This review is huge! If you need to catch up, read Part 1 here and maybe Part 2 here.
Hello again! This is Part 3, Last Part of this review! Yeah, we've had all sorts of stuff so far: Crazy dungeons, amazing moments, cool tools, lots of traveling, new allies, yeti love... We even got to see a previously respectable villain go insane and be killed by the real villain. And now we're drawing closer to the end of the story. However, before I cover the end of the story, I must first list the many side-quests and additional missions that are located all over Hyrule.
Hello again! This is Part 3, Last Part of this review! Yeah, we've had all sorts of stuff so far: Crazy dungeons, amazing moments, cool tools, lots of traveling, new allies, yeti love... We even got to see a previously respectable villain go insane and be killed by the real villain. And now we're drawing closer to the end of the story. However, before I cover the end of the story, I must first list the many side-quests and additional missions that are located all over Hyrule.
First off, the main side-quest for most Zelda games:
The hunt for Heart Pieces. To those unaware of it (as if there were any), the
Legend of Zelda series work with Heart Points. Each time Link gets hurt, he
loses an amount of hearts. And when he picks up a small heart from the remnants
of his enemies, he regains a heart. Heart Pieces are rare items that Link must
hunt down through all of Hyrule. When he picks up a few of those, he gains an
additional heart. He gets a full one aftet every major boss, and then others are scattered over Hyrule. This has been a staple of the series for a while, so it's not
a big surprise.
Then again, who wouldn't want to do that to such creepy creatures?? |
When you bring all the sixty Poes to the guy, he is
freed from his golden statue prison. He runs out... and gets dumped by his
girlfriend, so he goes to mope in the tavern, where he wastes all his fortune on
whoever asks for it. That's how Link can get 200 Rupees each time he goes to
visit him. You really gotta wonder why he wanted to be richer. Or, Heck, why he asked to some evil creature when he could just had explored around Hyrule. Do you have any idea how many Rupees I collected?
With all that money... She could dethrone Zelda! |
Other things that the Hero of Time can upgrade
include his Bomb Bags and his quiver (up to 100 arrows – seriously, regardless
of where he goes, Link will never need that many arrows... unless his aim sucks).
Talking about going to places, Link can travel all
over Hyrule to find caves and miniature dungeons. Many small dungeons have a
Heart Piece located at the end of them, and many of those offer some challenge in
a way or another. There are also mystical caves hidden on many places. You see,
when Link is sensing around in his wolf form, he'll often find large darkened
spots on the ground. When he digs there, he winds up in underground caves where
he'll have to battle some monsters. In some of those cases, he'll also find a small
lake, and as such he can go fishing in those underground spots. That's all fine
and good, huh?
Beneath this sandy location...thy greatest challenge. And even greater when you come back. |
Believe it or not, he's benevolent. ... ... ... ... ... ... ... ...Stop laughing. |
Last really important location in this game: Hena's
Fishing Hole. This is the major fishing mini-game in Twilight Princess, Link
can go fishing and finding more fish species. One side-mission is to catch all
species of fish in the game, and though there's not that many, a few of them
are pretty darn well-hidden. Most notably, the hardest fish to find can only be
fished out after Link completes an enraging mini-game inside Hena's fishing
shack, and then goes fishing during the summer (did I mention that the season
within the Fishing Hole changes every time you leave and re-enter it? Even the
seasons in Pokémon's fifth Generation weren't as messed up.)
Link and Hena, alone over the water... MORE fanfic material! ...Seriously, this game gives so many opportunities to pair the Hero of Time with someone else than Zelda... It's kinda scary. |
Finally, there's a ton of mini-games located all over
the world. The mini-games include snowboarding, chicken gliding, the Kargoroc's
flight towards the Upper Zora River... All of them give major rewards. Some of
them give you a Heart Piece if you complete them. So, in a way, you're gonna
have to do them if you want to get the maximum number of hearts. Some of them
are obligatory through Story Mode, but others are optional and you can do them
at any moment.
OK, that's all for the side-quests. That's really a
lot to be said, huh? All this will take you some more hours, effectively making
your game longer. Time to enter Hyrule Castle and defeat Ganondorf! Using the
Fused Shadow, Midna transforms into a giant freaking spider and shatters the
force field that covered the castle, finally letting Link enter. After which
she goes back to him, ready to help the Hero of Time in what's left in his
journey.
This is a long, long dungeon, but oddly enough, a
good part of it is spent actually outside, trying to enter. Hyrule Castle's
yard is large and contains lots of enemies, lots of puzzles, lots of treasure.
Also, Link meets up for a FOURTH time with King Bulblin. Gosh, that guy never
gives up! Though, once he's beaten, he speaks (Huh??), admits your
superiority, and leaves. Hey, he'll never appear again! That was about time...
Anyway, once this boss is defeated (he's pretty much
the mini-boss), half the dungeon has been completed. Link can enter Hyrule
Castle. The outside put many of Link's abilities to the test. Well, it's the
same thing inside. Just, different abilities are put to the test. Many tools gathered through the
journey are used in this dungeon. There is also a lot of traps and tricky
rooms. However, that's not what you want to hear about. You want to hear about
the final fight, right? I mean, everybody wants to know about the final battle!
Zelda with Ganondorf inside her. There's no way to make this sound good. |
This game has been Ganonized! GANONIZED, I tell ya! |
This second part of the battle relies heavily on
Link's wolf form. Midna also helps. Sometimes, Ganon goes rushing towards
Wolf-Link. Midna literally grabs Ganon and forces to throw him to the side...
Exactly the same thing that Link did when he was stopping goats from escaping.
See? That element of his past was totally useful for his hero life! He wouldn't
have saved Hyrule if he hadn't grown up as a goat herder! Wow, this is such a
farfetched coincidence! Each time Ganon lays on the side, Wolf-Link bites at his
belly, eventually inflicting enough damage to defeat that form.
But wait, that's not over! Midna warps Link and
Zelda outside of the castle while she tries to get rid of Ganondorf by herself.
From outside, the two see Hyrule Castle being destroyed... and from the remains
comes Ganondorf, holding Midna's headgear. Oh my God, he killed Midna! You
bastard! And that's not all! Ganondorf rides a black stallion,, so Link calls
Epona. Zelda and he get on the horse, and go chasing Ganondorf, who keeps
summoning enemies and attacking when the heroes are near. The only way to
defeat him in this phase is to stay close to him long enough, so that Zelda
will shoot a Light Arrow at him. Even then, it takes quite a few hits.
Ganondorf gets knocked off his horse, and so Link goes towards him.
The wizard creates a barrier around himself and Link,
and the final fight truly begins. The old guy is one skilled swordsman, he
doesn't let himself be hurt that easily. If Link knows the seven techniques,
the fight is a little easier. However, there is a way to make this battle
really easy...
Quick, pull out the fishing rod!
Yes, this is probably the most hilarious a final boss
fight can get in the Legend of Zelda series, and it is also the most
embarrassing it can get for Ganondorf. When you throw your fishing pole's line,
Ganondorf will stand there and stare at it with a “WTF” expression on his face,
which leaves him completely open for attacks. Our hero can slash the Gerudo as much as he wants during a few seconds! Link repeats that a few times, and defeats
his enemy. Lastly, he delivers an ending blow that still somehow doesn't
entirely kill Ganondorf, until he tries to get up anyway. And then he dies,
standing up. You all witnessed this, folks. One of the most evil characters in Nintendo history, defeated by a fishing pole. I doubt
“embarrassing” is a word strong enough.
Link and Zelda try to find Midna, but a woman appears
on the field. She's got blue skin, orange hair, and is gorgeous. ...Wait, is
that... Yep, it's Midna. She throws another joke at Link, who doesn't seem to
believe her beauty. And now, the twist ending that you all saw coming: Midna
was, and has always been, the eponymous Twilight Princess. Yeah, by the Palace
of Twilight, you could kinda see it coming.
After the credits, Midna, Link and Zelda return to
the Arbiter's Grounds, in the Mirror of Twilight's room. Midna bids farewell,
and as she leaves, she lets a single tear drop towards the mirror... and after
she's gone, the tear hits the mirror and utterly shatters it, making it impossible
for both worlds to meet up. ...Or is it? Will this game get a sequel? Will we see Midna again? Even
seven years after the game's release, it's too early to tell. But if it's as
dark as this one, we'll be in for one Hell of a ride!
Yeah. Scary like that. |
The plot to The Legend of Zelda: Twilight Princess is complicated. No, scratch
that, the basic plot isn't that complicated. There's that other universe whose
ruler, a usurper of the throne, is trying to invade Hyrule. Link teams up
with Midna in order to stop that villain, who also happens to be another of
Ganondorf's underlings... And Link has to rid Hyrule of darkness, while we have to find out who Midna is, and on the side, we also have Ilia's memory loss
and a half-dozen other subplots... Now that I think of it, yeah, it IS complicated. If
I were to nitpick, I'd say that since, in most cases, Link has to participate in
those subplots at some points in the game, it can often feel like padding...
But at the same time, most of those subplots do bring at least one interesting
element plot-wise that doesn't make them entirely useless. I guess that it's also
pretty good that we get some comedy in such a dark story. Also, as I said
before, I believe that to have Ganondorf
be the villain once again is a very, very used formula and, frankly, I believe the game would have been better without him, if only because he steals the spotlight from another villain who was darn awesome up until that point. But hey, if this is the only complaint I've got aside from
“too many B-plots”, that's a good sign, right?
But how is the gameplay? Well, it's very good.
There's a lot that Link can do, both as a human and as a wolf. The world is
very large and there's a lot to explore. You will see most of it while you go
around to find the many dungeons, so that's good. Even after you think you've
found most of the things in Hyrule, you'll somehow find more. Yeah, it happens.
Though you WILL find every little secret of Hyrule as you complete the
side-quests and find other secret areas. Part of the fun is using all the tools
found by our protagonist through his journey. In fact, if the Story Mode
requires over twenty hours to be completed, the additional side-quests add at
least ten more hours. The many mini-games are also a lot of fun, as I said
earlier. Nice touches here and there that add more to the game. Don't you like
having to play a mini-game after a particularly grim moment? It eases the pain,
doesn't it?
Like that thing that carries Link to the Zoras' domain. |
A big part of the fun with the Legend of Zelda series is all the items and tools Link gathers to use around Hyrule, and in that department, the game's developers outdid themselves for Twilight Princess. Many items that appeared in this game are really enjoyed by fans. Whether it is the Spinner, the Ball and Chain or the Double Clawshots. Heck, it's even fun to use the Dominion Rod in its only offensive use during the battle with Armogohma.
As an example, would you believe that those clams are BIGGER THAN LINK????? |
As usual, the music is great. When Wolf-Link howls,
the tunes come from past adventures, mostly Ocarina of Time and Majora's Mask.
As such, many songs in this game are a call back to other titles the gamer
could have played, and it's a nice touch. Of course, most musical pieces are
originals, and they're all a lot of fun to listen to. Also, I cannot stress
this enough, though some of the CGI in this game is very pretty, others are kinda
creepy, mostly human characters. However, we can give it a pass when just about
everything else is rendered beautifully.
My final verdict: Buy it, play it, love it. Wait till
you're allowed to play T-rated games (but frankly, if you couldn't, you
wouldn't be reading this blog, right?), buy or rent this game, play it for
days, have a blast. Almost all of it is great, and even though I explained most
of the plot, there's just so much that I skimmed or skipped that, really, I
couldn't do justice to the entire story. Really, try it out yourself. I
guarantee that you'll have a good time.
Still, it's such a damn dark story... Look at poor
Link, having to speak to a psychiatrist!
Level 30 Psychiatry, page 7, © Guybrush20X6, GigaNerd17, TheMightyBox |
...If only he said anything...
Okay, see you next week for another Wiiware game
review. What is it? ...Bit Boy?
...Crap.
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