If there’s a Nintendo platforming franchise I’ve seldom discussed, it’s Donkey Kong Country. I’ve only ever played the very first game, on the SNES, and even wrote a quick “Gaming Memories” article about it some time ago. The two sequels? I’ve never played them, though I know they are available among the Nintendo Classics, and so are all the Donkey Kong Land games for Game Boy consoles. DK 64? Also never played, but I heard a lot about it (as well as all the ways that fans improved its system on emulators). Anything else? Well, I could talk about the Mario vs. Donkey Kong series, but the plumber has no business stealing the spotlight today.
This series returned on the Wii. Developed by Retro Studios (instead of Rare, obviously) and released on November 21st, 2010 in North America, this entry sees a return to playing with both DK and his buddy Diddy Kong as a new villain rises on their island. Notably, this game had a port for Nintendo 3DS released in 2013, and an HD rerelease for the Switch in January 2025; today, I am covering the Wii game.
Tiki Threat
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| Oh, that's a big one. Good. It'll just be more satisfying to break it into pieces at the end. |
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| DK is all "What is he even trying to do?" |
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| It's a big island, full of dangers! (Big thanks to Longplay Archive for the playthrough I pick these screenshots from!) |
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| Beware of the angry Kongs falling from above! |
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| The world is designed with DK in mind. It is HIS island, after all. Hence the pressure pads that he can activate by slamming the ground. Sorry, Diddy. Apparently, you don't matter as much. |
However, if you play with a friend using a second controller, then Diddy is fully usable, and even has his Peanut Popgun which, like the jetpack, he’s had since DK64. In my opinion, although it’s never necessary, Diddy’s jetpack is such a useful tool that it makes a lot of areas much easier than they would be with the big ape on his own.
Keeping the Kongs Under Control
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| Although there's only 2 or 3 of these, I really like the sunset stages for the beautiful ambiance they place. |
As you can imagine from a game on the Wii, this entry couldn’t do without a few features involving motion controls – stuff often regarded unfavorably for how it disrupts gameplay that would work better as button presses instead. The game is played using the Wii remote and Nunchuk. DK and Diddy move with the control stick, jump with A, and can grab items, vines, or greenery (which is usually on the ceilings or sides, and which the Kongs can cling on to and move using their hands) with B. The Kongs can beat many enemies just by stomping them, but some are impervious to this.
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| When the fire is put out, this guy is safe to stomp. |
While moving left or right, DK will do a roll, which is faster than moving and can even defeat some enemies. With Diddy on him, DK can roll continuously. In both cases, jumping while rolling will make the Kongs jump further. It’s great, if not vital, for a lot of jumps; but it is annoying that it’s tied to shaking the remotes.
Notably, all these motion control features were given to buttons on the HD remake on Switch.
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| The barrels add something to the game that requires precision and timing. As if the rest of the game didn't. |
Then there’s minecart stages where your only real ability is to make small or big jumps to avoid obstacles coming your way, crushing enemies, or switching between tracks. The new thing is rocket barrels, which a Kong will jump on and ride; you have no control on its speed, but A must be pressed or held to make the barrel go up. These stages are tricky because the Kong only has one HP there, and any contact with obstacles, enemies, or the water/ground is an instant loss of a life.
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| Many ways to die in just one hit. |
Rambi the rhinoceros is back! This mount is powerful enough to defeat most enemies, break through stones, and crush spikes to reveal hidden passageways; but, as per tradition, the rhino only appears in specific stages.
There is one major difference with every other Country game and the N64 entry: In Returns, both Kongs have forgotten how to swim, and landing in the water is an instant kill. The excuse was that the developers of this entry didn’t like making underwater stages. This was rectified in the sequel, Tropical Freeze, but the omission is blatant here. It feels like something is missing if I'm not chased by an octopus moving around like a spiky ball.
Gotta Collect Ev-E-Ry-Thing
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| OOOOOOOOOOOO! |
Gathering all KONG letters used to grant an extra life in the SNES games. Here? Not so much. If you collect them all in a stage, you get a mark for that stage. If you collect all the KONG letters in a world, you unlock its Temple Stage. Completing that one nets a special Rare Orb. Collecting all eight Rare Orbs unlocks a final Temple Stage. Collecting the KONG letters counts towards the game’s 100% completion. Also, for them to count in a Stage, you must catch all four before hitting the end goal barrel.
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| Never go think that this game is too easy; when the Temple stage comes around, it will remind you of your foolishness. |
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| Most pieces are not too tricky to find, but some are hidden in dastardly places. |
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| Gotta grab 'em all bananas, for an extra puzzle piece! |
The Banana Coins can be spent at Cranky’s shop for extra lives (trust me, you’ll need them), extra health, temporary invincibility… or Squawks, who will appear at the bottom of the screen and, well, squawk when you are near a puzzle piece. Just gotta find it. The last shop item is a special key that will open a path towards one more level in every world; it’s only mandatory if you want to play every level.
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| Hey, that money's gotta go somewhere! |
For The Most Dedicated
What you need for 100% completion is: Beat every level and boss, and collect every KONG letter (since these unlock Temple stages, which are necessary towards this goal). That’s it.
And then! After you’ve beaten the game and reached 100%, you can go for 200% completion. For beating the bonus Temple, you gain access to Mirror Mode, in which you can replay every stage as Donkey Kong alone (no Diddy, therefore, no jetpack), and you only have one heart of health. Just in case this game wasn’t already goddamn hard enough!
Which means that if you want to do everything this game has to offer, you must beat every stage three times minimum, assuming you can get all KONG letters and puzzle pieces in one go, get the Gold time medal first try, and then also beat each Mirror version without any hassle. Yeah… I’m not doing that. I barely had the patience to finish the damn thing.
Final words
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| Instead of spinning octopi substituting for spike balls, we have octopi thinking they're torpedoes. Sure, why not. |
I appreciate that there are many options to help the player, in a big part thanks to Cranky’s shop. Donkey Kong has many moves he can use to move around or attack opponents – even blowing air can be useful! However, the risk of motion controls is them triggering when the console detects motion when it wasn’t the player’s intention – not that it has high odds of happening, but it can. Also, with pressure pads in many places, I know the game was designed primarily for DK in mind.
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| Of course, the minecart levels have their own boss. I didn't think he was that tough, just kinda annoying. |
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| I do wish Rambi had been used more often. Something like once per world would have been awesome. |
I really could have done without the Super Guide, which causes a pig to appear either at the start of a level or at any later checkpoints, when you have lost 10 lives in that level. Nintendo was big on those in that era, and though it can be helpful for younger/inexperienced players, to others (like me) it feels like a backhanded insult: “Here, you're clearly not good enough, let us help you out”.
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| For once, I didn't cover the entire plot of the game. But then again, is there really much to say? We climb the island and kick out the Tikis. In grandiose fashion, of course. |
Again, not to take anything away from this game’s quality, because it really is good. Just know what to expect of it, as it’s not gonna pull any punches.
See you soon for more!























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