Time for another Steam game! I’m pretty sure we can
all relate to this: You see a game that interests you – maybe it looks nice,
maybe it’s curiosity, maybe you just don’t want to lose the link because you
want to buy it once you’ve got money to spend… Some games get added to your
wishlist, others leave it. In the end, you have a few dozen games you wish you
could afford, so you end up purchasing only the cheaper ones… even if they’re
in the 5$ to 20$ price range.
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I was never into that series, but I see its appeal.
One could say it disqualifies me from talking about a game
that is all about this sort of show... but I disagree! |
That was my case with Chroma Squad. I wasn’t quite
sure what to think of that game, whose trailer began with a live-action
spoof of the Sentai (or Tokusatsu) genre; you know, Power Rangers and all those
similar shows that involve heroes in bright colors fighting silly monsters,
often facing similar giant-sized creatures with their own huge mecha. I’ve never
really been a fan of Sentai series, oddly enough; the grand campiness would
turn me off. Still, these series have large fanbases, with some
particularly dedicated fans willing to discuss every themed season of the
genre’s most famous titles. By the way, hi Linkara, when’s the next History of
Power Rangers?
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Good thing there was this
conveniently empty field
so close to the city, huh? |
Plus, the mere concept that these villains have
usually access to a giant monster of their own, but always start off battling the colorful heroes on their level. And I’m supposed to believe that
villains aiming to conquer/destroy the world have a sense of
honor? Honor, my ass. If I was a villain, I’d try to stomp the Rainbow Spandex
Five with a giant monster from the start. If I was a hero… I’d bring out the
robot from the get-go and save the world in a single stomp. Hey, if it kills
the enemy in one fell swoop, and prevents the potential destruction caused by
two giant combatants in the middle of a city… It’s the results that matter,
right?
Today’s game takes place directly in the camp and
colorful world of Sentai shows. Or rather, it’s a game about making a Sentai
show. Managing the resources, equipment, advertising, costumes, and the actors’
paychecks. That’s the management sim part. The action RPG comes in the next
part, where the actors film their show – using regular punch attacks, weapon
attacks, and special moves, all taking attack, defense, HP into consideration.
Actually, the game kicks it up a notch, with equipment affecting the number of
squares each character can move, their critical hit chance, their counterattack
chance, and many other factors that make you wonder if they’re attempting to
emulate tabletop RPGs as well.
Actually, that’s exactly what it feels like: A mix between tabletop and video game RPGs. Gear up,
prepare your tight Ranger costumes – with helmets – and meet me in the
fantastic and often not-so-fantastic world of TV show production!
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This looks like a very professional set. It should be
a satisfying place to work in... but nope! Let's start our own! |
The game begins at a random studio where our five
characters act as stuntmen for a Sentai show. We’re explained how the game works;
on each turn, we can move twice, or move once and attack. Each character can
also announce Teamwork, and that character will stop moving – but can be used
to perform team acrobatics that will allow another team member to reach further
than they normally could. Of course, it wouldn’t be a Sentai show without a
cheesy-as-Hell team attack system, so you can position your heroes around one
enemy, make them announce Teamwork, and attack with another – and the target
enemy will receive higher damage from all the heroes attacking it at once. If
all five attack the same enemy at the same time, we get the team’s super duper
powerful finishing move… however you want to call it. You can have the lead say
“Maximum Effort”, “I like banana splits!” or “Yo Mama!” as the call for the
finishing move, the game doesn’t care, you're the one to set it up. Dissatisfied with the direction this
particular show is taking – there aren’t even any giant robot fights! – the
five leave, with the costumes they should have left behind, and set out to
create their own show.
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"This thing looks too high-tech to be just a prop."
"That's exactly why they make it so real-looking!" |
But first, they need a place to turn into a set; and
they find one, an abandoned warehouse. Second, they need a mysterious entity that will serve as both mission control, mentor, and freaky element.
Turns out, there’s a giant brain with spikes in a jar filled with a pink
liquid, hidden under a drape in that warehouse! Sheesh, that’s lucky! And its
name is Cerebro, too, how fortunate, we don’t even need to make up our own
name! The thing can recite text-to-speech messages, so the group can use it as
the big mentor in their show. The team leaves to gather materials in order to
start work… but what’s that? Their ancient TV director has followed them, seen
Cerebo, and decided he wanted it? I sense a rivalry here!
We have our own set. Now, we can decide what the
actors looks like; up till now, they were always in costume. There’s the five
classic Sentai roles: The lead (leader), the techie (inventor), the assault
(tough attacker), the scout (speedy one) and the assist (healer/white mage).
You can pick the actor for every role (taking into account the salary demanded, and the stat changes each actor brings into the role), and then set
a name and a defining color for each actor’s character in the show. The actors?
Among them, we can pick: An anthropomorphic dog, a robot, an alien, a few
Kickstarter backers (yeah, this game exists thanks to Kickstarter – that’s
really awesome), some famous and less famous actors... and loads of referential
humor. However, do not take these decisions lightly – you won’t be able to
change the team once it’s set.
The game will use every single name you’ve set up;
your studio's name, your show’s name, the TV show characters’ names… all will be used.
Even better, you can set up the various catchphrases that become a part of the
show – like the Lead’s battle cry when they go out for some action, and what
they yell when launching their finishing move. That’s really great.
Okay, time for the actual game! First we get the
management simulator part. In it, you have five options:
-Shop (to buy weapons, armor, helmets, boots, etc.)
-Crafting (Buy materials and resources, combine them
to create better materials, and craft them to build weapons, armor, helmet,
boots, etc.)
-Marketing (Hire a Marketing company that will have
some direct effect on your characters’ stats, and also on the rewards at the
end of an episode. After a while, you can use your fans to gain even more
bonuses!)
-Studio (improve the various tools, whether it’s
better microphones, cameras, green screens, work benches… you can even get a
partnership with a local shop to boost audiences! The local KFC parody will be
happy to provide free chicken wings for the team!)
-Mecha (Build your own friggin’ mecha! Okay, a fake
one, since you can build it out of cardboard and stuff… but that’s okay, after
all, it’s just a show, right?)
-Actors (view each actor’s stats and bonuses; change
around their set of special abilities, or modify their equipment)
Always keep in mind the current budget you’ve got. You
cannot overspend the budget you have – but rest assured that you’ll have a
bigger budget with every episode filmed, as your show gains in popularity and
your contracts offer greater rewards.
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Talking out-of-character about the show, while acting as their
own characters while filming the show, should be a big no-no.
And yet, they do it all the time. |
Okay, let’s start with the Opening Episode! I find it
rather comical how the members of the team keep on discussing out-of-character
about the show itself, while they’re literally on-set, filming, and should be
in-character. They bring the art of fourth wall-breaking to unprecedented
heights; Heck, by the end I think they’ll be breaking the 64th wall.
Here are some things to keep in mind when an episode
is being filmed:
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100 out of 4,000? Let's keep it up, guys!
We're 2.5% on the way to the top! |
-Doing some things, whether it’s acrobatics, special moves or reviving a comrade, will increase the audience for an episode. Each episode has a
maximum audience, and you must try to reach that amount each time. Some things will also decrease an audience, like when a team member is defeated.
-The best way to gather an audience, however, is to
complete the director’s instructions. Kind of like episode-centric
achievements, these will make more people talk about the show and watch it.
These instructions range from “let no character die” to “attack the boss on
every turn”, passing by “Let no character go under 50% health”, “Defeat the
boss with a finishing move”, and so on. These can be tricky every now and then,
but they’re worth it.
-The audience you make at the end of an episode will
convert into a certain number of fans. The more popular your show gets, the
more fans you have, and that translates into additional rewards.
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I see a squirrel, a pigeon and a turtle. You'd argue that
turtles aren't usually among the city vermins, but...
let's not drop this chance of making a reference! |
You’ll soon notice a theme among the mooks that pop up
during an episode; they’re all based on city vermin animals. Squirrels,
raccoons, pigeons, mice, turtles (and yes, they’re ninjas, but no word on
whether they’re mutant or teenage). I gotta say, that’s a pretty clever theme.
As for the bosses, they follow the Sentai tradition of monsters with themes,
even the most ridiculous themes you can think of. The first actual boss here?
It’s a living box! It’s a living cardboard box! And of course, every boss is
cracking puns around their theme, because of course they do. I can’t complain,
I like puns. Although, a cardboard box… That’s pretty damn silly. But then
again… Sentai shows ARE goofy, I think it’s one of the requirements. No matter
how dark they can get, they stay silly. Can’t really go “Dark like the DCMU”
when your main characters go around in flashy jumpsuits. Even the recent Power Rangers movie had a lot of silliness, apparently.
Season 1 sees the group, as an all-new production
team, trying to make a name for themselves on this competitive market. Things
are rough, but they can count on many friends willing to play the part of the
various animal-themed mooks. Not to mention the often utterly ridiculous ideas
for villains. I'd have to be paid a lot of money to wear some of the sillier boss costumes we see here. Of course, not all
monsters die the first time they’re defeated…
Villains turning giant is a common trope of Tokusatsu
series; one that also conveniently explains why they don’t start with the giant
monster. For some unfathomable reason, when certain bosses are defeated for the first
time, they go down… and then teleport away to turn giant. Like a form of second
wind caused by the resurrection. I call bullcrap on that, it makes no sense,
but hey – it’s a staple of that kind of show, therefore our Chroma Squad
follows the trope to a T!
As a result, some of the episodes will include a giant
battle. Instead of the usual isometric RPG battles, we switch to a 2D fight
between the team’s paper mache Mecha and the monster of the week. You select
actions for your mecha – usually trying to create combos out of them – and must
deplete all three of the boss’s life bars. You have only one such life bar, but
if you lose all of your mecha’s Hit Points, you can use your fanbase as a
secondary life bar – literally, being superstars is what saves you! One
slightly annoying, but understandable, aspect of these battles is that your
combo chance starts close to 100% and decreases by 10% with every successful
punch or attack. The odds of getting large combos of 4 or more becomes quite
unlikely as time goes – and your turn ends when you miss or use a very special attack. After the giant monster is defeated, the
stuntmen film the episode’s ending, and then we get the rewards.
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Lord Gaga: Can we trust him? I'm not even sure he'd
be a good singer, the one Gaga in pop that we currently
have is already pretty damn good. |
The episode’s audience is converted in a number of new
fans, the actors get more money based on their performance (Again, the
Director’s Instructions help quite a bit, if you can complete them), and then
we can improve the studio, equipment, mecha and advertising. The enemies
defeated during filming will often drop materials that can then be used to upgrade
clothes, weapons and so on.
After a very successful first season, the quintet is
called by a producer who goes by the moniker Lord Gaga (any resemblance in name
with people, famous or not, living or dead, male or female, is either purely
coincidental or a blatantly obvious reference). The guy has a banana hairdo
that would make Elvis Presley blush. He asks to become their manager, having
seen potential in them, and when they accept, he proceeds to install machines
that will boost their ratings. Could they say no? They could, but then again,
they need more renown if they want to make a decent living out of this. I mean,
it’s not like that guy they never heard of before could be, in any way, shape
or form, a malevolent character trying to benefit from this situation, right?
Right…
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Come on now, wouldn't you trust a guy who looks like this? |
When we get to a new season in Chroma Squad, the team
receives a new contract – with an amount of money given to them to prepare for
the new challenges, in both TV production and combat. Among others, each new
season gives each team member a new ability, offensive or supportive. I like how in-show
and out of it, every season marks an increase in “power” (buying power, star
power, in-show fighting power).
Season 2 brings us a stronger team… which is still
clearly fighting people in silly costumes. The story of the show is now
building a greater storyline involving monsters summoning portals in order to
bring more of their kind on Earth. Sure, why not. There’s not much else to say
about this one, really; and thus, Season 2 ends. However, with the rise in
popularity of the Chroma Squad TV series (as can be seen in the tweet-like
comments shown to the player after each episode), the grand risk for these
characters is to grow an ego. They can’t simply forget that they started as
mere stuntmen without much of a budget, and they can’t risk letting an inflated
sense of importance turning them into divas!
Let’s continue this in part 2!
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