Continuing a theme across my movie reviews this year of games/franchises I’ve never played, that have been around for over 20 years, with movies released at some point in the last seven years. However, I do own two games from today’s franchise on Steam, so I might discover it someday.
“This one walked so the next one could run.” I’ve heard that sentence used in the context of film series a few times. It refers to when a first movie is made to be simple and to-the-point, so that a sequel has a solid foundation to build from. The downside is that this comes with the intention of making more than one movie, meaning that the first film cannot miss its mark. (Actually having the sequel greenlit helps, too.) The tendency for movies in certain genres to end on cliffhangers has been long derided, and video game movies have been guilty of the practice. Remember that time Daisy busted down the Mario family’s door, gun in hand, ready to destroy more interdimensional Koopa ass?
If you don’t know what I’m talking about, I envy you.
But to this day, it still happens, and it may be even worse nowadays with the rampant franchising of everything. I’m playing my cards early for this one, I admit.
Tomb Raider has been around since 1996. One of the few female-driven long-lasting series, featuring the acclaimed Lara Croft, who has deserved her space on the pantheon of great heroines of gaming alongside Samus Aran and Claire Redfield. Tomb Raider is also a film series... sort of; two films starring Angelina Jolie were released in 2001 and 2003. In the 2010s, the games reinvented themselves (and their starring lady), and a feature reflecting the reboot was more than welcome. A film adaptation of Tomb Raider (2013) was released in American theaters on March 14, 2018. Directed by Roar Uthaug, the feature puts actress Alicia Vikander, already a fan of the franchise, in the shoes of the adventurous archaeologist. The film is intended to be an origin story for the character… a foundation to possibly build on in the future.
At the very least, we should look at this film for its own merits, so let’s sit down and give it a watch, shall we?
Not the Croft we know
We open on narration by Lara’s father Richard Croft (portrayed by Dominic West) retelling the story of Queen Himiko of Japan, who was said to have the touch of death and who amassed an impressive body count through her magic. It got to the point where her generals revolted and trapped her within a tomb hidden on the uncharted island of Yamatai.
The narration ends on Richard Croft fearing that with this adventure, he,ll leave his daughter behind...
Christ, MMA fights are rough. |
She lives her steady life with an apartment and a meager job as a bike courier, and tries to find cash wherever she can. She might even do stupid things for it, like participate to a cycling “fox hunt” game for 600 quid. Despite research, I couldn’t find whether this was a real thing – which, considering it would be HELLA illegal, reckless, and dangerous for bystanders, doesn’t surprise me. The film explains it: One fast racer has a fox tail attached to their bike alongside a can of paint that’s pierced. The “fox” gets a head start, and “hounds” (the rest of the racers) give chase, following the trail of paint. The winner is the fox if they still aren’t caught when the paint stops dripping, or whichever hound grabbed and took the tail. Oh, and it’s done across the busy, crowded streets of London in the film.
Yeah, don’t do this.
Clever girl. |
The scene serves as an excellent establishing character moment for this take on Lara Croft; she’s physically fit (as shown by her outspeeding the others for a while), resourceful (finding detours and shortcuts), brave (doing some pretty dangerous things during the race) and quick-witted (she cleverly jumps her bike into a trailer when out of sight of the pack, so as to make them wonder where she went where the pain trail ends). She's everything except a rich, battle-hardened hero.
I know the Croft estate is big, but I swear, the only times Lara hears from Ana is so she can sign the damn papers. |
Road to Yamatai
The Crofts basically make a living solving puzzles. Of course Lara would be good at it too. |
Lara leaves before signing, to Ana’s dismay, and heads over to Croft Manor, which she could still access. She inspects the the Croft family mausoleum and finds a keyhole hidden in the round of the capital R of the space reserved for Richard Croft’s body. The key fits in perfectly, and turning it opens a secret passageway. Suddenly, spy movie!
I can think of a couple museums who'd like to have some of those items. |
Nick Frost does great in everything he's in. I'm almost sad this is only a bit part. Maybe in the sequel... oh, right. |
The captain's got a gun! And don't let his drunken swaying fool you, he's a damn good shot with it. |
Lara and Lu Ren have a great dynamic as a team, something that's even more true once the crap hits the fan. |
They sail; Lara works hard as part of this two-man team, impressing Lu Ren, and reads through her father’s books in her free time. One word stands out: Trinity, the name of an organization that seeks supernatural treasures of the past in an attempt to control the world-
-Hold on, this is starting to sound less like Tomb Raider and more like Assassin’s Creed with the Templars and shit. In the game this film is based on, Trinity is mentioned roughly once in the text of in-game collectibles. This adaptation names them outright and sets them as the villains, possibly because the games that follow in the trilogy, Rise and Shadow of the Tomb Raider, gives them greater focus. Still nothing to shake off that feel of Assassins VS Templars with the serial numbers of Christianity filed off. Their omnipresence indicates that there were plans to expand beyond this film.
That night, the Endurance meets a nasty storm in the Devil’s Sea. Lara and Lu Ren struggle on the boat, and the adventurer barely manages to retrieve her dad’s research (despite the captain’s advice not to) in the ship. Before they can do anything, the boat hits a reef and capsizes. Lara jumps into the water and reaches the shore… only to be captured.
Where’s the death cult?
Oh, they’ve reached the island of Yamatai alright – only thing is, a group of mercenaries sent there by Trinity is there as well, seeking the tomb. They headed to the island at the same time as Richard, and in seven years, this group has gone from bosses and employees to a masters-and-slaves dynamic, adding to the slaves any unlucky fishermen and travelers who ended up on Yamatai as well. That’s another change for the adaptation; in the game, those trapped went mad and became a murder cult, the Solarii brotherhood. …Then again, while the film remains ambiguous, Tomb Raider 2013 is clear on there being a supernatural cause to their predicament, with Yamatai being cursed and surrounded by a storm that won’t let anyone escape.
One character, two very different takes. |
Game!Vogel was a bastard by choice. Film!Vogel becomes a bastard out of desperation in a no-win situation. |
And she has makeshift handcuffs on the entire time! |
…I never get tired of using that gif.
To be fair, I saw gameplay of that moment in Tonb Raider 2013... the film really ups the ante. |
(For the record, that sequence is lifted directly from a segment in the original game. Wished the adaptation had more of those, to be honest. Would have been a great selling point.)
Oh, how I love when I can actually cut on a good cliff hanger. Let’s meet again for Part 2 very soon, alright?
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