(Title card coming... whenever I have time to do it.)
 You’ll tell me, “You’ve already reviewed three Just
Dance games! There can’t be that much to say about a dancing franchise! Surely
you’re gonna run out of material!”
You’ll tell me, “You’ve already reviewed three Just
Dance games! There can’t be that much to say about a dancing franchise! Surely
you’re gonna run out of material!”
Well, you’d be surprised what can be said still about
Ubisoft’s Just Dance, one of its lesser franchises, one that doesn’t make the
news as much. We can say so much about Assassin’s Creed, Mario + Rabbids:
Kingdom Battle, WatchDogs, or any of their other franchises (and everything
that’s great and/or awful in them). We can say so much about Ubisoft and how
they offer three dozen different editions of every game: a collector’s edition,
a gold edition, a platinum edition with tie-in book and figurine, a silver
platinum edition with the cap of the main character, a golden platinum edition
with the autographs of every single creative consultant, a gold-plated platinum
edition with a hair strand containing an as-close-to-guessed DNA of the virtual
main character, a silver-gold-platinum-diamond-ruby-sapphire edition with all
that and a urine sample of the nonexistent virtual character and if you buy all
of them, Ubi also has a bridge to sell you.
|  | 
| They also got the character coloration wrong. Probably because the porcelain-white characters of the Just Dance series would look a bit creepy without the usual human features. | 
If we get down to the basics, Just Dance is always the
same thing. Follow the movements, score 10,000 points to get 5 stars on a song,
and try to get 5 stars on every single song. Play in multiplayer with friends,
or matched against random people thanks to the World Dance Floor. Forget the
industry bullcrap surrounding it, today once again we’re revisiting the simple
game, its simple concept, in what is probably my last Just Dance review.
(Because I work at night, cannot play on evenings, and my feet hurt because of
standing for so long at work so dancing is a no-no lately).
|  | 
| Still so many options! | 
It’s, unfortunately, once again how things go in
JD2016, with the main choreography taking most of the place in the selection
screen, with any alternate ones in smaller squares next to it. I guess it’s
pretty fun to see mashups being given themes, it shows that the franchise has
gone on for so long that it can actually pick in its humongous database of
previous dancers to build on themes. It’s cool. Wished it actually mattered towards completion, is all.
|  | 
| You have to admit, this does look pretty awesome. | 
|  | 
| Hey, what's the guy from JD3's I Don't Feel Like Dancing doing back there? Go back to your game! | 
But that’s not the best part about this song’s
choreography, as it also showcases something else that has become more common
in JD2016 and a step-up from previous games: NPC background dancers. By which I
mean, not secondary dancers that you can select and follow for a choreography.
I really do mean characters from current or past dances, dancing in harmony
with the song. There’s Uptown Funk, which uses various characters from previous
Just Dance levels. Then we have songs like David Guetta’s Hey Mama, in which
the main dancer is accompanied by two back-up dancers and an entire crowd of
copies of those two. Just look at this! It’s actually quite impressive.
There’s only so much I can say about the style and
graphic improvements of the game. As for choreographies and the scoring system,
they always work the same way. Get to 10,000 points, that’s 5 stars on a song,
and you get as many Mojo coins as the number of stars you’ve just scored. On
the World Dance Floor, you earn more Mojo Coins if you made it to the Top 3 in
the group of 8 dancers you’ve been put in. Mojo Coins have been a staple of the
series since JD3 in 2011. Back then, they were used solely to unlock new songs.
Starting with Just Dance 2014, icons were added to the mix, many of which are
unlocked by beating choreographies once (one sticker icon, or avatar, per
choreography), with bonus avatars unlocked by paying Mojo Coins. Alas, you
cannot pay with real money to get Mojo Coins and unlock avatars easily. Wait,
why do I say “alas”? I hate microtransactions in most games! Speaking of which,
you can still unlock new songs by paying real money here. The online store
still works, even on the Wii, in spite of the Wii’s Wi-Fi Connection ending in 2014.
There are, as far as I know, 239 avatars in JD2016.
Many are unlocked by beating their respective song, some are found by paying
Mojo Coins (all the way to 500! Thankfully, most avatars cost 20 or less, with
some costing 50), then some are found by reaching a certain Dancer Level on the
World Dance Floor.
|  | 
| Reaching the World Top 3 also gives bonus Mojo Coins. You do need them, but all things considered, you need the World Dance Level to increase even more. | 
Too much work for an avatar, really. I can earn the
previous ones, that’s true, but it’s still a staggering amount of work. And
yes, it’s also true that by trying to reach Level 5000, we earn tons of Mojo
Coins that let us unlock more avatars… For the record, my current dancer level
is 407. It could have been higher, but then my job happened. (And if I have to pick between a job and an avatar... well, it's an easy choice.)
|  | 
| Once again, I was surprised by a One Direction song. I mean, it doesn't sound bad at all! | 
(For the record, my Wii crashed while I was playing
JD2016, while I was browsing the songs to look for the choreographies
I love and hate for an upcoming list.)
|  | 
| This one's pretty damn tough. I kinda dislike it, in a weird love/hate sort of way. | 
|  | 
| Of all the Disney songs I thought I'd see in Just Dance, Under The Sea wasn't on my list... but they made it work! | 
|  | 
| Eh, I suppose 30$ a year for 300 songs guaranteed is better then 40$ a year for only 50 new levels... | 
I’m straying from the point now. Just Dance 2016 doesn’t
have this service on the Wii, so I can avoid that topic. But what else can I
say? Well, my game crashed quite a few times, as I made sure to point out in the review, so you can tell the major problem I now have with
the franchise. I don’t know why it crashes. It just does, and then I have to
unplug the Wii to make it work again. I swear, if this franchise damages my
Wii, it’ll “crash” down from one of my favorite franchises to one of my least
favorites!
|  | 
| That was from JD2014. How many people do you think are playing that one now? My money's on "Not enough to fill an 8-people room". | 
When it comes to difficulty, I felt that the levels in
JD2016 were great. Few levels with parts that were too difficult.
Every level felt fair, basically. Sure, there are parts that are trickier than
others, but there isn’t any form of “fake difficulty” that I can think of. As a
matter of fact, on 280 stars to collect (with 5 per choreography), I’m only missing 2.
It’s a decent game. I can’t play it as much as I used
to, because of work, but it’s pretty good. I can of course only talk for the
Wii version. But yeah, it’s still a franchise I enjoy. I wished Ubisoft
wouldn’t make games that crash so easily, but that’s Ubisoft nowadays.
Of course, because I rarely run out of ideas to talk
about the franchise, I decided to make two new lists of Top and Worst levels in
Just Dance, this time mostly containing levels from this game, but also a few
that I forgot to mention from the previous games I reviewed in 2015 (JD2014 and
2015). See you then.
 




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