Guys, you are NOT gonna believe it! There’s, like, a
giant amusement park that just opened! And it’s almost as big as the freaking
country! Oh wait, it’s located in space, and the only way to access it is thanks
to a LONG elevator! Still not enough? It also links multiple planets together!
Oh, and here’s even better: It was built by an evil genius! Oh wait, it gets
even better: He says he has reformed!
If you believed that, I’ve got an Olympic Stadium in
Montreal to sell you. If you didn’t, however, congrats! You passed the… uh…
“Nobody’s Gonna Pull My Leg” test. Your reward is… um… this funny video!
Seriously though, this nonsense story is the basic
idea behind Eggman’s latest scheme in Sonic Colors. It’s so farfetched that I’d
be hard-pressed to find anyone who would fall for th- Knuckles, get out of this
elevator NOW! Only Sonic and Tails are going!
Yep, this game has a rather minimalist cast, using
only Sonic and Tails as the good guys, and Eggman as the villain, with the only
other characters (aside from enemies and bosses) being Eggman’s lackeys Orbot
and Cubot and the game’s little helpful power-up friends… who are they? We’ll
see in due time. Let’s-a go! Oh? I’m getting a paper saying I am not allowed to
mimic Mario as long as I’m talking about a Sonic game that isn’t part of the
Mario and Sonic series… Okay, well, let’s… go.
First off, that intro. Oh. My. God. This is a
beautiful intro. This is going to be amazing. And the music is great, too! ♪♫
I’m gonna reach for the stars… ♪♫
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Just the concept art makes me want to go there! |
When you get to the main menu, you can choose whether
or not you want a “guide”, voiced by Tails. Now that’s what I call a
fully-voiced game! Of course, if you know the game, you can turn the guide off.
The adventure starts in Tropical Resort and already, you can get the feel of the
famed 3D Sonic games. Sonic can go to incredible speeds, he can jump and home
in on enemies, by this point you know the drill. Sadly, I’ve gotten so used to
the controls of Sonic and the Secret Rings that it takes me a while to get used
to the controls in Sonic Colors. I know, that’s silly. I’m still shaking the
Wiimote to home in on enemies, even if in Colors it’s actually done by pressing
A. I should know the controls are different, I'm playing with the Wii remote and the Nunchuk! And since the game tosses us immediately into the levels of the first
“world”, Tropical Resort, it’s the perfect time to see the particularities of
the levels in this game:
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What a treat for the eyes... |
-Sometimes, they’ll switch between a 3D view and a 2D
view, which is pretty cool (and understandable, since 3D parts are more
“athletic” in nature, in that there’s more running and enemy-attacking, while the 2D
parts are more centered around platforming, with multiple obstacles and
sections where Sonic must carefully jump his way through).
-At the end of each level, you get a grade based on
your performance. The faster you were, the more points you get; the more Rings
you had at the end of the level, the more points you get, and so on. This has
been a staple of the Sonic series since at least Sonic Adventure 1, so it’s not
new, but it’s still great to try and beat your own time for every level.
-Also, every level contains 5 Red Star Rings. Those
are special Rings that you won’t lose when you get hurt. They serve the same
purpose as the Star Coins in the New Super Mario Bros. platformers. Getting all
five in a level greatly increases your score, and once you’ve beaten the game
it’s a pretty tough additional challenge to try and get them all. They were so
popular that they appeared in many of the Sonic games that came out after
Colors. When you’ve found enough Red Star Rings, you unlock levels in “Eggman’s
Sonic Simulator”, which I’ll take a look at later. You need to find all the Red
Star Rings in order to unlock all the levels in the Sonic Simulator.
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It doesn't matter where you are; it's always great to form new
friendships! |
After two levels, we get our first cutscene: Sonic
and Tails walking around this surprisingly peaceful park, admiring the view,
and saying they’re surprised they got in so easily. Well, if that surprised you
two, clearly you don’t know how Eggman thinks. Still, that’s a huge elevator,
going from Mobius all the way to this space station… Did I mention the space
station is linking FIVE planets together? And it’s as big as one of them? Okay,
seriously, I’d like to believe it, but my willing suspension of disbelief is
seriously challenged. I know Eggman’s got plenty of resources (which video game
villain doesn’t?), but this is ridiculous! …But I’ll let it pass because it
gives us probably one of the most awesome-looking games ever. Trouble arises,
and Sonic and Tails see Orbot and Cubot chasing after little floating aliens.
Sonic quickly brings the aliens away from the lackeys, and one of the two creatures somehow fuses with him and gives him a new ability… Laser! For some reason,
Sonic’s fusion with the little alien allowed him to fly through the place as a
laser-like entity…
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Whoa! That's a big thing indeed! |
A few levels go by, and then we get a scene where
Tails is trying to turn his handheld machine into a translator so that he can
understand the little alien who’s following them around. They still need to
find out why Eggman needs them… Talking about Eggman, it doesn’t take long
before Sonic spots him near two dozen odd containers keeping little
aliens captive. Instead of staying around, Eggman chooses to let his latest
creation, “Big Boy”, take care of the blue hedgehog. Were you thinking of “Big
Boy” as in, a big humanoid robot on which Sonic must climb in order to reach
the weak points? It’s actually closer to a Ferris wheel of doom, with a big
circle, and a big robot with one eye in the middle and two arms that keep
grabbing parts of that circle. The machine's actual name is Whatever. Eggman, you get points for the effort
(and for not adding “Egg” in the name, for once), but soon you’ll lose those
points again when Sonic demolishes this lil’ Big Boy of yours. Boom! Just as I
said!
After his victory, Sonic goes back to Tails, who has
finally managed to make the translator work. Um, actually, not quite. Still, Tails manages to correct a few bugs, and says the little alien’s name is
Yacker. Huh. He’s from a species of aliens called the Wisps. Re-huh. And his
people are being kidnapped by Eggman. Okay, that last part we knew. Still, the
only way Sonic and Tails can make sense of all this is by visiting every area
of this park – and since it links multiple PLANETS together, the search will be
long. After defeating Big Boy, one planet and an armada of ships are made
available. Those are the next worlds? Which one… which one… I think it’s time
to go back to Sugar Rush, because the planet we’re visiting is called Sweet
Mountain. It’s a diabetic’s worst nightmare!
Sonic saves some yellow Wisps in the first level.
What can those do? When they merge with Sonic, everyone’s favorite hedgehog is
suddenly capable of digging through the ground (conveniently as solid as a cake) – at great speed, of course. What’s more, I get the feeling that Eggman
wants to cook the planet, because all of his badnik robots wear chef hats and
wield kitchen tools. For once, I can officially declare there are too many
cooks!
Okay, I got that reference out of the way. Been itching to do that one since 2014.
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Taken from the game's intro. |
In the third level of Sweet Mountain, Sonic saves
orange wisps that give him the power to elevate like a rocket… certainly not to
infinity and beyond, because this superpower only lasts a few seconds (like all
the other Wisps’ abilities). However, he can take a while to go back to the
ground. A few more levels go by, and Sonic ends up facing a large pirate ship
made all of candy and sweets. Who’s the leader: Captain Stickybeard? Captain
Crunch? Captain Bag O’Candy? Nope, it’s a robot. ...Ah, it's Robo-Cap'n!
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You should have called this ship the Titanic, 'cause at any
moment now I'm gonna sink it! |
Sonic has to cause the ship
to fall to the ground and then attack the robotic captain. Just a few times,
and the creation is down! Tails arrives (late, as always) and says Yacker told
him more about their species: Their life energy is an incredible source of
power, and that’s what Sonic’s been using every time he was fusing with any of
them. Eggman (who Yacker calls Baldy McNosehair) probably wants to harness
all that energy for himself, to fulfill the insane amount of energy required
for his evil plan. …Although considering the size of this galactic park and how
much electricity it must be consuming every minute, Eggman probably HAD enough
resources and power to do anything already… And don’t get me started on the
money it must have cost to make this thing. I theorize Eggman has a couple
money bins à la Scrooge McDuck, and when he takes a break from villainy he just
goes for a swim in his pools of cash.
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And I suppose this sour robotic pirate is one who loots for Eggman. |
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Whoa. Is that a reference to a constellation? |
Sonic then moves on to the Starlight Carnival, a
pretty armada of ships. Pretty… but deadly. In that section of the park, Sonic
finds green Wisps who give him the ability to fly! Once again, it’s rather
limited, but there’s the added bonus that Green Wisp Sonic will instantly
follow chains of rings if you press B near them. Neat. In another location,
Sonic finds a blue Wisp that gives him a rather puzzling ability: When he
activates said ability, big blue rings will become blue blocks, and blue blocks
will become big blue rings. He can also destroy some kinds of blocks with that
ability. As I said, it’s a more puzzle-oriented one, though it can become
difficult to navigate (you can pick up the blue rings, which means they won’t
be there to turn into blocks once you activate the ability).
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You have to wonder how long it takes Eggman to build these. |
After a bit, though, Sonic and Tails reach a place
similar to the preceding boss’s arena. Eggman shows up in a machine! He tries
to zap Sonic! Tails gets in the way! He doesn’t seem electrocuted, but he does
appear shocked. When Sonic tries to run up to Eggman, he notices Tails keeps blocking him. Oh no, that was a mind control ray… which is scientifically
impossible, but then again we’re talking here about a guy who made a space
station bigger than the goddamn Death Star, so I don’t think Eggman cares much
about realism. The bad Doctor brags that with all of the Wisps under his control, he
could create enough mind control rays to enslave all the creatures of the
universe. Keep dreaming, Baldy McNosehair. Thankfully, the mind control ray
stops functioning, and Tails goes back to normal. Eggman notices he’s run out
of Wisp energy… oh, so THAT’S why he needs the Wisps! Still no explanation on
how the Wisp energy lets him take control of people through rays, though. Whatever,
Eggman realizes he’s screwed if he stays around, so he flies away in his
floating half-orb and lets some giant ship (The Frigate Orcan) take care of Sonic. Sonic defeats
the enemy in an epic battle and then goes back to Tails. Having
translated more of Yacker’s words, Tails explains that Eggman uses generators
to extract all of the aliens’ power and store it until he needs it for his plan.
We get a funny scene with Eggman, Cubot and Orbot, and then four
places open at once. Almost everything that was unavailable is now unlocked,
and you can do the next three planets in any order! Hm… So much choice… I’m
tempted to go with Planet Wisp.
The first level of Planet Wisp set
the mood: Beautiful grassy fields, purple lethal liquid, and factories
every-frickin-where. Gee, thanks Eggman for destroying an ecosystem! Still, in
that first level, Sonic rescues a pink-ish Wisp who gives him the ability to
turn into a spike ball. …Nothing new here, move along! …No, wait! I mean that
he can attach himself to walls and ceilings and speed through the level, while
also breaking through blocks he normally can’t break! Well, I guess that’s
something… Anyway, Planet Wisp is home to some very annoying
levels in the game, mostly because of that purple goo everywhere and those
“renovations” of Eggman’s “Park” causing a million endless pits to
appear. What’s more, the entire place is covered in moving platforms, and
missing a jump is way too easy. Oh well. We get a scene where Tails explains,
still translating the Wisps’ language, that Eggman brought their planet closer
to his galactic base with a tractor ray. ..really? That's impossible! Then again...
Science-fiction: Where there’s a ray
for everything! Laser rays, light rays, memory-wiping rays, tractor rays,
teleportation rays, mind-controlling rays! Just go to Rays’R’Us, you’ll find
just the ray you need, even if science says it’s impossible! Even if it doesn’t
exist, we have it! Rays’R’Us: When there’s a will, there’s a ray!
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This is such a blatant lack of creativity that I'm tempted to
destroy it just to teach Eggman a lesson. |
So, Sonic reaches the boss in Planet Wisp. And yeah,
we can see that Eggman is already running out of ideas, as he has just sent a
robot that looks and acts damn similar to Big Boy. What’s its nickname? Bigger Boy?
This is so imaginative! Although I’ll give Eggman some credit, this one is a
LOT harder to defeat than the first one. Still no match for a good player
controlling Sonic the Hedgehog, however. So Sonic trashes Bigger Boy,
deactivates the generator, and starts cracking jokes at the remains of Bigger Boy. Sonic freed Planet
Wisp! He can make fun of the robots here as much as he wants, can't he? A big part of the adventure is complete now! I think I’ll stop here, and
continue Monday with the last two (three?) worlds in the game, the Sonic
Simulator, and the other things you can find in the game.
Don’t miss it!
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