This guy’s on fire.
Wheeeee! Hey, if I'm stuck here, I might as well try to enjoy it. |
This is yet another classic puzzle platformer as we see so often on Steam. It even has similar mechanics to others, although it likes to combine mechanics to make pretty cool puzzles. Things start out simple, then get complex as each new puzzle requires you to remember everything lil’ Zeb can do. Zeb starts out with two forms: His regular orange form, which can “walk” around and jump and do all the platforming things, and a blue form that allows him to grab items and move them in a perimeter around him.
I can defy gravity itself by trapping stuff in midair! |
Aaaaah! Lasers bad! |
Past Level 4, Zeb gains a new purple form that lets him possess objects. He can’t move them while inhabiting them, however, so a handful of puzzles involve giving those items some momentum before he inserts himself into them. Like I said: Every ability you learn comes in handy multiple times, so you need to remember everything the Plazma Being can do. Because, trust me on that, the puzzles get tricky fast.
A-ha! Laser back to sender! |
Speaking of Level 4, it has the first boss battle, set against a flying robot that shoots lasers with utmost precision at Zeb. How do you defeat it? Grab a cube and carefully drag it around to redirect the lasers back to sender. It’s tough, because the cube is very small and you need to spin it around a bit to aim. That part alone gives a pretty good idea of the level of difficulty here. It's tough! (It also crashed on me right before the boss at the end of Level 7, which was already difficult and took me a while to get through.)
I just sent myself barrelling across a large chasm using my new powers and momentum. I'm good! |
Plazma Being is available for 4.99$ USD.
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