So the last few weeks have been hectic, yet again. I've had plenty of breaks from work, but stuff just keeps happening and slowing me down in writing my reviews.
I'm doing my best to write articles, but my sleep schedule has changed quite a bit lately with work, and it reduces my free time during the week.
Don't worry, I've got content ready - btut only for two weeks ahead of time. I love to have four or more weeks of reviews written ahead of time, and I'm currently at 2 (mostly because of the very long GTA V review, some time ago, which was a lot longer to do than expected).
There will be content this weekend. On Friday afternoon? Unfortunately, probably not. Expect content on Sunday morning, maybe. It's Easter, after all. And the next review might feel a bit à propos with the occasion...
On my end, I'll be working to build a buffer the best I can. I am seriously considering doing two Steam Packs in a row, if I can't find a game long enough for a 2,000-word review. I mean, there is plenty of choice - but I also have many games that would require 5 parts or more.
I'm also considering spending a lot of time discussing RPG Maker titles, as I recently rounded them up in a list of their own, and... well...
...let's just say I won't run out anytime soon!
And in the meantime, other stuff kept happening to distract my attention, though for more information you might want to check the article just beneath this one.
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March 26, 2018
March 25, 2018
#ChangeTheChannel
Oh, how the mighty fall.
So, it's not exactly a secret that I have been inspired into writing reviews by watching Channel Awesome: Doug Walker (the Nostalgia Critic), and everyone else who was, or still is, on the site (Brad Jones, Lewis Lovhaug, Allison Pregler, Joe Vargas, Nash Bozard, Jacob Chapman, Lindsay Ellis, Todd Nathanson, Kaylyn Saucedo, the list could go on). It's also not a secret that, were it not for Channel Awesome, this very blog would not exist. The NC was one of those online shows I took great pleasure in watching, sometimes coming back to the same episodes dozens of times. Oh, and the anniversary specials, let's not forget them: The first year anniversary brawl, Kickassia, Suburban Knights, To Boldly Flee and, to some extent, The Uncanny Valley. Joining the site was a dream for me, as it was for hundreds of fans out there.
Of course, while we saw these great talents improve and become better online critics and entertainers, we - the fans - were unaware of the nightmare behind the scenes. Not so much for the separate shows themselves, but for the enterprise as a whole. Stories date all the way back to the very beginning: Did you know that the Nostalgia Critic doesn't belong to Doug Walker? The rights to the character belong to the site's CEO, Mike Michaud. All the content producers who joined the site didn't sign any contracts, yet had to agree to some ground rules - one of them being to make, at minimum, one video every two weeks. Although there was no real oversight, and the focus was still all on the NC. The site WAS known as That Guy With The Glasses at the time.
The anniversary specials were the precise moment when things started going wrong; each film has a history of misadventures for multiple producers involved (examples range from people getting hurt during filming, to poor set conditions, to lack of food and water in spite of long filming days!). One would probably need to write an entire goddamn book to cover everything that has been revealed by various ex-producers of Channel Awesome during the last two weeks.
There had been signs of this back in 2012 after the release of To Boldly Flee, when some particularly sardonic commentaries made piques at actual behind-the-scenes drama. It reached a peak in January 2015, when Allison Pregler (then known under the nickname Obscurus Lupa) was fired, and her boyfriend Phelan Porteous (AKA Phelous), who also produced videos for the site, left to show his support for her. I should also mention that the site had seen some pretty rough times between To Boldly Flee and 2015; the epic, 210-minute film left viewers with the impression that it really WAS over. Doug retired the Critic to pursue other video projects. One of them was Demo Reel, which was tolerated by a few, disliked by some, outright hated by the crowd that wanted more NC. That particular decision had struck a blow on viewership, not just for Doug, but for everyone else on the site - with the main cash cow gone, some viewers jumped ship instead of staying for the dozens of video producers on That Guy With The Glasses.
What happened on January 2015? Well, to say Allison was "fired" isn't quite right, as she and the other producers weren't employees in the proper sense of the term (again: no contracts). This was at a time where, to make ends meet, content producers had to include breaks for ads within their videos (AKA midrolls), in order to benefit from monetization. This was shortly before Patreon became a viable alternative for creators. Midrolls were necessary for many, but not very popular in the eyes of the higher-ups at Channel Awesome. Especially Mike Michaud. The man was notoriously difficult to join whenever someone on the site had a question or a suggestion, and would often take weeks or months to respond. We are talking about the CEO here. Meanwhile, if he had a question for a producer, that producer had to reply very quickly. Instead of addressing the producers directly on Skype about midrolls, he would leave comments underneath their videos about the issues he had with them, because it's so much more dignified to hang the dirty laundry out in the open for all the fans to see.
Doug's answer to those worried about paying their bills was simple: Make more videos. Just overwork yourself for views, and the money will come in. I suppose his viewpoint made sense to him, the man who gathers hundreds of thousands of views on every video in a matter of days, while everyone else either struggles to gather an audience or doesn't get enough views to make a decent living from their art. Not to mention that many producers needed to keep a side-job for that reason. That's when Patreon came around. However, in private messages sent to everyone in the company, Rob Walker (Doug's brother, only marginally better than Michaud) explained that advertising a Patreon was basically "e-begging" (yes, really) and forbade producers from putting forward their Patreon pages in order to make ends meet. It took a minor controversy for the change to happen, but Michaud and the Walkers later caved in and allowed reviewers on the site to advertise their Patreon pages.
However, when the first Patreon ads were posted to Channel Awesome by Brad Jones, apparently they didn't message their "employees" (air quotes) to say that it was now OK. Allison confronted Mike about this, and he asked her if she had time for a quick call. She had things to do that day, away from the computer. Two hours later, Mike and Doug set up a Skype conversation with her - while she wasn't at home - and waited about 15 minutes for a response... and so Mike promptly fired her. Of course, I am reporting on this, but Allison has written her own piece about this, and her words will convey it better than I would. You can read the original article here, and view the Skype conversations here. For the record, I am bringing up the midrolls and Patreon cases as one of many poor decisions from the higher-ups of Channel Awesome, because it ties into the rest of the story.
More producers left on the same day as Allison and Phelan: Kyle Kallgren, Andrew Dickman, Lidsay Ellis, though Kyle and Lindsay's departure is unrelated. I should probably say that by 2015, a LOT of producers on Channel Awesome were planning to leave, for one or many reasons. Some of them had found their audience and were migrating to their own website or YouTube. Others simply couldn't stand the hypocrisy of the higher-ups, or felt restricted by the site. And then some others were genuinely fed up with the behind-the-scenes horror stories, or had seen their experience with the site go from okay to downright miserable, sometimes due to personal mental or physical health issues, a few too many tasteless jokes, or actual reprehensible behavior from certain folks... Each person who left had their reasons.
You'll probably tell me, "But Channel Awesome hired new producers in 2014! The site is doing okay! And Doug, he seems so nice!" Yeah, um... the big issue with Doug is that he basically has no say in the company, despite being the closest the site has to a mascot. Mike and Rob pull the strings, and the best Doug can do is listen to what's going on and, ultimately, side with his brother or Mike. It's self-preservation; Mike owns the rights to the Nostalgia Critic, after all. Doug is pretty much screwed if he loses the NC, and he seems deathly afraid of having to return to a non-creative job. Doug is either unaware of the behind-the-scenes crap, or he actively participated to it while remaining blissfully (or willingly?) ignorant of the harm done by his attitude towards the other content producers. And whenever he got caught into a controversy, he would either dance around the issue, or side with Rob and Mike. Which is what he did when Allison got fired. And if Doug was questioned about it on his Facebook page - or in person at conventions -, he would gladly block or ban anyone from speaking to him again.
Old news? Not really. The stories are spread across the entire history and lifetime of the company, but the ex-producers of Channel Awesome remember their experience. It was all sparked by a tweet posted by Allison Pregler on Twitter. The thread has since grown into a massive retelling of the situation, with dozens of awful situations retold and commented on.
I do recall shooting a crossover there where I was cornered about midrolls and cried in a bathroom. I also know they turned down at least one person offering to pay and use their studio because it would disrupt the flow of their own stuff. https://t.co/bd4jLV2s7W— Allison Pregler 📼 (@Obscurus_Lupa) March 13, 2018
If you decide to read through that thread, set aside about two hours. I wasn't kidding when I said "horror stories". Some of those date all the way back to the first anniversary special, the "Brawl". And there may be even older stories. The thread itself has turned into a Twitter hashtag movement.
I reported, long ago, on how I was blocked by Doug on Facebook for bringing up the situation in 2015 in person at a convention, as a sign of what would become CA's way of dealing with criticism. However, this isn't my story. This is the story of 19+ producers who got together and shared every last bit of awfulness behind the Channel Awesome company that they were willing to share. In fact, new events have been revealed since, stuff that hadn't been shared in the open three years ago. Many stories are horrifying. Of note, not every ex-producer has been willing to share, and those who don't want to talk about their years under CA must be respected in their decision.
Some of the producers involved in the thread got together to play Jackbox games, and the evening was streamed by Kaylyn Saucedo (MarzGurl) on Twitch. It was a special event to hear these online critics and producers discuss their past experiences, throw shade at the awful business practises, and rip the Walkers and Michaud to shreds at every chance they got while playing Drawful, Quiplash or Tee K.O.). The team spirit felt intact between them. Maybe it's because they were all sharing unpleasant experiences coming from the exact same source, but the whole felt like a reunion between friends and there was something oddly heartwarming about this.
The twitter hashtag #ChangeTheChannel was born a few days later, and has since spread the news about Channel Awesome's practises. The hashtag has a goal that might never come to fruition: Change the situation. Some fans ask for some actual Public Relations work from the Walkers or Michaud (which will never come, as they have about as much talent in PR as a slug has talent in footracing). Some fans are more direct: Fire Michaud, end the Nostalgia Critic, or close the whole site altogether. The new talents hired in 2014 will survive, as all these producers can be joined on social media, with their videos on YouTube (as every decent alternative video-hosting website has shut down since). The hashtag has led to the creation of videos discussing the situation, recaps of the thread, and much more. Here's a sketch by Cinematic Venom on the situation, taking potshots at the company's heads while recapping many of the events recounted in the thread. The producers who participated to the thread are also building a Google Document with every story they can remember about their time on the site, with the document to be made available when it's finished.
Speaking of PR, whoever manages the Channel Awesome Twitter account apparently went the same route as Doug did with Facebook. Every person who so much as mentions the hashtag #ChangeTheChannel in response to the tweeted advertisement for the latest NC episode (which, for the record, is about the recent live-action Jungle Book movie) has been unceremoniously blocked. It's practically a badge of honor now. The Streisand Effect does its thing, however: The more they try to hide the hashtag, the more people ask what it's about and why they want to hide it. Which leads to more people being blocked, and subsequently finding out.
If you don't want to bother reading through the thread (which is understandable, since it branches off like crazy), here are many of the situations described, some of which have been mocked in the video by Cinematic Venom.
And that's not getting into other horror stories that may not involve the Walkers or Michaud, but different video producers who have done reprehensible things and received no consequences. Here's just one example...
Here's another list compiling even more examples of horrid business management from Channel Awesome - a list more complete than mine.
I reported, long ago, on how I was blocked by Doug on Facebook for bringing up the situation in 2015 in person at a convention, as a sign of what would become CA's way of dealing with criticism. However, this isn't my story. This is the story of 19+ producers who got together and shared every last bit of awfulness behind the Channel Awesome company that they were willing to share. In fact, new events have been revealed since, stuff that hadn't been shared in the open three years ago. Many stories are horrifying. Of note, not every ex-producer has been willing to share, and those who don't want to talk about their years under CA must be respected in their decision.
Some of the producers involved in the thread got together to play Jackbox games, and the evening was streamed by Kaylyn Saucedo (MarzGurl) on Twitch. It was a special event to hear these online critics and producers discuss their past experiences, throw shade at the awful business practises, and rip the Walkers and Michaud to shreds at every chance they got while playing Drawful, Quiplash or Tee K.O.). The team spirit felt intact between them. Maybe it's because they were all sharing unpleasant experiences coming from the exact same source, but the whole felt like a reunion between friends and there was something oddly heartwarming about this.
The twitter hashtag #ChangeTheChannel was born a few days later, and has since spread the news about Channel Awesome's practises. The hashtag has a goal that might never come to fruition: Change the situation. Some fans ask for some actual Public Relations work from the Walkers or Michaud (which will never come, as they have about as much talent in PR as a slug has talent in footracing). Some fans are more direct: Fire Michaud, end the Nostalgia Critic, or close the whole site altogether. The new talents hired in 2014 will survive, as all these producers can be joined on social media, with their videos on YouTube (as every decent alternative video-hosting website has shut down since). The hashtag has led to the creation of videos discussing the situation, recaps of the thread, and much more. Here's a sketch by Cinematic Venom on the situation, taking potshots at the company's heads while recapping many of the events recounted in the thread. The producers who participated to the thread are also building a Google Document with every story they can remember about their time on the site, with the document to be made available when it's finished.
Speaking of PR, whoever manages the Channel Awesome Twitter account apparently went the same route as Doug did with Facebook. Every person who so much as mentions the hashtag #ChangeTheChannel in response to the tweeted advertisement for the latest NC episode (which, for the record, is about the recent live-action Jungle Book movie) has been unceremoniously blocked. It's practically a badge of honor now. The Streisand Effect does its thing, however: The more they try to hide the hashtag, the more people ask what it's about and why they want to hide it. Which leads to more people being blocked, and subsequently finding out.
If you don't want to bother reading through the thread (which is understandable, since it branches off like crazy), here are many of the situations described, some of which have been mocked in the video by Cinematic Venom.
- There have been instances of sexual harassment by people from the site. Lindsay Ellis was slutshamed during filming of the first year anniversary brawl, with lies about her being spread by someone whom she does not name. Then there was Mike Ellis, who was the COO of Channel Awesome along with Michaud (the CEO) and Rob Walker; Mike Ellis was fired a few years into the site's existence. Sean Fausz (AKA HopeWithinChaos) added to the thread a disturbing story of sexual harassment directed at him, from Mike Ellis, shared through Twitlonger. Also about Mike Ellis, the only PR person Channel Awesome has ever had, Holly Christine, had to be protected by other producers when the guy was finally fired.
- I haven't kept up to date with every piece of info about them, but there have been very worrisome reports of behavior from two of the earliest contributors to the site, the Amazing Atheist and That Aussie Guy... who were dropped early on, but maybe not quickly enough.
- On the topic of Holly Christine, the PR person of CA... Michaud wanted her to upload the videos to the site in the evenings, and she worked every day - including holidays, and even on the day of an important medical operation. In fact, she was fired on the day after the operation. Because she wasn't at work; She was recovering from the operation. Oh, and unlike others, she did sign a contract, one that prevented her from working for another network site for a few years.
- Doug has a bad track record with the female producers. The Nostalgia Chick was meant to be just that: Someone who reviews "girly" nostalgic shows and films, and nothing else, which is one reason why Lindsay distanced herself from the role eventually. Doug isn't the sexual harasser kind, but claims of misogyny have been circulating... Doug has also displayed a lot of terrible opinions about LGBT and trans communities, mostly through poor jokes and decisions (such as having a Wachowski played by a man durng a skit).
- During To Boldly Flee, a scene involves Nostalgia Chick being assimilated by Mechakara, a villain from Lewis Lovhaug's comic book review show Atop the Fourth Wall. The original draft of the script made it sound far too much like a rape she would come to enjoy, which she refused to play - modifications were made, but no, they didn't remove the awkward sex puns that immediately followed that scene. Later in the movie, Lindsay (as a Nostalgia Chick turned into a parody of Seven-of-Nine from Star Trek) fights Allison, and both women were uncomfortable with the scene. Instead of listening, Doug brushed off their demands and basically went "Nyeeeeeeeeeeeeeh justdoit."
- Also about To Boldly Flee: The filming of this 8-part, 3.5 hours long miniseries (or movie?) took place over 8 days, with days of filming often as long as 18 hours. Doug had to be told basic movie production things, like having water and food for the actors to use between takes. Doug wouldn't bother studying each reviewer's character to portray them more closely to the way they are in their separate shows, leading to situations like the one described here by Lewis Lovhaug, AKA Linkara.
- Again with To Boldly Flee: The nightmares continued in the special effects department. For many scenes, Phelan Porteous (Phelous, and Allison's boyfriend) worked on the special effects, for free no less. Showing them to Doug, he at first received a very positive response. However, Doug and Rob apparently were dissatisfied and thought Phelan was half-assing his unpaid special effect work, so they sent another producer (Welshy) to spy on him to make sure he was actually doing the work. Welshy, being smarter than that, told Phelan about the situation. Read Phelan's own actual post about the situation, posted on January 2015.
- Speaking of which! Yet another PR disaster, when Allison was fired and some others quit along with her, someone at CA posted an update to the site: "Channel Awesome would like to announce that Andrew Dickman, Kyle Kallgren (Oancitizen), Allison Pregler (Obscurus Lupa) and Phelan Porteus (Phelous) have parted ways with us. We wish them the best." Let me repeat: "would like to announce". Not "is sorry to announce". Oh, how two words can change the entire meaning of a message. They didn't even bother to spell Phelan's family name right!
- On January 23rd, 2014, Justin Carmichael (known by his username JewWario) shot himself in the head in a bout of severe depression. Mike Michaud refused another producer (Nerd to the Third Power)'s offer to make a tribute video for Justin, basically saying "You're not big enough, it's not gonna give us enough views". Subtext being that it won't bring enough ad revenue. Because that's what matters in homaging a friend, amirite? Also in the following week, Doug Walker made two suicide jokes that couldn't have been timed more poorly - and one of them is the basis of an entire review.
- On the switch from That Guy With The Glasses to Channel Awesome, a few producers were let go, with their video archives never transferred to the new website... and were never told about it. One of them was Benjamin Daniel, AKA Benzaie.
- As stated in Allison's Tweet posted earlier, the Walkers refused to lend their studio to other reviewers, despite them at first saying they could open it to be used by various reviewers.
- There was that time Channel Awesome held a Kickstarter and collected 90,000$ to improve the studio and create a few more shows. The money ultimately went into a game show that lasted a few measly episodes (because what's the interest in an online, trivia-answering game show?). None of their other Kickstarter promises were achieved, and it's been said that the only reason they did do the game show after all was because Kickstarter had begun investigating them to see where the money had gone.
- And oh yeah, I mentioned the person behind the Channel Awesome twitter account blocking every single person who so much as mentions this whole controversy, didn't I? For guys who make a living critiquing stuff, the Walkers sure have a problem with criticism... To make it more insulting, this is happening one year after "Where's The Fair Use" (#WTFU), a hashtag campaign started by Doug to call out the system behind YouTube, which makes it all too easy for malicious people to abuse the Fair Use system in order to steal monetization from videos, especially reviews and the like... and how YouTube completely ignores creators.
And that's not getting into other horror stories that may not involve the Walkers or Michaud, but different video producers who have done reprehensible things and received no consequences. Here's just one example...
Here's another list compiling even more examples of horrid business management from Channel Awesome - a list more complete than mine.
Sorry for the very long and very dark article, but even as I post this nearly two weeks after it started, the story just won't end. It's still going on. After the hashtag was formed, more people from the site left, notably Todd Nathanson, Lewis Lovhaug, William DuFresne (AKA That Dude in the Suede). I suggest you keep an eye on that hashtag, as it will keep on growing. My advice is: Look for every content creator you like from Channel Awesome, those who left and those who are still there. Follow their websites, their YouTube and Twitch channels, their Twitter/Facebook/Tumblr pages. Drop Channel Awesome completely, but not the people who are/were on it. All of them deserve views, except Doug.
EDIT: The producers have now released their document. 69 pages. I talk about it in my second article on the matter, an update to this one, and I also talk about Channel Awesome's "apology" (I couldn't air quotes more if I tried).
EDIT: The producers have now released their document. 69 pages. I talk about it in my second article on the matter, an update to this one, and I also talk about Channel Awesome's "apology" (I couldn't air quotes more if I tried).
March 23, 2018
Rabbids Go Home
(title card coming... hopefully soon)
First they invaded Rayman’s world. Then they invaded
the “human world” (or something similar to it, anyway). Then, they invaded
human culture. That’s when Rayman got tired of being the second fiddle, and
left back to the Glade of Dreams. But we weren’t done with these guys, oh no.
They are still in the human world, and they have developed a new obsession: The
Moon!
Life goes on normally for the humans, while their
invaders have found refuge in the junkyard. It’s nighttime, and the moon is
full. So large, in fact, that there’s probably another part of the world
suffering from a tidal wave or something. The Rabbids suddenly notice the Moon,
and (we assume) they decide they want to be on it. I’d love to analyze that
train of thought, but these are the Rabbids we’re talking about: That train
derails every 2 minutes. And yet, with this idea, they all decide to team up!
They... sleep on lights? |
Rabbids Go Home was developed by Ubisoft Montpellier
and released for the Wii on November 1st, 2009. Things are going to
get weird, but hey, I’m coming for the ride, as long as it’s better than last
week’s game.
"This is the biggest round street light I have ever seen! Let's go sleep on it!" |
March 16, 2018
Rabbids Rumble
In preparation for this review and the next, I revisited the four games I reviewed back in February 2015. My criticism of them still stand. I won’t come back on them, you can just go back to read those reviews instead. Speaking of, I think I strained my arm with the cow-tossing mini-game again. Peachy.
I remember loving these games so much, I spent an
extra part listing my favorite and least favorite mini-games from each title
(using the abbreviations RRR – Rayman Raving Rabbids -, RR – Raving Rabbids – and R – Rabbids
– to keep things shorter). RRR1, RRR2 (for DS and Wii), RRR TV
Party… and of course, those were only the beginning. These were followed by
Rabbids Go Home, which marked the clear divide between the original trilogy of games and every one that followed. Rayman was no longer the victim of these
invaders’ antics… Nah, the humans were the victims instead.
You could call it... an invasion. |
But of course, there’s also today’s game, Rabbids
Rumble. This one was developed by Headstrong Games rather than Ubisoft, and was
released on November 13th, 2012. It was released solely for the
Nintendo 3DS, for a simple reason: This game makes full use of the
portable console’s capabilities. You’ll notice that mini-game collections do
that often. I even remember when I bought this one: January 2015, G-Anime,
first convention I ever went to. Hey, what’s a convention if not a great place
to buy used games? As a fan of the Rabbids, of course I jumped on the occasion
to buy this one!
Just look at the box. Looks fun, doesn’t it? A bunch
of Rabbids dressed in various silly disguises, ready for a brawl. And the back
of the box says there’s over 100 Rabbids to collect in this game! 100 different
battlers! And there are still mini-games, too! What’s not to love? Okay, enough
time wasted: What’s the game like?
March 9, 2018
Rabbids Invasion: My Episode Suggestions
Okay...I’m not planning to make a full-on post about this. Rabbids Invasion has a LOT of episodes, so a Top 12 is almost impossible, and besides these episodes are too short to warrant that much text. Instead, here are some of my favorite episodes; feel free to check them out whenever you want. I’ll just say why I like these episodes.
Go here to read the Rabbids Invasion review.
“Escalator Rabbid” – One bunny is trying to climb up a
descending escalator, so he can reach the bunnies on the next floor and get
some of their candy. He thinks up a dozen different ways to achieve this, yet
keeps failing – while completely missing the fact that there’s an escalator going upwards only a few feet
away! This one shows that the Rabbids are very stupid, but also bizarrely
resourceful, even if the solutions they find are complex and ineffective, and
the best solution, the obvious and easy one, is invisible to them.
“Rabbid Test No 98005-C: The Blue Rabbid” – In my eyes,
the BEST episode of the show. John and Gina, the scientists, watch over seven
Rabbids in their test chamber, and decide to paint one blue. What follows is a
lesson in prejudice as the Rabbids belittle the lone blue bunny, and then the
second one that Gina also paints. She turns two more blue, with the unpainted
ones now the minority that the blues start belittling. This leads to a battle
between both groups. Eventually, Gina erases the paint off one side of a
Rabbid, making him half-blue half-white, and this one reunites the Rabbids as
friends again. Touching, smart, and deeper than you’d expect from such a show.
“Being Rabbid, Parts 1, 2 and 3” – Yes, the laboratory
episodes are some of the best, and we have a trilogy here. In trying to
comprehend the Rabbids, John switches brains with one of his test subjects. The
Rabbid in John’s body gets into the control room… When Gina arrives the next
day, she sends John in the Rabbid body out to the junkyard near the lab, where
the bunnies regroup. Since he speaks human, the Rabbids start treating John
like a king, but he manages to return to the lab… only for the brain transfer,
done by Gina, to go wrong and leave Gina into the Rabbid’s body now. When she
is sent down into the junkyard accidentally, she meets Lapinibernatus, the
smart prehistoric Rabbid, who creates a Rabbid-to-English wristwatch
translator so that she can understand him. Finally, a smart person Lapinibernatus can talk with!
Unfortunately, John arrives, rescues Gina (leaving Lapinibernatus behind), and
sets everything right, restoring Gina to her real body. Phew! These episodes
would probably be together as #2 on my list of favorite episodes. The third
one, in particular, is very touching.
“Rabbid Anthem” – The Rabbids make a singing talent
show in the junkyard, to find the perfect one to sing their anthem before they send one of theirs to the Moon. However,
there’s only one participant, who tries over and over with different disguises, and he sings horribly
off-key… until he inhales helium and does an adorable Elvis impersonation. And then, sometime later, the helium wears off. That one has laughs, cuteness, and drama when
it all goes south.
“Queen of Rabbids” – The Rabbids steal a magic kit for
kids out of a store… and Alice, who had it in her hands, follows them. She
proceeds to astonish them at the junkyard with the various simple magic tricks
she knows, and they start treating her almost like a queen.
Go here to read the Rabbids Invasion review.
“Rabbid, Are You There?” – The Rabbids set out to
mimic a burglar breaking and entering into a house, and their antics prevent
the burglar from succeeding in his task. Said antics also end up affecting the
apartment above, in which a fake psychic is trying to scam people into giving
him more money, pretending to speak to ghosts and spirits. Two plots that
combine in a smart way!
This is entirely too much work for something that could be solved in 5 seconds. Rabbids in a nutshell. |
“Omelet Party” – The “pilot”, in which Rabbids stumble
upon a chicken coop, start racing using chicken as steads, then learn to
provoke egg-laying from chickens and use them in an egg shootout… In other
words, the absurd and silly stuff you’ve come to expect from these idiots.
Is that a... Jesus analogy or something? |
While John panics in the Rabbid body, the Rabbid... starts acting like a bird. |
A perfect Rabbids Invasion movie would have Gina look for Lapinibernatus to help learn more about the Rabbid species, since he's smart like a scientist. |
“The Rabbid Games” – The Olympic Games, in alien bunny
flavor and all the stupidity they display. The running gag of the “female”
Rabbid trying to sing and being constantly interrupted is a highlight.
Many episodes from Season 2 in which the bunnies try
to get to the Moon. These include “Diet Rabbid” (in which one puts the others
on a diet to go into their space shuttle, even if the diet is ineffective
because they forgot to make a wide entrance on their shuttle) and “Green
Rabbid”, which has them building a pile of stuff like they do in Rabbids Go
Home.
Rabbids know Elvis? ....Impressive. |
“Ring! Bwaaah!” – After multiple episodes speaking on
flip-flops as if they were cell phones, a group of bunnies suddenly gets a real
smartphone… and proceed to “discover” it in true Rabbid fashion.
So wait, the Rabbids are dreaming of conducting actual experiments on humans? Holy crap. |
“Rabbid Dreams” – Ending this list on an unsettling
episode, where the scientists attempt to comprehend Rabbids by observing their
dreams. Things… get weird from there. Seriously, don’t mess with dreams.
That’s it for the list. Enjoy, seek these episodes,
discover the show. This Friday: Rabbids Rumble.
Rabbids Invasion
Well! This is probably the worst title card I've ever made! |
The Raving Rabbids. What else is there to say? You’re free to enjoy them, you’re free to despise them. Personally? I like them. They’re… I’m not sure how to explain it… A study on stupidity. They’re idiots, all of them. The rare few smart Rabbids would still be dumber than any American animated sitcom dad of your choice. Their utter lack of comprehension of human society leads them to screw up even the most basic of tasks, in completely unexpected and unpredictable ways. It takes a lot of creativity to ditch all logic and imagine how these creatures with failing knowledge of our customs, lacking in the IQ department, would approach each new discovery.
At least they're not the Minions. |
I posted a quickie review of the French comic books
here; at first, I was planning to add it to this review, but it would have made
for a very long article. Go and look it up here.
Well, I can throw away my atlas now. It's become useless. |
The intro sequence sets the tone: Hordes of Rabbids
running around, dragging ropes, stringing up entire continents… zoom back and
Planet Earth’s lands have been cut up and reshaped to form a giant Raving
Rabbid. Well that’s a novel way of “taking over the world”…
No! Not the Statue of Liberty! I am fairly certain it doesn't like getting tied up like this! ...Or maybe it does? |
As for the series itself, you might think there isn’t
much to say. You'd be mistaken. There is, indeed, more to be said about this silly little TV show about unintelligible alien bunnies than it seems at first glance.
The Raving Rabbids: The Comic Books
Alright! I will soon be discussing the Raving Rabbids’ TV show. However, first, let me dwell a bit on the Raving Rabbids comic books, published in France.The books were written by Thitaume and, up to Book 9, drawn by Pujol (because French and Belgian comic book writers/artists absolutely HAVE to have a one-word pen name, for some reason), and published by Les Deux Royaumes.There are English editions of the books available, though some gags have been changed.
I could see that front page as a jump scare in a FNAF-style "Keep the bunnies away from you" Rabbids horror game. |
That one time, the fourth wall resisted. |
One book contains the best description for a Raving
Rabbid that anyone could ever hope to write (I translated it for your benefit).
Also note that it’s phrased as a game show question because that particular
page had Rabbids watching the show and then copying it. “I am a part of the
family of long-eared lagomorphs and only speak using terms such as ‘Bada’ or
‘Bwaaah’. Utterly dumb, I tend to imitate what I see in an absurd and
unpredictable fashion. When an idea pops in my head, the consequences can be
terrible. Who am I?”
Then the two Rabbids mimic the concept of a game show…
Perfect, isn’t it?
Another brilliant element of the comic book: Did you
know Rabbids were genderless? I mean, they seem to default as an all-male
species, mostly because they behave so often like rude, dumb boys. And yet, the
books frequently feature Rabbids who choose their own gender, usually by
mimicking the tertiary characteristics of the gender they desire to be: A wig
of hair, eyelashes and fruits or sport balls placed strategically at the front
of the shirt. The writers get quite a bit of mileage from these jokes,
too. See this gag strip of a plastic surgeon Rabbid having to close his
business because a fruit shop opened next door and the female Rabbids buy
watermelons to replace their original fruits.
Oh, and the Rabbids comic book have probably the
riskiest joke I have ever seen in any media with kids as their target
demographic. Although it’s cleverly hidden as a Rabbid-centric parody. One who
knows the reference would instantly go “OH MY GOD, THEY ACTUALLY WENT THERE”. I
refer to one of the paintings on this page. Explaining this joke would ruin it.
Oh, and I guess the main joke is funny too. |
There were 10 books published in the series. The last one came out in stores not even a month ago, drawn by Thomas Priou instead of Pujol. Some of the later books have themes or ongoing storylines: Book 7 is about fashion, Book 8 has a Rabbid stealing panels off pages (that’s pretty Meta), and Book 9 follows a hypnotist who trades minds with a Rabbid and tries to turn them both back to normal. The comic also features recurring Rabbids with their own gags, whether it’s the Sherlock Holmes one, the cleaning bunny, the Waldo bunny who never finds a good place to hide…
That’s about all I need to say about the comics:
Smarter than you’d think, a lot of interesting twists, a lot of media awareness
as well. I encourage you to look up some of the pages, as there’s a surprising
lot of adult jokes, and if that’s your sort of thing, you could enjoy reading
through those.
March 5, 2018
Grand Theft Auto V (Part 6)
Finally, this is the last part! Not much left to do
here: Just some words about additional side-quests, and then my final thoughts.
I bought that bar two weeks ago, and I already have to save it from a gang! Where's the police in this city? |
This heliport is mine now! |
Combo breaker...? |
-Garages all over the place, allowing you to customize
your cars. You can also buy a few garages to park your favorite cars, or order
some new cars through in-game websites. (Can I repeat how impressive it is that this game has a fully functional miniature Internet?)
March 2, 2018
Grand Theft Auto V (Part 5)
And it burns, burns, burns... Building on fire, building on fire.. |
That's entirely too many guns being pointed in every goddamn direction here. |
Trevor's sniping for once. And it's almost a miracle that he doesn't take that opportunity to kill Michael. Guess he does hate the FIB, the IAA and Merryweather even more. |
Past this point, Michael can also go see Dr. Friedlander
for the last time, and during that session the doctor reveals that he has obtained a TV
show in which he might talk about some of his patients – including Michael. Using cheap, poor, obvious aliases for said patients. Bad
idea, man, bad idea. Michael is obviously angry at this, and we have the option
to either kill Friedlander or let him go. (If you let him go, he gets hit by a
bus and dies anyway.)
These three actually form one Hell of an awesome team. That is, when Michael and Trevor aren't jumping at each other's throats. |
Is it normal that I love to use explosives this much while playing GTA V? Sticky bombs, grenades... It's almost more fun than guns! |
With all the remaining villains slowly creeping onto
the trio, I say it’s time to move on to the Big Score. Once again, Lester
offers two options: Subtle or Obvious. Because the past subtle ways worked so
well, I’m going with subtle. This particular plan involves stealing three cars
of a special brand and upgrading them for the escape, then taking away a police
van so that the team can use the spike strips in it. We also get uniforms,
courtesy of Lester.
What is this tech wizardry? |
It's like a miniature warzone under a highway. |
I know it's not a big opening, but insert yourself carefully, nobody will get hurt, and it'll be a major success. First who goes "That's what she says" gets slapped. |
A tough choice delivered by a man who makes you wish there was an Option D: Punch the mission-giver in the face. |
"At least, if either Michael or Trevor dies, it's gonna stop them from arguing endlessly..." Okay, that was really mean-spirited, especially from me. |
It's pretty hot in here... but I am not allowed to complain, this is our millions being melted into new cash! |
The Ballas? Clearly they didn' have enough balls. |
"Hey, Weston. Not only are you a shitty human, a cheap bastard, an asshole and a fake philanthropist... But also, you car drives like shit." |
FINISH HIM |
It's odd how the most satisfying explosion in the entire game is one you probably wouldn't be able to replicate in-game. |
However, as I said multiple times through this review,
the Story Mode is one thing. This is a wide-open sandbox, after all. You’ve got
dozens of activities on the side. Once in a while I would talk about the
strangers and freaks that either protagonist can meet throughout the game, and
that’s not even counting every other activity that can be done by any
character! Here’s a quick rundown of the side-missions.
Returning people's stolen wallets sometimes feels like the best thing I get to do in this game. |
-Michael has three extra missions that each involve a
different member of his family: Rescuing his wife Amanda from the cops after
she was caught trying to steal a purse, teach a lesson to a creepy fan of
Tracy’s, and save Jimmy from people he was trolling online and who had the
resources to hunt him down and kidnap him.
-Train Chop. There isn’t much there and it’s not
required for 100% completion. Also, it’s mostly done through a phone app. Not
in the game; on your real-life phone. If you actually go through that effort,
Chop will become very useful as he can find the collectibles around the map.
And there are LOTS of collectibles.
Showing you the building, because most of what's inside would be too NSFW for this blog or would require a lot of censoring. Especially the "mini-games". |
Killing targets from a taxi, from a car, from a bus. Doesn't matter, as long as the target dies. I should worry about all the witnesses in the bus... ...................Nah. |
Mary-Ann is an unlikable, angry, psychopathic, asshole of a person. She's practically Trevor's soul sister. Not that she'd ever accept it. |
Since Franklin is the only character guaranteed to
survive, he has the biggest number of missions from strangers and freaks. These
all count towards 100% completion, unlike Michael’s or Trevor’s.
-First is Tonya Wiggins, who drags Franklin into a few
towing missions for her boyfriend, who is a crackhead and too high to do his
damn job;
-Beverly Felton, a paparazzi who keeps dragging
Franklin into his crazy attempts at snapping controversial pictures of
celebrities. As I explained in a previous part, in the final mission he doesn’t
pay Franklin, so you can kill him;
And the latest Darwin Award goes to... Dom Beasley! |
-Omega, a weird hippie met in Blaine County, who
claims he has seen a UFO crash near Los Santos, and he asks Franklin to collect
the 50 pieces of the UFO scattered around. Chop can help for this task. Getting
all 50 pieces doesn’t lead to the creation of a UFO, but it does give a pretty
cool buggy.
-Peter Dreyfuss, an old film director who is strongly
implied to have murdered his girlfriend Leonora Johnson back in the Seventies.
To find the truth, you must collect 50 letter scraps around the entire map.
Turns out, he did murder Leonora. So Franklin will confront him, and has the
option of killing him.
-Then there’s the quick quest about the Children of
the Mountain… which just gives you a T-shirt.
But of course, Michael and Trevor have side-quests of
their own. In Michael’s case:
-There’s Abigail Mathers, wife of the late TV host
Frank Mathers. She asks Michael to grab a submarine and seek the 30 parts of
the submarine her husband died in, to prove it was an accident, as that would give her his life insurance. Only problem being, when Michael gathers all the pieces,
he finds out the airlocks were sabotaged (by her), so we have the option to (of
course) kill her. Sheesh, I’m starting to feel like we’re killing a few too many
characters around here;
-Then there’s the Epsilon program, which keeps asking
for a bigger amount of money from Michael with every mission, and makes the
missions increasingly complicated. The scariest part is that their brainwashing
seems to work on Michael over time. Thankfully, after the final mission, you
can snap back and kill most cultists, and gain about two millions dollars as
well.
"This is starting to sound like scientology..." "What? We aren't Scientologists! We're a lot more... money-grubbing/I mean, more legitimate!" |
Now, Trevor:
-Cletus Ewing, a hunting enthusiast who teaches Trevor
some tricks with weapons, and later shows him how to hunt. Trevor can then send
photos of his legal deer kills to Cletus;
-Maude Eccles, a woman who owns a bail bond office and
sends Trevor on multiple quests where he has to capture bail bond dodgers. Of
course, this being Trevor, he can also kill them, but the reward won’t be as
good;
-The Civil Border Patrol, two rednecks who use this
false “organization” as an excuse to harass and capture foreigners even if they
can’t get them out of the country. As recounted in another part of this review,
they eventually go too far, menace an entire family with their guns, and are
promptly killed by Trevor;
It's not very clear in the screenshot, but Trevor has just punched a sign and destroyed it. |
-Josh Bernstein, a realtor who hires Trevor to cause
trouble to his main rival, by destroying house sale signs and punching the
guy. The reward? He lets Trevor bang his second wife. Big deal. Eventually he
sends the cops in Trevor’s way, so we kill him, because we just don’t kill
enough people in this game already;
-Nigel and Mrs. Thornhill, the two celebrity-obsessed
weirdos that even Trevor thinks are crazier than him. They first ask him to
steal items from celebrities, then ask him to kidnap a celebrity. And when they
get in trouble, they ask him to kill that celebrity, but Trevor has the option
to let him go instead. Just a shame we can’t kill those two freaks;
-A few quests involve the Altruists, a cult of implied
cannibals. Bring 4 people to them, and a final mission will have them kidnap
Trevor only to hilariously fuck up his sacrifice;
-Post-game, a mission opens at Trevor’s old trailer
home. It’s Mrs. Philips, his mother, who asks him to steal a van containing
painkillers. She turns out to have been a hallucination.
I’m gonna stop here for now. There’s more to do around
this game, but this part has gone on long enough. In Part 6, every other
possible side-quest (yes, there’s more!), then my final words (at last!) on the
game.