At the end of Part 2, we had Bowser fattened up by his
own minions hypnotized by Fawful, then stuck in the floor. And now Mario and
Luigi need to go into Bowser’s Flab Zone to save him. Time to go into Lipids
Land!
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There is something oddly pathetic and adorable all at once
in Bowser being stuck in the floor of his castle. |
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Apparently Bowser has a queen of his own fat inside
him, and that queen owns badges. I've stopped looking
for sense in that franchise. |
Flab Zone is where Mario and Luigi finally find
Princess Peach. Only problem, she gets attacked by a weird monster made of
bubbles. Even in Bowser’s body, she finds a way to get kidnapped! It’s like she
has the Easily Kidnapped Syndrome. Can’t ever escape it. Can somebody stamp her Frequent Capture Card? Thus, the brothers
continue their journey and, on the way, learn about Badge Pieces. The Mario
brothers will later be able to collect more badges to use in-battle, but for
now all the badges can do is heal some of the brothers’ HP. There are two
pieces: Luigi’s piece indicates the badge’s ability, and Mario’s piece
indicates how well the brothers must perform in every attack for the gauge to
fill. Hm? A gauge? Yeah, you can only use the Badge Ability when the gauge is
full, and it’s filled up when the brothers do Well, Great or Excellent attacks
on the enemies. The higher the request for the gauge to fill up, the higher the
reward. Badges can be changed in the Start menu. Yup, another gameplay element
that required a tutorial, because of course it did. At least I didn’t mention
the Lipid Queen that gave them that thing… Oops, now I did.
Further away in the Flab Zone, Mario and Luigi
encounter zones with tornadoes. This reminds them of their Superstar Saga
adventure, where Mario could jump on Luigi’s head and the two would play
Helicopter across a room, often getting a boost from a miniature tornado. Yup,
we get another tutorial! And, of course, we can’t skip this part, so we have to
learn (or re-learn, if it’s your second or third or fourth of fifth time
playing) how to Helicopter.
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I would show the top screen more often, but right now
it's either an empty space or Bowser still being stuck
in his own floor. |
We can now use this newfound ability to reach further
places, and as it turns out, this ability is needed to find our way to the end
of the Flab Zone. There, we save Princess Peach from the bubbles, by using the
Helicopter move to blow them away. However, the bubbles are back with a
vengeance. They become a creature known as Alpha Kretin, formed by six bubbles
linked together. The fight is split in two parts; Alpha Kretin, where the
bubbles take a red or green color and each bubble can only be harmed by the
hero of its color (how convenient that so many opponents like the colors red
and green in the Mario & Luigi series!). When all six bubbles are turned
blue, the beast dissolves into a single Kretin that summons five weaker clones,
known as Beta Kretin, and the Bros. must focus their attacks on the main one.
This lasts for a few turns, then Alpha Kretin reforms. Really awesome boss, one
of my favorites in the game.
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Headcanon, it's a rogue Ztar that transcended the
Mario Party series and became a deity-like
being of evil.
...........................Hm, nah, scratch that. |
After this battle, Mario and Luigi try to find a way
out of the Flab Zone for the Princess, but Fawful puts his next plan in motion;
he needs Peach, so he uses a ray to pull her out of Bowser. Magically,
I hope, because physically, I don’t want to imagine where the Princess would
pass. Waiter, a dose of brain bleach, please! Realizing this, Peach explains
that Fawful is after the Dark Star, an artefact of evil hidden deep beneath the
Mushroom Kingdom.
Ah, there we go! Give me a second to cross off that
point on my list… “Obligatory endgame trinket that the bad guy is looking for,
the whole reason there’s a plot to begin with, something of immense power”.
Check! I knew this was goddamn coming. It’s in every single goddamn Mario RPG. Cue
some bullshit mythology that has never been seen before in the Mario series and
will never be seen again, and then we find out that Peach is the only one able
to break the seal keeping the Dark Star hidden under Toad Town. Mario and Luigi
keep looking for a way out, Peach follows them… and is subsequently taken out
of Bowser’s body by Fawful. Nice, even in the most improbable place where Peach
may be, somehow somebody’s gonna kidnap her. Chronic Kidnappee Syndrome, that’s what her problem is. Stamp her card again. That makes seven, I think she gets a free coffee now.
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The Mario & Luigi series rarely misses an
occasion to delve into good ol' cartoony slapstick.
Kaboom in 3... 2... 1... |
After which Fawful and Midbus, with the Princess in
their clutches, shove Bowser on a conveyor belt and flee, while Bowser is
forced to run like crazy to evacuate his extra weight. And somehow, he catches
on fire and loses all of said extra weight. Then, while he’s on fire, he lights up a Bob-Omb that lights up more Bob-Ombs and he gets blown out of his castle
into an abandoned underground mine that doubles as a railroad construction site…
You know what, I’ve learned long ago to stop questioning what the Hell is going
on in some Mario games, and while I rarely put that lesson to use, I believe
here I don’t have another choice; I can’t question what happened, it’s too stupid.
Venturing into the tunnel, Bowser finds Monty Moles
trying to dig with a machine. Bowser accepts to help them after
hearing the tunnel would have been used to connect Peach and Bowser’s castles,
making it easier to kidnap her (Ha! As if it wasn‘t already easy enough! By
this point, it can’t actually get any easier!). Bowser uses his legs to give
the machine a boost, opening up that region inside him to the Mario brothers,
and the two give Bowser enough power to push the machine for 90 seconds,
tearing a very long underground path that goes all the way from the cave to the
tunnels under Toad Town. Yay? There, Bowser explores around, and when he walks
into the room that keeps the Dark Star sealed, he gets zapped and faints. Well, that was anticlimactic.
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Mario and Luigi could normally run around while
wearing blue shells in New Super Mario Bros., but
let's conveniently ignore that for this game's puzzles. |
This causes something else to open up in him: The Pipe
Yard, which is where all the pipes Bowser inhaled are kept. They can still take
the Bros. to where they originally led, too. You know what that means: We can
go back in the Mushroom Kingdom! Hurray! Let’s not even question the physics
behind this, let’s just get out of Bowser’s body. On their first venture
outside, Mario and Luigi find a big shell block and hit it, spreading shell blocks all over the Kingdom. Paratroopas show up and get angry that we broke
the block, but then they decide to teach the brothers how to use the shells to
access new areas. TUTORIAL! This is based on the blue shell from New Super
Mario Bros. A pretty fun thing to add to an RPG, to be honest. Mario dons the
shell, then Luigi whacks Mario with the hammer. Something to break blocks and activate levers and stuff. Cool. After the tutorial, we get a whole new special move, too. Yay!
With this newfound ability, Mario and Luigi get through Toad Town Caves.
Unfortunately, Fawful is already ahead, and gets his
little toady green hands on the Dark Star before flying off. The Toad there
explains that Fawful wants to take over Peach’s Castle. We have no choice,
Mario and Luigi have to leave the caves and find their way to Toad Town. We
would like to visit the town, too, but all the paths are blocked – railroading, my
old enemy, you strike again! Not like going to Peach’s Castle helps in any way,
since Fawful quickly summons large Dark Star blockades. Thankfully, then Toad
Town opens. See? This game blocks all the paths before plot-relevant scenes
happen. It’s an extremely annoying trend. Heading into the town, we see bloated
Toads… Oh right, the Blorbs, we were forgetting about that.
We can visit Toad Town a bit. Many stores are reserved
to better heroes… even though Mario and Luigi are the only heroes around. See,
all three characters have ranks. Mario and Luigi have Mushroom, Shell, Fire
Flower, Shine and Star Rank, with a bonus Rainbow Rank earned at Level 40.
Bowser also has ranks: Bronze Boss, Silver Boss, Gold Boss, and the last one,
Final Boss, is also gained at Level 40. Each rank gives perks, but it mostly
allows Mario and Luigi to shop at fancier, richer shops. Basically another way
to slow down your progression by not letting the Bros. get into the shops with the best equipment, which require either the Shine or the Star rank to enter. The first three ranks
unlock an equipment slot for the brothers or Bowser, though, so you can equip
up to three items at once.
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Ah, Dr. Toadley, such a medical show drama king.
Then again, most medical drama series have the
sense toi not feature fertune teller doctors. |
The brothers go in the hospital and fake being sick to
be brought to Doctor Toadley. That Doctor seems more like a fortune teller than
a respected doctorate holder. Then again, the Mushroom Kingdom is a
land of quirks. Bowser then shows up, awoken from his shock-induced slumber. A
battle ensues, and it’s a VERY hard one. Bowser has his own stats, not the
stats he currently has when you’re playing as him, though he has attacks that
can be pretty hard to avoid. Once he’s defeated, he faints, and then the
brothers learn from Toadley how to save the Kingdom from the Blorbs: Star Cures. Those are three
legendary items that, when put together, will allow the brothers to cure the
Blorbs affecting so many Toads, and as a bonus, these things are powerful
enough to break the barriers now blocking the way to Peach’s Castle. Phew!
“Plot trinket in many pieces to collect during the second half of the
adventure”? Check. This game follows all the clichés of the Mario RPGs despite
trying to be different. The Star Cures are owned by three Sages hidden across
the Kingdom. Bowser gets up and leaves, having eavesdropped on the discussion,
to look for the Cures, but Toadley has more to reveal afterwards. We get to see
the first Sage… and it looks like that Birdo worm we fought in Bowser’s body,
which means… we need to go stick ourselves into Bowser again. We find a pipe
that brings us into the turtle-dragon.
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Ah, pollen allergies, my old enemy. |
Back in Bowser, Mario and Luigi chase the worm but soon meet impassable Boo-like barriers. We go back to Bowser, who
explores around and finds more of his minions to save. But how to get to them?
There are giant rocks blocking the way! Bowser soon find a ship and tries to
send it there, but he’s allergic to the flowers. Turns out, the Mario brothers
inside him have to make him sneeze, and the resulting gust will be powerful
enough to propel the ship. Guess what? TUTORIAL! Another mini-game where the brothers must send pollen
in the sides of Bowser’s nose, then punch at those parts to make him sneeze.
Christ, I’m so tired of tutorials. And many of them
cannot be skipped, either, so you have to slog through each of them, just
wishing Starlow (or the current tutor) would just shut up already so you could
move on! Oh, and of course, this mini-game is annoying as shit. Helicopter
Mario and Luigi are controlled by the stylus, when they would be a LOT simpler
to control with the directional pad. And of course, you have to do it THRICE.
The third time, it allows Bowser to save a submerged tower by blowing enough
air on its propeller to raise it.
Only problem, that tower ends up attacking Bowser, so
we need to trigger Giant Bowser once more. You know what that means: We have to
go play in Bowser’s ass once more. Christ, there was no way to not make this
sound dirty. Yep, mini-game time again. Urgh. The Giant Bowser battle (mostly)
makes up for it, thankfully. Yes, giant Bowser is awesome. I will never deny
that. However, as cool as they may be, they sacrifice much of the RPG strategy,
leaving only punches and fire breath to be used. When defeated, the opponent,
known as the Tower of Yikk, lands nearby while Bowser shrinks back to his
normal size.
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Don't you love it when a game spoils a boss's strategy for you? |
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Meanwhile, Bowser wished he had a sudoku book
to pass the time. |
Bowser visits the tower and meets a hologram inside a
book of Yikk, the founder of this tower, who explains that he owns a machine
that can make ghosts, such as the Boo, visible and invisible. A Boo-Ray
machine, if you will. Yikk, if this thing doesn’t play films, I’m not
interested. Activating the machine causes a ray to go through Bowser’s body,
causing some Boo blocks to disappear and others to appear. The brothers find
the worm, but it hides in a space which then closes off, and can only be opened
with the pieces of a star, which they must now recover. The next part thus
involves a lot of puzzle elements as Mario and Luigi make their way around five
sections of Bowser’s Energy Hold, to find the star pieces, with Bowser
occasionally slamming the button on the machine. So while the brothers do this
long task, does Bowser just wait there, spinning his thumbs? That’s
out-of-character for a beast like him…
While on this adventure, Mario and Luigi learn how to
drill the ground; TUTORIAL! Luigi jumps on Mario, then the two jump into the ground while
spinning. This also existed in Superstar Saga and was used to uproot Beans;
here, the Beans make a comeback, but they’re only a little side-quest, mostly
when the Bros. are visiting the Mushroom Kingdom. Hopefully this is the last
tutorial we get in a while. Soon the star is assembled, a quest which can take
anywhere from a half-hour – if you’re quick – to two hours (because it’s a
freaking maze in there). Mario and Luigi use the star to open the door towards
the boss.
Mario and Luigi have completed this part, but the
dungeon is far from over! The next part sees them use everything they’ve
learned so far, and they find their way to the end… They encounter the worm and
after failing to catch it again, the brothers find out that the worm talks, and
it tells them that it is, indeed, a Sage, but that it won’t give them the cure
unless they can beat it in a battle. See, it wants toi know if they're strong enough, since the worm has no idea who they are. Because yes, that makes sense; a freaking SAGE of the MUSHROOM
KINGDOM has never heard of the freaking MARIO BROTHERS who have saved it maybe
a HUNDRED TIMES!
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That's really pushing it... A sage, too...
Though, at least there's a nice gimmick to this boss. |
So, here’s a boss battle with the creature, grown
larger and able to use magic; and when the battle is over, the creature, known
as Wisdurm, evolves into a pretty butterfly – her true form – after which she
gives the brothers the first Star Cure. Following this, the Mario brothers find
a room where they toy around in Bowser’s body again, giving him the ability to
ground pound while in his shell. Oh great, another tutorial coming. Anyway,
thanks to this, Bowser can now press giant pink switches around the Mushroom
Kingdom, opening new paths! Bowser leaves the Tower of Yikk, and encounters a
Goomba general (one of the three mooks he helped earlier on). After Bowser explains
about the Star Cures, the Goomba says that he believes there’s one in the
basement of Bowser’s Castle. Alright then, let’s go!
Well, I think this has been long enough, how about we
continue this in Part 4?
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