Might as well get that one out of the way, it’s been
in my plans for a while. I swear, I don’t play games nearly as fast as I buy
them. Is that addiction? Maybe. Probably. What I should try to do someday is a
big month with nothing but Steam Packs, in order to get some clutter out of the
collection. There are games that I don’t feel I’d play for more than an hour,
while others I end up playing far longer than the average playtime (as recorded
on websites such as HowLongToBeat). I tend to try and beat games before
reporting on them, too. Today, as usual, four more games are being reviewed!
Let’s start with…
Chronology
In a Steampunk world, an old man with a watch that
lets him travel between two time periods goes on a quest to save his present by
changing the past.
Chronology is a game released to Steam by Bedtime
Digital Games on May 12th, 2014. This absolutely gorgeous adventure
is in the purest tradition of puzzle platformers, a genre that seems extremely
popular among indie developers. How many of those have I reviewed so far? I’ve
lost count.
 |
"I'm a talking snail that can stop time!"
"Not the strangest thing I've seen today." |
The man, known only as the Old Inventor, thus has to
travel across the wilderness in order to prevent the world-changing event of
the past that has led to the grim and desperate present. His quest
begins in the forest, and continues into the busy areas of town. With his
watch, he can see both the past and the present, and when the path is blocked
in one period he can proceed in the other. He can even change elements of the past, such as
replanting a young tree to a different spot, and see it grow to be
used as a platform in the present. On his journey he soon meets a big snail
that talks and has time-freezing abilities of its own, though both travel in
time together and can still move while time is frozen. Those two abilities, as
you can imagine, become necessary together in order to get through the various
traps of the partly-destroyed town of the final levels. And hey, the snail can
even move around some odd corners, serve as a steed or even a platform in some
situations!
 |
On our way to save... er... the past? The present? The future? |
An old man and a snail? It’s like the synopsis to a Pixar movie.
And so this adventure takes them to the heart of the
city, where the Old Inventor and his slightly less sane acolyte harnessed the
energy of a new and magical power source, only for it to go horribly wrong… and
perhaps he can undo the bad present…
 |
Hop! I'm no fan of snails, but this one's very useful. |
Setting aside any nitpicks I would have about the
time-travel elements of the story (because I’m that kind of sci-fi nerd), I
would say this is a very good game! The puzzles aren’t extremely difficult for
the most part, though as you progress more and more of them use a combination
of the time-based mechanics. The banter between the childlike snail and the old
inventor is pretty fun, and the story remains simple. Most of the tale is told
through the environment, in a way. Seeing the lush, green past and the broken,
decrepit present says more than words would. To top it off, the game is
drop-dead gorgeous. I am left in awe at the beauty and detail of the
environments visited.
 |
How to open a door, puzzle platform style:
-Find key.
-Blast door, set it on fire, douse it, travel time, walk through. |
The controls are pretty simple, and there are features
to prevent frustration, such as the snail which cannot cross certain types of
areas - in which case the Old Inventor can call for it and it’ll teleport near
the man. Don’t ask how that works, that one stays unexplained.
I haven’t run into a lot of roadblocks here, aside
from a few tricky puzzles here or there, especially at the end - which is
normal, the tougher puzzles at the end of the puzzle-platform game, duh. Though
I also ran into a glitch once where the old inventor got stuck into a floating
piece of land, but it’s the only case I encountered. Also, to reach his goals,
the inventor often does morally-questionable things. Needs of the many yadda
yadda, I guess.
 |
"I'm stuck in the walls!" Ah, the hazards of time travel. |
Overall, a very fun experience, perhaps on the short
side (it can be beaten in about two hours), but enjoyable nonetheless. Get it
for 4.99$ on the Steam Store.
Dyna Bomb
I think I both get this one and don’t get it. The concept
is simple enough, though: You control a little jetpack-wearing hero and must
find your way to the exit of each level, collecting as many jewels as
possible on the way.
 |
You gotta do this quick, or you're gonna lose! |
Made and published by 7 Raven Studios, and released on
May 13th, 2016, Dyna Bomb is a free-to-play title with plenty of
platforming levels, with puzzles sprinkled in. Finding keys to open doors,
traveling around in portals, fairly common video game fixtures. More than 64
levels split across 8 worlds, that’s not half-bad.
You can just look for the end, or you can go around
killing enemies using bombs found inside the level. Be careful, though. Dyna
dies instantly from being touched by an enemy, a laser, a blast… Get ready to
die and restart levels a lot in here. And I do mean a LOT, because even the
lightest touch of something deadly will kill. Sometimes you won’t even notice
something is deadly until the character hits it. And if the enemies and hazards
don’t kill you, maybe the time limit will, so you should hurry! Can you get
three stars on every level?
I swear that last sentence sounded like I was shilling
Angry Birds… If Dyna Bomb so far sounds in this review like it’s a mobile game
put up on Steam, don’t worry, you’ll get that exact feeling while playing it,
too.
The controls are bothersome, with the playable
character rising faster than they move whenever they’re flying left or right,
meaning it’s easy to hit one of the electrified spheres of an intermittent
electric zapper blocking your way. Or, well, literally anything deadly on the
screen. It’s like some messed-up cheap Mega Man with the controls as fickle as
Flappy Bird. Oh, but don’t worry, you can continue where you are if you pay
diamonds, the in-game currency that you collect as you complete levels.
 |
...Eh. My luck's terrible. I doubt I'll be
around this slot machine much. |
You can also spend the diamonds gathered on a slot
machine to get items at random, or purchase proper power-ups before a level in order
to beat it more easily. The entire thing feels as though 7 Raven Studios wanted really really badly to add microtransactions to it (pay real cash for diamonds to spend!), but had to take those away.
This game is alright, but I’m not a fan. It plays well
and has a wide range of options, including two playable characters (not that
they make much of a difference), but I was eventually turned off by the great
difficulty as well as the labyrinthine design and length of the levels. That
game feels designed to nickel-and-dime you… or, well, make you buy more
microtransactions. It’s not bad, and I guess it’s a nice challenge if you feel
like having a free game to play once in a while… but it’s not for me.
Rabbit Hole 3D
Reading has never been more dangerous!
 |
How to go through an R. |
Developed by Somi, published by Zero Rock
Entertainment and released on April 25th, 2014, Rabbit Hole 3D:
Steam Edition is equal parts an arcade game and a short audiobook. Words will
fly towards you very fast and you must pass through the holes between letters.
That already sounds tricky. The levels are created from excerpts of the book
Alice in Wonderland by Lewis Carroll, in particular the moment where Alice sees
the white rabbit and follow him down, well… you can figure that one out.
The game features eight levels, which you can play one
after the other in Ranked Mode, with no pauses between levels. Survive as long
as possible and your final time will be recorded. Then there’s a solo mode in
which you can play every level, one at a time, as preparation for the full
game. Your puny little cube has only two Hit Points (or, rather, "lives") total, so it can hit a letter's solid blocks once and the next time it’s Game Over.
 |
Gotta catch 'em all - the letters, I mean! |
But don’t worry! Each letter forms a 5X5 square, and
obviously your cube will have to pass through the word in an open hole among the
letters. Some letters are red, others are blue: You’ll notice that all the blue
letters are part of the word “RABBIT HOLE”. Pass through the word, close to a
blue letter, and the corresponding letter will be darkened at the bottom of the
screen in the expression "RABBIT HOLE". Collect all the letters of the words “RABBIT HOLE”, and you get an
extra life! Not that collecting those letters will be easy, mind you.
BuT THEn AgAIn, cOLLEcTIng LETTERs Of THAT wORd Is
AcTuALLy nOT sO dIffIcuLT, cOnsIdERIng HOw fREquEnT THEy TEnd TO BE In THE
EngLIsH lAnguAgE. THE HARdEsT TO cOLLECT mAy BE THE LETTER B, sIncE yOu nEEd
TwO Of THOsE, sO LOOk OuT fOR THAT OnE. ALsO THE wORds mOvE By cRAzy fAsT…
 |
Almost there, my Dictionary Dex is almost complete! |
I can excuse the game’s difficulty since it’s meant to
be played as a challenge, an arcade of sorts and the best times are recorded in
the game’s high scores. I never made it past Level 4. It’s truly difficult and
you need to learn the text in order to know what’s coming and plan your letter
quest accordingly. Since the words move so fast, you will need to collect as
many lives as possible in the early portions, so that you can face the later
ones. It does reward your memory and reaction speed. It helps that the excerpt
is read in portions as the level progresses, so you know what to expect soon.
But hey, I’ll always appreciate a game that is
challenging, has an interesting concept, and promotes literature. That’s a plus
in my book. Cool stuff, if you’ve got three dollars on the side.
Viridi
Let’s end this on a relaxing title. Calming, soothing…
It’s just about taking care of plants.
 |
Plant pot. Snail is mandatory. You must have one. |
This simple game was made by Zoe Vartanian, Badru, Isa
Hutchinson and Michael Bell, published by Ice Water Games and released on
August 20th, 2015. You get a pot for your plants, then a couple
starting plants. You even get your own mandatory pet snail! Geez, start this
review with a snail, end it with a snail. That’s funny. You can spray water on
the plants whenever they need it, but remember that plants take time to grow.
Not exactly real-time, mind you, but a couple weeks here at least. Keep your
little world alive, spray only when necessary, don’t kill any plants, and
you’re good to go! Plants can live a couple days without you watering them, so
this really is a game you’ll play only for a few minutes at a time, since any
action you can do will take, at best, a couple seconds.
There are achievements for this game, encouraging you
to grow to full maturity at least one of every single plant in the game, and
then keep on raising more and more. Eventually you can free up space by
uprooting mature plants and getting them in the garden, a mystical place I’ve
never witnessed. In the game, I mean, in real life I have seen the outside
world… yeah… we do have a garden… I mean, right now it’s covered in snow. This
is Canada in November after all…
 |
5$ upfront, no rent, make sure to keep it tidy. Curfew at 5 PM. |
But that’s not all. There’s a shop in this game, and
as you can guess there’s no in-game currency. Bring in your real money, and buy
a map to a grove, or 5$ for a key to an apartment - wow, rent is cheap in that
world. Maybe a decoration for cats? That’s 3$. Yeah, I had two of those at
home, I just pawned them off to buy myself a key to a nice and cozy apartment.
Then you can buy seedlings of any plant in the game, each with their scientific
name (from Cheiridopsis Denticulata to Senecio Rowleyanus, passing by Kalanchoe
Thrysiflora and Fenestraria Aurantiaca, and yes I repeatedly made sure that I spelled all of those correctly), and prices ranging from 9 to 39 cents.
You do get one random seedling per week for free, though - among all the plants
in the game, even the ones you already have. Want that completion? Be
super-lucky for a minimum of 23 weeks, or pay about… hm. My calculations get to
4.07$ USD. For one seed of every plant? Not that bad, actually.
 |
Still not a fan of snails... but it's a good tie-in to close the review. |
Though it’s mostly a free game meant to be enjoyed at
your own pace, so it’s not like you need to rush to get everything done in
here. Play it for a few minutes at a time, or leave it running with its
soothing music and calming visuals while you do anything else. There’s no hurry,
right?
Stick around for Watching Paint Dry: The Game... What do you mean, someone actually tried to make that a real game on Steam?
 |
..............................................Urgh. |
And that covers today’s four games. Maybe something in
there interests you, maybe nothing does. It’s alright. Part of my goal with
these Steam Packs is to play through my backlog and talk about all those games
for this blog, yes. However, I would be very happy to hear that any of my
articles and quick reviews have directed someone towards any of these games.
Made you discover something. Made you play and enjoy a game you may have never
heard of before. That makes what I do actually worth it.
I think I’ll work on a few more Steam Packs. I might
try to review a Nintendo 3DS game before the end of the year…
No comments:
Post a Comment