Let’s end the year on a more relaxed article.
Boss battles are one of the defining traits of video games. Most genres include them in one way or another, and it’s tricky, but not impossible, to imagine a game that does not have them. They represent thresholds to cross in the story a game tells; they run the gamut from easy to insane in terms of difficulty; early ones may teach you a skill, later ones may force you to master that same skill; and they can be central to the plot, if any, or wholly unrelated.
Because I covered a lot of them, expect several examples pulled from Nintendo games. |
This is, obviously, a subjective list going off how I feel these types of bosses and battles rank against each other, or above the ones I excluded. Are there any that you feel I missed out on? Feel free to comment!
Word to the wise, don’t make a drinking game out of every time I use the word “boss” here. I don’t want a death on my friggin’ conscience.
We’re starting with...
12. The “Tactical Suicide Boss”
While cutting the various types of bosses down to twelve only for the list (as my original cut picked out of 64 possible options on TVTropes’ page about boss battles), I eventually wondered whether I wanted to focus more on the bosses themselves, or the type of strategy needed to defeat them. I wound up focusing on the monsters, but there’s a handful of entries for strategies, and we open on one.
King K. Rool would be unstoppable, but he has to throw his crown to attack, exposing his soft noggin. |
11. The Background Boss
Picture this: You’re at the end of a grueling platform stage, ready to face the villain head-on, and... it’s not standing in front of you. Not behind you either. From the ceiling? From underneath the floor? Nope! The background peels away, revealing a towering monstrosity that attacks from the safety of an unexpected tridimensional element. Surprise!
Being in the back doesn't mean "I'm impervious to all attacks". It does mean "I'm huge", though. |
Going big is one of Bowser's favorite tricks, but some of his uses of the trick are more amazing than others. |
10. The Damage Sponge Boss/Marathon Boss
Not pictured: The thousand or so hits it takes to bring down Henry Cooldown, AKA "Sir Henry Motherfucker". |
Even if you're really good, a battle with four phases, like Ganondorf here at the end of Twilight Princess, is still going to take a while. |
Both types of bosses have been seen in several genres, but they appear to be most prominent in RPGs due to the inherent mechanics of combat there. Final bosses and superbosses can fit the description if they have a ton of health and/or take a while to properly defeat. Done poorly, both types are supreme annoyances. Done well, they’re among the most memorable battles.
9. The Wake-Up Call Boss
If you haven't learned yet that your team rations Flower Points between them, or how to use items or defend... Croco is here to remind you of both. |
Alternately, it can be the first actual roadblock you face, the boss that represents the first true spike in difficulty. The game’s getting serious on you, time to get serious on it. It's only gonna get tougher from then on.
8. The “One-Winged Angel”
Marx, the actual final boss of Kirby Super Star, didn't look that deranged previously. Also he had no wings. |
It may be one of the more overdone tropes out there when it comes to major villains, but the awesomeness of it trumps its overuse. Its appearance at a climactic point can be very welcome. You may already know it’s coming, or you might not – and your enjoyment of the trope may vary as a result. Also of note, a twist on the idea where the new, ultimate form has weaknesses to exploit, a trope all its own dubbed the “Clipped-Wing Angel” by the same website.
7. The True Final Boss
“Final Boss” isn’t on this list on its own, as it’s the most common sub-type of boss by virtue of being meant as the last story challenge a game has to offer. That said, final bosses may be the sub-type with the most variations. Which is understandable since, again, plot significance. The True Final Boss is a different beast, however.
Playing Smash 4's Classic Mode on a high enough difficulty? Say hello to Master Core and, potentially, its 4-5 forms. |
Asriel Dreemurr represents the concept as well, since you need to complete a handful of extra quests to befriend everyone before you can properly battle him at the end of True Pacifist. |
6. The Climax Boss / Disc-One Final Boss
Once again, two types that have similar descriptions, leading to overlap, but with differences. The Climax Boss is meant to be the closing encounter of a major part of the story. Not the final boss, but a significant one on the way to get to them.
You think you're done by killing Mom? Hah, there's like a dozen extra final bosses past this point. |
Once again, neither type described here is limited to gaming, but the conventions of the medium make it one of the more likely places for this to happen.
Aghanim, AKA Ganon in disguise. Happens at a climactic point and also ends Part 1 of A Link to the Past. |
5. The Sequential Boss
A widespread type, this is an encounter made of a sequence of multiple fights, generally against the same enemy using different forms. It isn’t rare for this type to be the final boss, a marathon boss (when all the phases are added together), a One-Winged Angel (if one phase involves the enemy transforming into said form), and even a true final boss (if it's part of the same battle and the requirements have all been met).
This isn't even Zero's penultimate form. |
4. The Recurring Boss
Jr. Troopa is fought six friggin' times throughout Paper Mario, and is a persistent pain in the party's backsides. |
Like all other types on this list, this concept has been approached in a couple of different ways. The first is that the boss doesn’t really change all that much from a fight to the next, and becomes a nuisance rather than a threat. The second is a category of its own, the “Varying Tactics Boss”, in which an opponent is the same but fights in a way that’s radically different at every battle, and much trickier to go against if you're expecting consistency.
Is it cheating to include a game I've played but not reviewed yet? Here. Sonic Adventure 1. Chaos, who's fought a lot. |
3. The Colossus Climb
You have to climb on Reflux's arms to attack his weak point in one phase of the final battle in Rayman 3. |
Megaleg from Super Mario Galaxy. You run up its leg to reach its weakness. Is that big enough for you? |
2. The Mirror Boss
Dark Link breathes this trope, though I'd argue his appearance most relevant to this entry is in Ocarina of Time. |
This isn’t the most common type, but it’s bound to catch people by surprise. It helps that this sort of battle is usually surrounded by an air of mystery. If it’s a separate character with the same skillset, it’s already odd; but if it’s a perfect copy of the hero, one must wonder how this mirror boss came to exist. And like other type on this list, variations have come to exist aplenty.
The Mario RPGs have a thing for those mirror bosses. This one, Shadoo from Super Paper Mario, also fits my #1 spot. |
Quick honorable mentions:
-The Boss Rush, where multiple past bosses are fought in sequence;
-Broken Armor Boss Battle, a boss whose equipment has to be destroyed before you can wound it;
-Ring-Out Boss, which involves throwing the boss out of the arena’s bounds.
-The Giant Space Flea from Nowhere, whose origin is unknown. It just... appears and you fight it.
-The Zero-Effort boss, an oft-comical take on a boss who is immediately defeated.
-The Final Exam Boss, forcing you to reuse most of the skills you’ve obtained through the journey.
On to...
1. The Superboss
A legendary battle. |
Most titles will feature only one, but games who truly want to test their players will have several. Unlike other examples on this list, you most often must go out of your way to find this one as it may be a completionism reward, fought at the end of a grueling challenge, or hidden behind a side-quest. Some games are devious enough to spring them upon you without notice in which case, good friggin’ luck. A combination of difficulty, how you find them, and the resulting battle helps make this what I consider to be the best boss type. And the most rewarding type to defeat – ah, what a feeling.
I tried to not include a game twice in my examples, but I couldn't skip mentioning Culex, a great example of the type. (Plus, with the new version of Super Mario RPG that came out recently...) |
That’s it for now! That’s it for 2023, in fact. I might still post some Gaming Memories till the end of the year, though.
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