Read Part 1 of this review here, and Part 2 here!
Hello everyone, and welcome to this (technically) last part of my review of Mario Party DS! I think I can only close a Mario Party review by listing my 12 favorite minigames... and my 12 least favorite minigames too! For this list, I'll take into account the playability, the concept, the idea and the overall fun. My favorite minigames are either very creative or very fun. My least favorites, well... You can kinda guess. (All the opinions in this post are mine and mine alone. What you may like I might not, what I may like you might not. Accept the divergence of opinion if there's one.) Two more notes: To me, you can practice a minigame and get better at it, which means that minigames which cannot be won with talent will be ranked negatively (in Layman's terms: Screw the goddamn luck minigames). Last, I refer to low-difficulty COM characters as computer-controlled characters on Easy or Normal difficulty, and high-difficulty COM characters as characters on Hard or Expert difficulty. There's a lot to discuss, so let's start now with the worst, so we can end on a positive note with the best!
Hello everyone, and welcome to this (technically) last part of my review of Mario Party DS! I think I can only close a Mario Party review by listing my 12 favorite minigames... and my 12 least favorite minigames too! For this list, I'll take into account the playability, the concept, the idea and the overall fun. My favorite minigames are either very creative or very fun. My least favorites, well... You can kinda guess. (All the opinions in this post are mine and mine alone. What you may like I might not, what I may like you might not. Accept the divergence of opinion if there's one.) Two more notes: To me, you can practice a minigame and get better at it, which means that minigames which cannot be won with talent will be ranked negatively (in Layman's terms: Screw the goddamn luck minigames). Last, I refer to low-difficulty COM characters as computer-controlled characters on Easy or Normal difficulty, and high-difficulty COM characters as characters on Hard or Expert difficulty. There's a lot to discuss, so let's start now with the worst, so we can end on a positive note with the best!
Prepare yourself for a lot of tears, and a lot of anger... and then a lot of joy! |
BOTTOM 12 MINIGAMES IN MARIO PARTY DS
12.
Soil Toil
11.
Hammer Chime
The
Boss Minigame against Hammer Bro. Just a game of Simon Says using
drums and music. I guess the developers HAD to insert music in there
somewhere due to the board's theme, but the result is just a meh
minigame overall. Just repeat Hammer Bro's sequence to hurt him. Be
too slow and you get hit. Hit him three times to win. Meh... (I've seen Simon Says being used as a minigame too many times, it bores me now.)
10.
Cyber Scamper
The
characters are in... cyberspace, I guess. They're on floating
platforms above nothingness. The platforms have two colors. One of
those colors turns off, and the platforms with that color turn dark.
Then those light up and the other color turns off. And so on. The
players must be careful and reach the end without falling off. Either
that, or the only player who hasn't fallen is the winner. A creative
minigame, sure. But ungodly difficult. And to twist the knife in,
high-difficulty COM characters have night vision or something and
know pretty much where all the pits are, which makes this minigame very unfair for human players.
9.
Shuffleboard Showdown
Three
characters are standing on a casino shuffleboard. The last one
controls casino tokens and must throw them at the characters. When a
character gets hit by a token, it loses. As with all 1VS3 minigames,
the single player can be dangerous, but if any one of the three other
characters is still standing when the timer ends, the team of three
wins instead. But here, the single player can be demonic and toss
lots of tokens. Oh, and that's not counting the tokens that start
falling the Hell out of nowhere on the team of three after a while!
Who got THAT idea? Oh well. A forgettable minigame, aside from the
fact that it's too difficult for the team of three.
8.
Shorty Scorers
A
2VS2 minigame, a soccer match with Goomba cardboard cutouts guarding
the goals and moving. Get the ball (or punch the one who has it to
steal it), move to the opposing team's goal and toss it in! I'm not a
fan of sport minigames, but I could have enjoyed this one... if only
it was easier to score. Goddamn cardboard Goombas. They're, like, too
large and while you wait for a chance to shoot in the goal, other
characters can punch you and steal the ball! This minigame was almost
enjoyable. Almost. But it's not.
7.
Memory Mash
A
2VS2 minigame, you and your partner must ground pound cards on a
table and get a pair of identical pictures. Get 4 pairs and your team
wins. Easy, you say? The lower-difficulty COM characters will usually
run around like headless chicken and ground pound cards at random,
making the task very difficult for you. You don't run into that
trouble with another player, thankfully. This minigame's sole saving
grace is that if you're quick enough, you can flip a second card
before the first one you've flipped goes back face-down. That has
given me victory more often than relying on the COM character ever
has.
6.
Crazy Crosshairs
5.
Twist and Route
4.
Track Star
In
this 1VS3 minigame, the three players are chased by the fourth one, who's standing on
top of a toy train. A fork in the path appears and the characters
pick one of the two paths; the player on the train also picks a path.
The characters who didn't pick like the one on the train are fine; the others
must run like crazy to avoid getting hit. This repeats two more
times. In theory, you could spend the whole minigame never having to
mash buttons to run away from the train, since that only happens if
the train follows you on the same path. Likewise, if any COM controller manages all three times to avoid picking the same path you picked while you're the one controlling the train, you automatically lose the minigame. You heard right:
This game relies a bit on luck. I don't mind, due to the actual
“play” portion of having to mash buttons to run away, but it's
still pretty annoying how luck can ruin your chances. Since this is a
1VS3 minigame, if any member of the team of three is still standing
by the end, the team wins. And if you never encountered one of them,
and you were on the train, you lose. Or if you were in the team of
three, running away from the train, and by a streak of bad luck the train follows your path all
three times... See what I mean? Too much luck involved.
3.
Get the Lead Out
2.
Chips and Dips
1.
Cheep Cheep Chance
ANOTHER
all-luck minigame! There are eight ropes on the side of a buoy, all
going deep underwater. Four of them have Cheep-Cheep on the other
end, while four have nothing. Each player goes, one at a time, to
pick a rope. If the rope had a Cheep-Cheep, that player wins. If not,
that player falls into the water (due to pulling too hard) and loses.
All four characters could win, or they could all lose. The result is
entirely decided by luck, since you have no way to know which rope
has a Cheep-Cheep. That game is the reason I lost on some boards.
It's the minigame I despise the most due to the fact that there is no
strategy, no game, no fun here. Heck, even Chips and Dips had some kind of strategy! This one doesn't! Just pray to be lucky. Screw this
minigame. I hate it hate it hate it. Screw it. I flip the bird to
this minigame.
And
now, the happier side.
TOP 12 MINIGAMES IN MARIO PARTY DS
12.
Flash and Dash
11.
Big Blowout
10.
Star Catchers
Another
simple minigame. The characters are watching the stars, and the sky
appears in your touch screen. When a star appears, you must be ready
to tap it! At first, only one star appears at a time, but as the game
progresses more stars appear at once. It's pretty much impossible to
get them all, but it's easy to get the most stars. At the end, the
player with the most stars tapped wins. Cute, fun minigame with a
simple concept. Once again, the triumph of simplicity over
complexity. This game is harder against higher-difficulty COM
characters, but it's still very simple to win: Just be the fastest when a
star appears.
9.
Dust Buddies
8.
Book Bash
7.
Peek-A-Boo
In
this 1VS3 minigame, all players are given a picture of an
accessory-wearing Boo. The single player has a large frame, while the
other three have smaller frames. The goal? Tap any Boo you see who
wears that accessory. The single player has the advantage of seeing a
larger portion of the room, but the other three can help each other and roam different parts at once.
Once the last Boo like this has been tapped, we get the results.
Whichever side has tapped the most of the required type of Boo has
won. Oh yes, this minigame is a lot of fun. You can never guess who
will win, because the odds are pretty equal on both sides. As such,
it's fun to play regardless of which side you're on. In a team? No problem. Alone? No problem! That's exactly
6.
Airbrushers
5.
Boogie Beam
4.
Pedal Pushers
Four
characters are riding miniature go-karts. They must race on a small
racetrack, and whoever reaches the finish line first wins. There's a
catch, though: To move forward you must alternate between pressing
any button on the control pad and any button on the right (that is, A,
B, X or Y). the faster you alternate pressing
left-right-left-right-left-right, the faster your character's go-kart
goes. Oh, also, there's ice on the track, so if your character tries
to go too fast on it, he'll skid and lose some precious seconds. It's
a fun minigame that requires talent and speedy thumbs, and I always enjoyed
playing it. Yep, definitely a fun one to try.
3.
Toppling Terror
2.
Call of the Goomba
1.
Camera Shy
My
favorite minigame in all of Mario Party DS, Camera Shy takes place in
a hedge maze shaped in a circle. All four characters hold a camera
(and like all the other objects they hold in nminigames, you have to
ask yourself how the Hell did they find tiny objects like these that
are actually, you know... functioning). They have to run in the maze
and take pictures of their opponents. The camera take a while to
charge (and it has to recharge after each picture taken), but once
it's charged and you're close enough to another player, you can press
A to take a picture. The opponent will be startled, jumping in place
and tossing his/her camera upwards. The point of the game is not to
take as many pictures as possible; it's to take at least one picture of each of the other three players. The first character who achieves this wins.
It's an awesome minigame that combines roaming, quick reflexes, logic
(“if that character went there, I can probably catch up to him/her
by going that way...”) and comedy (It always makes me laugh when an
opponent is startled). Plus, it has simple controls and is just a
very enjoyable minigame. All in all, my favorite minigame in Mario Party DS.
And
there. Those were my lists. Thanks for reading, and see you in
February- Wait. February is Raving Rabbids Month! I'm gonna be
covering four Raving Rabbids games! To be precise, I'll be covering
Rayman Raving Rabbids (For the Wii), Rayman Raving Rabbids 2 (the DS
version first, then the Wii version) and finally Rayman Raving
Rabbids TV Party. I'll take one post to discuss each game and then,
for each game, I'll make a post like this one: My 12 favorite
minigames and my 12 least favorite minigames. This is gonna be an
extremely busy month for me, and it's gonna be an amazing one for
you, reader, so don't miss any of it!
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