Didn’t expect me to review a Switch game before the end of 2023, did you? Gotta slip one into my schedule. And I went for an easy one to talk about. Or… rather, so I thought. Anyway!
Show of hands, who knew about this one? Thought so. |
WarioWare Gold for the Nintendo 3DS was ambitious; not only are all of the main characters voiced, but the 300+ microgames (more than any other entry in the franchise) featured classic controls and ones akin to those in Twisted! and Touched!, owing to the portable console’s touch screen AND built-in gyro sensor. The mix included both new microgames and remakes of classic ones. However, the game was released in 2018, in the dying breaths of the 3DS, which did not help its sales.
A classic from Mega Microgame$!, back for Gold, 15 years later. |
The challenge with WarioWare is to find a new gameplay gimmick to base the entire title on. When the console itself doesn’t provide one, that is. The Switch brought back motion controls… but for those, WarioWare: Move It! is coming out very soon. Before that, we got the very quirky idea of WarioWare: Get It Together, released on September 10th, 2021. You know all those characters we’ve been following since 2003 and who are glorified hosts for their games? We can finally play as them.
Them Darned Glitches
Screenshots for this review were taken from a Let's Play by Zebra Gamer. Go check it out if you'd like to see the full game. |
(Most of what comes next will be me reviewing all the playable characters, since they are a core element of gameplay and I’ve played enough to know their strengths and flaws. Also of note, when I say “Action button”, I mean A/B/X/Y, because all can be used to perform a character’s action.)
Every new character comes with a tutorial to learn how they play. |
One of the first games you'll encounter: Swing the pendulum to hypnotize the baby to sleep. |
Of all characters here, Cricket is the one I'd most see with a platform spinoff. (Wario already has platformers of his own, so he doesn't count.) |
Early into his stage, Wario finds Young Cricket and 18-Volt, who proceed to help him through the remainder of the microgames. From this point onwards, every stage will ask you to choose at least three characters to play with; and for each microgame you encounter, you'll be given one of them at random. You will also be forced to use a stage’s new character. That way, you use every character at least a little. However, what is likely to happen is that you’ll favor the characters that are either the most versatile or easiest to work with.
Young Cricket walks fast and has an excellent jump. He’s like a platformer protagonist! He can attack from up high with a stomp, or from below with his head. His speed and ease of use make him one of the best characters in the game, and he doesn’t have a gimmick that could impede him too much.
You better learn to aim. |
Getting the crew back together
Upon completing the intro stage’s set of 10 microgames (most stages will have 15), Wario comes back out with his two allies and the bug, which he promptly destroys. Well, that’s one done. The next area opens: Mona’s section. The team finds her in the area, bemoaning the buggy state of her stage with games all based around everyday life. Time to go in and do some QA!
No worries Mona, we're dealing with 'em. We'll need your help, though! |
Of course she has the nose minigame. She's had one in every title. |
Mona switches between two modes: In the first, she flies on her scooter and cannot stop moving whatsoever. Press the action button to swap to the second mode: She stops moving and throws a boomerang, her means of attack, which also won’t stop moving until it is either destroyed or returns to her. Hit A again, her boomerang returns and she moves again. You need to steer her carefully. In microgames where you must shoot repeatedly, and fast, her boomerang is sometimes not quick enough, especially if it has to return to Mona before it can be thrown again. Still, she’s one of the best characters, especially in early-game.
There’s not much about the plot from this point on until much later, so I'll discuss the characters we find, and their strengths/weaknesses.
Spin the windmill, make the... monsters appear? I should stop questioning microgame logic. |
Dribble & Spitz are two characters who play the same… sorta; both drive mini-taxis and wield bazookas. They fly around, having little to no movement limit, and also have really good firing speed. There is one catch: Dribble can only shoot towards the right, and Spitz towards the left, which can trip you up in some microgames. Also of note, in single-player, you will only ever play as Dribble, with Spitz becoming Player 2 if you go through these stages with a friend. Honestly, I think we as P1 should still be able to play as Spitz, it sucks that we can’t have MORE variety.
Dr. Crygor, true to form, is an oddball. He flies using a special buoy, but cannot walk. You have to hold down the action button to make him fly around, which doubles as a continuous attack. While it does make him good in many situations, his weakness is his slow speed.
As usual, 9-Volt's stage is packed with games referencing Nintendo franchises and consoles. |
9-Volt… oh boy… He is, hands-down, the WORST character in the game. He speeds across the screen on his skateboard, his movement is thus limited to the X-axis; and his mode of attack is to shoot his yo-yo upwards, meaning his attacks are limited to the Y-axis. Similarly to his friend 18-Volt, if he needs to get somewhere within the microgame, a complex system of hooks will be in the area. Problem is, he moves fast, so if you miss a shot, you’ll be left like a sitting duck for several beats. There are very few microgames where his skill set isn't a hindrance, and he’s a bad fit for the vast majority of them (including his own!). Even if you get good with him, you’ll dread seeing him pop up as the randomly-selected dev for the current step. He sucks. …In Get It Together!, not in general. The kid’s normally pretty cool.
Mike, found in the first Remix stage and with a major WarioWare role for the first time since Touched!, is also pretty simple. He flies and yells to shoot his attack. He can only attack upwards, making your attack options more limited. Not much new here, but he gets the job done.
The Second Area
Every time you have to stay in one place, the ninja kindergartners don't do too great. |
Kat & Ana open the second area. Just like Dribble & Spitz, in single-player only Kat is available, with Ana showing up in multiplayer. Disappointing. Their gimmick is double. A) They jump nonstop, so they’re unwieldy and hard to control, especially if you need to hit a precise goal. And B) Each one can only shoot their shuriken in one direction, Kat towards the right, Ana towards the left. There are worse gimmicks here, but I dislike how they play and they’re characters that make me groan when they pop up at random.
He has expertise in dancing, not soccer! |
Jimmy T., like Dr. Crygor, cannot move normally. With the joystick, you control his finger. Then press the action button to send him forward in the direction he’s pointing in. This counts as an attack, and he can repeat the move as often as he wants. If you can steer him correctly, he can be very useful in many situations. But that’s a big If, as he will otherwise be unwieldy, especially in microgames where precision is needed.
Ashley is one of the best flyers in the game, having full control of the broom she rides as well as a decent rate of fire with her magic wand, her weapon, which she can fire off in all directions. Not much to say other than she’s a great option and will rarely disappoint. Sole weakness? The wand's spell is one of the weaker attacks overall.
This is one of the microgames I dislike the most, because you must break multiple rocks on the plate without destroying the candy or dropping it off the plate. Most characters feel ill-suited for it. |
True to form, Orbulon's games are themed around culture. His boss game involves controlling the London Tower Bridge's drawbridge. |
That's when I realized that astral projection really has a buttload of limits. |
5-Volt is unlocked in the second Remix stage, and past that one, there’s only one stage left: Wario’s. But… I guess we’ll get through that one in Part 2. There’s a whole lot of stuff I want to talk about on top of the various characters, so I do need a second part.
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