Read Part 1 here and Part 2 here!
InPart 3, I covered the whole Kanto half of the game. There was a LOT to discuss there. For the fourth and final part of this review, I’m going to talk about the special ways to get Pokémon in HeartGold. There are many ways to find new Pokémon here, and I’ll try to explain each of them. I covered some in Part 3, but I might explain them in greater depth here. So, let's begin!
InPart 3, I covered the whole Kanto half of the game. There was a LOT to discuss there. For the fourth and final part of this review, I’m going to talk about the special ways to get Pokémon in HeartGold. There are many ways to find new Pokémon here, and I’ll try to explain each of them. I covered some in Part 3, but I might explain them in greater depth here. So, let's begin!
Dammit Steelix, cheer up! |
Alakazam looks like he's sneaking behind the Trainer. |
Gotta wonder how long it takes to finish this huge task. |
Night falls everywhere, so every place gets darker. And the more it snows, the more there's snow. Join the Obviousness Team! |
Another special thing: Headbutting! If one of your
Pokémon knows Headbutt, you can use it on just about every tree of Johto and
Kanto. Sometimes they contain Pokémon, sometimes they don’t. It’s the kind of
thing you do to get a few rare species. Trees in one same location can have
different Pokémon as well, and on different levels. After the National Dex is obtained,
you can find new rare species. What’s more, there are very specific trees that
hide very specific species. These trees are so specific that you have to
actively search for them. Thankfully, there are guides out there. These special trees
hide Pokémon that cannot be found anywhere else. It’s tough (and I hate that
a in any Route may be the only one to hide a certain species), but
necessary to move towards completing the National Dex. That’s nine new species
from Gens 3 and 4.
Oh yeah, there’s also the Pokéwalker thing, which you
attach to yourself, go on a walk, and then plug to your game, and you can encounter more Pokémon this way… but I never
got to try it, I didn’t have the damn thing.
There’s only one last thing to explain… the Johto Safari
Zone!
Created for HeartGold and SoulSilver, this Safari Zone
can be accessed by going through a cave near Cianwood City, at the fast West
end of Johto, and then walking through Routes 47 and 48. (For those interested in Legendary Pokémon-catching,
there’s the Embedded Tower on Route 48.) A miniature village was built around
the Safari Zone Gate. When you first reach this place, the warden Baoba will
explain how the Safari Zone works, and will see if you understand by sending
you in there to catch a Geodude. Three hours later, you can return and
Baoba will have a second challenge for you; catching a Sandshrew. This is so
useful, y’all. However, in order to achieve this, you need to use the Area Customizer to add a Desert
area to the Safari Zone.
Wait, what?
Ah yes, allow me to explain. This is one weird Safari
Zone. See, it’s made of six blocks in a 3X2 map. Each zone represents an
environment and has different Pokémon species that can appear, from all four
Generations. With the Zone Customizer, you can play around by setting different
zones. There are 12 different “zones”, and each one can be placed anywhere on
the 3X2 map. Hell, you can put the same one in all six squares. After which you
can freely move around and catch Pokémon.
That's a screenshot from Serebii.net, for one of the 12 zones. One of the simpler zones, too. |
Wait, what?
Yeah! After 10 days, a Plains block will be worth 2,
so if you’ve placed 10 and waited 10 days, the game considers that you now have 20 Plain
Blocks in there. Each type of block increases its worth on every 40 days, so after
50 days since you placed them, the Plains blocks will be worth 30. Forest blocks go up after 20 and 60 days, Peak blocks go up after 30 and 70 days, Water blocks after 40 and 80 days... I think
that’s what I understood. Trust me, it took quite a while for me to grasp all
of that. Because none of the guides explained it well enough for my tastes. And
I read a LOT of guides about the Johto Safari Zone…
As is the case with everywhere
else in the game, some Pokémon only show up on certain times of the day; some
only come out at night, others in the morning or in the afternoon. You can also
encounter Pokémon by Surfing and fishing, and those, too, are affected by the
number of blocks placed in the zone.
But there’s another thing; some Pokémon only appear
after a certain number of days, period. See, each zone keeps a counter of the
number of days it’s been in place. After X days, some Pokémon will appear.
However, this directly ties into the blocks mechanic; these Pokémon will only
start appearing after the required number of
blocks (of either of the four types) has been reached AND then, after a number of days has passed with these blocks in the zone.
Some Pokémon show up after 10, 20 or 30 days… which is
already long. But wait. SOME POKÉMON ONLY APPEAR AFTER 100 OR 110 DAYS. That’s
almost four fucking months. And of course, it only starts counting after the
required number of blocks has been reached, which can also take a while.
Thankfully, Baoba will call you on the Pokégear whenever new Pokémon show up in
either zone. I guess that's a god thing...
The worst examples of this are Gible (Rocky Beach, 13
Plain Objects, 17 Peak Objects, 100 days). Bronzong (Forest, 9 Forest objects,
19 Peak objects, 110 days) and Bagon (Swamp, 9 Forest objects, 19 Peak objects,
110 days). Just imagine that. It can take well over 200 days to catch
everything in the 12 zones.
And I was so fucking close. See, I waited like a saint
for the time to pass. I had caught almost all of the species in the Safari
Zone. In all twelve zones. I was only short of one Pokémon: Bagon. And then,
someday, Baoba calls me. New Pokémon in the swamp! It can’t be any other. It
has to be Bagon. I head there, and miracle! I catch a Bagon! It took me longer
than I can remember, but I fucking did it.
The next day, the cartridge crashes.
A big Fuck You Nicolas from the God of Electronics. Or
maybe its mischievous brother, the God of Glitches, is behind this, like a Loki
of machines. Either way, I lost not only my entire save file, but also all the
Pokémon I had collected thus far, including the Pokérus-infected Seadra (no,
really, I caught it in the Whirl Islands, I remember that), the Red Gyarados,
an Arceus, the weather trio of Hoenn, the legendary dogs, Celebi, Mewtwo, the
legendary birds, Ho-Oh and Lugia, and… oh. I lost far too much. Including 300
hours of time spent raising Pokémon, evolving them… For the record, Johto is
one of the worst regions to raise Pokémon; outside of the Legendary ones, the maximum
level of Pokémon in the wild is hardly above 40. Training in Kanto, or in Mount
Silver, or facing the Elite 4 again, those were the best ways to raise Pokémon.
This was before Audino the EXP whales appeared, by the way.
I never forgave Pokémon HeartGold. And there is no way
I’m going out and buying it again. And I’m not replaying my own cartridge again, ever. It might just crash. You may have noticed in some of my reviews
that I can’t stand games that crash on me. It’s all because of Pokémon
HeartGold. And that’s a shame, really.
I know what you're feeling. |
I’m sorry if it’s annoying, I just… I’m sure you know
what it’s like to lose something you’ve worked on for a long time. But enough
about that. I said I had to be fair, so fair I will be. And to be fair, I need to get myself away from my personal experience with the glitch, and evaluate the game on its actual content. And you know what? This game has flaws,
but it’s still good.
One cannot talk about these remakes of Pokémon Gold
and Silver without mentioning how much the late Satoru Iwata has done for these
games. In order to give us both Johto and Kanto in a single Generation, he compressed
all of the data contained in what had been done so far, and did it so well that more than half of the space was now free. The team at Game Freak was then capable of
including Kanto, giving us almost two games for the price of one.
And he did it in his spare time. This game, like every
Pokémon game, is a labor of love and dedication to the gamers, to the loyal
Pokémon fanbase. And you can feel it. Not only is there an entire storyline to
follow, most of the 493 Pokémon can be caught at one point or another, and there
are dozens of gimmicks that add to this game’s unique feel. This stands for
Pokémon Gold (and Silver, and Crystal), but it’s just as much true for Pokémon
HeartGold and SoulSilver. The team behind these games has offered more than we
could ever hope for. And every few years, the cycle restarts with a new
Generation, more new things to try, more new mechanics, more new thingamajigs and species...
Every Pokémon Generation has at least one rival, and it must be quite the challenge to invent a story, a secondary journey for this unofficial antagonist. |
As for the gameplay, it’s excellent. Very few elements
outright annoy me. A large majority of the 493 Pokémon can be caught in a way
or another, whether it’s in the wild, during day/night, by headbutting trees,
using the Pokégear’s Hoenn and Sinnoh Sounds, the Pokéwalker, the Safari Zone,
the giveaways, and all of the Legendary Pokémon that can be found. And of course,
evolving and breeding the species you’ve collected. If you were somehow to
catch all the Pokémon that can be caught in the game through all of these
methods, there would be very few trades necessary to complete the Pokédex.
That’s cool, I like that. It’s a nice change from games where you can’t even
get half of all the Pokémon without trades (case in point: Pokémon FireRed,
where you could get only 167 of the 386 species if you weren’t to trade at all; for the
other 219, you had to trade).
Is that an eyepatch? ...Can I have it? |
We meet again, Zapdos! |
I guess the key words here are: Time, and waiting. A
lot of time-related issues, and a lot of waiting. What do I do while I’m
waiting? I play Solitaire? I work on that science-fiction novel I've been willing to write since the third grade? I guess that sums up my issues with the game.
So… in the end, Pokémon HeartGold is actually very
good. I think this review had something therapeutic to it. Venting about my
problems always does me a lot of good. It’s free for me, it’s free for you, and
I entertain! And it has helped me come to terms with my loss. No one is safe
from an electronic mishap. Not even the best games out there. In fact, hating
on a game because it crashes is the easy way out. It leaves scars, sure. You
feel like you’ve lost something, sure. But this sort of thing can happen. And
most of the time, this actually has nothing to do with the actual content of
the game. Note that sometimes it does, if the crashes are so frequent they’re
practically a part of the experience, or when a game is already bad and it
crashing is just the cherry on the sundae. But it’s not an argument to use
against a game if everything else in it is good. The three hundred hours spent
playing it were far better than the few hours I mourned my loss.
This is the lesson I learned today. And I’ve been fair
all the way through. I’m feeling at peace right now. Like a big weight has been
lifted off my shoulders.
But Poké-Month is not over. But I don’t have small
Pokémon games to review… well, there would be Pokémon Shuffle, but… nah. Not
now. So… Is anyone in the mood for a Top 12? Alright! This Friday, my 12
favorite Pokémon!
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