Review()
 |
These things don't look friendly. |
Created by Supergiant Games and released on May 20th, 2014,
Transistor is the story of Red, a singer in the futuristic city of Cloudbank, where the population can vote to change everything, up to and including the color of the sky. One night, Red is attacked during a performance but is saved by her bodyguard, who takes a mysterious sword to the chest. That night, Red awakens only to realize that her ability to speak is gone, and the soul of the man has been transferred within the sword, the titular Transistor, which has bizarre properties related to computing. Something very wrong is going on in the city. It's infested by robots known as the Process, which are dead-set on “processing” everything
and everyone into data. They were seemingly unleashed by a mysterious group known as the Camerata. With the city almost deserted, it’s up to Red and her companion to fight the threat and, if possible, restore Cloudbank…
 |
Nope, not friendly. Good thing I have this big magic sword that draws from the powers of souls! |
Red moves around with the arrows, or you can give her a location to run to with the mouse on the grid-like maps. When she encounters enemies, she can fight using one of up to four Functions (keys 1 to 4), pre-set among the ones unlocked, and chosen at Access Points. (Some of these functions are collected from dead bodies, also taken into the Transistor.)
 |
Let's see if these robots still stand after these next seconds. |
The true interest, however, is the Turn() feature the Transistor has, which allows Red to go execute a series of commands in a split second. In that moment, you can move around, which costs time, and then use your Functions in any order. There’s a limit to how much you can do, but said limit will increase each time you level up. Still be careful; a fully used-up Turn() will have to cool down for five seconds, potentially leaving you in harm’s way.
 |
And that's just early into the game, imagine all the things you'll be able to do down the line. |
At the access terminals, you can do far more than just set up your functions. You’ll unlock many over time, as well as new slots to use them. Each main function can be further enhanced with two more that will apply extra effects when used. Beyond that, you can unlock extra slots granting passive bonuses when filled. Every single function has uses programmed in when used as a main action, as an enhancement, or as a bonus – so, experiment! Oh, and every function has a cost in Memory (MEM), which means that you will have to choose wisely how you mix-and-match everything. (The level-up system can occasionally grant you additional MEM, giving you more options. It can also unlock Limiters, which will grant you more experience after each victory at the cost of making the game harder in some way, and yes, you can have all of them activated at the same time for the most challenging experience.)
 |
In fact, some of these Process things are really strong. Even this first boss is nothing compared to later ones. |
In fact, you ARE encouraged to experiment, especially if things don’t go your way. When Red’s health bar is depleted, it will refill at the cost of losing your function that’s taking up the most MEM. You’ll continue the fight with three functions left, and losing one more if your health hits zero again. A Game Over is seen only if Red loses them all, so you basically have four health bars. Lost functions are broken and aren’t restored right away, either; it takes visiting two access terminals to repair a broken function so you can equip it again, which means that you’ll have to resort to new tactics for a moment afterwards if a battle didn’t go your way.
 |
Learn to plan against every Process machine's eccentricity. No need to smash a Younglady twice, they teleport after you hit them once. |
 |
Robots that can obscure the screen with photos of Red, all while shooting at her, and other robots whose entire goal is to protect other Process on the battlefield. Oof! |
The game is story-heavy, even if most of it has Red and her companion traveling the increasingly blocky “processed” surroundings of Cloudbank and reading reports of the worsening situation. However, progress is very linear, with nothing but the occasional reveal interspersed with battles against the Process. That said, you can find Backdoors that lead to a beach-like area from which Red can access challenges testing her speed, endurance, puzzle-solving skill, all through more battles. Also of interest is the New Game unlocked after beating the game once, which allows you to keep everything you've unlocked, while all battles (aside from bosses, of course) are now randomized.
 |
The cutscenes look so damn great, too, even with their limited animation. So much style through the entire game. |
 |
The Process even has chicken-like robots? Weeeeird. |
I was a bit disappointed by the rigid linearity, but everything else is spot-on. The music is nice, the story is excellent, the environments are varied and impressive, and there are tons of inventive ideas to find here. I love the massive number of options in battle – once you learn to use them effectively, every one can become overpowered and tear through everything quickly. Some enemies and bosses have abilities that complement and challenge your skills in ways that could only happen with this system (the final boss is
chef’s kiss). Worth playing, since it cemented Supergiant Games’ reputation for stylish titles packed with powerful storytelling, as the studio has done before with
Bastion and would do later with both
Hades games.
Transistor is available on Steam for 19.99$ USD.
No comments:
Post a Comment