A point of criticism leveled at the Sonic franchise since the mid-2000s is that new games keep trying out new gameplay mechanics, at the detriment of what made older Sonic games work. There’s nothing wrong with trying out new things in a long-running franchise, as long as it doesn’t clash with the rest. Shadow the Hedgehog had third-person shooting; Sonic Unleashed had the Werehog sections, which are slow compared to Sonic’s usual fare; Sonic Chronicles is a turn-based RPG, which clashes with the very speed-oriented identity of the franchise; and the less we say about Sonic Free Riders and its use of Kinect controls, the better.
As an example, the horizontal remote for SatSR. |
Sonic and the Black Knight is the second of two “Storybook” Sonic games, the first one being Sonic and the Secret Rings (which I reviewed for this blog on my first Sonic month, way back in 2015). Whereas the first one took inspiration from the Arabian Nights, this one draws from the Legend of King Arthur. New setting, new gameplay ideas and new controls. Once again, a concept that makes finishing the game relatively simple, but going for 100% completion a challenge that only the most determined players will take. The game has it all: A ton of collectibles, a library of the developers' content, a multiplayer option, a customizable shield design…
Of course mine was going to be blue with white lys flowers. Call me Sire Nicholas Coeurdelion.
Time for a Hedgehog ex Machina! |
"My chilidogs, do you see this? Or am I going crazy?" |
A second after Sonic ran through them, all the monsters were destroyed. He works fast! |
That chilidog never got to serve its true purpose! This is the saddest love story in the entire Sonic franchise.
Arthur, and only three knights? I mean, it's not like the Arthurian Legends ever needed more than three, am I right? |
With Sonic and the wizard gone, the rider rises to three knights – really, it’s just Knuckles, Shadow and Blaze in homemade attire, on their way to the Medieval Fair – and tells them to execute the hedgehog, or his new ally, on sight. As the Black Knight flies away, the knightly cosplayers question this order, but choose to carry through regardless.
And, after a fully-animated intro, we move on to still image cutscenes. To be fair, they do look quite nice. |
In this tutorial level, we learn how to use the new controls. The levels are on-rails: Sonic runs on a straight path all the way through. There may be areas where a path branches off, but generally the layout of the level is a clear path and it snakes around the environment. Here, he’s controlled with the Nunchuk’s control stick, jumps with the A button, and swings the sword by a shake of the Wii remote. It’s also possible to block by pressing Z. This levels lets Sonic train his sword skills on wooden targets, showing that he can swing on foot and while jumping, and he can also do combo attacks on multiple targets in a row. He can also destroy pots to collect rings. At the end of the level, based on his performance, he gets a number of stars out of 5, a total score, a Knight’s Honor bonus, a number of Followers, and special items on each level. I’ll explain those last three later. To make it short: There’s a LOT to learn about this game’s mechanics.
Sonic has a sword since the very start, even though plot-wise he only finds a sword after the second level. He is also given a special gauntlet by Merlina. When he finds a sword in a rock, he unsheathes it, and to his surprise, it talks to him! This is Caliburn, a sword with a voice and tone that oozes a holier-than-thou attitude and utter disrespect for Sonic. Right afterwards, we are put into a boss fight against the Black Knight. Sonic chases the boss, then stops nearby and clashes swords with him – this is done in a way similar to a quick-time event (QTE) that involves shaking the Wii remote. After three clashes, the boss can be struck.
When the Black Knight is defeated, he comes back to life thanks to the magical scabbard, and flees. Merlina suggests we go see Nimue, the Lady of the Lake, who originally gave Arthur the sword. However, Caliburn claims it has become blunt from spending so long in stone. Oh, blunt it is, alright, the damned thing. It thinks it’s edgy, but really it’s so dull. Anyhow, we need to make a detour by Camelot, so the local Blacksmith can sharpen the blade.
This level features a lot of enemies as well as villagers, and this is where the Knight’s Honor and Followers matter. The game keeps track of all your actions during a level, how you fight enemies, what you collect, and so on. The Knight’s Honor bonus at the end reflects whether you acted in a virtuous way during the level, or if you were reckless and dangerous. Obviously, the villagers are not enemies, so hurting them is a no-no.
In fact, some villagers will have requests for Sonic, which he can listen to with Z. They always request 20 Rings, and if he has enough rings, he'll transfer them after a quick sequence of QTEs. This will boost your Knight’s Honor bonus and number of followers. During the game, you begin as a simple Knave and go up in knightly ranks, from Loyal Page to Hardy Squire and so on, all the way to Knight of the Round Table. This happens through an experience system where your Followers are your EXP. You will usually gain a few followers per level, but it’s possible to gain a lot more depending on how good you are at beating a level, up to the cap indicated on that level.
You look like someone who needs 20 Rings. That's good, I have more than 20 Rings! Here, have 20 Rings. Now, do I get a gift in return? |
This one saw Sonic had only 12 Rings, and went "No! Don't talk to me! You're poor like a peasant! I need 20 Rings!" |
He almost looks like the Sonic Boom version of Tails with these goggles on. |
Meh... It's a chilidog, but it's not THE Lost Chilidog. I shall forever mourn that one. |
Finally, at last, getting to the Blacksmith unlocks Sonic’s new ability, the Soul Surge. As he kills enemies (and sometimes by doing other things), the heroic hedgehog will see a gauge fill up at the bottom of the screen. When it’s sufficiently full, he’ll be able to use the Soul Surge, which makes it much easier to defeat enemies, bump objects, or move faster through a level depending on the situation.
Sonic fighting Shadow. Yep, some things never change. |
And now he's trying to flee from Amy! Once again - some things never change. |
After these four missions have been completed, Sonic comes across a young child crying. The kid says that most of his village, including his parents, were captured by a giant dragon. Of course, Sonic is always eager to defend the widow and the orphan- No, wait! Scratch that! Very wrong phrasing here! Ready to help anyone in distress in spite of the deadline Nimue gave him, Sonic heads over to Titanic Lake. After making his way through, he encounters Knuckles-er, I mean, "Sir Galahad", who really is the perfect fit for the Emerald-guarding echidna. Or, is it the echidna who is the perfect fit for the original Sir Galahad of King Arthur’s tale?
Have I mentioned that the armors are actually pretty cool? Though it is jarring to see these guys wearing, well... any clothing at all besides shoes and gloves, actually. |
And now he's fighting Knuckles? Welp, looks like I'm gonna say it again: Some things really never change! |
After Galahad is defeated, he attempts suicide for failing his King (Geez, that’s dark for a Sonic game), but Sonic whacks his blade away and says that there’s more to being a knight than simply serving a king. By the way, whenever Sonic defeats a Knight of the Round Table, he earns their weapon.
Hey, weren’t we supposed to rescue people from a dragon? Our tour of this fantasy land now takes us to Crystal Cave… in Part 2!
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