LEGO Harry Potter
Still got a lot to say, so let’s jump in.
Deathly Hallows: Hogwarts VS the Death Eaters
"Neville! Here's explosives. Now be the hero that you've tried to be in the first six books." |
Hermione: Dead snake dentist. |
Oh, it's time to beat up a bunch of bullies for the last time! |
That’s when Ron comes back, screaming, because Goyle unleashed a Fiendfyre (an immensely powerful fire spell) setting the place ablaze. The trio gains height to escape from it but sees Draco in danger, and Goyle falling into the fire below. The heroes choose to do the right thing, and rescue Draco. Once outside the room, they toss the diadem into the Fiendfyre, which destroys the item. Just one left (well, two, but the heroes don’t know that yet)!
So we're really gonna save the little Malfoy crap? Gah, being a hero sucks sometimes. |
Then again, killing someone just for taking the last cookie... that's in line with Voldy's pettiness, really. |
"Onion? No! My greatest weakness! Waaaah!" (Seriously, so many scenes in this game are insanely meme-worthy, it's nuts.) |
"Harry is a Horcrux so he'll have to die", I'm not sure they could have done any better conveying that information without a single word actually uttered. |
Deathly Hallows: The Final Confrontation
At the forest's entrance, Harry explains his situation and tells his friends to stay behind to look for and kill Nagini. Using the Resurrection Stone, Harry sees ghosts of his family and friends who encourage him on the upcoming trial. As soon as he shows up, Harry gets Avada Kedavra’d by Voldemort, which kills the piece of himself within Harry. The teen half-dies, seeing a limbo where he meets Dumbledore, who explains a last few things. The two encounter a diminutive representation of the remnant of Voldemort’s soul, small like a newborn. Harry kicks it away before returning to the land of the living.
Harry: Okay Voldy, it's Kick the baby! Voldemort: Don't kick the goddamn baby, Potter! ...of all places to quote friggin' South Park... |
Bellatrix has the high ground! Worry not, she'll come down from it to duel Molly. And that's why she loses. |
Ron, dammit! Now's not the time to cower in fear, now's the time to be a hero! These aren't even spiders! |
The final wand duel - no need to even cast a spell! |
Final thoughts: The story
This took forever! I’m almost sick of Harry Potter after writing about the franchise so much. Although in all fairness, I’m not really here to talk about the plot of the franchise, but rather the treatment of it by this LEGO game adaptation. One could make an entire analysis of the stuff that was cut out, added, or changed in the film adaptations of the novels. And even more can be said after those movies were adapted into games, especially the two I’ve been reviewing for a month, which massively cut down on the story.
Also pay very close attention to the cutscenes; most of the important details are visual. |
On the topic of unique changes for this adaptation:
Can't have blood? No problem! A minifig in pieces says a lot on its own! |
-Some peculiar abilities work differently from the original story (Lupin being able to change into his werewolf form at will, as an example);
-LEGO has to cut out a lot of elements that don’t fit its universe, like blood or some of the more brutal forms of violence, though it gets away with a lot even within those limitations;
-The films were already quite often criticized for cutting out a lot of details, making their plot inconsistent; as you can imagine, the BricksNotes version cuts out even more. It gets to a point where the game assumes you already know the story. Though as a result, it allows itself to indulge in fun foreshadowing every now and then. Still, it means that if you rely solely on what you see in the game, you’re missing a ton of information.
And of course, the comedy, omnipresent. Not that there wasn’t already a lot of humor in Harry Potter, but LEGO kicks it up a notch. And much like I had guessed in my very first article about them, the added humor remains very child-friendly, per the target audience of the games. But it still works! Like Harry’s glasses ending up on Voldemort during their final scuffle, and the Dark Lord politely handing them back before they have their last duel.
"Here, have your glasses back. Now, I can kill you!" |
Final thoughts: The gameplay
This is where I have more criticisms. For starters, progression: You play the levels in order, obviously, and can even follow Nearly-Headless Nick, Gryffindor’s ghost, who leaves ghost studs for you to follow. If there are mandatory plot beats between levels (classes around Hogwarts to learn new spells or potions, or scenes necessary to make sense of the events), Nick will direct you to those first. Between levels, you can explore Hogwarts, using the abilities (and later, characters) unlocked to find everything you need.
We always need Cat-Hermione. Always. |
Gold bricks, character tokens, students in danger, House emblems; grab the easy ones, get the rest at the end of the game. Thankfully, the game is cleverly designed; when you enter Free Play in a level, the game will pick characters with abilities you’ll need to get everything in that level. In the Years 1-4 Hub, you might need some knowledge of HP to know which characters to pick in order to find stuff once you’ve unlocked Polyjuice potion, but it’s not too bad.
On the topic of spells and potions, since those are tied to progression, it makes sense that you’d repeatedly encounter exactly the threats they’re the answers to; However, perhaps because of how it goes in the original versions of HP, some are… clunky. That’s why we get Immobilus and Riddikulus in Years 1-4, which serve little purpose other than to deal with blue imps and Boggarts respectively, and as a result both the spells are removed alongside their obstacles early in Years 5-7. (Know what else is gone from Y5-7? The Mandrakes, thank God. I fucking HATED those.) We keep Expecto Patronum because of how important Dementors become.
Strength, Invisibility, and Polyjuice. Three important tools for a wizard. Or so we're told. |
Use WL. Switch to other spell. Switch back to WL to move something around. Switch to other spell. Move back to WL. Yeah, in Y1-4, that's a pretty tedious way to do things. |
The enemies tend to be rather dumb, and a lot of bosses wind up feeling rather unimaginative. Many will rely on a “tennis” fight – they throw something at the player, and the player grabs it in midair and throws it back. Not necessarily a bad idea but by the time you see it again in Y5-7, it’s feeling overdone. The duels in the latter years first help make battles feel fresh, but once again: After a while, they become a part of most important fights against enemy wizards. The strategy for them rarely changes and, as a result, once you’ve mastered how duels work, you’ll never lose one again.
Oh, and as I said, Voldemort is a joke in Y1-4. Easiest final boss ever. |
For some reason, while I set controls once in Y1-4 and never had to change them again, they got changed around for Y5-7 and me setting new controls would NOT stick, so I'd have to reset them every time I reopened the game. Which keys? The same ones that were set in Y1-4… When you offer Control Options, the controls you set are supposed to stick, dammit.
Admittedly, yes, the game is geared towards kids, but in some instances (and especially in Y5-7), you can’t make two steps without having a hint or some advice appear on the screen. Thanks, game, I know I can use Aguamenti on dead plants! Ironically, there ARE things that are poorly-explained and that we could have gotten advice on, but we don’t get that luxury. It’s an issue in Y1-4 that’s resolved, perhaps a little too well, in Y5-7. One example is the message that “only dark-aligned characters can interact with items covered in red sparkles”, a message that appears only once in Y1-4, then never again; and in Y5-7, the message will ALWAYS appear on the screen when you walk in the vicinity of red sparkles. Overcompensation.
Thanks, Dumbledore. I already friggin' know. |
The games all contain a lot of little bonuses, whether it’s alternate costumes for the characters or bonus levels – the 10 of those in Y1-4 are basic but a lot of fun, whereas there’s only one in Y5-7 but it’s huge. I failed to mention that Y1-4 also comes with a level editor in which you can build LEGO models, and put them into a level afterwards; Y5-7 is missing that feature, however.
You see this right. 649 MILLION studs. Thanks, insane stud multipliers! |
LEGO Harry Potter: Years 1-4 repeatedly crashed on me at various points of the game, usually on screens with too many moving pieces. I don’t know why it happens, the game is older than my computer and should run fine. (Oddly enough, I didn't have any of those issues with Years 5-7, even though that game is far more ambitious. Hey, at least I didn’t have to replay entire levels in that one.)
Only Weasleys can walk on walls. |
More free-flight scenes would have been nice. Uusally, when you have something in the first level, it means you'll be seeing it a lot in the remainder of the game... Not broom-flying! |
So, perfect games? Heck no! Plenty of issues, be they minor annoyances or bigger problems, to be found; but the games are nonetheless a lot of fun if you don’t mind their gameplay very strongly focused on picking up studs and interacting with absolutely everything, which does get old after a bit.
So, do I recommend those games? Well, if you already own them but haven’t tried them, you should! If you want to purchase them, well, it is entirely within your right to do so as well. I’ll close my entire spiel on Harry Potter with this: No matter what you may think of JK Rowling’s social stances now, if you find it difficult to leave a franchise like Harry Potter behind because you enjoy it… I get it. I enjoy the franchise too. I made my decision to not send a single more cent to Mrs. Rowling, but I still do try to enjoy whatever I already own. …mostly the films on DVD, really. I don’t know whether I’ll play these two games again; I might 100% them and call ‘em done with, that would sound fair.
I will hopefully resume the Quick Reviews soon. In the meantime, goodbye and good gaming!
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