One issue of later Pokémon games is that every Route, town and place advances the plot in some fashion – as a result, there’s a lot of ground to cover, so let’s jump into it right away.
First signs of trouble
Some things never change. |
After beating or catching Snorlax, we can see the rest of the Route, which is home to the Day Care center. Tierno and Trevor show up to explain its purpose. Further down is the Battle Chateau, one of the best places for trainer battles – in it, you will even be able to re-challenge Gym Leaders and other significant characters.
Looks like a place best enjoyed in postgame. |
I request permission to punch this MF. |
I hate those guys. Thankfully, they’re not very threatening (for now), and seem to be here only to steal some fossils. They’re stopped, we're given fossils for our troubles, and said fossils are restored into new Pokémon for the team, including an Aerodactyl. That’s nice, but still no info on Mega Evolution… we do get an Aerodactylite, but we can’t use it yet. At least the path is now open to Cyllage Town, where the player can get their hands on a bike. We also can walk into the second Gym, home of Grant the Rock-type specialist, for a challenge. He uses the new fossil Pokémon, Amaura and Tyrunt. Two Leaders down, six more to go.
Baby T-Rex!!! |
North is Route 10, Menhir Trail, on which we encounter a few more Flare Grunts. The same ones we met in the cave, actually – one says so himself. I do like that added detail of having grunts return later in the game with stronger Pokémon. It’s something I felt was missing from previous Teams, that sort of consistency. It also helps to highlight that there might not be that many Flare grunts.
Ah yes, another fan-favorite species. |
Solving the mystery of Mega Evolution
It’s a long trek through the beautiful Reflection Cave, its walls adorned with mirror-like rocks, but we carry through and re-emerge in Shalour City. We soon meet Tierno and Trevor again, and receive a mysterious stone from the former; and the railroading forces us to go to the Tower of Mastery, north of the town. This is where the five kids meet Korrina and her grandfather, the “guru” of Mega Evolution, who explains the new mechanic.
That's nothing, you should see the kinds of evolution shenanigans happening a little more up north, across the English Channel. |
Long ago, in the early days of this blog, I wrote some articles about Mega Evolution and my gripes about them. As it turns out, I was making a lot of assumptions – some turned out correct, others didn’t. For starters, I thought Mega Evolutions would steal the show, leading to less new Pokémon and a focus on these new forms instead – the meager 72 new Pokémon for Gen 6 proved me right. Second, I thought that Mega Evolutions would be a broken addition to the game – if not competitively (for which several Mega Evolutions DID turn out broken in PvP), then during a regular playthrough. I was reassured to see that NPCs using Mega Evolutions was rare, with only a few relevant ones using the new mechanic. However, you, the player, get to use it all the time, and with 30 of them to choose from (The Gen 3 remakes, Omega Ruby and Alpha Sapphire, would add another 18). It can make several battles a total breeze to get through. Couple this to the highly-generous Exp. Share, and the game becomes a complete and utter cakewalk with nary a point where there’s any challenge. And indeed, one of the biggest criticisms of X and Y is that the games are too easy, and Megas definitely have their weight in the balance on that front. I also have my own issue with how Game Freak used the new mechanic to favor Pokémon that were already highly popular, with only a few odder choices here and there among species that needed that extra boost.
The changes aren't necessarily subtle, but they do make the Pokémon look stronger or more imposing. |
Anyhow, only the player and the rival express interest in the Mega Ring, so they fight to settle who gets it. Though we win, we also have to prove our worth by defeating Korrina, the Fighting-type specialist, at her Gym. Then, after defeating her team consisting of a Mienfoo, a Machoke and a Hawlucha, she says that she cannot give the Mega Ring just yet. She wants a rematch at the top of the Tower of Mastery first.
That's a really cool backdrop for the battle. I appreciate the number of distinct backdrops in the game's battles, it's a very nice touch. |
Time to limit break and go Mega! |
We can continue our adventure after this. Before we leave Shalour, Serena arrives to give the HM Surf, which is needed to travel across Azure Bay on Route 12. Oh yeah, we’re also given a Lapras, which can learn Surf, so we can travel without having to backtrack in order to catch another Water-type. Not only are we given a lot of Pokémon, most of them are also very good in battles… no wonder the game feels so easy!
More orange troublemakers
Yeah yeah, Megas happen through the Power of Love. Thanks for the reminder, but I already knew. |
Past Route 12 (and a lovely Skiddo ranch) is Coumarine, a port city split in two parts; the port area and the town proper, both linked by a monorail. In the station, we meet Prof. Sycamore and Diantha, who congratulate us on figuring out the secret of Mega Evolution. Yeah, it took me all of 40% of the game. After taking the monorail, we get to the town, where we can challenge the local Gym… after a friendly battle against Serena, that is.
Did we accidentally walk into a Mario level? |
Following this victory, we get a message from Lysandre on the Holo Caster, who congratulates the player for figuring out how Mega Evolution works. The guy seems very interested by this discovery. The fourth badge also opens the way to Route 13, the Lumiose Badlands, the location of the power plant giving electricity to Lumiose – however, although it is running, the power’s not reaching the metropolis.
That patch of darker ground? It's a Pokémon that will chase you down. |
Hey! I'm not... little! |
How do they even see through these glasses? |
As we leave the badlands, we stumble upon a very tall man talking about a flower Pokémon that was given eternal life… Before we can say anything, he leaves. Add that mystery to the pile!
Down at Lysandre Café
If you answer wrong, you battle a Trainer. If you answer right, you... battle a Trainer. It's a minor detail, but I don't like how most Gyms here are designed so that battles can't be avoided. |
We can, finally, see the entirety of Lumiose City. That includes the Gym, Prism Tower, in the center of the metropolis and shaped like the Eiffel Tower. We can explore the city and battle trainers all over the place, or get the plot going by fighting Clemont the Electric-type specialist and his team composed of Emolga, Magneton and Heliolisk. Simple enough, and the Quiz challenge that comes before that battle is a cool idea as well.
Professor! Stop fraternizing with the omnicidal maniac! |
Lysandre, yet again, goes on and on about people who give and people who take, and how those who take are filth. He recounts the tale of the King of Kalos who, some 3,000 years prior, used an ultimate machine of mass destruction to take everything (and kill almost everyone), making the world “beautiful” again at a great loss. Lysandre claims himself as a descendant of the King’s brother. The way he talks about that machine, it’s like he gets stars in his eyes and wishes he could have his hand on the lever to activate it. For wasting our tie with his filibuster, he gives the player a King’s Rock and leaves. In the Café, we also have a girl who says she’s saving up 5 Million Pokédollars to give to Lysandre. Hm…
Gee, it’s almost like he’s the bad guy or something!
That's our Tierno! |
Upon leaving the café, we get a message from Trevor inviting us to a get-together with the rest of the gang on Route 14, the Laverre Nature Trail, which is also a marsh/swamp. First is a battle against Serena, followed by an impromptu team trip to a scary house, whose owner tells a “scary” story that fails to spook the group. Well, that was necessary, wasn’t it? Sometimes it feels like the team tagging along with the player forces a handful of detours that we could have done without.
Oh, it was entertaining, but I hoped I could have avoided some Trainer battles. |
After defeating Valerie, we obtain the sixth badge, after which we’re invited by Shauna and Trevor to visit the Poké Ball factory.
Let’s see about this in Part 3.
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