my
mean superhero and my winged, polkadotted bathtub!
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I use it to bathe. It makes my bath time magical. |
That's a colossal man. He better be friendly, or else this is gonna get dangerous. |
I think that's the core fun with Super Scribblenauts:
To give odd adjectives to objects. And boy are there plenty of adjectives in
this game! Aside from the examples I gave so far, you can make anything:
-Scared/Scary
-Pregnant
-Motherly
-Aggressive
-Stupid
-Crazy
-Vegetarian
-Hungry, Cannibal
-Fertile
-Tamed/Feral
-Fiery, Cold
-Aerial
-Robotic
-Loving/Heartbroken
-Holy /Demonic
-Sick, cavitied, cured
-Colossal, giant, big, small, tiny, microscopic
-Blue, red, green, yellow, purple, brown, orange,
white, black, striped, polkadotted... RAINBOW!
-And more!
Boom! INSTANT KILLING MACHINE! Just make sure it's tamed. |
I CAN DEFEAT EVIL! I HAVE THE POWER TO CREATE AND
DESTROY ANYTHING! I COULD SOLVE THE QUARRELS BETWEEN RELIGIONS! I CAN KILL ANY MONSTER! I COLLECTED ENOUGH STARITES TO DECORATE THE UNIVERSE! I COULD MAKE WORLD
PEACE COME TRUE! I GAVE THE CHRISTIAN GOD A GIRLFRIEND! I AM UNSTOPPABLE, YOU
HEAR ME?
I AM A GOOOOOOOOOOOOODDDDDDD!!!!!!
Whoah. Calm down, Nic! This is just a game, after
all! I.... I think I'll move on to Puzzle Mode. For that one, you tap Start,
and you get to a menu with four options: Single Player, Custom Levels, Extras,
Credits. Credits are, well, the credits, obviously. Since this game can be
technically endless, they had to put the credits in the game somewhere, right?
In the Extras Menu, you can see the Merits
(achievements - there's 60 of them),
follow a short Tutorial (much shorter than the one in Scribblenauts, anyway;
there's only one level here, there were 11 in the original game) or change the
controls. Do you prefer to move Maxwell around with the control pad, with the
buttons on the right, or with the stylus? The choice is yours to make. Not like
it's that big of a choice, anyway...
Llewxam. I don't trust him... |
Most of the levels don't actually “require”
adjectives, but those that do will indicate it when you start playing them. You
can complete many of the early levels without using adjectives, but after a
while you'll start getting more and more puzzles that demand you use adjectives
such as colors or particular properties. Keep a dictionary on standby!
The hint here is to destroy the monsters that appear by using monsters who have the opposite adjective to them. Complicated... |
As was the case in the first Scribblenauts, Maxwell
doesn't as much fights off the forces of evil as he helps people, regardless of
their problems, and takes on some rather surprising careers. One Starite
demands that he goes through cop training. In another, he helps Santa, who lost
his list, to deliver gifts to four houses. It's just a random selection of
people that Maxwell helps thanks to his magical notepad. Yeah, there's still no
plot here, but there's a final boss nonetheless.
I told you I didn' trust him! |
Still not enough? You can make your own levels! Choose 1 of 9 environments, and then choose between 16 different actions Maxwell will have to do to complete the level. Then, edit the field, add the items that will already be on the field, add water or lava if you want, set the color of the sky, a different background image, a different set of tiles, a difficulty, a title, an introductory text... After which you can test your level. And then you can save it. Great!
Oh, Super Scribblenauts is still a super awesome
game, just like Scribblenauts was awesome. And no, before you ask, you're not
always allowed to pummel your way through a mission by killing the enemy party,
because it's an automatic loss. You need to be smarter than that. Whenever I
play in Free Mode, I summon big monsters, I make them fight, I toy around with
the adjectives, I create a utopia or a dystopia, I make unnatural abominations
(like a fast snail, or a small giant, or a flying pig, or a nice lawyer). I
play around with the people and creatures, their sizes, their other attributes,
and that's so much fun! That's the core fun of Super Scribblenauts, simply
going a step beyond its predecessor and offering more options than you'll ever
get to see during your lifetime. The puzzles are fun as well, no surprise
there, and I actually think they're a little better here. There was just
something about the 220 levels in the original Scribblenauts game that kinda
annoyed me. Perhaps it was the mix of puzzle and action levels... or perhaps it
was the fact that every single level, aside from the Tutorials of course, had
to be completed three times... Here, there's only what, 120 levels? I'd say
between 120 and 130. It's still pretty impressive, and you're gonna have a hard
time beating the crowned levels three times. But it's still a lot of fun, and
the challenge is there, so that's pretty great.
Some bugs from the original game have been ironed
out, though a few more may have been added due to the adjectives. The art is
still pretty much the same, and the music isn't much different, but once again
both fit the feeling of the game really well. The only problem is that, while you can get corrected the names of objects, the game won't ask to correct adjectives spelled wrong, which means you'll have to spell it right or see it get crossed off. In the end, I greatly enjoyed
Super Scribblenauts and I strongly suggest it to anyone who believes that the
pen is mightier than the sword. But if your pen lets you summon a mighty sword, that's awesome. The victory of vocabulary over vile violence!
Next week, someone else will be writing for the
site... Who? Why? You'll find out soon!
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