Bryan Lee O’Malley’s Scott Pilgrim series is one most people know of, though not everyone may know about its finer details. It’s fair to call it a franchise, too; six graphic novels originally released from 2004 to 2010, an animated short, a movie (which I reviewed), and an anime series released on Netflix (which I haven’t seen). It’s got enough of a following to get revived every couple years in some way, shape or form. Every iteration tells the story in a slightly different manner.
Alongside the movie came an associated beat’em-up video game developed by Ubisoft Montreal and released to the PlayStation Network on August 10th, 2010 in North America and the next day in PAL regions, then to Xbox Live Arcade two weeks later. While the game is well-known, its claim to fame – or, should I say, to infamy – was its delisting from both digital platforms on December 30th, 2014 due to the license expiring at Universal. Thus, despite its association to a popular franchise, the beat’em-up could not be played at all, and would remain in that state for several years.
…until time came to celebrate the movie’s tenth anniversary in 2020, and efforts were made from both O’Malley and the film’s director Edgar Wright to rescue the game from purgatory, while we’re at it. Talks with Ubisoft led to interest, and so in September that year Ubisoft announced a remaster for release to several more digital platforms (Nintendo Switch, PlayStation 4, PC, Xbox One and Stadia – lol, that last one is dead already). Even better, a deal was made with Limited Run Games, which specializes in creating and distributing physical formats of games, usually indie and/or only available digitally. The remaster, both on digital and physical formats, was released in January 2021.
I found the Nintendo Switch physical edition at a convention and practically threw my cash at the seller. I knew of this game’s tumultuous history, and I wanted to own a copy. Alongside the cartridge came a free shiny trading card, an alternate box art, an old-school SNES-style instruction booklet small enough to fit in the box, and a “concert ticket” for The Clash at Demonhead with opening act Sex Bob-Omb at Leo’s Place. Feelies, we have feelies, there’s something so nice about those.
Now that this is all out of the way, I can talk about the game!
Brawl Across Toronto
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"Hey, are you a 1-Up? 'cause you give me a new life." Note: Playthroughs I'using for screenshots can be seen here, here and here. |
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It can get quite messy on the battlefield when the whole party's here to help. |
We can play as Scott, or as the other members of his band: His ex, Kim Pine, or his friend, Stephen Stills. The fourth character is Ramona herself. The Complete Edition includes every DLC from the original run on digital platforms, thus adding extra characters Knives Chau and Wallace Wells. There’s a seventh one to unlock. Toronto is represented by a world map, and… well, I don’t recall the city being an island; did we end up in Montreal through a subspace highway?
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Toronto is less city-like than I remember it. |
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"Demon hipster chicks"? Dude, that's just succubi. |
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Paparazzis: A blight on everything! So glad to be beating up a few of them here! |
The game includes a level-up system; whenever a character goes up a level, their Hit and Gut Points are restored, and they learn a new move. Each character also has four stats: Defense, which lowers the damage you take; Speed, which sets your speed walking, moving and attacking; Strength, your base attack power; and Willpower, which increases both your HP and Gut Points, while making your super attack stronger. All four stats begin at 1, and do NOT increase when leveling up.
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Ah yes, Lucas Lee. He will either make dumb action flicks his entire life, or he'll get a big role in a superhero film that he'll forever be known for afterwards. |
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Really? You're not even gonna try the poutine? Eh, you're right. It's only done right in the province next door. |
Six (Seven?) Characters Vs. The World
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Here, just like in every single Scott Pilgrim continuity, Knives keps proving she's the best character. |
Makes sense that there would be four available from the start, too, seeing as you can play this game and go through the stages with up to three friends. In fact, several additional controls are added to the base game when in multiplayer; you can share coins among friends, a special move is achieved if all players use a taunt at the same time, and when one is downed, another can crouch by and button-mash to awaken them.
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The number of enemies doesn't seem to change based on the number of players, and some screens have a LOT of enemies punching around. |
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Some endings in this game make more sense when you take into account that in other continuities, the true way to defeat Nega-Scott is not to fight him, but to make peace with him. |
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Awwwwww- the near-perfect ending. |
Confronting The League
And, of course, what would this game be without its boss battles? The Evil Exes are a major draw to the series, so it’s great to see them in action in a proper game. Matthew Patel summons his demon hipster chicks for protection and attack. Lucas Lee’s moveset is all about the skateboard, either running over the player or whacking them with the damn thing, not to mention his mooks interrupting the fight.
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Jesus, dude. No wonder THAT didn't make it to the film. |
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The bigger they are... |
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Gideon just HAD to go full Final Fantasy boss for the climactic showdown, huh. |
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Even without all the theatrics and grandiose weirdness, Gideon is no slouch. |
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Come to think of it, this franchise could indeed make for a sweet fighting game. |
Still not had your fill? Jump into the bonus modes, like a Boss Rush against all of the game’s bosses; Survival Horror, fighting against hordes of zombies; Battle Royale, a multiplayer-only mode that’s a proper fighting game; and Dodgeball, which involves knocking enemies out using only the ball on the field.
Final words
Phew! That was more than I thought. Anyway, this game’s great! No wonder so many people wanted to rescue it from limbo. This is an enjoyable beat’em-up featuring a franchise perfectly suited for it, with plenty of nods to the comic series and a good amount of references to other famous video games.
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Come on, Ramona, wake up! Scott needs you! Also we're waiting on you to progress forwards! |
Key scenes from the comics (and even the film!) are remade within the new context, and all the characters look great – we can thank Paul Robertson for the masterful sprite art. And the music, which is just as great? That’s the work of Anamanaguchi, a chiptune punk rock band.
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There's even zombies? What's this, Shaun of the Dead? |
Honestly, not a lot of negative here; Level 7, with its elevator intro, three boss battles, and a second dungeon sequence, is way too long (and I still dislike Gideon’s second form). And as I said, the game would be short, but it takes a moment to learn and it encourages being finished with at least four characters, so that’s some added length there. Also, it’s a bit of a shame that you need a Ubisoft Connect account to unlock both a character and online multiplayer, seeing as those two were big selling points of this Complete Edition.
I’m told the game is much more worth owning on Switch than on Steam. But no matter, it’s a good one to have. As for me, I love having a physical edition courtesy of Limited Run games, and I doubt I’ll ever trade it away!
The next review… hm… I don’t know! It depends what will be ready first! I’m cooking up several at the same time.
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