(Even though I think I made myself clear so far, it bears repeating that this review has major spoilers for the game’s two most important routes. Tread lightly. Oh, and spoiler alert, the ship sinks at the end of Titanic.)
Walking into Hotland for the first time, we see guards
keeping the path locked from humans - not realizing we’re one. Phew, is it me
or it’s getting hot in here?
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| Ah,, finally someone helpful around here! |
Alphys explains that she was following the child’s
journey through the land of the monsters, and has begun rooting for them.
Unfortunately, Alphys is also the creator of an entertainment robot named
Mettaton, who was modified to be able to fight humans. Except in trying to
remove those features, she amplified them instead, and now her robot is trying to
kill us! Whoa! I thought only Asgore was allowed to try and kill me! …Wait.
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| I'm more partial to "Fuzzy Pushover", but what do I know. |
Before we leave the lab, Alphys upgrades our super-old
phone into a better model with texting and Internet connectivity, and then lets
us go on our jolly way. From this point onwards, Alphys will often call to help
you, and sometimes you’ll get notifications from her on social media.
A LOT of notifications.
Like, all the time.
And you have to stop to read that pop-up dialogue box
when it appears.
Sigh.
And even when there are puzzles, she’s not helping
that much, sometimes being a bother instead.
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| Destroy the enemy ship, move the boxes out of the way. Simple. |
We have to solve puzzles to open doors on the way.
Also, we’re finally told why monsters are so obsessed with puzzles: The logic is that an army of attacking humans would be forced to go through
them and get considerably slowed down while the monsters evacuate… somewhere.
Where, I don’t know, they’re supposed to be trapped and helpless underground already.
I guess they’re better off never stating it, so that a sufficiently-determined
and murderous human never hears it and, thus, can’t find that location.
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| Not a great boss fight, but imaginative enough I guess. |
As for Mettaton, he chimes in with parodies of a
cooking show, a TV news report, and a classic musical where he dresses as a
princess, and each time he finds a new way to try to kill you, yet each time
you can thwart his plans, usually with your own smarts or with some help from Alphys or her phone, which is packed with gadgets.
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| Well that mini-game led to a great big pile of nothing. |
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| Muffet has one of the msot epic attack sequences in the entire game. See that on the right? It's nearly a full minute long. |
On the other hand, her song “Spider Dance”, much like
most other themes in the game, can be adapted into a kickass song.
Side-note: Caleb Hyles is awesome.
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| Oh! He knows Toriel! And she loves bad puns! |
Oh, for the record, the MTT Grand Resort was built in
honor of Mettaton. Definitely not an ego trip though. Nah, it’s just a hotel
with his name on it, it’s not like it’s a shrine, a cult of personality for an
inflated ego! What’s next, Mettaton will try to become ruler of the Underworld?
Good thing it’s a monarchy, not a democracy, or this could get bad.
![]() |
| Sorry, Metta - you're not my finale. |
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| If Bowie exists in the human world of Undertale, then I am fairly certain Mettaton would do a tribute album to the guy. |
Every time you reach a certain threshold of viewers,
Mettaton will reveal his heart and you can shoot at it with Z, since your heart
can do that thanks to Alphys in its yellow form. This will cause Mettaton’s
limbs to blow off. Eventually, when you hit the threshold of 10,000 viewers
(which can be either very easy or very difficult depending on the items you use
- of note, the ratings must reach 12,000 if you don’t blow off his limbs) and
then Mettaton realizes he can’t win. Besides, he is the only real celebrity the
Underground has, he can’t leave his fans behind! He ends the fight after
opening the phone lines and receiving loads of positive messages from fans…
then his batteries run out, because the EX form requires too much energy.
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| Of course, if there was more than one elebrity in the Underground, maybe there'd be something else to watch then. |
Anyway, this means we can finally leave Hotlands and
the Core, and go to the King’s Castle. Alphys follows us for a bit longer
though, trying to remain our friend through this… but I’m sorry, I need to keep
moving forward… to Part 5.
New area: Hotland. Fire everywhere. Whatever. Gotta
find our way through. I doubt we’ll see many folks, since they’re evacuating
the place. And if anybody gets in my way… Hey, why is there a water cooler
here?
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| And you? Are YOU going to fight me? Come on, make me happy. Fight me. |
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| Wait, if that monster is a rope on fire, why doesn't it burn itself? |
Throughout the area, we also walk through bizarre sets
like a kitchen or a prop castle, stuff that probably have a reason to exist in
some alternate world, like planned scenes in a world where Mettaton plays with the human, but here? Nah. It’s the weirdest filler ever. The
elevator has 4 possible destinations already, yet most of them are gated off by
force fields. Dammit! There’s a bit of a spider bake sale, then another area
where puzzles would normally have to be solved to move forward.
I just had a realization: This is fucking boring!
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| And! Down in one hit, yet again. |
It just strengthens my point about the Genocide Route:
You become too powerful, and despite multiple bosses on the way, very few of
them pose any challenge. In fact, many of them don’t even fight you. They just…
stand there. How’s this supposed to be fun? I’m… I’m not enjoying this. I only
keep going because I can, because I want to experience this myself, and because
I can then report on it.
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| Thsi is the most bizarrely badass line I have read in the entire game. |
Then there’s the Core. That place looks so boring now.
I mean, I’m sure it already didn’t have much of interest anyway, but this… yeah,
meh. However, with no puzzles to impede your progression, and a quick way
through the maze, you can reach the door leading out of Hotland and towards the
King’s castle. But before that, make sure you’ve exhausted the kill count.
There’s a bridge just before the end of the Core with many different enemies,
including one that actually feels more like a boss than a lot of encounters
seen so far.
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| I already was. I played GTA after all. |
Mettaton unleashes his newer form, Mettaton NEO, in an
attempt to stall us while the monsters are evacuating the area. He becomes a
bishônen android with a huge armor. And all he does is… block the way. For the
record, he is the final threshold in a Genocide playthrough as, past him, there
are no more random encounters, so if you didn’t exhaust the kill count in Hotland before
getting to him, he sets you into the Neutral Route immediately.
And like I said, on Genocide, he only blocks the way,
doesn’t attack, he just… waits for your moves. And guess what? Like most bosses
before him, he goes down in one hit. For fuck’s sake! Okay, so his robot body
uses up the batteries extremely quickly in this form, but seriously? One hit?
Here’s how I believe this fight would have been better: Mettaton doesn’t
attack, but blocks your way still, and takes a couple dozen hits to die. Boring
fight, but a relatively long one, as Mettaton is genuinely blocking your way
for a decent period of time, allowing Alphys to evacuate more monsters while
you’re busy. How does that sound?
Alas, that’s not what we get. What we get instead is
another boss killed ridiculously easily, then we get to the elevator and can go
to the King’s castle.































