So, I originally planned to write and publish this review much earlier, but then I joined the Indie Pogo Discord community and learned that a massive update was coming – so I decided to wait for it. Might as well report on the game after the update, lest I want a review that’s inaccurate merely a few weeks shortly after its publication.
The game that... didn't start it all, but it's almost as if it did. |
Among fighting games, the “Mascot fighter” sub-genre has been growing immensely. The genre was popularized by the Super Smash Bros. series, although it’s actually not the earliest example. Twelve mascots of popular Nintendo games, duking it out on stages inspired by their worlds, using items from their worlds. Some were famous, some were less so. At the time, Jigglypuff’s presence was inexplicable. While it wasn’t the first Mascot Fighter title, SSB launched the craze, which lasts to this day (with Smash Ultimate coming out last year), and numerous other games with a similar formula following suit. Just think of PlayStation All-Star Battle Royale, Sony’s response to Smash; or any fighting game that focuses on a single series, but features all of the major characters from that series. There are such games out there for Naruto, Sonic, Marvel Comics and Capcom… We even recently had Jump Force, a Mascot Fighter featuring famous anime heroes of multiple shonen series!
Fan-made or indie titles of that genre are also quite popular, no doubt due to every fan’s desire to create the biggest ultimate showdown of ultimate destiny. I recall Super Smash Flash 1 and 2, Newgrounds Rumble… Those were fun, but then there’s also today’s game, which focuses on characters from indie games available on Steam and other online gaming platforms… with a twist.
Where else could you see Shovel Knight, CommanderVideo, Sash Lilac, Penelope or Teslakid, fighting? And why is everything so jumpy?
Look at this aerial waltz. Isn't it majestic? |
Mind you, this game is still very recent; after a very successful Kickstarter campaign, it was released to Steam on July 10th, 2018 by Lowe Bros. Studios. As a sign that it’s still in development, there are notes on upcoming updates, which include new characters, stages and various other details.
Having this game in my Steam library is kind of weird to think about, as per its massive crossover nature it features a lot of characters from popular indie titles, many of which are available on Steam, and some of which I actually do own, have played, or might have yet to play. This is the full list of characters available in this game. Characters in italics are from a game I’ve played (and either reviewed or will be reviewing soon), and characters in bold are from games I own but haven’t played yet.
First thing to do here: Unlock the full roster. It's not that long. |
Unlockable characters: BulletKin, from Enter the
Gungeon; CommanderVideo, from the
BIT.TRIP series; Fishy, from
Shütshimi; Orcane, from Rivals of
Aether; Teslakid, from Teslagrad;
Velocispider, from Velocispider; Viridian,
from VVVVVV; Welltaro, from DownWell; Zorbie, from Zorbie.
Characters planned for future updates: Dust, from Dust: An Elysian Tail;
Gunvolt, from Azure Striker Gunvolt; Kick, from Divekick; Octodad, from Octodad; Voltar, from Awesomenauts.
And of course, a mascot fighter game inspired by Smash
wouldn’t feel right without many creative stages; and indeed, this game
contains stages inspired by the games Two Brothers, Shütshimi, The Blocks
Cometh, Flappy Bird, INK, Candies ‘n
Curses, VVVVVV, BIT.TRIP, Runbow, Nefarious,
Stardrop Blaster, DownWell, and more on the way.
Or, y'know... throw yourself off-stage, that's possible too. |
Another similarity with Super Smash Bros. is that it’s possible to knock an enemy off-stage far enough to kill them. The big difference is that all characters also have a set amount of Hit Points (instead of a percentage-based system), and a character will also die if their HP is brought down to 0. This change allowed the devs to include stages without pits to knock enemies into.
Also of note for every character in the roster: Each one of them has its own entrance animation when a battle starts, its own death animation when defeated, and its own very special attack (akin to a Final Smash), which can be activated by collecting gems. Those are obtained by repeatedly hitting enemies, usually by jumping on them, before landing to the ground. A reward for successful combos, in a way. The special attack can be activated when a character has collected 5, as they cost 5 gems to activate.
Including the all-new option: Augments! |
Multiplayer? Awesome. |
Not quite as many battles on the second screen. Plus, randomization, that's always good. |
Post-update, you fight only 9 of them, but unlike the battles pre-update, each character has their own set of adversaries - though it's always the same set in the same order, still not randomized.
As for the boss, I hope you weren’t expecting a giant right hand; the indie world can offer better than that. Instead, meet Crow, the protagonist of Nefarious. He has 99 HP (120 before the update) and extremely unfair attacks. Bombs, head-seeking missiles, flight? He has it all. I swear he’s even harder to beat after the update than before it. And he did NOT need to be made harder to beat, either. Jeeeezus. Only once did I manage to beat this guy without losing a single life. I can’t count the number of coins I wasted on Continues against Crow.
A challenge about eating apples? That's... unexpected. Zorbie is such a weirdo. |
Lot of money to be spent here. |
Perhaps only 87 for now, but it's not done growing. |
Not every trophy can be obtained through Gachapon; each fighter's trophy is obtained by beating Arcade with them on Normal difficulty, and each of them has a second trophy that is earned for beating Arcade again on Hard.
Also of note, by pressing a button on each trophy, you'll be taken to the page (on Steam or any other online gaming platform) for that character's game.
I’ve made a point of this review being written immediately after a massive update to the game, and as I was writing it received yet another update, adding the character Diogenes from Getting Over It with Bennett Foddy. Since the character is brand new, there are still tweaks and changes to be had, so the devs at Lowe Bros. Studios are more than happy to receive feedback and bug reports (though as you can expect, they’re already most likely aware and/or may have corrected many of them by the time this review is out). Playing through Arcade with the new character on the very day it came out, I ran into a glitch where Crow would run offscreen after a bit and not come back – so either Diogenes is too badass for the boss, or some things need correcting. But I’m certain that in a few days, this issue will have been resolved.
Again: Keep in mind that updates will keep on rolling, so it’s very likely that by the time you read this, the game will have changed quite a bit. It’s weird to think that this review will be, not even a month after its publication, already discussing an older version. Like a snapshot of a precise moment in the existence of that game – following some big changes, preceding more big changes. At least, this is a clear indication that the Lowe Bros. are taking good care of their product.
Speaking of, the latest update experiments with augments that can be added to a few characters. So not only are new characters being added, new modes and options keep being added as well. The Shop now also has links to DLC skins for a few characters that you can purchase with actual money, if you so desire. I think I would have preferred for those to be in a separate shop, since more may be added over time and they should be split from the many items that can be bought with in-game money. I also don’t see the point of so many Taunts in the shop, but then again, I’m not a multiplayer competitive type of guy; I guess they have value for those who play in the Indie Pogo tournaments.
Not the whole group is around the campfire yet, but I'm working on it. |
Last but not least, it may be a nitpick, but I have the impression that the game has begun its existence with many characters with unusual mechanics - perhaps too many this early into the game's life. Does it make for interesting fights? Yes, and I suppose it helps make this game feel even more distinct to Smash. I guess I was expecting more "normal" fighters in the starting roster, as a lot of characters as they exist now can and will surprise you with some of their tricks.
However, all in all, I recommend this game. Amazing work, Lowe Bros., you’ve got something you can be proud of, and I’m definitely looking forward to all of the coming updates.
Especially Octodad. I can’t wait to play my favorite squid-man!
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