When it comes to Nintendo mascots, I can name several – a dozen or two, possibly. But when it comes to SEGA, the company that used to be their greatest rival, I can hardly name anyone outside of the characters introduced in the Sonic series. It doesn’t help that SEGA seems to be doing little to no effort in promoting any of their other characters, at least for franchises that do have notable characters.
One exception may be NiGHTS, the genderless jester-like creature known as a Nightmaren. They had exactly two games of their own. The first is the game I’ll talk about today, NiGHTS Into Dreams… Yes, the title usually includes the ellipsis. It was released in August 23rd, 1996 in North America, originally for the Sega Saturn. That one also had a sample/demo version. It was also ported several times to newer consoles and digital platforms, including a release to Steam on December 17th, 2012. The actual sequel, titled Journey of Dreams, was released for the Wii in 2007. And I happen to own both, meaning I actually own everything from their series. Which is weird since I never played a NiGHTS game before. They may be one of the better-known Sega mascots in part due to their repeated cameo appearances in the Sonic series. Ever wondered what was that jester thing that appeared during the cutscene in that purple Casinopolis pinball board? Well, it was this game’s protagonist.
And to get that out right away, NiGHTS is a gender-neutral entity, designed as such by their creator, Takashi Iizuka. Creatures of their dimension don’t feel the need for genders, due to existing in dreams and trying to appeal to as many people as possible; they can be interpreted as either. Regionalized versions of the games, in languages that do not have a handy gender-neutral pronoun for singular entities (such as French), tend to attribute a gender, but even then it’s meant to represent how they’re perceived by the characters they interact with.
Shall we start?