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August 16, 2016

Return Of The Updated List Of Games (+ Steam List)

I haven't done this in a long while, I figured it was time to do it. This past year hasn't seen much of an increase in my collection of Nintendo games, in part due to me sparing my money for various reasons. Thankfully, this has been made easier by me actually finding a job I could keep. What happened to the previous one? I realized it wasn't for me. This one, though, it's definitely for me. Proximity with the public, a lot of socializing, a lot of talking... It's not a full-time thing, but it paws well and I'm very happy with it. Now I'm sparing because I have plans to take a trip to the United States next year. I don't even have that many new physical games. Not even sure I have any new physical games, to be honest. However, I have a LOT of games on Steam now, so I will have to keep a list around.

Once again, I will only keep track of the video games I still haven't reviewed.

NINTENDO DS
Apollo Justice: Ace Attorney
Fossil Fighters
Mario & Luigi: Bowser's Inside Story
Rhythm Heaven
Spectral Force Genesis

WII
MadWorld
Mario Super Sluggers
No More Heroes 2: Desperate Struggle
Rabbids Go Home
Resident Evil 4: Wii Edition
Rise of the Guardians
Sam & Max: Beyond Time and Space
Sonic and the Black Knight
Sonic Unleashed
Spectrobes Origins
Super Mario Galaxy
WarioWare Smooth Moves
Yu-Gi-Oh! 5Ds: Duel Transer

KIRBY'S DREAM COLLECTION
Kirby's Dream Land 3
New Challenge Stages

VIRTUAL CONSOLE
The Legend of Zelda: A Link To The Past
Paper Mario
Phantasy Star
Super Mario RPG: Legend of the Seven Stars
Super Metroid

WIIWARE
Deer Drive Legends
La-Mulana
Phoenix Wright: Ace Attorney
Sonic 4 Episode 1

NINTENDO 3DS
Luigi's Mansion: Dark Moon
Pokémon X
Rabbids Rumble
Super Smash Bros. for Nintendo 3DS

3DSWARE
Pokémon Shuffle
Pokémon Picross

VIDEO GAME FILMS and TV SHOWS
Ender's Game
Max Payne
TRON
TRON: Legacy
Sonic Boom
Rabbids Invasion

STEAM
Okay, gear up, it's gonna be a long list.

AdVenture Capitalist, Adventurer Manager, Airscape: The Fall of Gravity, Auditorium, Battle Ranch, The Beginner's Guide, Blackshot: Mercenary Warfare FPS, Brawlhalla, Card Hunter, Carpe Diem, Caveman World: Mountains of Unga Boonga, The Chosen RPG, Chronicle: RuneScape Legends, Clockwork Tales: Of Glass And Ink, Clover Tale, Cry of Fear, Cubicle Quest, Defy Gravity, The Desolate Hope, Dev Guy, Disilllusions Manga Horror, Dungeon Defenders II, Dungeonland, Electric Highwats, Elisa The Innkeeper - Prequel, Emily is Away, Emporea, Eternal Senia, Everlasting Summer, Fingerbones, Fishing Planet, Five Nights at Freddy's, Five Nights at Freddy's 2, Five Nights at Freddy's 3, Five Nights at Freddy's 4, Floating Point, Frederic: Evil Strikes Back, Gems of War, Gravilon, Grimm, Gun Rocket, The Hat Man: Shadow Ward, Hearts of Iron III, The Howler, I Zombie, Infinity Wars - Animated Trading Card Game, Insanity Clicker, Intergalactic Bubbles, Jigoku Kisetsukan: Sense of the Seasons, Kight Online, Labyronia RPG, Labyronia RPG 2, Legend of Mysteria, Legend of Numbers, Lux Delux, Mad Combat Marines, Morphopolis, My Lands, Narcissu 1st & 2nd, Neverwinter, The Old Tree, One Way Heroics, Only If, Out There Somewhere, PARTICLE MACE, Pink Heaven, Pink Hour, The Plan, Polarity, Portal, Portal 2, Rabbit Hole 3D, Realm of the Mad God, Revolution Ace, Rolling Sun, Save Jesus, Saviors, Serena, ShipLord, Shonen Idle Z, Simply Chess, Sins of the Demon RPG, SNOW, South Park: The Stick of Truth, Spaceport Hope, Spooky's Jump Scare Mansion, The Stanley Parable, Star Trek Online, Storm of Spears, Sunrider: Mask of Arcadius, Survarium, Team Fortress 2, Tenrow, TERA, Time Clickers, Time of Dragons, To Burn In Memory, Trackmania Nations Forever, Transistor, Transmissions: Element 120, Trove, Twisted Worlds, UFO Online: Invasion, Ultimate Tic-Tac-Toe, Undertale, Unturned, Urban Trial Freestyle, VEGA Conflict, Viridi, Voices From The Sea, WAKFU, Waveform, World of Guns: Gun Disassembly, Worm.is: The Game, You Have To Win The Game.

Phew!

I'll be keeping this list around to remember what I had at this precise point in time, and the next time I edit my list of Steam games I will remove whichever titles I have reviewed for this blog.

August 15, 2016

Worst 12/Top 12 Sports in Mario & Sonic At The Olympic Games

I’m back with a new list! Boy, I haven’t made a double list of the worst and the best in the same game in a long while… Mario and Sonic at the Olympic Games contains 24 sports, which means I can classify them in two lists of 12: The ones that I don’t like much, and the ones I like. You know how it goes; I get rid of the negative first, with the Bottom 12, and then I get into the Top 12 to end on a high note. I had to replay every single sport of this exhausting game in a matter of a few days to compose these lists, just for you. I hope you’re grateful. How about we get this started?

THE WORST SPORTS

12. Dream Fencing
The Fight To End All Fights! Danger! Thrill!
Epées! No epicness whatsoever!
I find both fencing sports to be very middle-of-the-road in this collection. Neither is particularly great, neither is terrible. As a result, I was trying to figure out which one was worse, to put it on this list. I went with Dream Fencing because it has a scoring system different from regular fencing; in regular fencing, you must hit your opponent a certain number of times before they hit you that number of times themselves. In Dream Fencing, characters have life bars and a character wins when their opponent's life bar goes empty. When getting hit or sparring attacks, they have a gauge that fills up. When it’s full, that character can use a special move. This can make some CPU opponents, which can already be fairly difficult to defeat in normal fencing, a little harder. And of course, you can use these attacks too, but a CPU character will know what the best moment is to use their special move, and they might activate theirs right after yours, stealing your chance to win…

11. 400m
Maybe you're gonna be able to escape from Bowser
the next time he tries to kidnap you!
Keep winning that 400m event, Peach!
I mentioned I hated the “exhaustion meter” in the previous part, didn’t I? Expect it to be mentioned a few times here. Running the 400 meters requires that you shake your arms for a rather long period of time. I mean, if you don’t think 40 seconds can be long, go play that mini-game and come back to me. It would already be bad enough, but the exhaustion meter takes it to a new level; if it empties completely, your character will need to catch their breath and you’ll lose seconds. Your character spends most of the mini-game teetering on the edge of exhaustion, with your movements trying to make them run but not get too tired… Pressing the A button to get a boost in the final 100 meters, as they tell you to, will likely not help. On the contrary, it might give you more trouble.

August 12, 2016

Mario & Sonic at the Olympic Games


The 2016 Olympics in Rio are in full force! Many TV channels are talking at length about the many, many competitions that have been taking place since August 5th. Obviously, there’s money to be made with the Olympics in the video game industry as well, and thus Nintendo jumped on the occasion in 2008. After all, the Wii’s motion-detector controls would certainly allow the gamers to get more active, right? There are many other games out there that force the player to get up and exhaust themselves in front of the TV, but this one managed to separate itself from the others by featuring already-famous video game characters: The Mario & Sonic at the Olympic Games series. With one game released every two years, for both summer and winter Olympics, this had to be a winning decision!

But wait… why Mario and Sonic, exactly? Well… there can be many reasons to bring the rivalry between these two mascots into the Olympic Games. For starters, Mario and his crew have always loved to play various sports, from the NES era to now. Golf, go-karting, tennis, baseball, soccer, hockey… The list goes on. As for Sonic’s franchise, it’s a lot less prone to make spin-offs based on sports, and they practice very few sports outside of those that requires speed – like the Sonic Riders series. However, the characters of the Sonic series are a lot more active, in a way. They explore, they climb walls and jump left and right all the time, Sonic almost does parkour in some games… The Sonic crew is physically active, even the less action-oriented characters, which makes them perfect for a sports competition. Doesn’t explain how Eggman’s body allows him to keep up with everyone else, though.
Can't get more symbolic than this. Remember, kids:
Mario and Sonic encourage good sportsmanship!

Then, there’s also Mario and Sonic’s rivalry spanning decades already. This is a clash everyone wanted to see, the battle to end all battles… as a 100-Meter race, a trampoline skill match, a javelin-throwing competition…. Hey! Where’s the Fight To End All Fights between these two giants of the gaming industry? Oh, you’ll get one… as long as you don’t mind it being a fencing duel. If you want to see these two duking it out, pop in Smash Bros. for Wii U/3DS, or Brawl. These video game mascot Olympics will be as friendly as can be. Probably as a way to avoid tipping the balance on a side or another, seeing as both the Mario and Sonic fandoms would be convinced that their side steamrolls the other in an actual fight. Never underestimate the power of fanboys to argue all day on who would win in a hypothetical scuffle. Everyone here has been given stats preventing them from reaching the full potential they exhibit in their home series – in particular folks like Sonic and Shadow, who were considerably slowed down. You can lose a 100-meters race while playing as Sonic here, how unbelievable is that?


Alright, enough discussion, let’s jump right into the game. There’s not a plot to speak of, so I’ll mostly go over the different modes and competitions. When you open a save file, you type a name and then choose a country of origin, the country to represent at the Games, and then we get to the menu.

August 5, 2016

My Top 12 Steam Discoveries

So, it’s not exactly a secret anymore that I own a Steam account now. At first, I was reticent about it because I didn’t want to spend a lot of money there, I was kinda sick of hearing from everyone around me about how great and amazing and good it was (you know, the Frozen Effect), and also I had no idea if I would find anything there to interest me. I’ve been a Nintendo guy my entire life, it’s pretty difficult to take up a new way to play games (like moving to another console, or move to PC gaming) when you’ve grown up with one company.

And yet, I found. Oh, did I find a lot of interesting games. With minimal spending, and taking advantage of the Steam summer sale, I managed to get a whole lot of games for a fairly reasonable sum. Going by recommendations, interesting TVTropes pages, and in general looking for games I either knew about or heard friends were playing. I made many interesting discoveries as a result. And I decided to start the fourth year on Planned All Along on a happy note by telling you about many of the discoveries I’ve made! Will these be reviewed sometime later? Maybe, maybe not. I will probably start reviewing Steam games at some point. I hope I do and it brings me more readers. Until then, enjoy this little list I put together.

12. Legend of Numbers
Stupidly addictive Facebook casual games! I fell into Candy Crush, then it was Pepper Panic, and a few others… I’m well aware of those, and I don’t consider myself less of a gamer for having played them. Addictive? Yes. Free-to-play? Yes. In fact, you’ll notice many of these games are free-to-play, because my first steps on Steam were to download as many free-to-play games as I could get. Mostly MMOs. Then I broadened my search and got a few casual games… but the only one that really struck me was Legend of Numbers, where lining up three of the same number results in the addition of these numbers appearing on the grid in white (three 1s =3, three 2s = 6, all the way to 8s = 24 or 9s= 27). Then you need to reach certain goals by combining these white numbers together, always combining a number with another of itself. It’s an interesting game, but not one to spend dozens of hours on.

11. AdVenture Capitalist
More stupidly addictive games, this time idles and clickers. AdVenture Capitalist is actually three “management” clickers, one for Earth, one for the Moon, one for Mars. Same concept as other clickers; restarting after being relatively far in nets you a bonus currency (angels) that serves to increase your profits and give you bonuses. I really should stop wasting my time on Idle games. First I had Clicker Hero, then Cookie Clicker, now this! Oddly enough, it is the game I spent the most time in… but that’s because I let it run in the background while I listen to music and do other stuff – among others, when I write reviews. That’s the advantage of Idles. The disadvantage is that you end up going back to see its progression every few minutes, like a social media addict does with Facebook or Twitter. Wait, let me check mine… Ah, nothing new. Good! What was I talking about again? Oh, right. The thing with Adventure Capitalist is that it’s three-in-one (not counting the bonus events!), so it’s even MORE addictive. Well… the reason this and Legend of Numbers are so low on the list is that they remain on the low end of interesting games on Steam. Everything that follows will be much better.

10. Worm.is: The Game
On my quest for free-to-play games, I downloaded really all kinds of things. Worm.is turns out to be one of the first games I ever downloaded, because I liked the idea of a PvP version of Snake. The whole idea here is that you’re a worm gobbling up dots and bugs and growing, but you can’t die by hitting yourself (unlike the original Snake). You’re moving in a room with other worms, so you need to avoid them, because hitting them will kill you. If you kill another worm, you can gain a neat bonus in points by gobbling up the dots it left behind. There are many modes available and I found my time in this game fairly enjoyable as I was still a newbie on Steam and didn’t yet know better. To this day, I still go back to it sometimes, for a few minutes.

9. Team Fortress 2
I have yet to play this game more before I can discussing it in greater depth, but chances are that, if you have Steam, you know this game – scratch that, if you got anywhere close to the Internet, you know this game. Its popularity is simply incredible. And I can see why. Even though I downright sucked on my first time playing, I really enjoyed it. It could be annoying to face some of the tougher opponents, but after a while I started getting the hang of the controls. As soon as I have less on my plate, review-wise, I’ll go back to play it some more. The comedy around the game seems to be right up my alley. Only downside, I’m really not good at FPS in general, due to hardly ever playing the genre before (I largely prefer a platformer or an RPG), so I still need some practice when it comes to aiming and shooting. I’m sure after a few more matches I’ll spend a LOT of time in this game. Plus there’s that crate I got for free, and I need a key for it…

8. Undertale
I’m putting this one low on the list because for one, it’s not a personal discovery (I knew much of what the game had to offer already), and I’ve already discussed my experience on another post on this blog. There isn’t much else I can add, really; I like the characters, the inclusion of multiple paths means it’s possible to see many facets of their personalities, and every action from every character is justified in a way or another, which is probably the most important thing in storytelling ever. I’ve completed True Pacifist and am perfectly satisfied with it. Honestly, I could probably go on and on about it, but everything that could be said has been said, so I don’t think throwing my voice among the millions of other Undertale fans would make any difference (despite my previous post hoping to change some things… yeah, I can get contradictory like that sometimes). So yeah, great game, great story, but I won’t talk about it much more. Unless it can get me a lot of views… What? Can you blame me for doing a bit of clickbaiting after more than three years writing this goddamned site and still not making any money? Can you blame me???

…Oh… Sorry, I think I lost it for a moment there…

7. You Have To Win The Game
I had never heard about that game before I downloaded it. It seemed interesting, I took it. One of those things you get on a whim, in the hopes that you’ll enjoy them. Really, the same thing that happens when I have too much choice at the local EBGames for my Wii console and I pick some games that I never heard of before, and end up liking them – or hating them, thank you Anubis II. You Have To Win The Game is an extremely challenging experience where you start off with little to no abilities, in a world where spikes abound and enemies are indestructible. First you gain blue and pink platforms that let you cross dangerous areas, then you find the power to jump twice, then the power to cling to walls… and while you still remain a one hit point wonder, at the end the game becomes a lot more interesting – not to mention that password section at the end, which is a superb idea. A game that I truly recommend, as long as you like having your nerves tested by something of extreme difficulty.

6. Clockwork Tales: Of Glass And Ink
One of my first actual purchases on Steam was this game. I had about 4 dollars to spend, so I took one of the first things that seemed interesting at that price. Clockwork Tales: Of Glass and Ink is a fairly normal point-and-click adventure with puzzles and elements of hidden object games. It’s not trying to reinvent the genre, it’s just trying to be entertaining – which it’s meant to be, it’s a friggin’ video game. This story takes us into a steampunk world where agent Evangeline Glass is attempting to find where her friend, Professor Ambrose Ink, is being held captive, all while attempting to solve the mystery of the unnatural earthquakes plaguing the surrounding towns. It’s not very long, it has most of the standard puzzles, it has collectibles as well as different difficulty settings… and, once again, the entire universe around Evangeline has this bizarre hard-on for puzzles of all kinds, especially on doors that should function with normal locks! I still don’t get that. If you have a thief who’s smart enough to solve your puzzle, you can kiss your expensive stuff goodbye! Anyway, it’s nothing spectacular, but it’s a lot of fun and I was entertained. And I will probably try to play through it again someday on a higher difficulty setting.

5. RPG Maker VX Ace
Is it cheating to include one software that isn’t technically a game? Screw it, I’m doing it anyway. I’ve always liked to download the free, “trial” versions of RPG Maker. I may be a reviewer, but I enjoy the thought of making my own stories, and perhaps my own games. As I discovered, it’s an awful lot of work, seeing as it took me 24 hours to program about 10 minutes of playing time, and that’s because I haven’t tried to get my own resources yet! And I am not really creating my own story either, I’m building a game out of a webcomic I follow that has the potential to become a really, really good RPG. A webcomic so big, I could probably give this game 20 hours of gameplay at least, on the basis of side-quests alone. Thing is, with the trial versions I would always build silly little games about beating up enemies that get stronger, and little to no plot. Now that I have bought the full version of an RPG Maker, I am actually trying to get something serious made. I spend a lot of time looking online for solutions to the problems I encounter while programming. Anyway, I got that one for 11 dollars at the Steam summer sale, and I hope any of you people out there with great game ideas someday get the chance to buy this software, at a reduced price, and maybe try your hand at game-making!

4. TERA
Without a doubt the biggest game I have downloaded from Steam, and the only such large game I’ve kept. TERA is also one of the few MMORPGs I’ve tried so far, and I still go back to it every once in a while. The visuals are breathtaking, the difficulty is correct so far (not that I’ve done much so far, I’m only Level 16 at the moment) and I’m slowly discovering it, whenever I have time to do that and there isn’t another game taking my attention away. I personally went with a Baraka sorcerer, in part because it’s the complete opposite of what I usually play, and in part because I like the idea of playing a guy who looks tough but turns out to be a magic user. The truly important boss battle I’ve had so far took me well over thirty minutes because I haven’t yet made friends in it so I haven’t joined a guild… I’m not used to that MMORPG stuff yet… so maybe I will at some point. Though before I get in-depth with this one, I’ll probably go through a lot more games.

3. The Beginner’s Guide
The Mysterious Mr. Enter brought me to this one. I had already heard of David Wreden and The Stanley Parable. The Beginner’s Guide had a concept that really intrigued me as soon as I heard about it. On the surface, this is only a walking simulator that goes through multiple levels ranging from boring to psychedelic, with the occasional puzzle or section with a weapon; meanwhile, David “Davey” Wreden acts as the Narrator and tells us about the maker of these games, a mysterious person known as Coda, and their odd relationship. I’m trying my best to avoid any spoilers here, but I’ll say this much: It’s a short experience, about an hour and a half, and the plot twist will make you doubt all of the games you’ve played in the collection. More like an interactive film, really; and it’s the kind of game that has to be played a few times, with different settings, to get the full experience. But I truly recommend it. I just don’t want to spoil it. Just trust me; it may be tedious at points but it’s good.

And it has some really weird moments, like that human
with a cube for a face with "LISTEN" written on it.

2. South Park: The Stick of Truth
So many games are now available for me to buy thanks to Steam. Fallout 4, Call of Duty, DOOM, Far Cry, GTA V… I kinda want No Man’s Sky when it comes out, too. But one game I never thought I would actually buy is South Park: The Stick of Truth. This RPG, written by Trey Parker and Matt Stone and filled to the brim with references to the show’s 17 seasons (at the point when it was released), sees most of the child population of South Park in the middle of a LARP and they treat it as serious fucking business. We play the New Kid (who’ll be called Douchebag no matter what you name him) as he gets thrown into this adventure where some of the most memorable villains of the South Park series will somehow decide to strike, and people treat it like it’s a normal everyday thing. So many sidequests, so many battle elements that are interesting, so many places to visit (even Canada! We can get poutine in this game, for Christ’s sake! That gets a point in my book!), so many items that are references to the show… I could go on and on. I never thought I’d laugh so much, really; farts tend to lose their comedic, um, flavor, after you’ve heard too many. I suppose the sheer absurdity of the world around is one of the reasons to be playing this game? I found Jesus after a game of hide and seek and became pals with him! How’s that? I also like the slight edge of deconstruction brought by the game and its RPG mechanics. It’s mostly relegated to jokes, but dammit, this game has thousands of jokes.

P.S. I am a Butters fan!

1. Unturned
The big discovery! Since I started off with free-to-play games, one of the things I found was Unturned, suggested by an online friend. It’s a survival game, another genre I’m not used to… I was intrigued by the Minecraft-like blocky style, and wanted to see just how complex the game was. And boy is it complex. You start off naked in one of three places and must survive zombie attacks by entering houses (windows and doors all mysteriously vanished from the world), dressing up, gathering food, healing items and crafting materials in order to build everything you need. All while taking into account noise, proximity, your level of hunger, thirst… I could go on and on… By cutting trees, you get wood to build walls, doors, windows, you can make your own base and then create a miniature farm so as to never run out of food… You also need to take into consideration the available space in your pockets, backpack, etc. A surprisingly complex game for such a simple style, and I really like it – even if I’m nowhere near close to surviving 24 hours in that world. Best I did was, like, 4 hours. And I’m going to try again as soon as I can.

Well, this concludes this list. Starting today, the 2016 Rio Olympis are getting athletes from all over the planet to compete for medals. Therefore, I will be discussing the first game in what is now a one-every-two-years tradition at Nintendo: Mario’s team and Sonic’s team meeting to duke it out at the Olympic Games. Well, okay, I will be discussing the first game for the Wii. Be sure to be there!

August 1, 2016

Pokémon Go Sucks

Well, this is it; the final nail in the coffin. Niantic Labs forced Pokémon-tracking sites like Pokevision and Poké Hound to close. Pokevision had become my sole reason to keep going in Pokémon Go, so now the app is dead to me. I am not even remotely sorry for what I am going to say here; I am not flying into a blind rage at the app, I have played with it enough to see all of its defects. I know what I’m talking about here. I was willing to give the app a chance as long as I had Pokévision, despite its MANY problems. It was the last thing that kept me going despite the many other defects that the app had...

I talked about the stupidity of some players around the app, I discussed the points of view around the app, today I am talking about the app itself and its defects. Its qualities, I no longer care. It’s been fun while it lasted. Oh, what am I saying, my frustration quickly overtook my enjoyment most times I played anyway. I am still willing to defend the app and say that most people playing it are smart and won’t do stupid shit, because I can defend the app’s players. I can’t defend the app itself anymore. I accept that others still play it, but I refuse to play it any more myself. Here’s a complete list of what bugs me.

12. The insane cost in real money (Canada-only)
Starting with a problem that concerns my part of the world, there is a serious problem with the in-game purchases. See, this game is a partnership between Niantic and Nintendo, but Niantic is the big name that is doing most of the work, and they’re an American enterprise. Therefore, they want your money in USD, according to the prices they fixed in USD. I am Canadian, and the conversion rates between the two are somewhere around 1.40$ CAD for 1$ USD. In other words, we in Canada pay 40% more on the game’s shop. The 100 Pokécoins pack costs 1.40$, the 500 Pokécoins pack costs over 6$. The only Pokécoins pack that gives more Pokécoins than the number of cents you pay… is the last one, 14500 Pokécoins for 140$. What a load of bullshit. I can understand that Niantic wants the amount they’ve ordered in USD, but conversion rates really ruin this. How bad is it in other countries? I wish to know.

11. Lures and Incenses… Nope.
As you level up in the game, you might gain some Lures and Incenses. The concept for each is fairly simple: By activating an Incense, more Pokémon will appear near you in the next 30 minutes. Lures are the same, except you attach one to a Pokéstop and everyone around can reap the benefits. I live in a calm suburban sector of my town, but I am lucky to live two minutes away from the only Pokéstop at least one kilometer around. I’ve activated some Incenses, I’ve also activated at least one Lure… and I can tell you, they’re not really worth it. First off, chances are most of the spawns will be the same stupid common Pokémon you’ve already seen hundreds of. Chances are that you won’t encounter many rarer Pokémon; Hell, the first Jigglypuff I caught was thanks to a Lure, and if I recall, it was the only “rare” Pokémon I got during that half-hour. Similarly, Incenses are nearly useless if not used in a spot where more Pokémon have a chance to spawn, and Lures are useless if you don’t have a Pokéstop nearby.

10. Revives are useless
While we’re on the topic of items… The last time I went downtown, I tried beating a Gym. First, I was never told I had to fight multiple opponents. Second, in-battle the app would keep slowing down; this, after I lost and my unique Pokémon had its HP down to 0, I could just bring its HP back to maximum with Potions. Revives are meant to be used to, well, revive a fainted Pokémon. If a Pokémon’s HP hits 0, it’s supposed to be fainted, and potions shouldn’t work on it as long as it’s fainted. Guess what? I could just replenish my Vaporeon’s HP with potions even if it was supposed to have fainted. Revives are completely pointless, and yet we receive them numerous times by spinning Pokéstops. What the Hell? Can’t we at least sell the items we don’t need? …No? Fuck!

9. Way too many candies for evolution
Many Pokémon are already plenty rare, which makes it a pain to try and evolve them. For those who still haven’t played Pokémon Go but know the original games, first off, don’t try the app, second, here the evolution system is simplified. All Pokémon evolve when you give them a number of candies of their base species, anywhere from 12 (for the common Weedle and Pidgey) to 25 (for the other common base Pokémon with two evolutions) to 50 (for the unique evolution of some Pokémon, for the third-stage evolution of some other Pokémon), to 100 (for the third-stage evolution of some rarer Pokémon) to 400 (for the motherfucking Magikarp, which I haven’t even caught one of). Thing is, catching a Pokémon gives you only three candies of that Pokémon’s base species, and sending one to Prof Willow only rewards you with one additional candy. That means that, for the lowest required amount (12), you need to catch at least 4 Pokémon; one to evolve and three to send to Willow. For Magikarp, you need to catch 101; one to evolve, the others you can guess. Needless to say, most Trainers have a bunch of Raticate in their teams, many have lots of Beedrill, and the most tenacious ones have four or five Pidgeot; but good luck getting rarer Pokémon to ever evolve. Hatching a Pokémon from an egg gives you many candies of that Pokémon’s species, but the downside is that you have to walk for many kilometers each day to make it worth it. And stock up on Incubators.

8. No Internet Connectivity/ No GPS Signal
The most common error messages I’ve seen popping up in the game. “No GPS signal” means that the app couldn’t track your position for a reason or another. I’ve seen that this message can go on and off at will depending on where I am. It’s no secret that Pokémon Go needs to know your position, but with such a fickle system that works for a bit and then stops working… it’s annoying. “No Internet Connectivity” is a similar issue, though it’s apparently got more to do with the phone the app is on than it’s a problem with the app itself. And yet, even when I have the best settings for Internet connectivity, I still wind up seeing this message pop up every once in a while.

7. The lack of Pokéstops in less populated places
One of the defects of Pokémon Go is that your best chances to “catch them all” is to live in a major city. Or else, you’re screwed. The further into suburbs you go, the less Pokéstops appear. Gyms almost entirely vanish from the map. As I mentioned, I live on the border of my city, in a suburban area, and the Pokéstop two minutes of walk away from me is the only one at least a kilometer around. Irony is, it’s a small park for kids, yet 30 minutes of walk from here there’s a much bigger park with more people going there. Meanwhile, in the downtown sector, if you threw a rock you’d hit a Pokéstop if they were real. In general, the idea of Pokémon Go was that infrastructures of the game could be found anywhere. Except clearly, Niantic is following an algorithm that puts way more Pokéstops and Gyms where there’s a greater concentration of cell phones. I see the point, but it really sucks for those who don’t live in the big city.

6. The lack of Pokémon in less populated places
Following the same algorithm, Pokémon get rarer and rarer as you go further from the big city. There, you are certain to see more Pokémon show up if you walk for a minute; here, you’d be lucky to see anything show up. I am relatively lucky because I live close to a frequent spawning point, but that still means waiting for that one rare Pokémon to appear. In a way, this algorithm favors cities, which makes sense, but shouldn’t there be an opposite algorithm that makes Pokémon spawn where there are LESS phones? So that people are encouraged to visit other places, go into suburban areas, take walks in the forest, go into the nature? The nature which, in normal Pokémon games, is where Pokémon are normally found? I mean, yes, I can drive to the city, sure, I can go catch Pokémon there. But I just feel there is a kind of irony to the way Niantic programmed this at the moment.

5. The broken tracking system
One of the main selling points from Day 1 was the tracking system and how it would show how close or how far Pokémon would be from you, with a three-step indicator. One step, the Pokémon is very close; two, it’s a bit further but not all that far; three steps, the Pokémon is pretty far, but if you walk fast you may get to it. And one of the main complaints of Pokémon Go after release, from Day 1, was that this thing was outright broken. For most – if not ALL – users, every “nearby Pokémon” has the three steps, even the ones that are right next to the player’s avatar. As far as we know, Niantic was planning to correct this at some point in the future. For now, what we got with the latest updates… is a complete elimination of the three-step system. So… Niantic, is that your go-to solution? When something doesn’t work, you silently dispose of it rather than try to make things better?

4. The app crashing when a Pokémon is caught in a ball
My first moments of anger directed at the game were when the server wouldn’t respond after a Pokémon has been caught in a Pokéball. Thing is, this happened as soon as contact between the Pokémon and the ball was made, so unless you restarted the app, you wouldn’t know whether or not you caught the Pokémon. The only upside to this is that, even if the app crashed, if it was guaranteed that the Pokémon was caught, it would appear in your Pokémon collection. The downside is that it tended to happen to me far more often when facing rare Pokémon – or at least, Pokémon I didn’t yet own or was encountering for the first time. That’s already pretty bad. And thus, for a long time, my question after a ball was thrown wasn’t “will this Pokémon be caught?”, it was “will it crash or not?”. That’s pretty unreliable for a game… but it gets worse.

3. The app crashing… every other time
Of course, if it crashed only when catching a Pokémon, it would be annoying, but not impossible to manage. But Pokémon Go had a tendency to crash for almost any reason.
-It couldn’t reach the server, and the spinning Pokéball on the top left (indicating the game was saving and attempting to access the server) would stop mid-spin;
-I was browsing the Shop;
-I was checking my collection of Pokémon, sending some to Prof Willow, renaming others (mostly the Eevee);
-I was close to a Pokéstop;
-An egg in my collection was close to hatching (yes, it would crash repeatedly for the last 200 meters I would still have to traverse to hatch an egg);
-And sometimes at random.
Not to mention that, frequently, when I would leave the app to do something else on my phone and then go back to the app, the game would start over, showing me again the Niantic Labs logo for a good 30 seconds and then the “Look where you’re going” image with the Gyarados. As if it crashed while I was away. Worse even, when the app crashed, my attempts at closing it by returning to the phone’s main menu would somehow leave the phone in a sort of limbo between the game and a completely black screen, for numerous minutes, locking me out. I would play for 2 or 3 minutes, then this would happen and I would be stuck for 5-6 minutes. By the end, this seemed to get a little better, it happened less frequently. Alas, it was too little too late. Is my phone to blame? My HTC Desire 601 never behaved that way before….

2. Always the same goddamn species
I get it, the app follows the rarity of Pokémon in the games of the first Generation. That means there’s an overabundance of Pidgey, Rattata, Weedle – the early common critters who, outside of Pidgeot, rarely make it to the end. Why would they? Their evolved forms’ stats are average for some, mediocre for others. However, walking around the neighborhood and seeing ONLY these three can get REALLY grating at times. Sure, there’s also Eevee, the fourth Com Mon, and this one can at least turn into pretty powerful creatures if you catch enough, but that’s not sufficient. Where are the Electabuzz, the Gastly, the Magikarp? In all my time playing, I saw exactly one Magikarp on the Tracker, and never found it.
I can understand why there are so few common species around. This was only Gen 1, there weren’t that many Pokémon yet (and 150 is tiny compared to the 721 the Pokémon franchise now has, not counting the upcoming Gen 7!). If more Gens get added to the game someday, we will get more diversity for common Pokémon, it would be more interesting. A bunch of Hoothoot at night, Zigzagoon and Poochyena galore, maybe plenty of Bidoof… Until we get there (and the app gets bigger and slower), we’ll have to endure the thousands of Weedle and Rattata. And we’ll keep on meeting more Pidgey, enough so that if they were real, we could probably solve world hunger by sending all the Pidgey we caught and a bunch of barbecues to malnourished countries. But none of these reasons compare to... well, you probably guessed it.

1. Pokévision shutting down (and Niantic Labs' other policies)
After seeing all of the problems, I was close to quitting the app altogether. Too much trouble, too many bugs, and I was getting constantly angry at it rather than feeling joy – like, you know, what’s supposed to happen when playing. When a game becomes a chore, it’s no longer a game, and with the same Pokémon always showing up, Pokémon Go was becoming a chore to me and many others. Then, my interest sparked anew when I learned about Pokévision, a little site that tracked the appearances and disappearances of creatures around a point you choose on the map. I was fucking fed up of Pidgey, Rattata and Weedle, so I decided to keep that site open and click again every few minutes, running out only when something worthwhile showed up on the map. I can’t say it allowed me to catch a lot of new Pokémon, but I did catch more uncommon Pokémon that I already had, especially for the species I needed more candies from. I considered Pokévision a fair tool to use in my neighborhood where spawns were rare and I wasn't gonna go out all day to encounter the same three stupid species.
Here’s a little trick of the trade. You know, the Terms of Service you agree to when you purchase an app? That very long wall of text filled with complex terms and sentences about rights and stuff? Yeeeaaaaaaahhhhh… For Pokémon Go, you shouldn’t just swiftly click I Agree to push this aside. This app has some really worrisome rules. For starters, Niantic entirely forbids the use of sites like Pokévision. The contract explicitly says that you cannot “attempt to access or search the Services or Content, or download Content from the Services through the use of any technology or means other than those provided by Niantic or other generally available third-party web browsers (including, without limitation, automation software, bots, spiders, crawlers, data-mining tools, or hacks, tools, agents, engines, or devices of any kind)”. That means that any site that grabs data from Niantic’s computers is not to be used; and that includes all Pokémon-tracking websites, whether it’s Pokévision, PokéWhere, PokéDetector, or Poké Hound. In even simpler terms: Fuck you, player; search for those Pokémon by yourself.
Or, as John Hanke, CEO of Niantic Lab, says, “[…] People are only hurting themselves because it takes some fun out of the game. People are hacking around trying to take data out of our system and that's against our terms of service.”
I’ll tell you what takes the fun out of a game: Searching for 15 minutes for a Pokémon and never finding it, especially if it’s a fucking rare Pokémon. What else takes the fun out of the game? Living in a suburb, where spawns are rare. We’re not hurting ourselves. We’re trying to find some enjoyment in a beta that is extremely broken and your development team isn’t working to repair it. Worse even, you seem to sweep under the rug any issue the game has. The first few days of launch, where the app had access to an insane amount of data from one’s Google account; remember that? And now, instead of repairing the three-step system, you get rid of it? That’s not how a company gains the respect of its fans. That’s how it gets their ire.
Oh, but I had forgotten; we can’t sue, either. Because another clause in the Terms of Service is this one: “Arbitration notice: Except if you opt out and except for certain types of disputes described in the “Agreement to Arbitrate” section below, you agree that disputes between you and Niantic will be resolved by binding, individual arbitration, and you are waiving your right to a trial by jury or to participate as a plaintiff or class member in any purported class action or representative proceeding.” The arbitrator chosen for this legal procedure? Hired by Niantic Labs. If you have a problem with them, they have the big end of the stick by hiring the third-party person who'll settle the dispute. It’s normal that an enterprise adds points to their ToS regarding legal action, but Niantic went with the shadier option, the binding arbitration, where the public has little chance of overcoming them.
Mister John Hanke, you clearly have no clue why things like Pokévision popped up. Perhaps it has to do with the outright broken system in the app and the many issues it currently has. Perhaps it’s because a large number of gamers actually see this as a viable tool to enjoy the game far more. Perhaps it's because many suburbia-bound folks are also tired of hunting the rare Pokémon and will give up if they don't get something to find quickly the diamonds among the worms, rats and pigeons. Sorry, sir, but you do not hold the final definition of the word “fun”, don’t pretend that what you consider “fun” is what everyone else considers “fun”. The interest of a video game is that everyone can play it as they like, and this is especially true for Pokémon. Some Pokémon players only want to participate in battles and prepare their Pokémon for competitions. Others want to catch them all. And then, some do Nuzlocke challenges. You cannot force players to play Pokémon Go the way YOU want to, sir. That is not how video games work.
Perhaps getting down and talking to actual players, listening to what advice the fanbase has to give, would help. Gamers have been using sites like GameFAQs for as long as they’ve been around, because any gamer has the right to go and seek some help when they’re stuck in a game. Pokévision is basically that: We know we won’t grow super-speed to catch that Jynx that popped up ten minutes of driving away from us, so we should be allowed to know where and when rare Pokémon pop up near our homes, without having the battery-emptying app always turned on. That goes for players living in cities, but it also goes for those who live in suburban areas. Like me. We are trying to play this game to the fullest, and if Pokévision is what we need to enjoy it, then why couldn’t we use it? That site was the only reason I still bothered playing. Personally, without Pokévision, the game is dead to me, and I expect hundreds of thousands more to stop playing as well.
I was willing to defend your game. I recognized that it was a new activity to do as a family, I defended it in the face of those who insulted the game and called its players “zombies”. I walked more in the last two weeks than I usually do. But I am sorry, I can’t defend it anymore, with all these bugs and the worrisome Terms of Service...

Screw Pokémon Go. Screw it, I quit. Enjoy those 9 Canadian dollars I sent, Niantic Labs. Until you fix this shit and allow sites like Pokévision to exist as companions, as helpers for the players, you won’t be seeing my avatar – or my money – again.

Good day to all the readers of this blog who went through the trouble of reading this 3000+-word rant. Good day to you, mister John Hanke, and may you seek to ameliorate both your app and the relationship you wish your enterprise to have with your customers.


Everyone, have a nice week.