Here are some more quick reviews of Steam games!
Finding Hope
"My godly long hair commands you!" |
"What's this, a TV quiz game?" |
See the white text over the characters? It's obscured by the character profiles.How do you want me to read some of those numbers?? |
...the flow... your mind? ...Oh, the curse. Heh. |
This doesn't looks like much, but trust me, it gets really difficult to navigate those huge maps after a while. |
Another problem is that instead of using the Z key to
activate things or talk to people like in most RPG Maker titles, you press
Enter or the spacebar - and those with muscle memory will still go for Z. Yet, canceling choices is still done with the X key. The
experience gain is painfully slow, and the rate of random encounters is big
enough to annoy considering the size of the maps and the small number of
different enemies per map. Some glitches and programming errors happen here or there,
such as the crackling sound effect of a campfire still playing, with no way to
stop it, after a campfire scene has ended.
I feel like this game was experimental in a lot of ways, trying mechanics of the RPG Maker program, adding scenes to see how good it looks, often even changing the images and sprites of the characters (such as one instance where they turn into animals in a single area). It also becomes vital to stick around earlier areas to train, as each new gigantic map will be a difficulty spike with much tougher monsters. Oh, and stock up on items, too. You’ll need them.
Yes, it's the same characters. I guess Kermit needed to make ends meet so he did figuration in some little game. |
I feel like this game was experimental in a lot of ways, trying mechanics of the RPG Maker program, adding scenes to see how good it looks, often even changing the images and sprites of the characters (such as one instance where they turn into animals in a single area). It also becomes vital to stick around earlier areas to train, as each new gigantic map will be a difficulty spike with much tougher monsters. Oh, and stock up on items, too. You’ll need them.
It’s certainly not a great RPG Maker game, but it’s
not the worst I’ve seen. It’s just alright. I don’t see myself keeping it in my
collection, but I don’t regret playing it either - this could have been
someone’s first game, their foray into Steam, and a fair training for better
later games. It experiments with the features of the software, it has quite a few side-quests, and it's featuring a full story. It’s only about 3$, too. It's very flawed, but hey, it could have turned out so much worse.
Gun Rocket
Developed and published by Space Wedgie (heh), and
released on May 2nd, 2016, this is a little physics game about
sending ships into portals. You move the ship with Up, steer with Left and
Right, and can give a boost with Down. You can even shoot bullets with X!
However, it gets pretty tough when you realize that
you’re not allowed to go into the areas with purple lines… or, rather, you’re
allowed in there up to a certain point, but at some distance within these lines
your ship is destroyed. Must maneuver carefully to stay in the open space.
…I give up.
It literally exploded before I could do anything. |
Admittedly, the game does offer a variety of six ships
to be used to play the game, with varying boosts, acceleration, bullet size and
speed, and gravity drive. Some of them certainly lack any sort of aerodynamics in appearance,
but that’s not really a problem.
Navigating tight spaces? I wasn't thaught that in school. |
I didn’t enjoy that one. I really despise it, actually. But feel free to try it and
make up your own opinion, if you wish so. It costs only a dollar. You might be
better at it than I am.
LocoSoccer
I’m not even sure there’s anything I could say about
this one. It looks cheap, plays horribly, and there’s really no point to it.
Next!
Sun B-
This is way too blue. Da ba dee, da ba dye. |
Too bright and colorful! It's hard to see what's going on! |
It’s a brawl on the battlefield to get to the ball, as
all you can really do is jump at the ball to send it flying. The adversaries
can do that too, leading to pileups and pyramids that would be far more common
to see cheerleaders do, rather than field players. The game describes itself as
a crazy physics-based title. I don’t see any of that. There are no physics
here. There is no complexity.
Playerpile! |
Oh, and this game is available in a bundle that also
contains Battle Ranch, The Chosen 1 and The Chosen 2. None of which I’ve been
very nice to. I guess that says it all.
Sun Blast
Think of a vertical shoot’em-up, except in 3D. By
which I mean to say, enemies come at you like normal but the perspective is
behind your ship. That’s a somewhat novel idea, no?
This game was developed by OBLONE Software and published
by EQ Games to Steam on April 3rd, 2015. It reminds me of some
classic older games that function similarly. But! I realize I should review Sun
Blast without comparing it to other games.
Not a lot of ships... the visibility is pretrty low... |
The levels are pretty basic, requiring you to either
shoot a certain number of enemies on the screen - asteroids, ships, you name it
- or survive an amount of time by avoiding the hazards. Every few levels,
there’s a boss, with a checkpoint recorded on your save file once it’s
defeated. However, losing a life means starting over from the last checkpoint,
a few levels prior. Thank goodness they’re short.
Incoming spikeballs! ...In space? |
In each series of levels before a boss, you also
unlock challenges based on levels of the game, as survival modes where you can
earn Bronze, Silver or Gold medals. That’s nice.
NEVER DOUBT THE POWER OF THE SUN! |
My biggest issue has to do with the change in
perspective. The enemies come at you towards the screen, instead of downwards
or right-to-left, and are obscured until they’re close enough to be seen. The
problem is that it leaves you with too short a window of time to shoot at them.
The screen feels small as well, meaning you don’t have a lot of room to flee
some of the nastier attacks, like head-seeking projectiles or the
aforementioned “sun blast”. Later levels throw in gigantic hazards like monster
slugs and walls to fly over or beneath, and these can be really difficult to
avoid, again because of the perspective.
But it’s something new, and I could see myself playing
this again someday. I feel it’s worth keeping. It has enough content to keep
one invested, and I had a good time with it.
That’s it for today. Make sure to tune in for the next
review!
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