Holy Hell there's so many. *readies Pokéballs* |
Continuing from Part 1...
Hale Mansion Down
"Ash, get down from there this second! ....Wait, where am I?" |
Once the whole team has reached the top, they get called by Professor Oak from the PokéGear given to them by Lisa. Oak is mad that Ash took such a huge risk. Then again, it’s not exactly the first time this kid gets into adventures way beyond what a child should deal with; the climate catastrophe in “The Power of One” wasn't that long ago! At least, this call allows Oak to explain about the threat at hand: The Unown can read the minds of other beings, including humans’, and have the ability in large numbers to reshape reality and create dream worlds. The exact reason why they decided to become Molly Hale’s personal genie is unknown (...heh), or debatable, but it's crystal clear that what’s happening is the result of the little girl’s wishes.
*Ding!* Welcome to the second floor. |
The dreamer is a cheating meanie
Remembering the trainers, Molly expresses a wish that she could be a trainer, too. She’s falling asleep (it IS late into the night, after all), and Entei tells her that if she can wish it, it can happen. And as Molly closes her eyes huddled against Delia Ketchum, Entei walks away and into the floor. It floats through the nothingness between worlds, and a dream version of the young Molly, controlled by her consciousness, appears on its back. Upon expressing worry that she’s not old enough to have Pokémon (apparently, Entei and the letter genies don’t count), her wish is granted and her body changes to look and sound older.
Geez, good things she opts not to use the Legendary in her Pokémon battles. Not right away, at least. |
Molly and Entei appear on the field that Ash, Misty and Brock had reached, and challenge the group to a battle. Brock recognizes Molly, having figured out that the little girl’s current look was made possible by the dream world. He elects to stay behind and battle this Molly, letting Ash and Misty move forwards. An arena is created over the grass, and the trainers get ready. Molly summons her Pokéballs out of thin air and picks cute Pokémon to fight. This match is a 3-vs-3, and she uses Flaaffy, Teddiursa and Phanpy – again, more focus on the new creatures of Gen 2. All three easily overcome Brock’s Zubat, Vulpix and Onix, respectively. Hey, she got her type advantages right two times out of three.
Of course they win – they’re not real Pokémon. If all of them used moves they cannot learn, it would add an extra layer to this illusion; if they were shown using moves Molly doesn't know these Pokémon can't access, it would further highlight that they aren’t real. However, the movie keeps true to canon – all of the moves used by Molly’s Pokémon here can be learned by them, either through level-up or by TM, in Gold/Silver. They’re already shown to be much stronger than normal Pokémon, to the point they could defeat their opponents easily – Molly GameShark’d them into reality, after all. Why not go the extra step? Note that the higher power and accurate moves also applies to the other illusory Pokémon Molly is seen using – Kingdra, Mantine, Heck, this applies to Entei as well, come to think of it.
An underwater battle for the Water-type Gym Leader? Okay, that is a very cool idea. |
Y’know, I get the confusion. If the very rules of life kept changing because of reality-warping, I’d be confused too.
In the English version, Delia knew Spencer, and so Ash and Molly actually know each other, even if there's a 5-year diffference between the two. |
The most mature Pokémon movie?
There’s so much to be said about this movie regarding themes and plot details. This subtitle is a bit of a liar because I’d need to have seen all the Pokémon movies to express such a definitive opinion. Still, of the Pokémon movies that I grew up with, that are nostalgic to me, this one legitimately feels like the most mature. The one that would be most likely to break out of the stigma of a “children’s film” to enter the realm of “family film”. At the time of these films' release, critics were heavily biased against the Pokémon movies. Look at those dismal ratings on review aggregate sites. Many critics couldn’t see the films past what they were – anime films, yes, but also marketing products to promote a video game series. (4Kids’ edits generally did NOT help, taking away nuances and complexities, spelling everything out, and stupidly moving the films away from family fare into strictly children’s entertainment.) Most of us who grew up with these films can now look at them with a fairer critical and analytical eye, but it took some time. What I’m saying is that I don’t think these films deserved the overly-negative treatment they received back then.
Nowhere is it clearer than here. Takeshi Shudō loved to explore the darker implications of the Pokémon universe, as evidenced by his other works associated to the franchise. Put away the creatures and we have the story of a (possibly workaholic) dad’s sudden disappearance/passing and his now orphaned daughter struggling to cope with that fact and process her grief. Isolating herself from the world and lashing out at others who try to reach out and force her towards acceptance. Hell, part of the climax of the film involves her having to realize that what’s happening isn’t okay, because she’s the only one who can put an end to it. It’s heavy stuff no matter which way you look at it.
That’s before we throw a genie into the mix, turning her trauma into a tangible reality that threatens the world. Can you think of a lot of animated films that discuss that topic? Some reviewers and analysts went as far as to compare this movie’s story to a child-friendly Silent Hill. (I don’t take credit for this observation, as I know very little about that franchise, but this film being compared to a horror series famous for tackling trauma has always stuck with me ever since I heard it.)
The English localization of this film is probably the one closest to the vision intended by the Japanese version, dark themes and all. There isn’t much 4Kids would have been able to change without altering the plot so dramatically it would stop making sense. It’s probably better that way, too, as Takeshi Shudō intended for this story to be very personal, reflecting his own relationship with his daughter and adding elements of his own life, hence why he was so angry that some of those elements were changed. Looking at it that way, it makes sense that the themes would be a lot more mature as a result.
The fights are intense. But so are the themes. |
As crystals pop up around and threaten to skewer them, Ash tries to get his mom out, but is stopped by Entei, who reiterates that Delia is Molly’s mother now. Ash battles Entei, but his team is severely outmatched. Let’s see... Four first-stage starters (two of which are Grass-type), Pikachu, and a bird. Yeah, he’s not winning that one. The battle between Pikachu and Entei causes an explosion that blows a hole through the crystal, which Ash fall into when he tries to save Pikachu from a blast. The two seem to fall to their deaths... only to be rescued by Charizard. Took him long enough, an entire review part went by before he showed up! This time, Ash has some real firepower, no pun intended!
Speaking of, how about we end in Part 3?
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