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Tell me what you know, then I'll knock you out. Or if you know nothing, instant knock-out. |
Back to the well of older games I got for free on Ubisoft Connect. That won’t replace
The Crew, but it’s just as fine. We’re back to stealth games, and discussing a franchise I never talked about before. Well... Splinter Cell is a franchise, but it’s also known as Tom Clancy’s Splinter Cell, and Tom Clancy is a brand name all its own, with the French game studio having made several games inspired by the author’s works. Spy thrillers, international intrigues, stories of counterterrorism cells and whatnot.
Don’t go in there expecting suave James Bond, your missions will be “go in, kill no one, get the info, GTFO”. Later entries in the series became more shooter than stealth, but the early games are far more stealth-based. It’s a running thread in Ubisoft’s catalog, with Beyond Good and Evil featuring stealth sections, and then there’s this series as well; add Prince of Persia’s penchant for parkour, and it feels like their past output long foreshadowed Assassin’s Creed, now one of their flagships.
The first Splinter Cell game was released on damn near every platform existing in late 2002/early 2003: Xbox, PS2, GameCube, GBA, mobile, friggin’ N-Gage... and of course a PC port, on February 18th, 2003. This game has been sitting unplayed in my backlog for something like seven years. I don’t know if that franchise will click with me, there’s only one way to find out...
Third Echelon
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| Classic army training course. |
We play as Sam Fisher, former Navy SEAL and CIA operative, who has been selected to join Third Echelon, a new initiative from the NSA. The idea is to send a solitary operative in high-conflict areas where they can find intel and deal with threats, all in secret. Briefed by his friend, Colonel Irving Lambert, Fisher is first put through a standard soldier obstacle course so his physical aptitude can be tested. This first tutorial isn’t too difficult.
The second is a lot trickier, as this is where you’re taught various stealth and mission-critical elements. You’re shown how to sneak around, grab people from behind and interrogate them for information or carry them around, and other tricks (shooting lights and cameras, or changing your movement speed to reduce sound). If you even do one thing wrong, you’ll start over from the latest checkpoint, of which there’s a lot since you’re learning the ropes. It’s very, VERY easy to do things wrong in this game.
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Because this is training, I was looking for some way to let go of the guy without knocking him out. Not possible! Sorry buddy, I'm just training but you'll be K.O.ed for real. Since I failed before that for knocking him out before getting the code to the door, I thought K.O.ing him again would as well. |
Imagine accidentally killing a colleague who was there to remind you how to get intel from someone. No, not speaking from experience... Also not speaking from experience, I basically had to remap the entire controls to get something remotely functional.
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Sorry for the French text, my games on UbiConnect default to French. Anyway, this is Lambert yelling at me for falling in the street. Christ, I just fell when I tried jumping between two patios! |
Also, you know when I said that it’s easy to do things wrong in this game? You find out very quickly in the first mission. Weapons-wise, every enemy is as equipped as you are, putting you on equal footing, and bullets are rare. That’s why knocking opponents from behind is so important; if you go in guns blazing, you’re gonna die fast. A mission can end when you die, but sometimes Lambert will terminate it because you didn't follow his orders. Maybe you walked in the street while Lambert forbade it. Maybe you knocked out/killed someone you needed to get intel from or to open a retinal scan door. Maybe you were spotted enough times for three alarms to be heard. Maybe you just looked some guy wrong. Sometimes I wasn't even sure what caused the mission to fail!