In Part 3, we told
an old woman her son was gone, we berated a guy for being a piss-poor parent
and husband, and we learned more about the resident Princess. Oh, also we’re
for some reason on a quest for five paintings of apples scattered around
the hotel.
Kyle checks the
painting in Room 215 and finds a Y hidden in one of the five apples. The other
paintings have one to four apples (one for each number), and each one hides a
letter. Thus we find three additional letters. It only starts getting troublesome
when we get to the fifth painting. It seems to be hidden rather well. On the
other hand, Louie has news for us: The key we found in the potted plant? It
opens the wine cellar!
But we'll see that later; now, it's time to go see Rosa again. Kyle reveals to her that Mila’s father is a guy
named Robert Evans, and then asks about the final painting. It’s in Room 111, a special room at the end of the lobby on the first floor, one of the
few rooms we haven’t seen yet. Rosa promises to get Kyle into Room 111. But
Dunning is watching the lobby at the moment, and Kyle walking around with Mila
past midnight would seem very suspicious. And creepy. So we have to sneak
around the lobby, going up a set of stairs, down the other, we enter Room 111
and meet with Rosa. At last, we get the final painting and put the letters in
the right order: JENNY. That’s when Mila falls to the ground. Kyle has to
give her CPR... and for this, you need to close the DS so Kyle and Mila’s faces meet. Good luck figuring that one out by yourself. And, to our surprise, when
she wakes...
...how to speak? Awesome! Let's celebrate in the wine cellar! |
Mila starts
talking! After Kyle and Rosa show amazement at this “miracle”, Mila says she
remembers some things about this room... She remembers playing there with
Jenny, but Jenny was taken away. Mila says she’s been looking for her father
ever since she woke up... not long ago... wait, she was comatose? Oh, God.
She’s stayed at Robbins Memorial Hospital, in a coma for ten years, so she’s a
nineteen years old girl with the mind of a nine years old. She’s off limits to
everyone. Her mother, Robert Evans’ wife, died in a plane crash shortly after
Mila’s birth. Rosa brings Mila back to her room.
When Kyle leaves,
he stumbles upon Kevin Woodward, who overheard the discussion. He knows Mila,
since he worked at Robbins Memorial Hospital, and she was there. He confirms
the coma theory, then says that Mila woke up six months ago and all attempts to
contact her father were unsuccessful. And Mila’s last visitor, before she woke
up, was a man “named” Kyle Hyde.
Troubled history, huh? I've seen so many of those, they're my morning cereal now. |
Kyle’s pager beeps.
Time to call Ed again. When we call Red Crown, we get Ed, who says Robert Evans
actually bought Hotel Dusk in 1969. Ten years ago. Then closed it down, and
three years later sold it to Dunning Smith. However, the call is interrupted by
Rosa knocking at Kyle’s door. Dunning took Mila away and she still hasn’t come
back! Louie comes to help, but Kyle tells him to check the wine cellar. In
Dunning’s room, Kyle finds an article on Osterzone, that mystery painter, as
well as the brochure Mila had on her when she arrived. We also find pictures of
a young girl and many birthday cards saying “Happy Birthday Jenny”. Uh oh...
We head to the
pantry, and to the wine cellar. The door is unlocked now, but first Kyle needs
to get his thoughts straight. Here goes one of the last quizzes on what
happened so far. I don’t really mind those, but even then, I have to admit it
gets a tad annoying after a while. Most people would just keep flowcharts
instead of repeating to themselves everything they’ve heard. Plus, some of the
choices in these questions are plain stupid. Gotta wonder how Kyle winds up
adding those to his questions. It’s like in those school tests, you probably
remember what I’m talking about, these ABCD questions with one or two answers
that were just plain stupid, one that was wrong but made a bit of sense, and
one that was the right answer? Kinda feels like that, except simpler.
We finally open the
wine cellar and find Louie, K.O. on the floor. And then some guy behind Kyle
Hyde, with Dunning’s stature, K.O.s Kyle as well. For some reason, we can still
save the game. Even though Kyle can't write his save file in his notebook right now.
Chapter 10 begins
at 2:00 AM. Rosa manages to wake Kyle up. And Louie is up, too. The three of
them come to the conclusion that in 1969, Mila and Jenny were playing together
when men barged in, kidnapped Jenny and struck Mila behind the head hard enough
to put her in a coma. The world is full of monsters. In the wine cellar, a
little puzzle involving two half-full whisky bottles and a box allows Kyle to
find a secret passageway leading down to a basement! Rosa says the only one who came into
this room before was Dunning. Kyle decides to go, but he chooses to go alone.
That wasn't part of the contract I signed at Red Crown! |
...
...
I’m fine. ...For
now...
But... I gotta get
out! ...Fast! I’ve heard of... deep-immersion... gaming before, but this is...
ridiculous!
With the computer
working, we... input the code... argh... panicking! And the machine... decodes
it as... OSTERZONE IS DUNNING SMITH! Okay, I’d say... this revelation leaves
me... breathless, but now’s not... now’s not the time for jokes!
That’s when...
Louie comes... to the... rescue. He... opens... the...
That's the moast unwelcoming... art studio I've ever... seen. I haven't... seen many, mind you. |
Hey, look! I can draw a masterpiece with a palette knife! ...Wait, I think I got this backwards. |
I don't think I'm gonna be able to make a lot of jokes in the following paragraphs. The story is too tragic. |
Of course, Dunning says all this, but make one single mistake when talking to him, annoy him even once by going too rough or making false assumptions, and you lose.
Dunning reveals his secrets. Evans and he were united in tragedy; their wives died in the same plane crash, in 1960. They
were both hoping to work in art; Robert Evans now owned Gallery May, and
Dunning was struggling as an artist. So Evans imagined this scheme and made up
Osterzone. The paintings would sell for large sums. Sadly, the bait of money
took Evans hook, line and sinker, so he started looking for other ways to scam
people... and found Nile. In fact, Evans had built the basement for Osterzone, but also for crooks to assemble. Dunning didn’t like painting and getting none of the money or fame, he was feeling his inspiration leaving him. Eventually, he stopped painting.
Then came that fateful night. Dunning was drinking with Evans at the Seven Stars. The kidnapping happened, Jenny was taken away. Robert Evans couldn’t prevent this from happening. In fact, Evans even kept his daughter Mila’s comatose state a secret! When his daughter was kidnapped by Nile thugs, all Dunning had to do was become Osterzone again and paint... but his efforts led to nothing, so he eventually gave up. Evans tasked Dunning with one final job, and then gave him the deed to the hotel. Making this place popular again never succeeded, due to the ghost stories sparked by the kidnapping. Thus he invented the “Room 215 Grants Wishes” story, which helped restore the hotel’s former glory a bit, but not as much as before. However, the last time the two men saw each other in Hotel Dusk, Evans said he was trying to get things straight, so that Dunning could retrieve Jenny... but then he disappeared.
Also, two years ago, Grace Woodward showed up, saying she knew for Osterzone. She said she had an idea where Robert Evans may have been, and asked for a painting, as she needed the money collectors would pay her for another newly discovered Osterzone picture.
Then came that fateful night. Dunning was drinking with Evans at the Seven Stars. The kidnapping happened, Jenny was taken away. Robert Evans couldn’t prevent this from happening. In fact, Evans even kept his daughter Mila’s comatose state a secret! When his daughter was kidnapped by Nile thugs, all Dunning had to do was become Osterzone again and paint... but his efforts led to nothing, so he eventually gave up. Evans tasked Dunning with one final job, and then gave him the deed to the hotel. Making this place popular again never succeeded, due to the ghost stories sparked by the kidnapping. Thus he invented the “Room 215 Grants Wishes” story, which helped restore the hotel’s former glory a bit, but not as much as before. However, the last time the two men saw each other in Hotel Dusk, Evans said he was trying to get things straight, so that Dunning could retrieve Jenny... but then he disappeared.
Also, two years ago, Grace Woodward showed up, saying she knew for Osterzone. She said she had an idea where Robert Evans may have been, and asked for a painting, as she needed the money collectors would pay her for another newly discovered Osterzone picture.
Are you following?
No? Well, I’m sorry, getting all the essential bits of the plot in a limited
amount of words is no easy task.
Then, six months
before now, Bradley came along. He talked with Dunning, said that Evans was
neck-deep into Nile. Bradley arrived with Angel Opening A Door, and said Nile
was also after him. The ex-cop was trying to save his sister, also named Mila,
who was in danger of death because of Nile, which is why he betrayed the force; he had to do what Nile asked of him. But he was double-crossed and his sister was killed by the crime ring. So Bradley
killed Robert Evans as he was coming to Robbins Memorial Hospital to see his
daughter, the one who’s coincidentally also named Mila, but then realized what
he had just done, and gave his own bracelet to this Mila.
As for Dunning, he
got the angel painting and kept Room 217 locked. Bradley also left a
photo and a key, which Dunning gives to Kyle. That’s the whole story.
Once he’s back from
the basement, Kyle calls Ed and tells the whole story. Then, Ed says that the
“client” who ordered the men’s magazine and the red box said that the salesman
could keep them. Kyle uses the key to open the red box, and sees it’s a letter
from Bradley. That man set everything in place so Kyle would solve the big
mystery of this place? Holy crap. Bradley’s letter mentions that with everyone,
both criminals and cops, wanting him dead, he’s on the run. And Kyle should
just give up the chase.
Come on, Kyle, let it go, let it go, don't chase the past anymore... and I will stop here before it turns into the bajillionth Let It Go parody.
I... I just don't have a joke here. |
Come on, Kyle, let it go, let it go, don't chase the past anymore... and I will stop here before it turns into the bajillionth Let It Go parody.
On the next
morning, Kyle gets a call from Rachel, and prepares to leave. On his way out he
hears from almost every person he met that evening; first Jeff, who apologizes
for the troubles he has caused. Then Martin, who left a letter for him; it says
Summer has chosen to come clean by writing his own best-seller. Then it’s
Helen, who thanks Kyle for helping her and lending an ear. Then, Melissa. Who’s
smiling. Daaaaw. And her father Kevin is next. Then Louie. Then Dunning. Kyle
is about to leave, when Mila shows up at the front door of the hotel, and
decides to go with him. Goodbye Hotel Dusk. We’ll never forget. I know I never
did.
I simply love this
game. I don’t play it as much as I play other action-packed games, but I like to entertain myself with some complex storytelling from time to time. It’s just that with three quarters
of the game being to tap to get dialog to move faster, the game feels a bit
like a chore. And sometimes it’s not clear enough on what has to be done in
order to move forward. But it all pays off in the end.
The story is great.
The way I described it, you might feel like it’s a mess of characters, dates
and events. Well, it kinda is. I joked that one would need a flowchart to understand everything that happened, but there's some truth to it. However, I just can’t do this game justice; for starters, it may have taken
you, at most, two hours to read this full review. The game is at least ten
hours long. There’s a lot of stuff to do in it.
The gameplay is
fine I guess. Moving around the hotel is simple enough. Kyle ends up seeing
every single room, which is more than what a simple guest should be able to do.
Kyle discards every object that stops having a use, but some objects he picks
up have to be hidden in his suitcase, or brought back where he took them. The
little puzzles also work well, including those that you are meant to lose.
Also, about those, the game sure needs a lot of smarts. Some puzzles require a
lot of thought.
When investigating
a zone, you have to remember to check every single object. It may sound
silly, but you have to. Some clues and items are very well-hidden, and you need
to get every plot-important event during your investigation for the story to continue.
The investigation itself is fine, as we can check left or right to access some
objects more easily. But it’s still a bit of trouble to investigate some of the
smaller objects. Besides, you won’t know what it is you need until Kyle picks
it up, and other relevant items will not be picked up, but Kyle’s thoughts will
be important. You really have to try everything.
The art is simply
marvelous. The realistically-drawn characters all look great. And so
do the 3D models of all the rooms in the game. Truly a success on that aspect.
The music is also pretty great; it ranges from lobby music to a tense tune for
the interrogation parts. Of course, since this game revolves more around dialog
than action, you may not find an “epic” action song in there. But hey, it
accompanies what’s on the screen, and that’s all we’re asking for, right?
So, a solid story,
great characters, and everything that makes a good visual novel. I can’t ask
for more. Well, there IS more; a sequel to this game, titled Last Window, which
I haven’t had the chance to play. But if it’s as great as this game, I see no
reason not to suggest that one too.
Now, what do I have
next Friday... Oh. Oh.
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