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February 26, 2021

Quick Review: Idling To Rule The Gods


Idle/clicker games are a complete waste of time and I am an idiot for getting hooked on them.

A game that wants to bother with something
else than meters would provide something
better than costant static screens.
Idling to Rule the Gods, a creation of Shugasu GmbH released on May 27th, 2016, is a clicker where you gain attack, physical, mystic and creation power, and use them to take down Gods until you’re the greatest who ever lived. Like all other idle games, you look at meters go up, you watch numbers rise to ridiculous heights, and then you start over with multipliers to see everything go even higher than before.

And don’t forget the free-to-play model that will speed things up as long as you spend some real money! Don’t worry, though, we’ll give you a free taste of that power every now and then to further encourage you to shill out…

I created how many monuments?? O.O
The problem with this idle game in particular (some would call it an advantage) is that there’s so much to keep track of; the game really keeps you busy. You make creations, and every complex creation requires smaller creations, all made from the two base elements of Stone and Light. And you go all the way up to a Universe, which requires 5 Galaxies, each of which requires 100 Planets, 1 Earthlike Planet and 10 Suns, and each Sun requires 10 Trillion Light... Then, you increase your physical and mystic stats by training them, and increase your Battle stat by defeating enemies that get all the way to a Monster Queen. Your Attack, which is used to kill Gods, is a calculation based off of your Physical, Mystic, Battle and Creation stats. A fifth stat, your Divinity, is more like a currency that can be used to buy creations quickly instead of having to make them.

It gets crazier: When you battle Gods, your stats improve and you unlock more things to do. Early on, you are introduced to the concept of Pets, which seems pointless until you realize how insane of a boost they can give, especially after you send them on missions. Or into dungeons, with a cheap RPG-like idea. Then you can use creations to build monuments that will further increase the multipliers to your stats. Eventually you can make a divinity generator, then a planet (which can be upgraded), use Light Clones to improve particular effects, or use your regular Shadow Clones to upgrade your might, which makes you last longer in fights against Gods and the Baals, the beyond-godly creatures that come afterwards. And then, once you have access to a planet of your own, you can go kill Ultimate Beasts as well... God damn, it just keeps going.

It even has mini-games about... yep, you
guessed it, meters going up.
And of course, every time you choose to Rebirth, you have a higher starting multiplier, but you also need to bring your stats back to where they were before you Rebirthed, and then boost them some more to actually improve. See what it is? Like all clickers, it’s a never-ending quest. Zero risk, nothing but rewards. No wonder it’s addictive.

Some ideas are cool, but since it’s a clicker, you get very little of interest in return. Don’t waste your money on this… actually, don’t waste your precious, limited time on this. No, not even as background when you’re doing other stuff. Load of good that did me.


….Fuck me.

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