^ AKA How To Spoil Two Key Elements Of Your Plot Within The Insanely Long Title Of Your Freaking Game.
When the Wii came out, it was seen as a very
innovative new way to play games. It still is to this day. However, for any
game developer out there, a question quickly arose: How do we adapt certain
gaming genres to this? The motion capture is very useful for games where you
have to move a lot, and that’s why Just Dance has become such a popular series…
but what do we do for the other genres? For platform games, Nintendo answered
that question by having a mechanic in New Super Mario Bros Wii where you must shake
the Wii remote in your hands to take flight when Mario’s equipped with a
certain power-up. Some puzzle games could be adapted in a rather simple way.
Other games, such as Super Paper Mario, mostly used the buttons but had a few
features – mostly the use of Tippi the Pixl and the mini-games in Flipside –
using the Wii remote’s movement detection. Mini-game collections benefited from
this the most; after all, I love the Raving Rabbids games on the Wii (well, for
the most part, anyway). Other action games have some of the character’s actions
be dictated by the buttons, with “quicktime actions” involving the Wii remote
popping up from time to time. But how do we apply this new control mechanic to
an actual RPG?
Yeah! Kill them with kindness! ...Wait... |
Sounds bad? Oh, it’s much better than that. The Wii
remote’s capabilities are still put to use with a unique battle system that
lets you defend yourself by pulling up your shield, and attack by swinging the
remote around like it’s a sword. And the special finishing moves also require
moving the Wii remote in patterns.
Still doesn’t sound awesome? …No? …Well, tough! This
is Dragon Quest Swords: The Masked Queen And The Tower Of Mirrors. …I’ll
shorten it to Dragon Quest Swords, because I refuse to type this entire name
every time.
This mask looks too ominous to be good. |
This game’s cutscenes are fully voiced and well-animated,
although for the lip-syncing, we’ll pass.
It depends. Do I have a chance to win? You're not gonna break your back fighting me, are you? |
During the Tutorial, Dao explains how to swing your
sword, always in straight motions, vertically, horizontally, diagonally, while keeping the remote level with the ground. You
can also select a focal point on the screen by pressing A, and all your attacks
will be centered on that point while it’s on the screen. You can also thrust
forward to do a stronger attack that can only hit one enemy. Next you learn to
use the shield to block both physical and magical attacks (in the case of
projectiles and magical attacks, you’ll see a colored dot on the screen
indicating where the attack is going to hit, allowing you to move the shield
there; blue dots mean the attack can be knocked back with the sword). Finally, the hero is introduced to Mighty Strikes, special moves that
can be activated when a gauge under his Hit Point bar reaches 100%. You can get
new Strikes as the game progresses, with some being more complex than the
others. After you prove that you can do the Mighty Strike, the tutorial ends
along with the fifth anniversary festival of Xiphos’ defeat.
You know, I just realized that in the most convenient
timing ever, the hero’s birthday falls the day immediately after the day Xiphos
was defeated. Huh. Fate sure moves in mysterious ways… After this training, we
learn some important bits of exposition; in his fight against Xiphos, Claymore
lost his right hand, which means it was replaced by a magically-enhanced
robotic limb; however, this also means that he can no longer wield a sword, for
some weird reason. What good is a hand if you can’t use it to hold stuff???
Prince Anlace comes down to this room and explains that his mother, Queen
Curtana, has been feeling unwell, hence why she wasn’t at today’s celebration. Quick
side-note, the prince has this kind of aura about him, like he’s gonna be a
rival and whatnot, and since rivalries tend to go bad in Video Game Land, I’m
afraid “good Prince Anlace” might just stop being good at some point. After the
hero and his father return to their modest house in the oddly small village, we
see a sea creature by the shore, screaming and then going into the water.
I have a feeling it's too early to party. On a lighter side-note, that might not be the only fireworks we see in this game. |
On the next day, Claymore wakes his son and tells him
that today is the day he takes the Walk of the Worthy, the day he “becomes a man”.
I just realized the sexism in the idea of “becoming a man” as shown in this game. I
mean, we see a few teenage girls around the village, but none of them seems to
show any interest in adventuring, nor do they even seem forced into such a
ritual – and yet, we do meet two adventurer women later on. So, why are their
customs all about “Becoming a man”? I dunno. I’d say that we just don’t see any
teenage girl being sent on this trip, which would be a case of poor
world-building. My headcanon is that teenage girls also go on this test quest,
the game just doesn’t bother to say this… and, thus, looks horribly sexist. But
oh well, by now I’m just wasting words. I mean, it's not like the adventuring ladies are blatant fanserv-
Also, she has two main expressions in this game: Angry or sad. Not quite what we'd expect from Fanservice Lady. |
We get to the castle, and the Queen doesn’t accept to
see anyone. Not even Anlace, her own son; instead, it’s Minister Misericord who
gives the speech and sends our hero on his test quest. The hero then leaves the
castle. Before we go, I think I should explain the village a little. There are
two entrances into the castle, the big door and the training room where
Swordsmaster Dao gave his tutorial. Right next to the main character’s house,
there’s a shop, and there’s both a weapons smith and an armor smith living
nearby. There’s a bar, although hardly anything of value happens there (outside of seeing your score for each level). To save
your game, you go to the church. Yep, apparently prayers do wonders when there
are things you don’t want to do twice. Past the church is a guy offering
mini-games with rewards at the key. There are some secret zones, like a shop
led by a catlike creature (cats are businessmen? Might explain their behavior
of no give and all take), who only accepts a second currency called
Mini-Medals. This cat has unique items in his shop. Make sure to see
everything.
They know how to hurt you, but nowhere as much as their orange or grey cousins. Yeah, there are Metal Slimes here. |
Good to know we can trust living suits of armor here... |
And that's good, I like the strokes. Er...I hope this didn't any remotely wrong. |
Upon his return, the hero goes to talk to the Queen-
er, to Minister Misericord, and then goes back to his house. There, he has a
spot of tea with his father, but Prince Anlace interrupts. He says he knows his
mother headed off to the Galantyne Glades, home of a special type of hot spring
that heals most illnesses. He desperately wants to retrieve her, seeing as the
Glades are home to many dangerous monsters. Claymore refuses to join Anlace,
but our protagonist volunteers. As a result, Anlace joins the party!
Now, your character cannot use magic, but the allies
you get on your journey can. If you’re in a tight spot, you can press 1 to ask
Anlace to cast a spell that defeats the enemies in front of you. Your ally
cannot attack, outside of offensive magic spells of course – and sometimes,
they may cast spells without you asking, as you can set them to do such in the
game’s options. The enemies will still mostly attack your character, but they might hit the ally as well, and you must be careful not to have your ally die… though, if it happens, you can
use an expensive herb to revive them. However, since you’re the only one able
to use items, this also means that if you die, it’s a guaranteed failure.
Oh, by the way, when you leave on a quest, you can
only bring one ally with you. Even when all of your allies have followed, in
battle, only one can participate. Sorry, as good as it would be to have a full
party against the next bosses, you can’t. The other two? I dunno, they play thumb wars while waiting for your fight to end.
Brick golem? Ah crap, I forgot my wrecking-ball at home! |
She may be petite, but she packs a punch. Too bad her only offensive attack is shooting hearts. |
I think I’m going to stop there for now. Tune in this
Monday for Part 2.
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