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All the abilities in the game. |
Kirby’s Adventure was the first appearance of Copy
Abilities, and they were pretty important. This is also the first appearance of
many of these signature abilities Kirby has: He can use Stone and Hammer here,
two abilities that became his regular attacks in the Super Smash Bros. series.
He also has access to some of the best known abilities in the franchise, some
that would return time and time again: Beam, Cutter, Fire, Ice, Laser, Needle,
Parasol, Spark, Sword… There’s also the ever-popular “destroy everything on the
screen” abilities, Mike and Crash.
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I'm sorry to say, but my Fighter Kirby
plush never came equipped with a
Waddle Dee's ass to kick. |
There’s also a few lesser known Kirby
abilities, such as Throw and Backdrop, which release the inner wrestler inside
Kirby and make him wipe the floor with his enemies. There’s the Ball ability,
which I’m absolutely terrible at using, and there’s the Hi-Jump ability, which
can hurt enemies though its main purpose is to reach high ledges easily. One
ability, Light, serves only the purpose of lighting up dark hallways. There’s
always one enemy with that ability conveniently placed in these dark rooms. Then
there’s Sleep, hands down the most useless ability ever. I guess that’s all I
have to say about the abilities in this game… Oh, I almost forgot! Some of
these abilities are necessary to open paths towards switches that open secrets
in the worlds of the game. This means you’ll sometimes have to go back to
previous levels to get one ability in particular, then go back and get to the
switch. It’s not always simple, and you need to avoid getting hit during the
level if you don’t want to have to get that ability back… but it’s a neat
little challenge. Alright, now that this is out of the way, let’s move to…
World 5!
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Ack! Good thing I'm not claustrophobic! |
Yogurt Yard! Yak… Yokel… Yanmega… Yo-yo… Yummy… Yin-Yang… Yabba-dabba-dooo… Hey, don’t blame me, it’s impossible to make an alliteration in Y that would fit with what’s going on in that world! …I use the “Skip Part of the Challenge Free” card. This world takes place around a large mountain. And, what a coincidence, the boss is a large digging machine called Heavy Mole. The little enemies thrown at Kirby by the Heavy Mole can give him either the Hammer or Sleep abilities; Hammer can turn out useful, but Sleep could easily kill you, seeing as this is a scrolling level and Kirby going out of the screen – due to falling asleep – will result in losing a life instantly. After it’s defeated, we get to World 6…
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TOO... MUCH... ORANGE! |
The overcast, off-putting (and obligatory) Orange
Ocean! For a moment I was mistaking it for the Orange Islands. I’m thinking
about the wrong franchise. Before I describe the boss here, I need to explain
something: Throughout the game, there have been encounters with a mysterious
character looking like a masked Kirby. This character would often intrude with
his crew, sending them at Kirby, and the pink puffball would have to defeat all
of the team’s members before being allowed to move forward in the level. At other
times, the masked character would drop something to help Kirby on his way. As
you may have already guessed, this is Meta Knight we’re talking about. His
frequent interactions with Kirby imply that he’s trying to stop our hero,
although that doesn’t explain why he sometimes offers his help… although, if
you subscribe to the theory that Meta Knight is acting like a secret mentor to
Kirby, then his behavior makes more sense.
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Kapow! Unmasked! |
At the end of the sixth world, Meta Knight fights
Kirby one-on-one, and offers him a sword. Which you HAVE to take. This is a
sword duel, and you can’t skip it. You’re forced to use an ability you may not
be all that good with, so this is probably one of the hardest bosses in the
game. Hell, it would be one of the hardest bosses even if you didn’t have to
pick up the sword. There’s a reason Meta Knight is called badass, after all.
Still, eventually Meta Knight is defeated, and we move on to the final world…
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Quick, Kirby, avoid Dedede's Grand Slam! |
…Rainbow Resort! That’s right! I’ll just drop the
alliteration now. There’s not much to say about this world. It’s the last one,
so it’s the hardest. Its boss is, of course, King Dedede. And the battle is
quite similar to the one at the end of Kirby’s Dream Land, although he has one
or two new attacks, such as inflating like a balloon and flying at Kirby. If
you don’t have an ability, you can still inhale his collision stars and throw
them back, but if you have a good attack that can harm Dedede from afar, the
battle should be a little easier. I mean, this penguin has loads of HP. When
King Dedede is defeated, Kirby gains the last piece of the Star Rod, and
proceeds…
…to the Fountain of Dreams! King Dedede hopelessly
tries to stop Kirby from replacing the rod at the top of the fountain, but
Kirby does so anyway… and, as a result, a large ball of darkness shows up. This
is it, the real enemy! It turns out the inhabitants of Dream Land had suffered
nightmares for a moment now, because of this thing, and Dedede was trying to stop
the nightmares by breaking the Star Rod, which is the source of all the dreams
in Dream Land! As a result, everyone had lost their dreams, but it was better
than constant nightmares! And now that the pieces have been reunited, Nightmare is free to take over!
…Good job, Kirby. Good job.
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Kneel before my overbearing horns
and my asscheek chin! |
Although it’s not entirely hopeless! Dedede inhales
Kirby and the Star Rod and sends them at the ball. What follows is a shoot-em
up segment where Kirby has to deplete the ball’s HP in a set amount of time. Eventually,
both Kirby and his opponent land on the moon, and the ball takes a vaguely
humanoid shape, and it gains a humanlike face with dark shades and a cleft chin
that would make a lot of superheroes jealous. This is Nightmare. Here it is,
the final boss.
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Nightmare: Bringing new meaning to the
expression "Shooting Stars". |
For this battle, Kirby is equipped with the Star Rod,
which counts as a Copy Ability that cannot be lost when Kirby gets hit. And
that’s a good thing, because Nightmare is a tough boss. For starters,
he’s impervious to most attacks. His freaking cape protects him, his face
doesn’t feel any damn pain… his only weakness is the tornado-like cone the rest
of his body is made of. You can only hurt him there, which is not easy because
he can still use his cape to protect his weak point. Thankfully, Kirby has two
modes of attack: He can shoot a blast with the Star Rod, which does quite a bit
of damage but can be swatted back by Nightmare’s defenses, or he can just jump
and spin the Star Rod around himself, which does far less damage but is more
effective at touching Nightmare’s weak point, as you can just jump while below
him. Both attacks have their ups and downs, the key is to use them both to
achieve victory. Nightmare has multiple attacks that reveal his core, but
sometimes the window of time for action is too small.
Thankfully, at some point Nightmare’s HP is depleted.
The ensuing explosion blows a hole in the previously full moon, reducing it to
a crescent. I mean, wow, was this guy made of dynamite or something? And damn,
I’d hate to see the tides on the next day… Kirby escapes the blast on the Warp
Star and flies across Dream Land, restoring everyone’s dreams. Finally, people
can have good nights of sleep again! Yay! Roll credits.
Oh, but wait, this isn’t over! Kirby’s Adventure saves
your progress, so you can leave it and come back later! Back then, this, too,
was a pretty big deal, especially since this is a feature that was kept for
RPGs, mostly, and hardly ever heard of for platformer games. And that’s a good
thing, as there are still many things to try in this game! For starters,
beating the game (and Nightmare) unlocks the VS Boss Mode.
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Kirby, he's on the OTHER SIDE!
Pictured: Heavy Mole, one of the weirder bosses. |
If you’ve ever played through Super Smash Bros.
Brawl’s Boss Battles mode, you know how it goes. One Life! No Items! Fox Only!
Final Dest- Oh wait, I got mixed up. Basically, you have only one life to knock
out all ten bosses of the game. Well, the VS Boss mode of Kirby’s Adventure is
the same thing; you have only one life, and you must defeat all the bosses
without getting hurt too much. However, unlike Smash where the characters can
be dealt a lot of damage, here Kirby still has only six Hit Points, against all
eight bosses. And no, there’s no rest stop between bosses to replenish Kirby’s
health. If you lose the only life you have, it’s over, and you have to start
all over again. This is one Hell of a hardcore mode. You need to be really good
to beat it.
But wait, this isn’t the only secret in this game! If
you find all the secret switches and achieve 100% completion, you’ll discover
the last secret mode of Kirby’s Adventure: Extra Mode. Just like the Extra Mode
of Kirby’s Dream Land, this is a harder mode where Kirby only has half his
usual amount of Hit Points, so you cannot get hit too often. It’s there if you
want to try it, but you need to be excellent at this game if you want to have
any chance.
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Be the light that pierces the darkness!
Be the champion who defeats evil!
Be the baby that engulfs Maxim Tomatoes!
...Uh, forget that last one. |
So yeah, I guess that’s everything I had to say. This
is an awesome game. Kirby’s Adventure is a major step up from its predecessor
in the Kirby series. HAL Laboratory had one chance to make this concept work,
and they did an amazing job. The Copy Abilities are very well implemented, each
one takes some time getting used to, but you can become a master at using any
of them. …Well, except Sleep, but that’s kind of the point. On a certain
standpoint, this game feels huge and epic. It’s still a platformer, but there’s
a sense that everything is used to its fullest extent. The difficulty
progression is just fine, the mini-games are a lot of fun, and the many special
zones available in each world are neat touches. The secrets in certain levels
are often difficult to find, but someone who uses logic can still find them
with relative ease. It does require a greater knowledge of the abilities,
however, as some switches require very particular abilities to be found. Some levels seem perfect to test the particularities of certain
abilities, like that ice level that has floating ice platforms that deflect the
rays thrown by UFO Kirby.
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Use UFO Kirby to have adventures out of this world! |
The games has plenty of features to keep you
interested. You can try to perfect your mastery of the different mini-games, or
you can give yourself a lot of challenges (such as trying to beat the game
without ever using Copy Abilities). Last but not least, the unlockable modes,
by their crazy difficulty, are meant for gamers who know the game and want it
to be a lot more difficult.
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Nightmare is a very interesting villain, I still
can't figure out how they programmed him
so that his cape protects his weak spot.
That's a brilliant idea in a platform game. |
I do have one point of criticism, however; the plot,
itself, while very creative and interesting, isn’t really clear unless you play
the intro (which you should, of course). However, the Meta Knight subplot
intrudes in a lot of levels, sometimes at random, which may lead to confusion
over the character and his purpose. Sure, by now we know that Meta Knight is
either, a) a secret mentor passing off as a villain, giving Kirby some fighting
tools and skills to fight the evil, or b) a heroic knight who gets in Kirby’s
way to prevent him from awakening today’s major evil character. Either way,
he’s an opponent to fight, and his motivations in the game aren’t really clear.
What’s more, the scenes before the final battle against Nightmare won’t really
make much sense either unless you know about King Dedede’s role as a secret
good guy who had excellent reasons to break up the Star Rod into pieces, just
that this was a piss-poor plan that did more harm than good, and nobody knew
why he did that. But aside from my few plot-related issues, this is an
excellent game, I heartily recommend it. Go, play it, you shouldn’t be
disappointed.
I’m starting to notice that I’m running out of joke
ideas for the Kirby series. As Brawl In The Family showed, there’s only so much
comedy you can make from “Kirby eats something”. Three games reviewed, still
three left. I’m gonna get through this! I can do it!
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