I've already got three articles' worth of stuff from itch.io, so you know what, I think I'll get through them right away. Still very short games here, all requiring under 10 minutes to finish.
Experiences
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One of my biggest issues with these itch.io articles, right now, is how I keep having the reflex to say these games are short. They still take under 10 minutes to finish at the moment! |
Homing: A 3D game about how carrier pigeons always find their destination. The letter being sent is recited as we follow a pigeon on its journey towards the letter’s recipient. You can control the pigeon to fly left and right, but once you let go it will always course correct towards the goal. You can get new bits of text based on which blue buildings you fly over. Clever!
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It may be low-poly, but it's still looking nice. |
HubWorld: In first-person view, you travel around four hub “worlds” (hence the title) while accompanied by vaporwave-ish music. The worlds are dubbed Island, Forest, World and Sky, and moving around is all you can do. Want to see the next level? Just left-click, and you’re there. The game ends after the fourth level. This one kind of hurt my eyes after a moment, and the lack of interactivity with anything meant I didn’t feel a need to spend much time playing it.
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This one is a classic, for a good reason! |
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I spot a light in the distance. Must be relevant. |
Equaboreal 12.21: Set at the Winter Solstice in a world of sentient plants (that somehow wear clothes… don’t ask), the village is worried as a coming shipment of light, their main source of nutrients, has gotten lost in the woods. Basic controls moving around, not a ton of gameplay to be had. Putting aside the slightly absurd tone, the story didn’t feel all that interesting. Still, its creator likes the project enough to have made additional chapters.
Self-care
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Yeah, just a "look out the window while listening to vaporwave" simulator. |
VIRTUA BLINDS: Blinds simulator. Not blindness; blinds. Watch the skies change as the day comes and goes outside, turn on the lamp, get rid of the clutter of post-it notes on the desk, turn on the TV and its vaporwave music, and relax. That’s all. Not much else to it. It can be soothing, but chances are that unless you’re big on vaporwave you won’t give this one much of a chance beyond 5, maybe 10 minutes.
Social reach
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Well, Mrs. Goldman, I didn't expect to meet you at this point in time! |
falling is not the same as dying: A story told through text about the struggles of being a Chinese teenaged girl who's into girls, presented from the point of view of that character, a student playing tennis at PE class. Particularly brutal is the commentary on the preference for parents to have boys rather than girls in Chinese culture, and the impacts of growing up as a girl with that baggage – even if said girl isn’t even growing up in China. That's before even factoring in the LGBTQ aspect.
In My Friend Carrie’s Car: A text-based game in which the protagonist is reflecting on her life dealing with eating disorders, OCD and depression, and how they affected her life through school and until now. You make choices by pressing the key of the first letter of the choice you want; you can “stay in the car”, or you can divert towards other thoughts to learn the full story. This one does hit, it shows the impacts of those issues, and some of the ways in which they impact life.
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Shut up, anxiety! |
The Night Fisherman: This could be just a narrative, but considering all that’s going on right now, it feels so much more fitting here. The only controls are the mouse to go through dialogue, and the left/right arrows to change the camera angle. On English waters, you play the eponymous character, who is accosted by a shadowy boat led by someone in search of migrants passing the frontier in hiding. Unfortunately, your boat hides one such migrant under the tarp, a young child. And your choice inevitably boils down to handing the kid over to that racist monster, or keep protecting the child and get murdered for it. nICE. Very nICE. It’s tense, it’s scary, and… well, right now, it will hit really damn close to home for many people.
Plain games
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And the end result is pretty, too! |
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Looks cool, and I don't say that just because of the field of ice we seem to be driving on. |
Falling Skies: Feels like somebody’s first shmup. You control your ship, destroy enemy vessels gather power-ups, get better, go through an asteroid field, then beat up the boss. All over five levels, the total of which can be beaten in under 10 minutes. It’s not reinventing anything or being super creative, but it’s just fine for a quick shmup pick-me-up.
LAZA KNITEZ!!: A game that’s more interesting for its context than for its content. Play alone or with up to three friends, and control a knight in space that shoots lasers from its spear. Kill the other knights by shooting at or ramming into them. Solo Mode calculates your number of kills, while multiplayer is more about depleting every other knight’s health bar until only the winner stands. It’s fine as far as minigames go. Just don’t buy it at its current 100$ price tag (see link as to WHY it’s now at that price).
Out The Window: a car trip sim: A game about a child watching the world through the window of a car. You have an “imaginary friend” which you make jump over obstacles. If you get a good score by keeping a streak going, you earn tokens, which can be spent on snacks in gas stations. It looks cute, and dips into that odd, shared experience we’ve all had as kids imagining stuff in the world outside during long trips. This one’s sweet.
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No doggo shall escape my petting hand!! |
Guppy: Play as a little guppy looking for flies to eat. You don’t have a ton of control in your motions, alternating between the Left and Right keys (or A and D) to move around. Find flies and eat them, then hide from predators. Repeat, go for a high score. This game looks relaxing but gets quite tense at moments. I think there may also be a few secrets and scenes to look for.
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Making a moon was easier than I thought. Just a click. Also, wow, that'Ms a funky planet. |
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The crowd is growing, better not disappoint all these folks. Just focus! ...if the game lets you. |
Stealth Fishing: You’re fishing in a marine theme park tank to rescue fish. The owners, obviously, don’t want you there. Steer the boat left and right with Z/X, control your hook with the arrows. A hooked fish will fight as you pull it up; you can let go of a fish by pressing Space. You can’t let your boat or hook be spotted by the searchlights – instant game over! You get points for staying alive, 10 for fishing out coins, and 25 or 50 for a fish. Can you survive all the way to 1000 points? It’s gonna be tough.
Stay tuned, there's one more of these coming up next Friday as buffer while I work on actual, larger reviews.
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