I’m in-between big articles, so I figured I’d do one more of these in the meantime.
However, I must bring up something important first, while I’m at it. Earlier this year, online gaming platforms such as Steam and, yes, itch.io, faced a major problem. An organization known as Collective Shout wrote an open letter to all payment processors, lobbying them to act against online gaming platforms that housed video games containing heavy topics such as incest, rape or child abuse. Payment processors (PayPal, credit card companies, and so on) acted with a swiftness, threatening to pull their services from Steam and itch.io unless adult-only games with those themes were pulled or impossible to purchase from now on. A request that Steam and itch.io agreed to follow!
Okay, so let me start by saying that these topics are horrible things in the real world. Do I really need to state such an obvious? However, video games are a medium for fiction, and as such they, too, should be allowed to cover these topics, in the same way that movies, TV shows, music and novels have for decades. Imagine if, at the height of the popularirty of Game of Thrones, VISA or MasterCard decided, "Nope, some people don't like the stuff in there, therefore we won't let you buy that Blu-Ray set or subscribe to HBO!"
By the same metric, we can assume that people who purchase and play those games consent to experiencing these themes (bonus points if the game does come with a trigger warning just in case), and have enough of a head on their shoulders to understand that what’s going on in the game is NOT glorification of those themes. (If a video game seriously advocated for rape, incest, child abuse, whatever, you’d be able to tell, and such a game would be rightly called out for it.)
Tons of games were stricken down that had nothing pornographic about them, and were either portrayals of LGBTQ+ experiences and/or were autobiographical in content. Experiencing something difficult safely through the medium of fiction can mentally help those who have lived through similar things in the real world, with the barrier of fiction giving some distance. Use of these themes in fiction can also help others recognize when such situations are, in fact, happening in real life.
That payment processors suddenly get to decide what the average person can and can’t do with their own money is outrageous, ‘cause last I checked it wasn’t illegal to buy fiction. The response from the Internet has been to organize campaigns and mass-call the credit card companies and PayPal’s phone lines to tell them to reverse the decision. As far as I can tell, a first step was made by the platforms enacting their own rules to circumvent some of the payment processors’ new requests, and even today I don't think all the games are back for sale. Despite the Internet rersponse, don’t be fooled; if Collective Shout's ploy has worked once, even temporarily, it will be attempted again.
Call it what it is: It’s censorship. It may benefit a small group in the short term, but it will penalize everyone in the long term, and we can NOT let this slide. We must never forget that this happened. We must not let up in calling the payment processors who took part in this, and admonishing them for it. They do not have a right to block legal purchases, based solely on their content. Nor can we forget the gaming platforms that bowed. Slippery slope is a sophism, fair; but we must be prepared for the possibility that another group tries to make this happen once more. I did not address it until now because I just didn’t have the time to write about it at the height of the issue in July; I figured I’d use this article to talk about it in the intro, since the itch.io platform was affected in a significant manner due to its creative community being struck hard by that controversy. Anyway, in short: Prepare yourself, just in case this happens again, because it could.
Sorry about the downer starter. Anyway, here’s a bunch of games under 13 minutes long.
Experiences
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| Yeah, that thing ain't right. |



























