I'm at home this time. It can't be as bad as being in THOSE restaurants... at night... right? |
Five Nights at Freddy's 4, released on July 23rd, 2015 (wow it's been almost exactly 5 years!) is about a kid trying his damndest to protect himself from malevolent (literally called Nightmare) versions of the animatronics of Fredbear’s Pizza, which are desperately trying to get into his bedroom. These things have got what looks like seven rows of goddamned teeth, and have never looked more like monsters. And they weren’t exactly angels in the previous three games either, y’know.
Oh no, not you again... well, at least you're smaller than last time... |
One of the smartest (and most devious) ideas Scott had for this one is that you must always pay attention to the sounds you hear, as they’re the only way the protagonist has to figure out what’s coming. This is in contrast to previous games, in which one could play without sound if they liked, as long as they knew how to deal with each animatronic. No sound = weaker jump scares, amirite? Here, the sound must be turned on.
Oh, you just KNOW something's about to come out. |
Once again, I’ve been a bit too much of a chicken to see this one to the end. I’m of the type that prefers to read up on the lore of this series, rather than experience it myself. However, I do appreciate the attempt at something different. All of the later games would play around with the base idea of the pizzeria populated by pernicious personages, further developing the story – but this is where Cawthon started breaking out of the formula, and later games only turned out better for it. (Again, except maybe Freddy’s World.)
To think this franchise has a movie in the works, and more games are still being made with both VR and AR as new playgrounds. By this point, you’ve got to wonder if it’s ever going to end, or if it’s going to go the way of “Jason X: Jason In Space”. Let’s hope the series will actually, y’know, conclude someday.
FNAF 4 is available on Steam for about 7.99$.
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